2004-01-14 21:36:10 +00:00
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/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BPY_MENUS_H
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#define BPY_MENUS_H
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/* This header exposes BPyMenu related public declarations. The implementation
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* adds 'dynamic' menus to Blender, letting scripts register themselves in any
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* of a few pre-defined (trivial to upgrade) places in menus. These places or
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* slots are called groups here (Import, Export, etc). This is how it works:
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2004-05-22 20:25:22 +00:00
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* - scripts at dirs user pref U.pythondir and .blender/scripts/ are scanned
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* for registration info.
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2004-01-14 21:36:10 +00:00
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* - this data is also saved to a .Bpymenus file at the user's home dir and
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* only re-created when the scripts folder gets modified.
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* - on start-up Blender uses this info to fill a table, which is used to
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* create the menu entries when they are needed (see header_info.c or
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* header_script.c, under source/blender/src/, for examples).
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*/
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/* These two structs hold py menu/submenu info.
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* BPyMenu holds a script's name (as should appear in the menu) and filename,
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* plus an optional list of submenus. Each submenu is related to a string
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* (arg) that the script can get from the __script__ pydict, to know which
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* submenu was chosen. */
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typedef struct BPySubMenu {
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char *name;
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char *arg;
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struct BPySubMenu *next;
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} BPySubMenu;
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typedef struct BPyMenu {
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char *name;
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char *filename;
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char *tooltip;
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2004-01-16 23:40:14 +00:00
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short version; /* Blender version */
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2004-01-20 04:57:47 +00:00
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int dir; /* 0: default, 1: U.pythondir */
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2004-01-14 21:36:10 +00:00
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struct BPySubMenu *submenus;
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struct BPyMenu *next;
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} BPyMenu;
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/* Scripts can be added to only a few pre-defined places in menus, like
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* File->Import, File->Export, etc. (for speed and better control).
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* To make a new menu 'slot' available for scripts:
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* - add an entry to the enum below, right before PYMENU_TOTAL, of course;
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* - update the bpymenu_group_atoi() and BPyMenu_group_itoa() functions in
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* BPY_menus.c;
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* - add the necessary code to the header_***.c file in
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* source/blender/src/, like done in header_info.c for import/export;
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* - update the bpython registering function and its documentation to include
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* the new group.
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*/
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typedef enum {
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2004-05-22 20:25:22 +00:00
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PYMENU_WIZARDS, /* complex 'app' scripts */
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PYMENU_MODIFIERS, /* modifies existing objs */
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PYMENU_MISC,
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PYMENU_MATERIALS,
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PYMENU_GENERATORS, /* creates new objects */
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2004-01-14 21:36:10 +00:00
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PYMENU_IMPORT,
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PYMENU_EXPORT,
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2004-05-22 20:25:22 +00:00
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PYMENU_ANIMATION,
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2004-05-25 06:08:49 +00:00
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PYMENU_UV, /* UV editing tools, to go in UV/Image editor space, 'UV' menu */
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2004-01-14 21:36:10 +00:00
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PYMENU_TOTAL
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} PYMENUHOOKS;
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/* BPyMenuTable holds all registered pymenus, as linked lists for each menu
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* where they can appear (see PYMENUHOOKS enum above).
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*/
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2004-01-23 02:59:54 +00:00
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extern BPyMenu *BPyMenuTable[]; /* defined in BPY_menus.c */
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2004-01-14 21:36:10 +00:00
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/* public functions: */
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2004-01-16 23:40:14 +00:00
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int BPyMenu_Init(int usedir);
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2004-01-14 21:36:10 +00:00
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void BPyMenu_RemoveAllEntries(void);
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void BPyMenu_PrintAllEntries(void);
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char *BPyMenu_CreatePupmenuStr(BPyMenu *pym, short group);
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char *BPyMenu_group_itoa (short group);
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2004-01-27 03:34:16 +00:00
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struct BPyMenu *BPyMenu_GetEntry (short group, short pos);
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2004-01-14 21:36:10 +00:00
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#endif /* BPY_MENUS_H */
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