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blender-archive/source/blender/editors/animation/keyframes_edit.c

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/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation
*
* Contributor(s): Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
#include <float.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_action_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "BKE_action.h"
#include "BKE_ipo.h"
#include "BKE_key.h"
#include "BKE_utildefines.h"
#include "ED_anim_api.h"
#include "ED_keyframes_edit.h"
#include "ED_markers.h"
/* This file defines an API and set of callback-operators for non-destructive editing of keyframe data.
*
* Two API functions are defined for actually performing the operations on the data:
* ipo_keys_bezier_loop() and icu_keys_bezier_loop()
* which take the data they operate on, a few callbacks defining what operations to perform.
*
* As operators which work on keyframes usually apply the same operation on all BezTriples in
* every channel, the code has been optimised providing a set of functions which will get the
* appropriate bezier-modify function to set. These functions (ANIM_editkeyframes_*) will need
* to be called before getting any channels.
*
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
* A set of 'validation' callbacks are provided for checking if a BezTriple should be operated on.
* These should only be used when using a 'general' BezTriple editor (i.e. selection setters which
* don't check existing selection status).
*
* - Joshua Leung, Dec 2008
*/
/* ************************************************************************** */
/* IPO Editing Loops - Exposed API */
/* --------------------------- Base Functions ------------------------------------ */
/* This function is used to loop over BezTriples in the given IpoCurve, applying a given
* operation on them, and optionally applies an IPO-curve validate function afterwards.
*/
short ANIM_icu_keys_bezier_loop(BeztEditData *bed, IpoCurve *icu, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, IcuEditFunc icu_cb)
{
BezTriple *bezt;
int b;
/* if function to apply to bezier curves is set, then loop through executing it on beztriples */
if (bezt_cb) {
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
/* if there's a validation func, include that check in the loop
* (this is should be more efficient than checking for it in every loop)
*/
if (bezt_ok) {
for (b=0, bezt=icu->bezt; b < icu->totvert; b++, bezt++) {
/* Only operate on this BezTriple if it fullfills the criteria of the validation func */
if (bezt_ok(bed, bezt)) {
/* Exit with return-code '1' if function returns positive
* This is useful if finding if some BezTriple satisfies a condition.
*/
if (bezt_cb(bed, bezt)) return 1;
}
}
}
else {
for (b=0, bezt=icu->bezt; b < icu->totvert; b++, bezt++) {
/* Exit with return-code '1' if function returns positive
* This is useful if finding if some BezTriple satisfies a condition.
*/
if (bezt_cb(bed, bezt)) return 1;
}
}
}
/* if ipocurve_function has been specified then execute it */
if (icu_cb)
icu_cb(icu);
/* done */
return 0;
}
/* This function is used to loop over the IPO curves in the given IPO (and subsequently the keyframes in them) */
short ANIM_ipo_keys_bezier_loop(BeztEditData *bed, Ipo *ipo, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, IcuEditFunc icu_cb)
{
IpoCurve *icu;
/* Sanity check */
if (ipo == NULL)
return 0;
/* Loop through each curve in the Ipo */
for (icu= ipo->curve.first; icu; icu=icu->next) {
if (ANIM_icu_keys_bezier_loop(bed, icu, bezt_ok, bezt_cb, icu_cb))
return 1;
}
return 0;
}
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
/* -------------------------------- Further Abstracted ----------------------------- */
/* This function is used to loop over the keyframe data in an Action Group */
static short agrp_keys_bezier_loop(BeztEditData *bed, bActionGroup *agrp, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, IcuEditFunc icu_cb)
{
bActionChannel *achan;
bConstraintChannel *conchan;
/* only iterate over the action-channels and their sub-channels that are in this group */
for (achan= agrp->channels.first; achan && achan->grp==agrp; achan= achan->next) {
if (ANIM_ipo_keys_bezier_loop(bed, achan->ipo, bezt_ok, bezt_cb, icu_cb))
return 1;
for (conchan=achan->constraintChannels.first; conchan; conchan=conchan->next) {
if (ANIM_ipo_keys_bezier_loop(bed, conchan->ipo, bezt_ok, bezt_cb, icu_cb))
return 1;
}
}
return 0;
}
/* This function is used to loop over the keyframe data in an Action Group */
static short act_keys_bezier_loop(BeztEditData *bed, bAction *act, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, IcuEditFunc icu_cb)
{
bActionChannel *achan;
bConstraintChannel *conchan;
for (achan= act->chanbase.first; achan; achan= achan->next) {
if (ANIM_ipo_keys_bezier_loop(bed, achan->ipo, bezt_ok, bezt_cb, icu_cb))
return 1;
for (conchan=achan->constraintChannels.first; conchan; conchan=conchan->next) {
if (ANIM_ipo_keys_bezier_loop(bed, conchan->ipo, bezt_ok, bezt_cb, icu_cb))
return 1;
}
}
return 0;
}
/* --- */
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
/* This function is used to apply operation to all keyframes, regardless of the type */
short ANIM_animchannel_keys_bezier_loop(BeztEditData *bed, bAnimListElem *ale, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, IcuEditFunc icu_cb)
{
/* sanity checks */
if (ale == NULL)
return 0;
/* method to use depends on the type of keyframe data */
switch (ale->datatype) {
/* direct keyframe data (these loops are exposed) */
case ALE_ICU: /* ipo-curve */
return ANIM_icu_keys_bezier_loop(bed, ale->key_data, bezt_ok, bezt_cb, icu_cb);
case ALE_IPO: /* ipo */
return ANIM_ipo_keys_bezier_loop(bed, ale->key_data, bezt_ok, bezt_cb, icu_cb);
/* indirect 'summaries' (these are not exposed) */
case ALE_GROUP: /* action group */
return agrp_keys_bezier_loop(bed, (bActionGroup *)ale->data, bezt_ok, bezt_cb, icu_cb);
case ALE_ACT: /* action */
return act_keys_bezier_loop(bed, (bAction *)ale->data, bezt_ok, bezt_cb, icu_cb);
}
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
return 0;
}
/* ************************************************************************** */
/* Keyframe Integrity Tools */
/* Rearrange keyframes if some are out of order */
// used to be recalc_*_ipos() where * was object or action
void ANIM_editkeyframes_refresh(bAnimContext *ac)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
/* filter animation data */
filter= ANIMFILTER_ONLYICU;
ANIM_animdata_filter(&anim_data, filter, ac->data, ac->datatype);
/* loop over ipo-curves that are likely to have been edited, and check them */
for (ale= anim_data.first; ale; ale= ale->next) {
IpoCurve *icu= ale->key_data;
/* make sure keyframes in IPO-curve are all in order, and handles are in valid positions */
sort_time_ipocurve(icu);
testhandles_ipocurve(icu);
}
/* free temp data */
BLI_freelistN(&anim_data);
}
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
/* ************************************************************************** */
/* BezTriple Validation Callbacks */
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short ok_bezier_frame(BeztEditData *bed, BezTriple *bezt)
{
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
/* frame is stored in f1 property (this float accuracy check may need to be dropped?) */
return IS_EQ(bezt->vec[1][0], bed->f1);
}
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short ok_bezier_framerange(BeztEditData *bed, BezTriple *bezt)
{
/* frame range is stored in float properties */
return ((bezt->vec[1][0] > bed->f1) && (bezt->vec[1][0] < bed->f2));
}
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short ok_bezier_selected(BeztEditData *bed, BezTriple *bezt)
{
/* this macro checks all beztriple handles for selection... */
return BEZSELECTED(bezt);
}
static short ok_bezier_value(BeztEditData *bed, BezTriple *bezt)
{
/* value is stored in f1 property
* - this float accuracy check may need to be dropped?
* - should value be stored in f2 instead so that we won't have conflicts when using f1 for frames too?
*/
return IS_EQ(bezt->vec[1][1], bed->f1);
}
BeztEditFunc ANIM_editkeyframes_ok(short mode)
{
/* eEditKeyframes_Validate */
switch (mode) {
case BEZT_OK_FRAME: /* only if bezt falls on the right frame (float) */
return ok_bezier_frame;
case BEZT_OK_FRAMERANGE: /* only if bezt falls within the specified frame range (floats) */
return ok_bezier_framerange;
case BEZT_OK_SELECTED: /* only if bezt is selected */
return ok_bezier_selected;
case BEZT_OK_VALUE: /* only if bezt value matches (float) */
return ok_bezier_value;
default: /* nothing was ok */
return NULL;
}
}
/* ******************************************* */
/* Transform */
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short snap_bezier_nearest(BeztEditData *bed, BezTriple *bezt)
{
if (bezt->f2 & SELECT)
bezt->vec[1][0]= (float)(floor(bezt->vec[1][0]+0.5));
return 0;
}
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short snap_bezier_nearestsec(BeztEditData *bed, BezTriple *bezt)
{
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
const Scene *scene= bed->scene;
2009-01-02 06:03:53 +00:00
const float secf = (float)FPS;
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
if (bezt->f2 & SELECT)
2009-01-02 06:03:53 +00:00
bezt->vec[1][0]= ((float)floor(bezt->vec[1][0]/secf + 0.5f) * secf);
return 0;
}
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short snap_bezier_cframe(BeztEditData *bed, BezTriple *bezt)
{
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
const Scene *scene= bed->scene;
if (bezt->f2 & SELECT)
bezt->vec[1][0]= (float)CFRA;
return 0;
}
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short snap_bezier_nearmarker(BeztEditData *bed, BezTriple *bezt)
{
//if (bezt->f2 & SELECT)
// bezt->vec[1][0]= (float)find_nearest_marker_time(bezt->vec[1][0]); // XXX missing function!
return 0;
}
// calchandles_ipocurve
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
BeztEditFunc ANIM_editkeyframes_snap(short type)
{
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
/* eEditKeyframes_Snap */
switch (type) {
case SNAP_KEYS_NEARFRAME: /* snap to nearest frame */
return snap_bezier_nearest;
case SNAP_KEYS_CURFRAME: /* snap to current frame */
return snap_bezier_cframe;
case SNAP_KEYS_NEARMARKER: /* snap to nearest marker */
return snap_bezier_nearmarker;
case SNAP_KEYS_NEARSEC: /* snap to nearest second */
return snap_bezier_nearestsec;
default: /* just in case */
return snap_bezier_nearest;
}
}
/* --------- */
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short mirror_bezier_cframe(BeztEditData *bed, BezTriple *bezt)
{
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
const Scene *scene= bed->scene;
float diff;
if (bezt->f2 & SELECT) {
diff= ((float)CFRA - bezt->vec[1][0]);
bezt->vec[1][0]= ((float)CFRA + diff);
}
return 0;
}
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short mirror_bezier_yaxis(BeztEditData *bed, BezTriple *bezt)
{
float diff;
if (bezt->f2 & SELECT) {
diff= (0.0f - bezt->vec[1][0]);
bezt->vec[1][0]= (0.0f + diff);
}
return 0;
}
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short mirror_bezier_xaxis(BeztEditData *bed, BezTriple *bezt)
{
float diff;
if (bezt->f2 & SELECT) {
diff= (0.0f - bezt->vec[1][1]);
bezt->vec[1][1]= (0.0f + diff);
}
return 0;
}
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short mirror_bezier_marker(BeztEditData *bed, BezTriple *bezt)
{
/* mirroring time stored in f1 */
if (bezt->f2 & SELECT) {
const float diff= (bed->f1 - bezt->vec[1][0]);
bezt->vec[1][0]= (bed->f1 + diff);
}
return 0;
}
/* Note: for markers case, need to set global vars (eww...) */
// calchandles_ipocurve
BeztEditFunc ANIM_editkeyframes_mirror(short type)
{
switch (type) {
case MIRROR_KEYS_CURFRAME: /* mirror over current frame */
return mirror_bezier_cframe;
case MIRROR_KEYS_YAXIS: /* mirror over frame 0 */
return mirror_bezier_yaxis;
case MIRROR_KEYS_XAXIS: /* mirror over value 0 */
return mirror_bezier_xaxis;
case MIRROR_KEYS_MARKER: /* mirror over marker */
return mirror_bezier_marker;
default: /* just in case */
return mirror_bezier_yaxis;
break;
}
}
/* --------- */
/* This function is called to calculate the average location of the
* selected keyframes, and place the current frame at that location.
*
* It must be called like so:
* snap_cfra_ipo_keys(scene, NULL, -1); // initialise the static vars first
* for (ipo...) snap_cfra_ipo_keys(scene, ipo, 0); // sum up keyframe times
* snap_cfra_ipo_keys(scene, NULL, 1); // set current frame after taking average
*/
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
// XXX this thing needs to be refactored!
void snap_cfra_ipo_keys(BeztEditData *bed, Ipo *ipo, short mode)
{
static int cfra;
static int tot;
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
Scene *scene= bed->scene;
IpoCurve *icu;
BezTriple *bezt;
int a;
if (mode == -1) {
/* initialise a new snap-operation */
cfra= 0;
tot= 0;
}
else if (mode == 1) {
/* set current frame - using average frame */
if (tot != 0)
CFRA = cfra / tot;
}
else {
/* loop through keys in ipo, summing the frame
* numbers of those that are selected
*/
if (ipo == NULL)
return;
for (icu= ipo->curve.first; icu; icu= icu->next) {
for (a=0, bezt=icu->bezt; a < icu->totvert; a++, bezt++) {
if (BEZSELECTED(bezt)) {
2009-01-02 06:03:53 +00:00
cfra += (int)floor(bezt->vec[1][0] + 0.5f);
tot++;
}
}
}
}
}
/* ******************************************* */
/* Settings */
/* Sets the selected bezier handles to type 'auto' */
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short set_bezier_auto(BeztEditData *bed, BezTriple *bezt)
{
if((bezt->f1 & SELECT) || (bezt->f3 & SELECT)) {
if (bezt->f1 & SELECT) bezt->h1= 1; /* the secret code for auto */
if (bezt->f3 & SELECT) bezt->h2= 1;
/* if the handles are not of the same type, set them
* to type free
*/
if (bezt->h1 != bezt->h2) {
if ELEM(bezt->h1, HD_ALIGN, HD_AUTO) bezt->h1= HD_FREE;
if ELEM(bezt->h2, HD_ALIGN, HD_AUTO) bezt->h2= HD_FREE;
}
}
return 0;
}
/* Sets the selected bezier handles to type 'vector' */
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short set_bezier_vector(BeztEditData *bed, BezTriple *bezt)
{
if ((bezt->f1 & SELECT) || (bezt->f3 & SELECT)) {
if (bezt->f1 & SELECT) bezt->h1= HD_VECT;
if (bezt->f3 & SELECT) bezt->h2= HD_VECT;
/* if the handles are not of the same type, set them
* to type free
*/
if (bezt->h1 != bezt->h2) {
if ELEM(bezt->h1, HD_ALIGN, HD_AUTO) bezt->h1= HD_FREE;
if ELEM(bezt->h2, HD_ALIGN, HD_AUTO) bezt->h2= HD_FREE;
}
}
return 0;
}
/* Queries if the handle should be set to 'free' or 'align' */
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short bezier_isfree(BeztEditData *bed, BezTriple *bezt)
{
if ((bezt->f1 & SELECT) && (bezt->h1)) return 1;
if ((bezt->f3 & SELECT) && (bezt->h2)) return 1;
return 0;
}
/* Sets selected bezier handles to type 'align' */
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short set_bezier_align(BeztEditData *bed, BezTriple *bezt)
{
if (bezt->f1 & SELECT) bezt->h1= HD_ALIGN;
if (bezt->f3 & SELECT) bezt->h2= HD_ALIGN;
return 0;
}
/* Sets selected bezier handles to type 'free' */
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short set_bezier_free(BeztEditData *bed, BezTriple *bezt)
{
if (bezt->f1 & SELECT) bezt->h1= HD_FREE;
if (bezt->f3 & SELECT) bezt->h2= HD_FREE;
return 0;
}
/* Set all Bezier Handles to a single type */
// calchandles_ipocurve
BeztEditFunc ANIM_editkeyframes_handles(short code)
{
switch (code) {
case HD_AUTO: /* auto */
return set_bezier_auto;
case HD_VECT: /* vector */
return set_bezier_vector;
case HD_FREE: /* free */
return set_bezier_free;
case HD_ALIGN: /* align */
return set_bezier_align;
default: /* free or align? */
return bezier_isfree;
}
}
/* ------- */
/* IPO-curve sanity callback - the name of this is a bit unwieldy, by is best to keep this in style... */
// was called set_ipocurve_mixed()
void ANIM_editkeyframes_ipocurve_ipotype(IpoCurve *icu)
{
/* Sets the type of the IPO curve to mixed, as some (selected)
* keyframes were set to other interpolation types
*/
icu->ipo= IPO_MIXED;
/* recalculate handles, as some changes may have occurred */
calchandles_ipocurve(icu);
}
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short set_bezt_constant(BeztEditData *bed, BezTriple *bezt)
{
if (bezt->f2 & SELECT)
bezt->ipo= IPO_CONST;
return 0;
}
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short set_bezt_linear(BeztEditData *bed, BezTriple *bezt)
{
if (bezt->f2 & SELECT)
bezt->ipo= IPO_LIN;
return 0;
}
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short set_bezt_bezier(BeztEditData *bed, BezTriple *bezt)
{
if (bezt->f2 & SELECT)
bezt->ipo= IPO_BEZ;
return 0;
}
/* Set the interpolation type of the selected BezTriples in each IPO curve to the specified one */
// ANIM_editkeyframes_ipocurve_ipotype() !
BeztEditFunc ANIM_editkeyframes_ipo(short code)
{
switch (code) {
case IPO_CONST: /* constant */
return set_bezt_constant;
case IPO_LIN: /* linear */
return set_bezt_linear;
default: /* bezier */
return set_bezt_bezier;
}
}
// XXX will we keep this?
void setexprap_ipoloop(Ipo *ipo, short code)
{
IpoCurve *icu;
/* Loop through each curve in the Ipo */
for (icu=ipo->curve.first; icu; icu=icu->next)
icu->extrap= code;
}
/* ******************************************* */
/* Selection */
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short select_bezier_add(BeztEditData *bed, BezTriple *bezt)
{
/* Select the bezier triple */
BEZ_SEL(bezt);
return 0;
}
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short select_bezier_subtract(BeztEditData *bed, BezTriple *bezt)
{
/* Deselect the bezier triple */
BEZ_DESEL(bezt);
return 0;
}
2.5 - Action Editor: All Keyframe Selection Tools Ported User Notes (for using tools whose behaviour has changed): * Mouse Selection Tools: 1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections. 2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator. 3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame. * Borderselect Tools 1) BKEY selects all the keyframes within the specified range (as per normal) 2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection. Code Notes: * Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations) * Simplified the way to check if 'animation context' is valid by moving a necessary check into that function. * Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks). * Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need. * I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing. * Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
static short select_bezier_invert(BeztEditData *bed, BezTriple *bezt)
{
/* Invert the selection for the bezier triple */
bezt->f2 ^= SELECT;
if (bezt->f2 & SELECT) {
bezt->f1 |= SELECT;
bezt->f3 |= SELECT;
}
else {
bezt->f1 &= ~SELECT;
bezt->f3 &= ~SELECT;
}
return 0;
}
// NULL
BeztEditFunc ANIM_editkeyframes_select(short selectmode)
{
switch (selectmode) {
case SELECT_ADD: /* add */
return select_bezier_add;
case SELECT_SUBTRACT: /* subtract */
return select_bezier_subtract;
case SELECT_INVERT: /* invert */
return select_bezier_invert;
default: /* replace (need to clear all, then add) */
return select_bezier_add;
}
}
short is_ipo_key_selected(Ipo *ipo)
{
IpoCurve *icu;
BezTriple *bezt;
int i;
if (ipo == NULL)
return 0;
for (icu=ipo->curve.first; icu; icu=icu->next) {
for (i=0, bezt=icu->bezt; i<icu->totvert; i++, bezt++) {
if (BEZSELECTED(bezt))
return 1;
}
}
return 0;
}
// XXX although this is still needed, it should be removed!
void set_ipo_key_selection(Ipo *ipo, short sel)
{
IpoCurve *icu;
BezTriple *bezt;
int i;
if (ipo == NULL)
return;
for (icu=ipo->curve.first; icu; icu=icu->next) {
for (i=0, bezt=icu->bezt; i<icu->totvert; i++, bezt++) {
if (sel == 2) {
BEZ_INVSEL(bezt);
}
else if (sel == 1) {
BEZ_SEL(bezt);
}
else {
BEZ_DESEL(bezt);
}
}
}
}
// XXX port this over to the new system!
// err... this is this still used?
int fullselect_ipo_keys(Ipo *ipo)
{
IpoCurve *icu;
int tvtot = 0;
int i;
if (!ipo)
return tvtot;
for (icu=ipo->curve.first; icu; icu=icu->next) {
for (i=0; i<icu->totvert; i++) {
if (icu->bezt[i].f2 & SELECT) {
tvtot+=3;
icu->bezt[i].f1 |= SELECT;
icu->bezt[i].f3 |= SELECT;
}
}
}
return tvtot;
}