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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* The Original Code is Copyright (C) 2006 by Blender Foundation
* All rights reserved.
* The Original Code is: all of this file.
* Contributor(s): none yet.
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/** \file RE_render_ext.h
* \ingroup render
#ifndef __RE_RENDER_EXT_H__
#define __RE_RENDER_EXT_H__
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* this include is for non-render pipeline exports (still old cruft here) */
/* called by meshtools */
struct DerivedMesh;
struct ImagePool;
struct MTex;
struct Scene;
/* particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread, struct ImagePool *pool, const bool skip_load_image);
/* particle.c */
void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype);
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype);
/* node_composite.c */
void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]);
void antialias_tagbuf(int xsize, int ysize, char *rectmove);
/* dynamicpaint.c */
struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene);
void RE_free_sample_material(struct Material *mat);
void RE_sample_material_color(
struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
int tri_index, struct DerivedMesh *orcoDm, struct Object *ob);
/* pointdensity.c */
struct PointDensity;
void RE_sample_point_density(struct Scene *scene,
struct PointDensity *pd,
const int resolution,
const bool use_render_params,
float *values);
void RE_init_texture_rng(void);
void RE_exit_texture_rng(void);
#endif /* __RE_RENDER_EXT_H__ */