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blender-archive/source/blender/blenkernel/intern/editmesh.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_listBase.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "BLI_math.h"
#include "BKE_editmesh.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_library.h"
BMEditMesh *BKE_editmesh_create(BMesh *bm, const bool do_tessellate)
{
BMEditMesh *em = MEM_callocN(sizeof(BMEditMesh), __func__);
em->bm = bm;
if (do_tessellate) {
BKE_editmesh_tessface_calc(em);
}
return em;
}
BMEditMesh *BKE_editmesh_copy(BMEditMesh *em)
{
BMEditMesh *em_copy = MEM_callocN(sizeof(BMEditMesh), __func__);
*em_copy = *em;
em_copy->mesh_eval_cage = em_copy->mesh_eval_final = NULL;
em_copy->derivedVertColor = NULL;
em_copy->derivedVertColorLen = 0;
em_copy->derivedFaceColor = NULL;
em_copy->derivedFaceColorLen = 0;
em_copy->bm = BM_mesh_copy(em->bm);
/* The tessellation is NOT calculated on the copy here,
* because currently all the callers of this function use
* it to make a backup copy of the BMEditMesh to restore
* it in the case of errors in an operation. For perf
* reasons, in that case it makes more sense to do the
* tessellation only when/if that copy ends up getting
* used.*/
em_copy->looptris = NULL;
return em_copy;
}
/**
* \brief Return the BMEditMesh for a given object
*
* \note this function assumes this is a mesh object,
* don't add NULL data check here. caller must do that
*/
BMEditMesh *BKE_editmesh_from_object(Object *ob)
{
BLI_assert(ob->type == OB_MESH);
/* sanity check */
#if 0 /* disable in mutlti-object edit. */
#ifndef NDEBUG
if (((Mesh *)ob->data)->edit_mesh) {
BLI_assert(((Mesh *)ob->data)->edit_mesh->ob == ob);
}
#endif
#endif
return ((Mesh *)ob->data)->edit_mesh;
}
static void editmesh_tessface_calc_intern(BMEditMesh *em)
{
/* allocating space before calculating the tessellation */
BMesh *bm = em->bm;
/* this assumes all faces can be scan-filled, which isn't always true,
* worst case we over alloc a little which is acceptable */
const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
const int looptris_tot_prev_alloc = em->looptris ? (MEM_allocN_len(em->looptris) / sizeof(*em->looptris)) : 0;
BMLoop *(*looptris)[3];
/* this means no reallocs for quad dominant models, for */
if ((em->looptris != NULL) &&
/* (*em->tottri >= looptris_tot)) */
/* check against alloc'd size incase we over alloc'd a little */
((looptris_tot_prev_alloc >= looptris_tot) && (looptris_tot_prev_alloc <= looptris_tot * 2)))
{
looptris = em->looptris;
}
else {
if (em->looptris) MEM_freeN(em->looptris);
looptris = MEM_mallocN(sizeof(*looptris) * looptris_tot, __func__);
}
em->looptris = looptris;
/* after allocating the em->looptris, we're ready to tessellate */
BM_mesh_calc_tessellation(em->bm, em->looptris, &em->tottri);
}
void BKE_editmesh_tessface_calc(BMEditMesh *em)
{
editmesh_tessface_calc_intern(em);
/* commented because editbmesh_build_data() ensures we get tessfaces */
#if 0
if (em->mesh_eval_final && em->mesh_eval_final == em->mesh_eval_cage) {
BKE_mesh_runtime_looptri_ensure(em->mesh_eval_final);
}
else if (em->mesh_eval_final) {
BKE_mesh_runtime_looptri_ensure(em->mesh_eval_final);
BKE_mesh_runtime_looptri_ensure(em->mesh_eval_cage);
}
#endif
}
void BKE_editmesh_free_derivedmesh(BMEditMesh *em)
{
if (em->mesh_eval_cage) {
BKE_id_free(NULL, em->mesh_eval_cage);
}
if (em->mesh_eval_final && em->mesh_eval_final != em->mesh_eval_cage) {
BKE_id_free(NULL, em->mesh_eval_final);
}
em->mesh_eval_cage = em->mesh_eval_final = NULL;
}
/*does not free the BMEditMesh struct itself*/
void BKE_editmesh_free(BMEditMesh *em)
{
BKE_editmesh_free_derivedmesh(em);
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BKE_editmesh_color_free(em);
if (em->looptris) MEM_freeN(em->looptris);
if (em->bm)
BM_mesh_free(em->bm);
}
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void BKE_editmesh_color_free(BMEditMesh *em)
{
if (em->derivedVertColor) MEM_freeN(em->derivedVertColor);
if (em->derivedFaceColor) MEM_freeN(em->derivedFaceColor);
em->derivedVertColor = NULL;
em->derivedFaceColor = NULL;
em->derivedVertColorLen = 0;
em->derivedFaceColorLen = 0;
}
void BKE_editmesh_color_ensure(BMEditMesh *em, const char htype)
{
switch (htype) {
case BM_VERT:
if (em->derivedVertColorLen != em->bm->totvert) {
BKE_editmesh_color_free(em);
em->derivedVertColor = MEM_mallocN(sizeof(*em->derivedVertColor) * em->bm->totvert, __func__);
em->derivedVertColorLen = em->bm->totvert;
}
break;
case BM_FACE:
if (em->derivedFaceColorLen != em->bm->totface) {
BKE_editmesh_color_free(em);
em->derivedFaceColor = MEM_mallocN(sizeof(*em->derivedFaceColor) * em->bm->totface, __func__);
em->derivedFaceColorLen = em->bm->totface;
}
break;
default:
BLI_assert(0);
break;
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}
}
float (*BKE_editmesh_vertexCos_get_orco(BMEditMesh *em, int *r_numVerts))[3]
{
BMIter iter;
BMVert *eve;
float (*orco)[3];
int i;
orco = MEM_mallocN(em->bm->totvert * sizeof(*orco), __func__);
BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
copy_v3_v3(orco[i], eve->co);
}
*r_numVerts = em->bm->totvert;
return orco;
}
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void BKE_editmesh_lnorspace_update(BMEditMesh *em)
{
BMesh *bm = em->bm;
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/* We need to create clnors data if none exist yet, otherwise there is no way to edit them.
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* Similar code to MESH_OT_customdata_custom_splitnormals_add operator, we want to keep same shading
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* in case we were using autosmooth so far...
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* Note: there is a problem here, which is that if someone starts a normal editing operation on previously
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* autosmooth-ed mesh, and cancel that operation, generated clnors data remain, with related sharp edges
* (and hence autosmooth is 'lost').
* Not sure how critical this is, and how to fix that issue? */
if (!CustomData_has_layer(&bm->ldata, CD_CUSTOMLOOPNORMAL)) {
Mesh *me = em->ob->data;
if (me->flag & ME_AUTOSMOOTH) {
BM_edges_sharp_from_angle_set(bm, me->smoothresh);
}
}
BM_lnorspace_update(bm);
}