135 lines
4.5 KiB
C++
135 lines
4.5 KiB
C++
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2020, Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*/
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#include "gpu_platform_private.hh"
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#include "glew-mx.h"
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#include "gl_backend.hh"
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namespace blender::gpu {
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void GLBackend::platform_init(void)
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{
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BLI_assert(!GPG.initialized);
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GPG.initialized = true;
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#ifdef _WIN32
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GPG.os = GPU_OS_WIN;
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#elif defined(__APPLE__)
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GPG.os = GPU_OS_MAC;
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#else
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GPG.os = GPU_OS_UNIX;
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#endif
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const char *vendor = (const char *)glGetString(GL_VENDOR);
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const char *renderer = (const char *)glGetString(GL_RENDERER);
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const char *version = (const char *)glGetString(GL_VERSION);
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if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
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GPG.device = GPU_DEVICE_ATI;
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GPG.driver = GPU_DRIVER_OFFICIAL;
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}
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else if (strstr(vendor, "NVIDIA")) {
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GPG.device = GPU_DEVICE_NVIDIA;
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GPG.driver = GPU_DRIVER_OFFICIAL;
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}
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else if (strstr(vendor, "Intel") ||
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/* src/mesa/drivers/dri/intel/intel_context.c */
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strstr(renderer, "Mesa DRI Intel") || strstr(renderer, "Mesa DRI Mobile Intel")) {
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GPG.device = GPU_DEVICE_INTEL;
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GPG.driver = GPU_DRIVER_OFFICIAL;
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if (strstr(renderer, "UHD Graphics") ||
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/* Not UHD but affected by the same bugs. */
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strstr(renderer, "HD Graphics 530") || strstr(renderer, "Kaby Lake GT2") ||
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strstr(renderer, "Whiskey Lake")) {
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GPG.device |= GPU_DEVICE_INTEL_UHD;
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}
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}
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else if ((strstr(renderer, "Mesa DRI R")) ||
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(strstr(renderer, "Radeon") && strstr(vendor, "X.Org")) ||
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(strstr(renderer, "AMD") && strstr(vendor, "X.Org")) ||
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(strstr(renderer, "Gallium ") && strstr(renderer, " on ATI ")) ||
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(strstr(renderer, "Gallium ") && strstr(renderer, " on AMD "))) {
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GPG.device = GPU_DEVICE_ATI;
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GPG.driver = GPU_DRIVER_OPENSOURCE;
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}
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else if (strstr(renderer, "Nouveau") || strstr(vendor, "nouveau")) {
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GPG.device = GPU_DEVICE_NVIDIA;
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GPG.driver = GPU_DRIVER_OPENSOURCE;
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}
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else if (strstr(vendor, "Mesa")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else if (strstr(vendor, "Microsoft")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else if (strstr(renderer, "Apple Software Renderer")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else if (strstr(renderer, "llvmpipe") || strstr(renderer, "softpipe")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else {
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printf("Warning: Could not find a matching GPU name. Things may not behave as expected.\n");
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printf("Detected OpenGL configuration:\n");
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printf("Vendor: %s\n", vendor);
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printf("Renderer: %s\n", renderer);
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GPG.device = GPU_DEVICE_ANY;
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GPG.driver = GPU_DRIVER_ANY;
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}
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/* Detect support level */
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if (!GLEW_VERSION_3_3) {
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GPG.support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED;
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}
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else {
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if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_ANY)) {
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/* Old Intel drivers with known bugs that cause material properties to crash.
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* Version Build 10.18.14.5067 is the latest available and appears to be working
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* ok with our workarounds, so excluded from this list. */
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if (strstr(version, "Build 7.14") || strstr(version, "Build 7.15") ||
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strstr(version, "Build 8.15") || strstr(version, "Build 9.17") ||
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strstr(version, "Build 9.18") || strstr(version, "Build 10.18.10.3") ||
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strstr(version, "Build 10.18.10.4") || strstr(version, "Build 10.18.10.5") ||
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strstr(version, "Build 10.18.14.4")) {
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GPG.support_level = GPU_SUPPORT_LEVEL_LIMITED;
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}
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}
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}
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GPG.create_key(GPG.support_level, vendor, renderer, version);
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GPG.create_gpu_name(vendor, renderer, version);
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}
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void GLBackend::platform_exit(void)
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{
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BLI_assert(GPG.initialized);
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GPG.clear();
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}
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} // namespace blender::gpu
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