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blender-archive/source/blender/editors/space_outliner/outliner_draw.c

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/*
2011-08-11 06:40:04 +00:00
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_outliner/outliner_draw.c
* \ingroup spoutliner
*/
#include <string.h>
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_group_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "DNA_sequence_types.h"
#include "DNA_object_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_group.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_sequencer.h"
#include "BLI_ghash.h"
#include "ED_armature.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "outliner_intern.h"
/* ****************************************************** */
/* Tree Size Functions */
static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
{
TreeElement *te= lb->first;
while(te) {
TreeStoreElem *tselem= TREESTORE(te);
if((tselem->flag & TSE_CLOSED)==0)
outliner_height(soops, &te->subtree, h);
(*h) += UI_UNIT_Y;
te= te->next;
}
}
#if 0 // XXX this is currently disabled until te->xend is set correctly
static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
{
TreeElement *te= lb->first;
while(te) {
// TreeStoreElem *tselem= TREESTORE(te);
// XXX fixme... te->xend is not set yet
if(tselem->flag & TSE_CLOSED) {
if (te->xend > *w)
*w = te->xend;
}
outliner_width(soops, &te->subtree, w);
te= te->next;
}
}
#endif
static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx)
{
TreeElement *te= lb->first;
while(te) {
TreeStoreElem *tselem= TREESTORE(te);
// XXX fixme... (currently, we're using a fixed length of 100)!
/*if(te->xend) {
if(te->xend > *w)
*w = te->xend;
}*/
if(startx+100 > *w)
*w = startx+100;
if((tselem->flag & TSE_CLOSED)==0)
outliner_rna_width(soops, &te->subtree, w, startx+UI_UNIT_X);
te= te->next;
}
}
/* ****************************************************** */
static void restrictbutton_view_cb(bContext *C, void *poin, void *poin2)
{
Scene *scene = (Scene *)poin;
Object *ob = (Object *)poin2;
if(!common_restrict_check(C, ob)) return;
/* deselect objects that are invisible */
if (ob->restrictflag & OB_RESTRICT_VIEW) {
/* Ouch! There is no backwards pointer from Object to Base,
* so have to do loop to find it. */
ED_base_object_select(object_in_scene(ob, scene), BA_DESELECT);
}
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
}
static void restrictbutton_sel_cb(bContext *C, void *poin, void *poin2)
{
Scene *scene = (Scene *)poin;
Object *ob = (Object *)poin2;
if(!common_restrict_check(C, ob)) return;
/* if select restriction has just been turned on */
if (ob->restrictflag & OB_RESTRICT_SELECT) {
/* Ouch! There is no backwards pointer from Object to Base,
* so have to do loop to find it. */
ED_base_object_select(object_in_scene(ob, scene), BA_DESELECT);
}
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
}
static void restrictbutton_rend_cb(bContext *C, void *poin, void *UNUSED(poin2))
{
WM_event_add_notifier(C, NC_SCENE|ND_OB_RENDER, poin);
}
static void restrictbutton_r_lay_cb(bContext *C, void *poin, void *UNUSED(poin2))
{
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, poin);
}
static void restrictbutton_modifier_cb(bContext *C, void *UNUSED(poin), void *poin2)
{
Object *ob = (Object *)poin2;
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
}
static void restrictbutton_bone_cb(bContext *C, void *UNUSED(poin), void *poin2)
{
Bone *bone= (Bone *)poin2;
if(bone && (bone->flag & BONE_HIDDEN_P))
bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL);
}
static void restrictbutton_ebone_cb(bContext *C, void *UNUSED(poin), void *poin2)
{
EditBone *ebone= (EditBone *)poin2;
if(ebone && (ebone->flag & BONE_HIDDEN_A))
ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL);
}
static int group_restrict_flag(Group *gr, int flag)
{
GroupObject *gob;
for(gob= gr->gobject.first; gob; gob= gob->next) {
if((gob->ob->restrictflag & flag) == 0)
return 0;
}
return 1;
}
static int group_select_flag(Group *gr)
{
GroupObject *gob;
for(gob= gr->gobject.first; gob; gob= gob->next)
if((gob->ob->flag & SELECT))
return 1;
return 0;
}
static void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag)
{
Scene *scene = (Scene *)poin;
GroupObject *gob;
Group *gr = (Group *)poin2;
if(group_restrict_flag(gr, flag)) {
for(gob= gr->gobject.first; gob; gob= gob->next) {
gob->ob->restrictflag &= ~flag;
if(flag==OB_RESTRICT_VIEW)
if(gob->ob->flag & SELECT)
ED_base_object_select(object_in_scene(gob->ob, scene), BA_DESELECT);
}
}
else {
for(gob= gr->gobject.first; gob; gob= gob->next) {
/* not in editmode */
if(scene->obedit!=gob->ob) {
gob->ob->restrictflag |= flag;
if(flag==OB_RESTRICT_VIEW)
if((gob->ob->flag & SELECT) == 0)
ED_base_object_select(object_in_scene(gob->ob, scene), BA_SELECT);
}
}
}
}
static void restrictbutton_gr_restrict_view(bContext *C, void *poin, void *poin2)
{
restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_VIEW);
WM_event_add_notifier(C, NC_GROUP, NULL);
}
static void restrictbutton_gr_restrict_select(bContext *C, void *poin, void *poin2)
{
restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_SELECT);
WM_event_add_notifier(C, NC_GROUP, NULL);
}
static void restrictbutton_gr_restrict_render(bContext *C, void *poin, void *poin2)
{
restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_RENDER);
WM_event_add_notifier(C, NC_GROUP, NULL);
}
static void namebutton_cb(bContext *C, void *tsep, char *oldname)
{
SpaceOops *soops= CTX_wm_space_outliner(C);
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
TreeStore *ts= soops->treestore;
TreeStoreElem *tselem= tsep;
if(ts && tselem) {
TreeElement *te= outliner_find_tse(soops, tselem);
if(tselem->type==0) {
test_idbutton(tselem->id->name+2); // library.c, unique name and alpha sort
switch(GS(tselem->id->name)) {
case ID_MA:
WM_event_add_notifier(C, NC_MATERIAL, NULL); break;
case ID_TE:
WM_event_add_notifier(C, NC_TEXTURE, NULL); break;
case ID_IM:
WM_event_add_notifier(C, NC_IMAGE, NULL); break;
case ID_SCE:
WM_event_add_notifier(C, NC_SCENE, NULL); break;
default:
WM_event_add_notifier(C, NC_ID|NA_RENAME, NULL); break;
}
/* Check the library target exists */
if (te->idcode == ID_LI) {
char expanded[FILE_MAXDIR + FILE_MAXFILE];
BLI_strncpy(expanded, ((Library *)tselem->id)->name, FILE_MAXDIR + FILE_MAXFILE);
BLI_path_abs(expanded, G.main->name);
if (!BLI_exists(expanded)) {
BKE_report(CTX_wm_reports(C), RPT_ERROR, "This path does not exist, correct this before saving");
}
}
}
else {
switch(tselem->type) {
case TSE_DEFGROUP:
defgroup_unique_name(te->directdata, (Object *)tselem->id); // id = object
break;
case TSE_NLA_ACTION:
test_idbutton(tselem->id->name+2);
break;
case TSE_EBONE:
{
bArmature *arm= (bArmature *)tselem->id;
if(arm->edbo) {
EditBone *ebone= te->directdata;
char newname[sizeof(ebone->name)];
/* restore bone name */
BLI_strncpy(newname, ebone->name, sizeof(ebone->name));
BLI_strncpy(ebone->name, oldname, sizeof(ebone->name));
ED_armature_bone_rename(obedit->data, oldname, newname);
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, OBACT);
}
}
break;
case TSE_BONE:
{
Bone *bone= te->directdata;
Object *ob;
char newname[sizeof(bone->name)];
// always make current object active
tree_element_active(C, scene, soops, te, 1); // was set_active_object()
ob= OBACT;
/* restore bone name */
BLI_strncpy(newname, bone->name, sizeof(bone->name));
BLI_strncpy(bone->name, oldname, sizeof(bone->name));
ED_armature_bone_rename(ob->data, oldname, newname);
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
}
break;
case TSE_POSE_CHANNEL:
{
bPoseChannel *pchan= te->directdata;
Object *ob;
char newname[sizeof(pchan->name)];
// always make current object active
tree_element_active(C, scene, soops, te, 1); // was set_active_object()
ob= OBACT;
/* restore bone name */
BLI_strncpy(newname, pchan->name, sizeof(pchan->name));
BLI_strncpy(pchan->name, oldname, sizeof(pchan->name));
ED_armature_bone_rename(ob->data, oldname, newname);
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
}
break;
case TSE_POSEGRP:
{
Object *ob= (Object *)tselem->id; // id = object
bActionGroup *grp= te->directdata;
BLI_uniquename(&ob->pose->agroups, grp, "Group", '.', offsetof(bActionGroup, name), sizeof(grp->name));
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
}
break;
case TSE_R_LAYER:
break;
}
}
tselem->flag &= ~TSE_TEXTBUT;
}
}
static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, ListBase *lb)
{
uiBut *bt;
TreeElement *te;
TreeStoreElem *tselem;
Object *ob = NULL;
Group *gr = NULL;
for(te= lb->first; te; te= te->next) {
tselem= TREESTORE(te);
if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
/* objects have toggle-able restriction flags */
if(tselem->type==0 && te->idcode==ID_OB) {
PointerRNA ptr;
ob = (Object *)tselem->id;
RNA_pointer_create((ID *)ob, &RNA_Object, ob, &ptr);
uiBlockSetEmboss(block, UI_EMBOSSN);
bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_VIEW_OFF,
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1,
&ptr, "hide", -1, 0, 0, -1, -1, NULL);
uiButSetFunc(bt, restrictbutton_view_cb, scene, ob);
bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_SELECT_OFF,
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1,
&ptr, "hide_select", -1, 0, 0, -1, -1, NULL);
uiButSetFunc(bt, restrictbutton_sel_cb, scene, ob);
bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_RENDER_OFF,
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1,
&ptr, "hide_render", -1, 0, 0, -1, -1, NULL);
uiButSetFunc(bt, restrictbutton_rend_cb, scene, ob);
uiBlockSetEmboss(block, UI_EMBOSS);
}
if(tselem->type==0 && te->idcode==ID_GR){
int restrict_bool;
gr = (Group *)tselem->id;
uiBlockSetEmboss(block, UI_EMBOSSN);
restrict_bool= group_restrict_flag(gr, OB_RESTRICT_VIEW);
bt = uiDefIconBut(block, BUT, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
uiButSetFunc(bt, restrictbutton_gr_restrict_view, scene, gr);
restrict_bool= group_restrict_flag(gr, OB_RESTRICT_SELECT);
bt = uiDefIconBut(block, BUT, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
uiButSetFunc(bt, restrictbutton_gr_restrict_select, scene, gr);
restrict_bool= group_restrict_flag(gr, OB_RESTRICT_RENDER);
bt = uiDefIconBut(block, BUT, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow renderability");
uiButSetFunc(bt, restrictbutton_gr_restrict_render, scene, gr);
uiBlockSetEmboss(block, UI_EMBOSS);
}
/* scene render layers and passes have toggle-able flags too! */
else if(tselem->type==TSE_R_LAYER) {
uiBlockSetEmboss(block, UI_EMBOSSN);
bt= uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, 0, ICON_CHECKBOX_HLT-1,
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, te->directdata, 0, 0, 0, 0, "Render this RenderLayer");
uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
uiBlockSetEmboss(block, UI_EMBOSS);
}
else if(tselem->type==TSE_R_PASS) {
int *layflag= te->directdata;
int passflag= 1<<tselem->nr;
uiBlockSetEmboss(block, UI_EMBOSSN);
bt= uiDefIconButBitI(block, ICONTOG, passflag, 0, ICON_CHECKBOX_HLT-1,
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, layflag, 0, 0, 0, 0, "Render this Pass");
uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
layflag++; /* is lay_xor */
if(ELEM8(passflag, SCE_PASS_SPEC, SCE_PASS_SHADOW, SCE_PASS_AO, SCE_PASS_REFLECT, SCE_PASS_REFRACT, SCE_PASS_INDIRECT, SCE_PASS_EMIT, SCE_PASS_ENVIRONMENT))
bt= uiDefIconButBitI(block, TOG, passflag, 0, (*layflag & passflag)?ICON_DOT:ICON_BLANK1,
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, layflag, 0, 0, 0, 0, "Exclude this Pass from Combined");
uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
uiBlockSetEmboss(block, UI_EMBOSS);
}
else if(tselem->type==TSE_MODIFIER) {
ModifierData *md= (ModifierData *)te->directdata;
ob = (Object *)tselem->id;
uiBlockSetEmboss(block, UI_EMBOSSN);
bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF,
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob);
bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF,
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability");
uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob);
}
else if(tselem->type==TSE_POSE_CHANNEL) {
bPoseChannel *pchan= (bPoseChannel *)te->directdata;
Bone *bone = pchan->bone;
uiBlockSetEmboss(block, UI_EMBOSSN);
bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_P, 0, ICON_RESTRICT_VIEW_OFF,
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
uiButSetFunc(bt, restrictbutton_bone_cb, NULL, bone);
bt= uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL);
}
else if(tselem->type==TSE_EBONE) {
EditBone *ebone= (EditBone *)te->directdata;
uiBlockSetEmboss(block, UI_EMBOSSN);
bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF,
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, ebone);
bt= uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, NULL);
}
}
if((tselem->flag & TSE_CLOSED)==0) outliner_draw_restrictbuts(block, scene, ar, soops, &te->subtree);
}
}
static void outliner_draw_rnacols(ARegion *ar, int sizex)
{
View2D *v2d= &ar->v2d;
float miny = v2d->cur.ymin-V2D_SCROLL_HEIGHT;
if(miny<v2d->tot.ymin) miny = v2d->tot.ymin;
UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
/* draw column separator lines */
fdrawline((float)sizex,
v2d->cur.ymax,
(float)sizex,
miny);
fdrawline((float)sizex+OL_RNA_COL_SIZEX,
v2d->cur.ymax,
(float)sizex+OL_RNA_COL_SIZEX,
miny);
}
static void outliner_draw_rnabuts(uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, int sizex, ListBase *lb)
{
TreeElement *te;
TreeStoreElem *tselem;
PointerRNA *ptr;
PropertyRNA *prop;
uiBlockSetEmboss(block, UI_EMBOSST);
for(te= lb->first; te; te= te->next) {
tselem= TREESTORE(te);
if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
if(tselem->type == TSE_RNA_PROPERTY) {
ptr= &te->rnaptr;
prop= te->directdata;
if(!(RNA_property_type(prop) == PROP_POINTER && (tselem->flag & TSE_CLOSED)==0))
uiDefAutoButR(block, ptr, prop, -1, "", ICON_NONE, sizex, (int)te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y-1);
}
else if(tselem->type == TSE_RNA_ARRAY_ELEM) {
ptr= &te->rnaptr;
prop= te->directdata;
uiDefAutoButR(block, ptr, prop, te->index, "", ICON_NONE, sizex, (int)te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y-1);
}
}
if((tselem->flag & TSE_CLOSED)==0) outliner_draw_rnabuts(block, scene, ar, soops, sizex, &te->subtree);
}
}
static void operator_call_cb(struct bContext *UNUSED(C), void *arg_kmi, void *arg2)
{
wmOperatorType *ot= arg2;
wmKeyMapItem *kmi= arg_kmi;
if(ot)
BLI_strncpy(kmi->idname, ot->idname, OP_MAX_TYPENAME);
}
static void operator_search_cb(const struct bContext *UNUSED(C), void *UNUSED(arg_kmi), const char *str, uiSearchItems *items)
{
GHashIterator *iter= WM_operatortype_iter();
for( ; !BLI_ghashIterator_isDone(iter); BLI_ghashIterator_step(iter)) {
wmOperatorType *ot= BLI_ghashIterator_getValue(iter);
if(BLI_strcasestr(ot->idname, str)) {
char name[OP_MAX_TYPENAME];
/* display name for menu */
WM_operator_py_idname(name, ot->idname);
if(0==uiSearchItemAdd(items, name, ot, 0))
break;
}
}
BLI_ghashIterator_free(iter);
}
/* operator Search browse menu, open */
static uiBlock *operator_search_menu(bContext *C, ARegion *ar, void *arg_kmi)
{
static char search[OP_MAX_TYPENAME];
wmEvent event;
wmWindow *win= CTX_wm_window(C);
wmKeyMapItem *kmi= arg_kmi;
wmOperatorType *ot= WM_operatortype_find(kmi->idname, 0);
uiBlock *block;
uiBut *but;
/* clear initial search string, then all items show */
search[0]= 0;
block= uiBeginBlock(C, ar, "_popup", UI_EMBOSS);
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1);
/* fake button, it holds space for search items */
uiDefBut(block, LABEL, 0, "", 10, 15, 150, uiSearchBoxhHeight(), NULL, 0, 0, 0, 0, NULL);
but= uiDefSearchBut(block, search, 0, ICON_VIEWZOOM, 256, 10, 0, 150, UI_UNIT_Y, 0, 0, "");
uiButSetSearchFunc(but, operator_search_cb, arg_kmi, operator_call_cb, ot);
uiBoundsBlock(block, 6);
uiBlockSetDirection(block, UI_DOWN);
uiEndBlock(C, block);
event= *(win->eventstate); /* XXX huh huh? make api call */
event.type= EVT_BUT_OPEN;
event.val= KM_PRESS;
event.customdata= but;
event.customdatafree= FALSE;
wm_event_add(win, &event);
return block;
}
#define OL_KM_KEYBOARD 0
#define OL_KM_MOUSE 1
#define OL_KM_TWEAK 2
#define OL_KM_SPECIALS 3
static short keymap_menu_type(short type)
{
if(ISKEYBOARD(type)) return OL_KM_KEYBOARD;
if(ISTWEAK(type)) return OL_KM_TWEAK;
if(ISMOUSE(type)) return OL_KM_MOUSE;
// return OL_KM_SPECIALS;
return 0;
}
static const char *keymap_type_menu(void)
{
static const char string[]=
"Event Type%t"
"|Keyboard%x" STRINGIFY(OL_KM_KEYBOARD)
"|Mouse%x" STRINGIFY(OL_KM_MOUSE)
"|Tweak%x" STRINGIFY(OL_KM_TWEAK)
// "|Specials%x" STRINGIFY(OL_KM_SPECIALS)
;
return string;
}
static const char *keymap_mouse_menu(void)
{
static const char string[]=
"Mouse Event%t"
"|Left Mouse%x" STRINGIFY(LEFTMOUSE)
"|Middle Mouse%x" STRINGIFY(MIDDLEMOUSE)
"|Right Mouse%x" STRINGIFY(RIGHTMOUSE)
"|Middle Mouse%x" STRINGIFY(MIDDLEMOUSE)
"|Right Mouse%x" STRINGIFY(RIGHTMOUSE)
"|Button4 Mouse%x" STRINGIFY(BUTTON4MOUSE)
"|Button5 Mouse%x" STRINGIFY(BUTTON5MOUSE)
"|Action Mouse%x" STRINGIFY(ACTIONMOUSE)
"|Select Mouse%x" STRINGIFY(SELECTMOUSE)
"|Mouse Move%x" STRINGIFY(MOUSEMOVE)
"|Wheel Up%x" STRINGIFY(WHEELUPMOUSE)
"|Wheel Down%x" STRINGIFY(WHEELDOWNMOUSE)
"|Wheel In%x" STRINGIFY(WHEELINMOUSE)
"|Wheel Out%x" STRINGIFY(WHEELOUTMOUSE)
"|Mouse/Trackpad Pan%x" STRINGIFY(MOUSEPAN)
"|Mouse/Trackpad Zoom%x" STRINGIFY(MOUSEZOOM)
"|Mouse/Trackpad Rotate%x" STRINGIFY(MOUSEROTATE)
;
return string;
}
static const char *keymap_tweak_menu(void)
{
static const char string[]=
"Tweak Event%t"
"|Left Mouse%x" STRINGIFY(EVT_TWEAK_L)
"|Middle Mouse%x" STRINGIFY(EVT_TWEAK_M)
"|Right Mouse%x" STRINGIFY(EVT_TWEAK_R)
"|Action Mouse%x" STRINGIFY(EVT_TWEAK_A)
"|Select Mouse%x" STRINGIFY(EVT_TWEAK_S)
;
return string;
}
static const char *keymap_tweak_dir_menu(void)
{
static const char string[]=
"Tweak Direction%t"
"|Any%x" STRINGIFY(KM_ANY)
"|North%x" STRINGIFY(EVT_GESTURE_N)
"|North-East%x" STRINGIFY(EVT_GESTURE_NE)
"|East%x" STRINGIFY(EVT_GESTURE_E)
"|Sout-East%x" STRINGIFY(EVT_GESTURE_SE)
"|South%x" STRINGIFY(EVT_GESTURE_S)
"|South-West%x" STRINGIFY(EVT_GESTURE_SW)
"|West%x" STRINGIFY(EVT_GESTURE_W)
"|North-West%x" STRINGIFY(EVT_GESTURE_NW)
;
return string;
}
static void keymap_type_cb(bContext *C, void *kmi_v, void *UNUSED(arg_v))
{
wmKeyMapItem *kmi= kmi_v;
short maptype= keymap_menu_type(kmi->type);
if(maptype!=kmi->maptype) {
switch(kmi->maptype) {
case OL_KM_KEYBOARD:
kmi->type= AKEY;
kmi->val= KM_PRESS;
break;
case OL_KM_MOUSE:
kmi->type= LEFTMOUSE;
kmi->val= KM_PRESS;
break;
case OL_KM_TWEAK:
kmi->type= EVT_TWEAK_L;
kmi->val= KM_ANY;
break;
case OL_KM_SPECIALS:
kmi->type= AKEY;
kmi->val= KM_PRESS;
}
ED_region_tag_redraw(CTX_wm_region(C));
}
}
static void outliner_draw_keymapbuts(uiBlock *block, ARegion *ar, SpaceOops *soops, ListBase *lb)
{
TreeElement *te;
TreeStoreElem *tselem;
uiBlockSetEmboss(block, UI_EMBOSST);
for(te= lb->first; te; te= te->next) {
tselem= TREESTORE(te);
if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
uiBut *but;
const char *str;
int xstart= 240;
int butw1= UI_UNIT_X; /* operator */
int butw2= 90; /* event type, menus */
int butw3= 43; /* modifiers */
if(tselem->type == TSE_KEYMAP_ITEM) {
wmKeyMapItem *kmi= te->directdata;
/* modal map? */
if(kmi->propvalue);
else {
uiDefBlockBut(block, operator_search_menu, kmi, "", xstart, (int)te->ys+1, butw1, UI_UNIT_Y-1, "Assign new Operator");
}
xstart+= butw1+10;
/* map type button */
kmi->maptype= keymap_menu_type(kmi->type);
str= keymap_type_menu();
but= uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->maptype, 0, 0, 0, 0, "Event type");
uiButSetFunc(but, keymap_type_cb, kmi, NULL);
xstart+= butw2+5;
/* edit actual event */
switch(kmi->maptype) {
case OL_KM_KEYBOARD:
uiDefKeyevtButS(block, 0, "", xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, "Key code");
xstart+= butw2+5;
break;
case OL_KM_MOUSE:
str= keymap_mouse_menu();
uiDefButS(block, MENU, 0, str, xstart,(int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, 0, 0, 0, 0, "Mouse button");
xstart+= butw2+5;
break;
case OL_KM_TWEAK:
str= keymap_tweak_menu();
uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, 0, 0, 0, 0, "Tweak gesture");
xstart+= butw2+5;
str= keymap_tweak_dir_menu();
uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->val, 0, 0, 0, 0, "Tweak gesture direction");
xstart+= butw2+5;
break;
}
/* modifiers */
uiDefButS(block, OPTION, 0, "Shift", xstart, (int)te->ys+1, butw3+5, UI_UNIT_Y-1, &kmi->shift, 0, 0, 0, 0, "Modifier"); xstart+= butw3+5;
uiDefButS(block, OPTION, 0, "Ctrl", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->ctrl, 0, 0, 0, 0, "Modifier"); xstart+= butw3;
uiDefButS(block, OPTION, 0, "Alt", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->alt, 0, 0, 0, 0, "Modifier"); xstart+= butw3;
uiDefButS(block, OPTION, 0, "OS", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->oskey, 0, 0, 0, 0, "Modifier"); xstart+= butw3;
xstart+= 5;
uiDefKeyevtButS(block, 0, "", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->keymodifier, "Key Modifier code");
xstart+= butw3+5;
/* rna property */
if(kmi->ptr && kmi->ptr->data) {
uiDefBut(block, LABEL, 0, "(RNA property)", xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->oskey, 0, 0, 0, 0, ""); xstart+= butw2;
}
(void)xstart;
}
}
if((tselem->flag & TSE_CLOSED)==0) outliner_draw_keymapbuts(block, ar, soops, &te->subtree);
}
}
static void outliner_buttons(const bContext *C, uiBlock *block, ARegion *ar, SpaceOops *soops, ListBase *lb)
{
uiBut *bt;
TreeElement *te;
TreeStoreElem *tselem;
int spx, dx, len;
for(te= lb->first; te; te= te->next) {
tselem= TREESTORE(te);
if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
if(tselem->flag & TSE_TEXTBUT) {
/* If we add support to rename Sequence.
* need change this.
*/
if(tselem->type == TSE_POSE_BASE) continue; // prevent crash when trying to rename 'pose' entry of armature
if(tselem->type==TSE_EBONE) len = sizeof(((EditBone*) 0)->name);
else if (tselem->type==TSE_MODIFIER) len = sizeof(((ModifierData*) 0)->name);
else if(tselem->id && GS(tselem->id->name)==ID_LI) len = sizeof(((Library*) 0)->name);
else len= MAX_ID_NAME-2;
dx= (int)UI_GetStringWidth(te->name);
if(dx<100) dx= 100;
spx=te->xs+2*UI_UNIT_X-4;
if(spx+dx+10>ar->v2d.cur.xmax) dx = ar->v2d.cur.xmax-spx-10;
bt= uiDefBut(block, TEX, OL_NAMEBUTTON, "", spx, (int)te->ys, dx+10, UI_UNIT_Y-1, (void *)te->name, 1.0, (float)len, 0, 0, "");
uiButSetRenameFunc(bt, namebutton_cb, tselem);
/* returns false if button got removed */
if( 0 == uiButActiveOnly(C, block, bt) )
tselem->flag &= ~TSE_TEXTBUT;
}
}
if((tselem->flag & TSE_CLOSED)==0) outliner_buttons(C, block, ar, soops, &te->subtree);
}
}
/* ****************************************************** */
/* Normal Drawing... */
/* make function calls a bit compacter */
struct DrawIconArg {
uiBlock *block;
ID *id;
int xmax, x, y;
float alpha;
};
static void tselem_draw_icon_uibut(struct DrawIconArg *arg, int icon)
{
/* restrict collumn clip... it has been coded by simply overdrawing, doesnt work for buttons */
if(arg->x >= arg->xmax)
UI_icon_draw(arg->x, arg->y, icon);
else {
/* XXX investigate: button placement of icons is way different than UI_icon_draw? */
float ufac= UI_UNIT_X/20.0f;
uiBut *but= uiDefIconBut(arg->block, LABEL, 0, icon, arg->x-3.0f*ufac, arg->y, UI_UNIT_X-4.0f*ufac, UI_UNIT_Y-4.0f*ufac, NULL, 0.0, 0.0, 1.0, arg->alpha, (arg->id && arg->id->lib) ? arg->id->lib->name : "");
if(arg->id)
uiButSetDragID(but, arg->id);
}
}
static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeStoreElem *tselem, TreeElement *te, float alpha)
{
struct DrawIconArg arg;
/* make function calls a bit compacter */
arg.block= block;
arg.id= tselem->id;
arg.xmax= xmax;
arg.x= x;
arg.y= y;
arg.alpha= alpha;
if(tselem->type) {
switch( tselem->type) {
case TSE_ANIM_DATA:
UI_icon_draw(x, y, ICON_ANIM_DATA); break; // xxx
case TSE_NLA:
UI_icon_draw(x, y, ICON_NLA); break;
case TSE_NLA_TRACK:
UI_icon_draw(x, y, ICON_NLA); break; // XXX
case TSE_NLA_ACTION:
UI_icon_draw(x, y, ICON_ACTION); break;
case TSE_DRIVER_BASE:
#if 0 // GSOC_PEPPER
UI_icon_draw(x, y, ICON_DRIVER); break;
#endif // GSOC_PEPPER
case TSE_DEFGROUP_BASE:
UI_icon_draw(x, y, ICON_GROUP_VERTEX); break;
case TSE_BONE:
case TSE_EBONE:
UI_icon_draw(x, y, ICON_BONE_DATA); break;
case TSE_CONSTRAINT_BASE:
UI_icon_draw(x, y, ICON_CONSTRAINT); break;
case TSE_MODIFIER_BASE:
UI_icon_draw(x, y, ICON_MODIFIER); break;
case TSE_LINKED_OB:
UI_icon_draw(x, y, ICON_OBJECT_DATA); break;
case TSE_LINKED_PSYS:
UI_icon_draw(x, y, ICON_PARTICLES); break;
case TSE_MODIFIER:
{
Object *ob= (Object *)tselem->id;
ModifierData *md= BLI_findlink(&ob->modifiers, tselem->nr);
switch(md->type) {
case eModifierType_Subsurf:
UI_icon_draw(x, y, ICON_MOD_SUBSURF); break;
case eModifierType_Armature:
UI_icon_draw(x, y, ICON_MOD_ARMATURE); break;
case eModifierType_Lattice:
UI_icon_draw(x, y, ICON_MOD_LATTICE); break;
case eModifierType_Curve:
UI_icon_draw(x, y, ICON_MOD_CURVE); break;
case eModifierType_Build:
UI_icon_draw(x, y, ICON_MOD_BUILD); break;
case eModifierType_Mirror:
UI_icon_draw(x, y, ICON_MOD_MIRROR); break;
case eModifierType_Decimate:
UI_icon_draw(x, y, ICON_MOD_DECIM); break;
case eModifierType_Wave:
UI_icon_draw(x, y, ICON_MOD_WAVE); break;
case eModifierType_Hook:
UI_icon_draw(x, y, ICON_HOOK); break;
case eModifierType_Softbody:
UI_icon_draw(x, y, ICON_MOD_SOFT); break;
case eModifierType_Boolean:
UI_icon_draw(x, y, ICON_MOD_BOOLEAN); break;
case eModifierType_ParticleSystem:
UI_icon_draw(x, y, ICON_MOD_PARTICLES); break;
case eModifierType_ParticleInstance:
UI_icon_draw(x, y, ICON_MOD_PARTICLES); break;
case eModifierType_EdgeSplit:
UI_icon_draw(x, y, ICON_MOD_EDGESPLIT); break;
case eModifierType_Array:
UI_icon_draw(x, y, ICON_MOD_ARRAY); break;
case eModifierType_UVProject:
UI_icon_draw(x, y, ICON_MOD_UVPROJECT); break;
case eModifierType_Displace:
UI_icon_draw(x, y, ICON_MOD_DISPLACE); break;
case eModifierType_Shrinkwrap:
UI_icon_draw(x, y, ICON_MOD_SHRINKWRAP); break;
case eModifierType_Cast:
UI_icon_draw(x, y, ICON_MOD_CAST); break;
case eModifierType_MeshDeform:
UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break;
case eModifierType_Bevel:
UI_icon_draw(x, y, ICON_MOD_BEVEL); break;
case eModifierType_Smooth:
UI_icon_draw(x, y, ICON_MOD_SMOOTH); break;
case eModifierType_SimpleDeform:
UI_icon_draw(x, y, ICON_MOD_SIMPLEDEFORM); break;
case eModifierType_Mask:
UI_icon_draw(x, y, ICON_MOD_MASK); break;
case eModifierType_Cloth:
UI_icon_draw(x, y, ICON_MOD_CLOTH); break;
case eModifierType_Explode:
UI_icon_draw(x, y, ICON_MOD_EXPLODE); break;
case eModifierType_Collision:
UI_icon_draw(x, y, ICON_MOD_PHYSICS); break;
case eModifierType_Fluidsim:
UI_icon_draw(x, y, ICON_MOD_FLUIDSIM); break;
case eModifierType_Multires:
UI_icon_draw(x, y, ICON_MOD_MULTIRES); break;
case eModifierType_Smoke:
UI_icon_draw(x, y, ICON_MOD_SMOKE); break;
case eModifierType_Solidify:
UI_icon_draw(x, y, ICON_MOD_SOLIDIFY); break;
case eModifierType_Screw:
UI_icon_draw(x, y, ICON_MOD_SCREW); break;
default:
UI_icon_draw(x, y, ICON_DOT); break;
}
break;
}
case TSE_SCRIPT_BASE:
UI_icon_draw(x, y, ICON_TEXT); break;
case TSE_POSE_BASE:
UI_icon_draw(x, y, ICON_ARMATURE_DATA); break;
case TSE_POSE_CHANNEL:
UI_icon_draw(x, y, ICON_BONE_DATA); break;
case TSE_PROXY:
UI_icon_draw(x, y, ICON_GHOST); break;
case TSE_R_LAYER_BASE:
UI_icon_draw(x, y, ICON_RENDERLAYERS); break;
case TSE_R_LAYER:
UI_icon_draw(x, y, ICON_RENDERLAYERS); break;
case TSE_LINKED_LAMP:
UI_icon_draw(x, y, ICON_LAMP_DATA); break;
case TSE_LINKED_MAT:
UI_icon_draw(x, y, ICON_MATERIAL_DATA); break;
case TSE_POSEGRP_BASE:
UI_icon_draw(x, y, ICON_VERTEXSEL); break;
case TSE_SEQUENCE:
if(te->idcode==SEQ_MOVIE)
UI_icon_draw(x, y, ICON_SEQUENCE);
else if(te->idcode==SEQ_META)
UI_icon_draw(x, y, ICON_DOT);
else if(te->idcode==SEQ_SCENE)
UI_icon_draw(x, y, ICON_SCENE);
else if(te->idcode==SEQ_SOUND)
UI_icon_draw(x, y, ICON_SOUND);
else if(te->idcode==SEQ_IMAGE)
UI_icon_draw(x, y, ICON_IMAGE_COL);
else
UI_icon_draw(x, y, ICON_PARTICLES);
break;
case TSE_SEQ_STRIP:
UI_icon_draw(x, y, ICON_LIBRARY_DATA_DIRECT);
break;
case TSE_SEQUENCE_DUP:
UI_icon_draw(x, y, ICON_OBJECT_DATA);
break;
case TSE_RNA_STRUCT:
if(RNA_struct_is_ID(te->rnaptr.type)) {
arg.id= (ID *)te->rnaptr.data;
tselem_draw_icon_uibut(&arg, RNA_struct_ui_icon(te->rnaptr.type));
}
else
UI_icon_draw(x, y, RNA_struct_ui_icon(te->rnaptr.type));
break;
default:
UI_icon_draw(x, y, ICON_DOT); break;
}
}
else if (GS(tselem->id->name) == ID_OB) {
Object *ob= (Object *)tselem->id;
switch (ob->type) {
case OB_LAMP:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LAMP); break;
case OB_MESH:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_MESH); break;
case OB_CAMERA:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CAMERA); break;
case OB_CURVE:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CURVE); break;
case OB_MBALL:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_META); break;
case OB_LATTICE:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LATTICE); break;
case OB_ARMATURE:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_ARMATURE); break;
case OB_FONT:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_FONT); break;
case OB_SURF:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SURFACE); break;
#if 0 // GSOC_PEPPER
case OB_SPEAKER:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SPEAKER); break;
#endif // GSOC_PEPPER
case OB_EMPTY:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_EMPTY); break;
}
}
else {
switch( GS(tselem->id->name)) {
case ID_SCE:
tselem_draw_icon_uibut(&arg, ICON_SCENE_DATA); break;
case ID_ME:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_MESH); break;
case ID_CU:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_CURVE); break;
case ID_MB:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_META); break;
case ID_LT:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LATTICE); break;
case ID_LA:
{
Lamp *la= (Lamp *)tselem->id;
switch(la->type) {
case LA_LOCAL:
tselem_draw_icon_uibut(&arg, ICON_LAMP_POINT); break;
case LA_SUN:
tselem_draw_icon_uibut(&arg, ICON_LAMP_SUN); break;
case LA_SPOT:
tselem_draw_icon_uibut(&arg, ICON_LAMP_SPOT); break;
case LA_HEMI:
tselem_draw_icon_uibut(&arg, ICON_LAMP_HEMI); break;
case LA_AREA:
tselem_draw_icon_uibut(&arg, ICON_LAMP_AREA); break;
default:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LAMP); break;
}
break;
}
case ID_MA:
tselem_draw_icon_uibut(&arg, ICON_MATERIAL_DATA); break;
case ID_TE:
tselem_draw_icon_uibut(&arg, ICON_TEXTURE_DATA); break;
case ID_IM:
tselem_draw_icon_uibut(&arg, ICON_IMAGE_DATA); break;
#if 0 // GSOC_PEPPER
case ID_SPK:
case ID_SO:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_SPEAKER); break;
#endif // GSOC_PEPPER
case ID_AR:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_ARMATURE); break;
case ID_CA:
tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_CAMERA); break;
case ID_KE:
tselem_draw_icon_uibut(&arg, ICON_SHAPEKEY_DATA); break;
case ID_WO:
tselem_draw_icon_uibut(&arg, ICON_WORLD_DATA); break;
case ID_AC:
tselem_draw_icon_uibut(&arg, ICON_ACTION); break;
case ID_NLA:
tselem_draw_icon_uibut(&arg, ICON_NLA); break;
case ID_TXT:
tselem_draw_icon_uibut(&arg, ICON_SCRIPT); break;
case ID_GR:
tselem_draw_icon_uibut(&arg, ICON_GROUP); break;
case ID_LI:
tselem_draw_icon_uibut(&arg, ICON_LIBRARY_DATA_DIRECT); break;
}
}
}
static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, SpaceOops *soops, ListBase *lb, int level, int xmax, int *offsx, int ys)
{
TreeElement *te;
TreeStoreElem *tselem;
int active;
for(te= lb->first; te; te= te->next) {
/* exit drawing early */
if((*offsx) - UI_UNIT_X > xmax)
break;
tselem= TREESTORE(te);
/* object hierarchy always, further constrained on level */
if(level<1 || (tselem->type==0 && te->idcode==ID_OB)) {
/* active blocks get white circle */
if(tselem->type==0) {
if(te->idcode==ID_OB) active= (OBACT==(Object *)tselem->id);
else if(scene->obedit && scene->obedit->data==tselem->id) active= 1; // XXX use context?
else active= tree_element_active(C, scene, soops, te, 0);
}
else active= tree_element_type_active(NULL, scene, soops, te, tselem, 0);
if(active) {
float ufac= UI_UNIT_X/20.0f;
uiSetRoundBox(15);
glColor4ub(255, 255, 255, 100);
uiRoundBox( (float)*offsx-0.5f*ufac, (float)ys-1.0f*ufac, (float)*offsx+UI_UNIT_Y-3.0f*ufac, (float)ys+UI_UNIT_Y-3.0f*ufac, UI_UNIT_Y/2.0f-2.0f*ufac);
glEnable(GL_BLEND); /* roundbox disables */
}
tselem_draw_icon(block, xmax, (float)*offsx, (float)ys, tselem, te, 0.5f);
te->xs= (float)*offsx;
te->ys= (float)ys;
te->xend= (short)*offsx+UI_UNIT_X;
te->flag |= TE_ICONROW; // for click
(*offsx) += UI_UNIT_X;
}
/* this tree element always has same amount of branches, so dont draw */
if(tselem->type!=TSE_R_LAYER)
outliner_draw_iconrow(C, block, scene, soops, &te->subtree, level+1, xmax, offsx, ys);
}
}
/* closed tree element */
static void outliner_set_coord_tree_element(SpaceOops *soops, TreeElement *te, int startx, int *starty)
{
TreeElement *ten;
/* store coord and continue, we need coordinates for elements outside view too */
te->xs= (float)startx;
te->ys= (float)(*starty);
for(ten= te->subtree.first; ten; ten= ten->next) {
outliner_set_coord_tree_element(soops, ten, startx+UI_UNIT_X, starty);
}
}
static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int startx, int *starty)
{
TreeElement *ten;
TreeStoreElem *tselem;
float ufac= UI_UNIT_X/20.0f;
int offsx= 0, active=0; // active=1 active obj, else active data
tselem= TREESTORE(te);
if(*starty+2*UI_UNIT_Y >= ar->v2d.cur.ymin && *starty<= ar->v2d.cur.ymax) {
int xmax= ar->v2d.cur.xmax;
/* icons can be ui buts, we dont want it to overlap with restrict */
if((soops->flag & SO_HIDE_RESTRICTCOLS)==0)
xmax-= OL_TOGW+UI_UNIT_X;
glEnable(GL_BLEND);
/* colors for active/selected data */
if(tselem->type==0) {
if(te->idcode==ID_SCE) {
if(tselem->id == (ID *)scene) {
glColor4ub(255, 255, 255, 100);
active= 2;
}
}
else if(te->idcode==ID_GR) {
Group *gr = (Group *)tselem->id;
if(group_select_flag(gr)) {
char col[4];
UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
col[3]= 100;
glColor4ubv((GLubyte *)col);
active= 2;
}
}
else if(te->idcode==ID_OB) {
Object *ob= (Object *)tselem->id;
if(ob==OBACT || (ob->flag & SELECT)) {
char col[4]= {0, 0, 0, 0};
/* outliner active ob: always white text, circle color now similar to view3d */
active= 2; /* means it draws a color circle */
if(ob==OBACT) {
if(ob->flag & SELECT) {
UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col);
col[3]= 100;
}
active= 1; /* means it draws white text */
}
else if(ob->flag & SELECT) {
UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
col[3]= 100;
}
glColor4ubv((GLubyte *)col);
}
}
else if(scene->obedit && scene->obedit->data==tselem->id) {
glColor4ub(255, 255, 255, 100);
active= 2;
}
else {
if(tree_element_active(C, scene, soops, te, 0)) {
glColor4ub(220, 220, 255, 100);
active= 2;
}
}
}
else {
if( tree_element_type_active(NULL, scene, soops, te, tselem, 0) ) active= 2;
glColor4ub(220, 220, 255, 100);
}
/* active circle */
if(active) {
uiSetRoundBox(15);
uiRoundBox( (float)startx+UI_UNIT_Y-1.5f*ufac, (float)*starty+2.0f*ufac, (float)startx+2.0f*UI_UNIT_Y-4.0f*ufac, (float)*starty+UI_UNIT_Y-1.0f*ufac, UI_UNIT_Y/2.0f-2.0f*ufac);
glEnable(GL_BLEND); /* roundbox disables it */
te->flag |= TE_ACTIVE; // for lookup in display hierarchies
}
/* open/close icon, only when sublevels, except for scene */
if(te->subtree.first || (tselem->type==0 && te->idcode==ID_SCE) || (te->flag & TE_LAZY_CLOSED)) {
int icon_x;
if(tselem->type==0 && ELEM(te->idcode, ID_OB, ID_SCE))
icon_x = startx;
else
icon_x = startx+5*ufac;
// icons a bit higher
if(tselem->flag & TSE_CLOSED)
UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_RIGHT);
else
UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_DOWN);
}
offsx+= UI_UNIT_X;
/* datatype icon */
if(!(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM))) {
// icons a bit higher
tselem_draw_icon(block, xmax, (float)startx+offsx - 0.5f*ufac, (float)*starty+2.0f*ufac, tselem, te, 1.0f);
offsx+= UI_UNIT_X;
}
else
offsx+= 2*ufac;
if(tselem->type==0 && tselem->id->lib) {
glPixelTransferf(GL_ALPHA_SCALE, 0.5f);
if(tselem->id->flag & LIB_INDIRECT)
UI_icon_draw((float)startx+offsx, (float)*starty+2*ufac, ICON_LIBRARY_DATA_INDIRECT);
else
UI_icon_draw((float)startx+offsx, (float)*starty+2*ufac, ICON_LIBRARY_DATA_DIRECT);
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
offsx+= UI_UNIT_X;
}
glDisable(GL_BLEND);
/* name */
if(active==1) UI_ThemeColor(TH_TEXT_HI);
else if(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.75f);
else UI_ThemeColor(TH_TEXT);
UI_DrawString(startx+offsx, *starty+5*ufac, te->name);
offsx+= (int)(UI_UNIT_X + UI_GetStringWidth(te->name));
/* closed item, we draw the icons, not when it's a scene, or master-server list though */
if(tselem->flag & TSE_CLOSED) {
if(te->subtree.first) {
if(tselem->type==0 && te->idcode==ID_SCE);
else if(tselem->type!=TSE_R_LAYER) { /* this tree element always has same amount of branches, so dont draw */
int tempx= startx+offsx;
// divider
UI_ThemeColorShade(TH_BACK, -40);
glRecti(tempx -10, *starty+4, tempx -8, *starty+UI_UNIT_Y-4);
glEnable(GL_BLEND);
glPixelTransferf(GL_ALPHA_SCALE, 0.5);
outliner_draw_iconrow(C, block, scene, soops, &te->subtree, 0, xmax, &tempx, *starty+2);
glPixelTransferf(GL_ALPHA_SCALE, 1.0);
glDisable(GL_BLEND);
}
}
}
}
/* store coord and continue, we need coordinates for elements outside view too */
te->xs= (float)startx;
te->ys= (float)*starty;
te->xend= startx+offsx;
if((tselem->flag & TSE_CLOSED)==0) {
*starty-= UI_UNIT_Y;
for(ten= te->subtree.first; ten; ten= ten->next)
outliner_draw_tree_element(C, block, scene, ar, soops, ten, startx+UI_UNIT_X, starty);
}
else {
for(ten= te->subtree.first; ten; ten= ten->next)
outliner_set_coord_tree_element(soops, te, startx, starty);
*starty-= UI_UNIT_Y;
}
}
static void outliner_draw_hierarchy(SpaceOops *soops, ListBase *lb, int startx, int *starty)
{
TreeElement *te;
TreeStoreElem *tselem;
int y1, y2;
if(lb->first==NULL) return;
y1=y2= *starty; /* for vertical lines between objects */
for(te=lb->first; te; te= te->next) {
y2= *starty;
tselem= TREESTORE(te);
/* horizontal line? */
if(tselem->type==0 && (te->idcode==ID_OB || te->idcode==ID_SCE))
glRecti(startx, *starty, startx+UI_UNIT_X, *starty-1);
*starty-= UI_UNIT_Y;
if((tselem->flag & TSE_CLOSED)==0)
outliner_draw_hierarchy(soops, &te->subtree, startx+UI_UNIT_X, starty);
}
/* vertical line */
te= lb->last;
if(te->parent || lb->first!=lb->last) {
tselem= TREESTORE(te);
if(tselem->type==0 && te->idcode==ID_OB) {
glRecti(startx, y1+UI_UNIT_Y, startx+1, y2);
}
}
}
static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty)
{
TreeElement *te;
TreeStoreElem *tselem;
for(te= lb->first; te; te= te->next) {
tselem= TREESTORE(te);
/* selection status */
if((tselem->flag & TSE_CLOSED)==0)
if(tselem->type == TSE_RNA_STRUCT)
glRecti(0, *starty+1, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, *starty+UI_UNIT_Y-1);
*starty-= UI_UNIT_Y;
if((tselem->flag & TSE_CLOSED)==0) {
outliner_draw_struct_marks(ar, soops, &te->subtree, starty);
if(tselem->type == TSE_RNA_STRUCT)
fdrawline(0, (float)*starty+UI_UNIT_Y, ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, (float)*starty+UI_UNIT_Y);
}
}
}
static void outliner_draw_selection(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty)
{
TreeElement *te;
TreeStoreElem *tselem;
for(te= lb->first; te; te= te->next) {
tselem= TREESTORE(te);
/* selection status */
if(tselem->flag & TSE_SELECTED) {
glRecti(0, *starty+1, (int)ar->v2d.cur.xmax, *starty+UI_UNIT_Y-1);
}
*starty-= UI_UNIT_Y;
if((tselem->flag & TSE_CLOSED)==0) outliner_draw_selection(ar, soops, &te->subtree, starty);
}
}
static void outliner_draw_tree(bContext *C, uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops)
{
TreeElement *te;
int starty, startx;
float col[4];
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // only once
if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) {
/* struct marks */
UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
//UI_ThemeColorShade(TH_BACK, -20);
starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET;
outliner_draw_struct_marks(ar, soops, &soops->tree, &starty);
}
/* always draw selection fill before hierarchy */
UI_GetThemeColor3fv(TH_BACK, col);
glColor3f(col[0]+0.06f, col[1]+0.08f, col[2]+0.10f);
starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET;
outliner_draw_selection(ar, soops, &soops->tree, &starty);
// grey hierarchy lines
UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.4f);
starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y/2-OL_Y_OFFSET;
startx= 6;
outliner_draw_hierarchy(soops, &soops->tree, startx, &starty);
// items themselves
starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET;
startx= 0;
for(te= soops->tree.first; te; te= te->next) {
outliner_draw_tree_element(C, block, scene, ar, soops, te, startx, &starty);
}
}
static void outliner_back(ARegion *ar)
{
int ystart;
UI_ThemeColorShade(TH_BACK, 6);
ystart= (int)ar->v2d.tot.ymax;
ystart= UI_UNIT_Y*(ystart/(UI_UNIT_Y))-OL_Y_OFFSET;
while(ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) {
glRecti(0, ystart, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, ystart+UI_UNIT_Y);
ystart-= 2*UI_UNIT_Y;
}
}
static void outliner_draw_restrictcols(ARegion *ar)
{
int ystart;
/* background underneath */
UI_ThemeColor(TH_BACK);
glRecti((int)ar->v2d.cur.xmax-OL_TOGW, (int)ar->v2d.cur.ymin-V2D_SCROLL_HEIGHT-1, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, (int)ar->v2d.cur.ymax);
UI_ThemeColorShade(TH_BACK, 6);
ystart= (int)ar->v2d.tot.ymax;
ystart= UI_UNIT_Y*(ystart/(UI_UNIT_Y))-OL_Y_OFFSET;
while(ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) {
glRecti((int)ar->v2d.cur.xmax-OL_TOGW, ystart, (int)ar->v2d.cur.xmax, ystart+UI_UNIT_Y);
ystart-= 2*UI_UNIT_Y;
}
UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
/* view */
fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX,
ar->v2d.cur.ymax,
ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX,
ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT);
/* render */
fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX,
ar->v2d.cur.ymax,
ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX,
ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT);
/* render */
fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX,
ar->v2d.cur.ymax,
ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX,
ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT);
}
/* ****************************************************** */
/* Main Entrypoint - Draw contents of Outliner editor */
void draw_outliner(const bContext *C)
{
Main *mainvar= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
ARegion *ar= CTX_wm_region(C);
View2D *v2d= &ar->v2d;
SpaceOops *soops= CTX_wm_space_outliner(C);
uiBlock *block;
int sizey= 0, sizex= 0, sizex_rna= 0;
outliner_build_tree(mainvar, scene, soops); // always
/* get extents of data */
outliner_height(soops, &soops->tree, &sizey);
if (ELEM3(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF, SO_KEYMAP)) {
/* RNA has two columns:
* - column 1 is (max_width + OL_RNA_COL_SPACEX) or
* (OL_RNA_COL_X), whichever is wider...
* - column 2 is fixed at OL_RNA_COL_SIZEX
*
* (*) XXX max width for now is a fixed factor of UI_UNIT_X*(max_indention+100)
*/
/* get actual width of column 1 */
outliner_rna_width(soops, &soops->tree, &sizex_rna, 0);
sizex_rna= MAX2(OL_RNA_COLX, sizex_rna+OL_RNA_COL_SPACEX);
/* get width of data (for setting 'tot' rect, this is column 1 + column 2 + a bit extra) */
if (soops->outlinevis == SO_KEYMAP)
sizex= sizex_rna + OL_RNA_COL_SIZEX*3 + 50; // XXX this is only really a quick hack to make this wide enough...
else
sizex= sizex_rna + OL_RNA_COL_SIZEX + 50;
}
else {
/* width must take into account restriction columns (if visible) so that entries will still be visible */
//outliner_width(soops, &soops->tree, &sizex);
outliner_rna_width(soops, &soops->tree, &sizex, 0); // XXX should use outliner_width instead when te->xend will be set correctly...
/* constant offset for restriction columns */
// XXX this isn't that great yet...
if ((soops->flag & SO_HIDE_RESTRICTCOLS)==0)
sizex += OL_TOGW*3;
}
/* tweak to display last line (when list bigger than window) */
sizey += V2D_SCROLL_HEIGHT;
/* adds vertical offset */
sizey += OL_Y_OFFSET;
/* update size of tot-rect (extents of data/viewable area) */
UI_view2d_totRect_set(v2d, sizex, sizey);
/* force display to pixel coords */
v2d->flag |= (V2D_PIXELOFS_X|V2D_PIXELOFS_Y);
/* set matrix for 2d-view controls */
UI_view2d_view_ortho(v2d);
/* draw outliner stuff (background, hierachy lines and names) */
outliner_back(ar);
block= uiBeginBlock(C, ar, "outliner buttons", UI_EMBOSS);
outliner_draw_tree((bContext *)C, block, scene, ar, soops);
if(ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) {
/* draw rna buttons */
outliner_draw_rnacols(ar, sizex_rna);
outliner_draw_rnabuts(block, scene, ar, soops, sizex_rna, &soops->tree);
}
else if(soops->outlinevis == SO_KEYMAP) {
outliner_draw_keymapbuts(block, ar, soops, &soops->tree);
}
else if (!(soops->flag & SO_HIDE_RESTRICTCOLS)) {
/* draw restriction columns */
outliner_draw_restrictcols(ar);
outliner_draw_restrictbuts(block, scene, ar, soops, &soops->tree);
}
/* draw edit buttons if nessecery */
outliner_buttons(C, block, ar, soops, &soops->tree);
uiEndBlock(C, block);
uiDrawBlock(C, block);
/* clear flag that allows quick redraws */
soops->storeflag &= ~SO_TREESTORE_REDRAW;
}