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blender-archive/source/blender/src/drawseq.c

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2002-10-12 11:37:38 +00:00
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
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#ifdef _WIN32
#include "BLI_winstuff.h"
#endif
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "BMF_Api.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "IMB_imbuf_types.h"
#include "DNA_sequence_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view2d_types.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_plugin_types.h"
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#include "BIF_gl.h"
#include "BIF_mywindow.h"
#include "BIF_screen.h"
#include "BIF_drawseq.h"
#include "BIF_editseq.h"
#include "BIF_drawimage.h"
#include "BIF_resources.h"
#include "BIF_space.h"
#include "BIF_interface.h"
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#include "BSE_view.h"
#include "BSE_drawipo.h"
#include "BSE_sequence.h"
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
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#include "BSE_seqaudio.h"
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#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "blendef.h" /* CFRA */
#include "mydevice.h" /* REDRAWSEQ */
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int no_rightbox=0, no_leftbox= 0;
static void EmbossBoxf(float x1, float y1, float x2, float y2, int sel, unsigned int dark, unsigned int light)
{
if(sel) cpack(dark);
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else cpack(light);
if(sel) glLineWidth(2.0);
fdrawline(x1, y2, x2, y2); /* top */
if(no_leftbox==0) fdrawline(x1, y1, x1, y2); /* left */
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if(sel) glLineWidth(1.0);
if(sel) cpack(light);
else cpack(dark);
fdrawline(x1, y1, x2, y1); /* bottom */
if(no_rightbox==0) fdrawline(x2, y1, x2, y2); /* right */
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}
static char *give_seqname(Sequence *seq)
{
if(seq->type==SEQ_META) {
if(seq->name[2]) return seq->name+2;
return "META";
}
else if(seq->type==SEQ_IMAGE) return "IMAGE";
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else if(seq->type==SEQ_SCENE) return "SCENE";
else if(seq->type==SEQ_MOVIE) return "MOVIE";
else if(seq->type==SEQ_SOUND) return "AUDIO";
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else if(seq->type<SEQ_EFFECT) return seq->strip->dir;
else if(seq->type==SEQ_CROSS) return "CROSS";
else if(seq->type==SEQ_GAMCROSS) return "GAMMA CROSS";
else if(seq->type==SEQ_ADD) return "ADD";
else if(seq->type==SEQ_SUB) return "SUB";
else if(seq->type==SEQ_MUL) return "MUL";
else if(seq->type==SEQ_ALPHAOVER) return "ALPHAOVER";
else if(seq->type==SEQ_ALPHAUNDER) return "ALPHAUNDER";
else if(seq->type==SEQ_OVERDROP) return "OVER DROP";
else if(seq->type==SEQ_PLUGIN) {
if(seq->plugin && seq->plugin->doit) return seq->plugin->pname;
return "PLUGIN";
}
else return "EFFECT";
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}
static void draw_cfra_seq(void)
{
glColor3ub(0x30, 0x90, 0x50);
glLineWidth(2.0);
glBegin(GL_LINES);
glVertex2f(G.scene->r.cfra, G.v2d->cur.ymin);
glVertex2f(G.scene->r.cfra, G.v2d->cur.ymax);
glEnd();
glLineWidth(1.0);
}
static unsigned int seq_color(Sequence *seq)
{
switch(seq->type) {
case SEQ_META:
return 0x509090;
case SEQ_MOVIE:
return 0x805040;
case SEQ_SCENE:
if(seq->scene==G.scene) return 0x709050;
return 0x609060;
case SEQ_CROSS:
return 0x505090;
case SEQ_GAMCROSS:
return 0x5040A0;
case SEQ_ADD:
return 0x6060A0;
case SEQ_SUB:
return 0x8060A0;
case SEQ_MUL:
return 0x8080A0;
case SEQ_ALPHAOVER:
return 0x6080A0;
case SEQ_ALPHAUNDER:
return 0x9080A0;
case SEQ_OVERDROP:
return 0x5080B0;
case SEQ_PLUGIN:
return 0x906000;
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
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case SEQ_SOUND:
if(seq->flag & SEQ_MUTE) return 0x707060; else return 0x787850;
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default:
return 0x906060;
}
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}
static void drawmeta_contents(Sequence *seqm, float x1, float y1, float x2, float y2)
{
Sequence *seq;
float dx;
int nr;
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nr= 0;
WHILE_SEQ(&seqm->seqbase) {
nr++;
}
END_SEQ
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dx= (x2-x1)/nr;
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WHILE_SEQ(&seqm->seqbase) {
cpack(seq_color(seq));
glRectf(x1, y1, x1+0.9*dx, y2);
EmbossBoxf(x1, y1, x1+0.9*dx, y2, 0, 0x404040, 0xB0B0B0);
x1+= dx;
}
END_SEQ
}
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
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void drawseqwave(Sequence *seq, float x1, float y1, float x2, float y2)
{
float f, height, midy;
int offset, sofs, eofs;
signed short* s;
bSound *sound;
audio_makestream(seq->sound);
if(seq->sound->stream==NULL) return;
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
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if (seq->flag & SEQ_MUTE) glColor3ub(0x70, 0x80, 0x80); else glColor3ub(0x70, 0xc0, 0xc0);
sound = seq->sound;
sofs = ((int)( (((float)(seq->startdisp-seq->start))/(float)G.scene->r.frs_sec)*(float)G.scene->audio.mixrate*4.0 )) & (~3);
eofs = ((int)( (((float)(seq->enddisp-seq->start))/(float)G.scene->r.frs_sec)*(float)G.scene->audio.mixrate*4.0 )) & (~3);
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
2003-07-13 20:16:56 +00:00
for (f=x1; f<=x2; f+=0.2) {
offset = (int) ((float)sofs + ((f-x1)/(x2-x1)) * (float)(eofs-sofs)) & (~3);
if (offset >= sound->streamlen) offset = sound->streamlen-1;
s = (signed short*)(((Uint8*)sound->stream) + offset);
midy = (y1+y2)/2;
height = ( ( ((float)s[0]/32768 + (float)s[1]/32768)/2 ) * (y2-y1) )/2;
glBegin(GL_LINES);
glVertex2f(f, midy-height);
glVertex2f(f, midy+height);
glEnd();
}
}
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void drawseq(Sequence *seq)
{
float v1[2], v2[2], x1, x2, y1, y2;
unsigned int body, dark, light;
int len, size;
short mval[2];
char str[120], *strp;
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if(seq->startdisp > seq->enddisp) body= 0x707070;
body= seq_color(seq);
dark= 0x202020;
light= 0xB0B0B0;
if(G.moving && (seq->flag & SELECT)) {
if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF;
else {
if(seq->flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL));
else dark= light= 0xFFFFFF;
}
}
/* body */
if(seq->startstill) x1= seq->start;
else x1= seq->startdisp;
y1= seq->machine+0.2;
if(seq->endstill) x2= seq->start+seq->len;
else x2= seq->enddisp;
y2= seq->machine+0.8;
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cpack(body);
glRectf(x1, y1, x2, y2);
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
2003-07-13 20:16:56 +00:00
if (seq->type == SEQ_SOUND) drawseqwave(seq, x1, y1, x2, y2);
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EmbossBoxf(x1, y1, x2, y2, seq->flag & 1, dark, light);
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v1[1]= y1;
v2[1]= y2;
if(seq->type < SEQ_EFFECT) {
/* decoration: the bars */
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x1= seq->startdisp;
x2= seq->enddisp;
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if(seq->startofs) {
cpack(0x707070);
glRectf((float)(seq->start), y1-0.2, x1, y1);
EmbossBoxf((float)(seq->start), y1-0.2, x1, y1, seq->flag & 1, dark, light);
}
if(seq->endofs) {
cpack(0x707070);
glRectf(x2, y2, (float)(seq->start+seq->len), y2+0.2);
EmbossBoxf(x2, y2, (float)(seq->start+seq->len), y2+0.2, seq->flag & 1, dark, light);
}
if(seq->startstill) {
cpack(body);
glRectf(x1, y1+0.1, (float)(seq->start), y1+0.5);
no_rightbox= 1;
EmbossBoxf(x1, y1+0.1, (float)(seq->start), y1+0.5, seq->flag & 1, dark, light);
no_rightbox= 0;
}
if(seq->endstill) {
cpack(body);
glRectf((float)(seq->start+seq->len), y1+0.1, x2, y1+0.5);
no_leftbox= 1;
EmbossBoxf((float)(seq->start+seq->len), y1+0.1, x2, y1+0.5, seq->flag & 1, dark, light);
no_leftbox= 0;
}
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}
/* calculate if seq is long enough to print a name */
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x1= seq->startdisp+seq->handsize;
x2= seq->enddisp-seq->handsize;
/* but first the contents of a meta */
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if(seq->type==SEQ_META) drawmeta_contents(seq, x1, y1+0.15, x2, y2-0.15);
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if(x1<G.v2d->cur.xmin) x1= G.v2d->cur.xmin;
else if(x1>G.v2d->cur.xmax) x1= G.v2d->cur.xmax;
if(x2<G.v2d->cur.xmin) x2= G.v2d->cur.xmin;
else if(x2>G.v2d->cur.xmax) x2= G.v2d->cur.xmax;
2002-10-12 11:37:38 +00:00
if(x1 != x2) {
v1[0]= x1;
ipoco_to_areaco_noclip(G.v2d, v1, mval);
x1= mval[0];
v2[0]= x2;
ipoco_to_areaco_noclip(G.v2d, v2, mval);
x2= mval[0];
size= x2-x1;
if(seq->name[2]) {
sprintf(str, "%s: %s (%d)", give_seqname(seq), seq->name+2, seq->len);
}else{
if(seq->type == SEQ_META) {
sprintf(str, "%d %s", seq->len, give_seqname(seq));
}
else if(seq->type == SEQ_SCENE) {
if(seq->scene) sprintf(str, "%d %s %s", seq->len, give_seqname(seq), seq->scene->id.name+2);
else sprintf(str, "%d %s", seq->len, give_seqname(seq));
}
else if(seq->type == SEQ_IMAGE) {
sprintf(str, "%d %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name);
}
else if(seq->type & SEQ_EFFECT) {
if(seq->seq3!=seq->seq2 && seq->seq1!=seq->seq3)
sprintf(str, "%d %s: %d-%d (use %d)", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine, seq->seq3->machine);
else
sprintf(str, "%d %s: %d-%d", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine);
}
else if (seq->type == SEQ_SOUND) {
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
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sprintf(str, "%d %s", seq->len, seq->strip->stripdata->name);
}
else if (seq->type == SEQ_MOVIE) {
sprintf(str, "%d %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name);
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
2003-07-13 20:16:56 +00:00
}
}
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strp= str;
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while( (len= BMF_GetStringWidth(G.font, strp)) > size) {
if(len < 10) break;
if(strp[1]==0) break;
strp++;
}
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mval[0]= (x1+x2-len+1)/2;
mval[1]= 1;
areamouseco_to_ipoco(G.v2d, mval, &x1, &x2);
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if(seq->flag & SELECT) cpack(0xFFFFFF);
else cpack(0x0);
glRasterPos3f(x1, y1+0.2, 0.0);
BMF_DrawString(G.font, strp);
}
if(seq->type < SEQ_EFFECT) {
/* decoration: triangles */
2002-10-12 11:37:38 +00:00
x1= seq->startdisp;
x2= seq->enddisp;
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
2003-07-13 20:16:56 +00:00
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body+= 0x101010;
dark= 0x202020;
light= 0xB0B0B0;
/* left triangle */
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if(seq->flag & SEQ_LEFTSEL) {
cpack(body+0x20);
if(G.moving) {
if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF;
else dark= light= 0xFFFFFF;
}
}
else {
cpack(body);
}
glBegin(GL_TRIANGLES);
v1[0]= x1; glVertex2fv(v1);
v2[0]= x1; glVertex2fv(v2);
v2[0]+= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2;
glEnd();
cpack(light);
glBegin(GL_LINE_STRIP);
v1[0]= x1; glVertex2fv(v1);
v2[0]= x1; glVertex2fv(v2);
v2[0]+= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2;
cpack(dark);
glVertex2fv(v1);
glEnd();
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
2003-07-13 20:16:56 +00:00
}
2002-10-12 11:37:38 +00:00
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
2003-07-13 20:16:56 +00:00
if(G.moving || (seq->flag & SEQ_LEFTSEL)) {
cpack(0xFFFFFF);
glRasterPos3f(x1, y1+0.2, 0.0);
sprintf(str, "%d", seq->startdisp);
BMF_DrawString(G.font, str);
}
/* right triangle */
if(seq->type < SEQ_EFFECT) {
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dark= 0x202020;
light= 0xB0B0B0;
if(seq->flag & SEQ_RIGHTSEL) {
cpack(body+0x20);
if(G.moving) {
if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF;
else dark= light= 0xFFFFFF;
}
}
else {
cpack(body);
}
glBegin(GL_TRIANGLES);
v2[0]= x2; glVertex2fv(v2);
v1[0]= x2; glVertex2fv(v1);
v2[0]-= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2;
glEnd();
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cpack(dark);
glBegin(GL_LINE_STRIP);
v2[0]= x2; glVertex2fv(v2);
v1[0]= x2; glVertex2fv(v1);
v1[0]-= seq->handsize; v1[1]= (y1+y2)/2.0; glVertex2fv(v1); v1[1]= y2;
cpack(light);
glVertex2fv(v2);
glEnd();
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
2003-07-13 20:16:56 +00:00
}
2002-10-12 11:37:38 +00:00
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
2003-07-13 20:16:56 +00:00
if(G.moving || (seq->flag & SEQ_RIGHTSEL)) {
cpack(0xFFFFFF);
glRasterPos3f(x2-seq->handsize/2, y1+0.2, 0.0);
sprintf(str, "%d", seq->enddisp-1);
BMF_DrawString(G.font, str);
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}
}
static Sequence *special_seq_update= 0;
void set_special_seq_update(int val)
{
int x;
/* if mouse over a sequence && LEFTMOUSE */
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if(val) {
special_seq_update= find_nearest_seq(&x);
}
else special_seq_update= 0;
}
static void draw_image_seq(void)
{
SpaceSeq *sseq;
StripElem *se;
struct ImBuf *ibuf;
int x1, y1;
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glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
curarea->win_swap= WIN_BACK_OK;
ibuf= (ImBuf *)give_ibuf_seq( (G.scene->r.cfra));
if(special_seq_update) {
se = special_seq_update->curelem;
if(se) {
if(se->ok==2) {
if(se->se1)
ibuf= se->se1->ibuf;
}
else ibuf= se->ibuf;
}
}
if(ibuf==0 || ibuf->rect==0) return;
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sseq= curarea->spacedata.first;
if(sseq==0) return;
/* calc location */
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x1= curarea->winrct.xmin+(curarea->winx-sseq->zoom*ibuf->x)/2;
y1= curarea->winrct.ymin+(curarea->winy-sseq->zoom*ibuf->y)/2;
rectwrite_part(curarea->winrct.xmin, curarea->winrct.ymin,
curarea->winrct.xmax, curarea->winrct.ymax,
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x1, y1, ibuf->x, ibuf->y, (float)sseq->zoom,(float)sseq->zoom, ibuf->rect);
}
static void draw_extra_seqinfo(void)
{
extern Sequence *last_seq;
StripElem *se, *last;
float xco, xfac;
int sta, end;
char str[256];
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if(last_seq==0) return;
/* xfac: size of 1 pixel */
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xfac= G.v2d->cur.xmax - G.v2d->cur.xmin;
xfac/= (float)(G.v2d->mask.xmax-G.v2d->mask.xmin);
xco= G.v2d->cur.xmin+40*xfac;
BIF_ThemeColor(TH_TEXT);
/* NAME */
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glRasterPos3f(xco, 0.3, 0.0);
strcpy(str, give_seqname(last_seq));
BMF_DrawString(G.font, str);
xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
if(last_seq->type==SEQ_SCENE && last_seq->scene) {
glRasterPos3f(xco, 0.3, 0.0);
BMF_DrawString(G.font, last_seq->scene->id.name+2);
xco += xfac*BMF_GetStringWidth(G.font, last_seq->scene->id.name+2) +30.0*xfac;
}
/* LEN */
if(last_seq->type & SEQ_EFFECT)
sprintf(str, "len: %d From %d - %d", last_seq->len, last_seq->startdisp, last_seq->enddisp-1);
else
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sprintf(str, "len: %d (%d)", last_seq->enddisp-last_seq->startdisp, last_seq->len);
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glRasterPos3f(xco, 0.3, 0.0);
BMF_DrawString(G.font, str);
xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
if(last_seq->type==SEQ_IMAGE) {
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/* CURRENT */
se= (StripElem *)give_stripelem(last_seq, (G.scene->r.cfra));
if(se) {
sprintf(str, "cur: %s", se->name);
glRasterPos3f(xco, 0.3, 0.0);
BMF_DrawString(G.font, str);
xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
}
/* FIRST AND LAST */
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if(last_seq->strip) {
se= last_seq->strip->stripdata;
last= se+last_seq->len-1;
if(last_seq->startofs) se+= last_seq->startofs;
if(last_seq->endofs) last-= last_seq->endofs;
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sprintf(str, "First: %s at %d Last: %s at %d", se->name, last_seq->startdisp, last->name, last_seq->enddisp-1);
glRasterPos3f(xco, 0.3, 0.0);
BMF_DrawString(G.font, str);
xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
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/* orig size */
sprintf(str, "OrigSize: %d x %d", last_seq->strip->orx, last_seq->strip->ory);
glRasterPos3f(xco, 0.3, 0.0);
BMF_DrawString(G.font, str);
xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
}
}
else if(last_seq->type==SEQ_MOVIE) {
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sta= last_seq->startofs;
end= last_seq->len-1-last_seq->endofs;
sprintf(str, "%s %s%s First: %d at %d Last: %d at %d Cur: %d",
last_seq->name+2, last_seq->strip->dir, last_seq->strip->stripdata->name,
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sta, last_seq->startdisp, end, last_seq->enddisp-1, (G.scene->r.cfra)-last_seq->startdisp);
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glRasterPos3f(xco, 0.3, 0.0);
BMF_DrawString(G.font, str);
}
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
2003-07-13 20:16:56 +00:00
else if(last_seq->type==SEQ_SOUND) {
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
2003-07-13 20:16:56 +00:00
sta= last_seq->startofs;
end= last_seq->len-1-last_seq->endofs;
sprintf(str, "%s %s%s First: %d at %d Last: %d at %d Cur: %d Gain: %.2f dB Pan: %.2f",
last_seq->name+2, last_seq->strip->dir, last_seq->strip->stripdata->name,
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
2003-07-13 20:16:56 +00:00
sta, last_seq->startdisp, end, last_seq->enddisp-1, (G.scene->r.cfra)-last_seq->startdisp,
last_seq->level, last_seq->pan);
Commit message and the brunt of the code courtesy of intrr, apologies for the size of this; Finally, the Sequencer audio support and global audio/animation sync stuff! (See http://intrr.org/blender/audiosequencer.html) Stuff that has been done: ./source/blender/blenloader/intern/writefile.c ./source/blender/blenloader/intern/readfile.c Added code to make it handle sounds used by audio strips, and to convert Scene data from older (<2.28) versions to init Scene global audio settings (Scene->audio) to defaults. ./source/blender/include/BSE_seqaudio.h ./source/blender/src/seqaudio.c The main audio routines that start/stop/scrub the audio stream at a certain frame position, provide the frame reference for the current stream position, mix the audio, convert the audio, mixdown the audio into a file. ./source/blender/makesdna/DNA_sound_types.h Introduced new variables in the bSound struct to accomodate the sample data after converted to the scene's global mixing format (stream, streamlen). Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound belongs to a sequence strip. ./source/blender/makesdna/DNA_scene_types.h Added AudioData struct, which holds scene-global audio settings. ./source/blender/makesdna/DNA_sequence_types.h Added support for audio strips. Some variables to hold Panning/Attenuation information, position information, reference to the sample, and some flags. ./source/blender/makesdna/DNA_userdef_types.h ./source/blender/src/usiblender.c Added a "Mixing buffer size" userpref. Made the versions stuff initialize it to a default for versions <2.28. ./source/blender/makesdna/DNA_space_types.h ./source/blender/src/filesel.c Added a Cyan dot to .WAV files. Any other suggestions on a better color? :) ./source/blender/src/editsound.c Changes (fixes) to the WAV file loader, re-enabled some gameengine code that is needed for dealing with bSounds and bSamples. ./source/blender/src/editipo.c ./source/blender/src/drawseq.c ./source/blender/src/editnla.c ./source/blender/src/space.c ./source/blender/src/drawview.c ./source/blender/src/renderwin.c ./source/blender/src/headerbuttons.c - Created two different wrappers for update_for_newframe(), one which scrubs the audio, one which doesn't. - Replaced some of the occurences of update_for_newframe() with update_for_newframe_muted(), which doesn't scrub the audio. - In drawview.c: Changed the synchronization scheme to get the current audio position from the audio engine, and use that as a reference for setting CFRA. Implements a/v sync and framedrop. - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as volume envelopes. - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing (update_for_newframe()) for moving the sequence editor framebar. ./source/blender/src/editseq.c Added support for audio strips and a default directory for WAV files which gets saved from the last Shift-A operation. ./source/blender/src/buttons.c Added Scene-global audio sequencer settings in Sound buttons. ./source/blender/src/sequence.c Various stuff that deals with handling audio strips differently than usual strips.
2003-07-13 20:16:56 +00:00
glRasterPos3f(xco, 0.3, 0.0);
BMF_DrawString(G.font, str);
}
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}
#define SEQ_BUT_PLUGIN 1
#define SEQ_BUT_MOVIE 2
#define SEQ_BUT_IMAGE 3
void do_seqbuttons(short val)
{
extern Sequence *last_seq;
StripElem *se;
switch(val) {
case SEQ_BUT_PLUGIN:
new_stripdata(last_seq);
free_imbuf_effect_spec(CFRA);
break;
case SEQ_BUT_MOVIE:
se= last_seq->curelem;
if(se && se->ibuf ) {
IMB_freeImBuf(se->ibuf);
se->ibuf= 0;
}
break;
case SEQ_BUT_IMAGE:
break;
}
allqueue(REDRAWSEQ, 0);
}
static void seq_panel_properties(short cntrl) // SEQ_HANDLER_PROPERTIES
{
extern Sequence *last_seq;
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "seq_panel_properties", UI_EMBOSS, UI_HELV, curarea->win);
uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
uiSetPanelHandler(SEQ_HANDLER_PROPERTIES); // for close and esc
if(uiNewPanel(curarea, block, "Transform Properties", "Seq", 10, 230, 318, 204)==0) return;
if(last_seq==NULL) return;
if(last_seq->type==SEQ_PLUGIN) {
PluginSeq *pis;
VarStruct *varstr;
int a, xco, yco;
uiDefBut(block, LABEL, 0, "Striptype: Plugin", 10,50,70,20, 0, 0, 0, 0, 0, "");
pis= last_seq->plugin;
if(pis->vars==0) return;
varstr= pis->varstr;
if(varstr) {
for(a=0; a<pis->vars; a++, varstr++) {
xco= 150*(a/6)+10;
yco= 125 - 20*(a % 6)+1;
uiDefBut(block, varstr->type, SEQ_BUT_PLUGIN, varstr->name, xco,yco,150,19, &(pis->data[a]), varstr->min, varstr->max, 100, 0, varstr->tip);
}
}
}
else if(last_seq->type==SEQ_IMAGE) {
uiDefBut(block, LABEL, 0, "Striptype: Image", 10,140,150,20, 0, 0, 0, 0, 0, "");
uiDefBut(block, TEX, 0, "Stripname: ", 10,120,150,19, last_seq->name+2, 0.0, 21.0, 100, 0, "");
}
else if(last_seq->type==SEQ_META) {
uiDefBut(block, LABEL, 0, "Striptype: Meta", 10,140,150,20, 0, 0, 0, 0, 0, "");
uiDefBut(block, TEX, 0, "Stripname: ", 10,120,150,19, last_seq->name+2, 0.0, 21.0, 100, 0, "");
}
else if(last_seq->type==SEQ_SCENE) {
uiDefBut(block, LABEL, 0, "Striptype: Scene", 10,140,150,20, 0, 0, 0, 0, 0, "");
uiDefBut(block, TEX, 0, "Stripname: ", 10,120,150,19, last_seq->name+2, 0.0, 21.0, 100, 0, "");
}
else if(last_seq->type==SEQ_MOVIE) {
if(last_seq->mul==0.0) last_seq->mul= 1.0;
uiDefBut(block, LABEL, 0, "Striptype: Movie", 10,140,150,20, 0, 0, 0, 0, 0, "");
uiDefBut(block, TEX, 0, "Stripname: ", 10,120,150,19, last_seq->name+2, 0.0, 21.0, 100, 0, "");
uiDefButS(block, TOG|BIT|4, SEQ_BUT_MOVIE, "FilterY ", 10,90,150,19, &last_seq->flag, 0.0, 21.0, 100, 0, "");
uiDefButF(block, NUM, SEQ_BUT_MOVIE, "Mul:", 10,70,150,19, &last_seq->mul, 0.001, 5.0, 100, 0, "");
}
else if(last_seq->type==SEQ_SOUND) {
uiDefBut(block, LABEL, 0, "Striptype: Audio", 10,140,150,20, 0, 0, 0, 0, 0, "");
uiDefBut(block, TEX, 0, "Stripname: ", 10,120,150,19, last_seq->name+2, 0.0, 21.0, 100, 0, "");
uiDefButS(block, TOG|BIT|5, 0, "Mute", 10,90,120,19, &last_seq->flag, 0.0, 21.0, 100, 0, "");
uiDefButF(block, NUM, SEQ_BUT_MOVIE, "Gain (dB):", 10,70,150,19, &last_seq->level, -96.0, 6.0, 100, 0, "");
uiDefButF(block, NUM, SEQ_BUT_MOVIE, "Pan:", 10,50,150,19, &last_seq->pan, -1.0, 1.0, 100, 0, "");
}
else if(last_seq->type>=SEQ_EFFECT) {
uiDefBut(block, LABEL, 0, "Striptype: Effect", 10,140,150,20, 0, 0, 0, 0, 0, "");
uiDefBut(block, TEX, 0, "Stripname: ", 10,120,150,19, last_seq->name+2, 0.0, 21.0, 100, 0, "");
}
}
static void seq_blockhandlers(ScrArea *sa)
{
SpaceSeq *sseq= sa->spacedata.first;
short a;
/* warning; blocks need to be freed each time, handlers dont remove (for ipo moved to drawipospace) */
uiFreeBlocksWin(&sa->uiblocks, sa->win);
for(a=0; a<SPACE_MAXHANDLER; a+=2) {
switch(sseq->blockhandler[a]) {
case SEQ_HANDLER_PROPERTIES:
seq_panel_properties(sseq->blockhandler[a+1]);
break;
}
/* clear action value for event */
sseq->blockhandler[a+1]= 0;
}
uiDrawBlocksPanels(sa, 0);
}
void drawseqspace(ScrArea *sa, void *spacedata)
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{
SpaceSeq *sseq;
Editing *ed;
Sequence *seq;
float col[3];
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int ofsx, ofsy;
ed= G.scene->ed;
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sseq= curarea->spacedata.first;
if(sseq->mainb==1) {
draw_image_seq();
return;
}
bwin_clear_viewmat(sa->win); /* clear buttons view */
glLoadIdentity();
BIF_GetThemeColor3fv(TH_BACK, col);
if(ed && ed->metastack.first) glClearColor(col[0], col[1], col[2]-1.0, 0.0);
else glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
calc_scrollrcts(G.v2d, curarea->winx, curarea->winy);
if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
if(G.v2d->scroll) {
ofsx= curarea->winrct.xmin; /* because of mywin */
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ofsy= curarea->winrct.ymin;
glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
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glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
}
}
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
BIF_ThemeColorShade(TH_BACK, -20);
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glRectf(G.v2d->cur.xmin, 0.0, G.v2d->cur.xmax, 1.0);
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boundbox_seq();
calc_ipogrid();
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draw_ipogrid();
draw_cfra_seq();
/* sequences: first deselect */
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if(ed) {
seq= ed->seqbasep->first;
while(seq) {
if(seq->flag & SELECT); else drawseq(seq);
seq= seq->next;
}
}
ed= G.scene->ed;
if(ed) {
seq= ed->seqbasep->first;
while(seq) {
if(seq->flag & SELECT) drawseq(seq);
seq= seq->next;
}
}
draw_extra_seqinfo();
/* restore viewport */
mywinset(curarea->win);
/* ortho at pixel level curarea */
myortho2(-0.375, curarea->winx-0.375, -0.375, curarea->winy-0.375);
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if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
if(G.v2d->scroll) {
drawscroll(0);
}
}
draw_area_emboss(sa);
if(sseq->mainb==0) {
/* it is important to end a view in a transform compatible with buttons */
bwin_scalematrix(sa->win, sseq->blockscale, sseq->blockscale, sseq->blockscale);
seq_blockhandlers(sa);
}
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curarea->win_swap= WIN_BACK_OK;
}