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blender-archive/source/blender/editors/space_graph/graph_draw.c

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/**
* $Id: drawipo.c 17512 2008-11-20 05:55:42Z aligorith $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) Blender Foundation
*
* Contributor(s): Joshua Leung (2009 Recode)
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <math.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef _WIN32
#include <unistd.h>
#else
#include <io.h>
#endif
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_sequence_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view2d_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_world_types.h"
#include "BKE_animsys.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_key.h"
#include "BKE_object.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_anim_api.h"
#include "ED_util.h"
#include "graph_intern.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "UI_text.h"
/* XXX */
extern void ui_rasterpos_safe(float x, float y, float aspect);
extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad);
/* *************************** */
/* Curve Drawing */
/* Points ---------------- */
/* helper func - draw keyframe vertices only for an F-Curve */
static void draw_fcurve_vertices_keyframes (FCurve *fcu, View2D *v2d, short edit, short sel)
{
BezTriple *bezt= fcu->bezt;
const float fac= 0.05f * (v2d->cur.xmax - v2d->cur.xmin);
int i;
/* we use bgl points not standard gl points, to workaround vertex
* drawing bugs that some drivers have (probably legacy ones only though)
*/
bglBegin(GL_POINTS);
for (i = 0; i < fcu->totvert; i++, bezt++) {
/* as an optimisation step, only draw those in view
* - we apply a correction factor to ensure that points don't pop in/out due to slight twitches of view size
*/
if IN_RANGE(bezt->vec[1][0], (v2d->cur.xmin - fac), (v2d->cur.xmax + fac)) {
if (edit) {
/* 'Keyframe' vertex only, as handle lines and handles have already been drawn
* - only draw those with correct selection state for the current drawing color
* -
*/
if ((bezt->f2 & SELECT) == sel)
bglVertex3fv(bezt->vec[1]);
}
else {
/* no check for selection here, as curve is not editable... */
// XXX perhaps we don't want to even draw points? maybe add an option for that later
bglVertex3fv(bezt->vec[1]);
}
}
}
bglEnd();
}
/* helper func - draw handle vertex for an F-Curve as a round unfilled circle */
static void draw_fcurve_handle_control (float x, float y, float xscale, float yscale, float hsize)
{
static GLuint displist=0;
/* initialise round circle shape */
if (displist == 0) {
GLUquadricObj *qobj;
displist= glGenLists(1);
glNewList(displist, GL_COMPILE);
qobj = gluNewQuadric();
gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
gluDisk(qobj, 0, 0.7, 8, 1);
gluDeleteQuadric(qobj);
glEndList();
}
/* adjust view transform before starting */
glTranslatef(x, y, 0.0f);
glScalef(1.0f/xscale*hsize, 1.0f/yscale*hsize, 1.0f);
/* anti-aliased lines for more consistent appearance */
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
/* draw! */
glCallList(displist);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
/* restore view transform */
glScalef(xscale/hsize, yscale/hsize, 1.0);
glTranslatef(-x, -y, 0.0f);
}
/* helper func - draw handle vertices only for an F-Curve (if it is not protected) */
static void draw_fcurve_vertices_handles (FCurve *fcu, View2D *v2d, short sel)
{
BezTriple *bezt= fcu->bezt;
BezTriple *prevbezt = NULL;
float hsize, xscale, yscale;
int i;
/* get view settings */
hsize= UI_GetThemeValuef(TH_HANDLE_VERTEX_SIZE);
UI_view2d_getscale(v2d, &xscale, &yscale);
/* set handle color */
if (sel) UI_ThemeColor(TH_HANDLE_VERTEX_SELECT);
else UI_ThemeColor(TH_HANDLE_VERTEX);
for (i=0; i < fcu->totvert; i++, prevbezt=bezt, bezt++) {
/* Draw the editmode handels for a bezier curve (others don't have handles)
* if their selection status matches the selection status we're drawing for
* - first handle only if previous beztriple was bezier-mode
* - second handle only if current beztriple is bezier-mode
*/
if ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) ) {
if ((bezt->f1 & SELECT) == sel)/* && v2d->cur.xmin < bezt->vec[0][0] < v2d->cur.xmax)*/
draw_fcurve_handle_control(bezt->vec[0][0], bezt->vec[0][1], xscale, yscale, hsize);
}
if (bezt->ipo==BEZT_IPO_BEZ) {
if ((bezt->f3 & SELECT) == sel)/* && v2d->cur.xmin < bezt->vec[2][0] < v2d->cur.xmax)*/
draw_fcurve_handle_control(bezt->vec[2][0], bezt->vec[2][1], xscale, yscale, hsize);
}
}
}
/* helper func - set color to draw F-Curve data with */
static void set_fcurve_vertex_color (SpaceIpo *sipo, FCurve *fcu, short sel)
{
#if 0
if (sipo->showkey) {
if (sel) UI_ThemeColor(TH_TEXT_HI);
else UI_ThemeColor(TH_TEXT);
}
#endif
if ((fcu->flag & FCURVE_PROTECTED)==0) {
/* Curve's points are being edited */
if (sel) UI_ThemeColor(TH_VERTEX_SELECT);
else UI_ThemeColor(TH_VERTEX);
}
else {
/* Curve's points cannot be edited */
if (sel) UI_ThemeColor(TH_TEXT_HI);
else UI_ThemeColor(TH_TEXT);
}
}
void draw_fcurve_vertices (SpaceIpo *sipo, ARegion *ar, FCurve *fcu)
{
View2D *v2d= &ar->v2d;
/* only draw points if curve is visible
* - draw unselected points before selected points as separate passes to minimise color-changing overhead
* (XXX dunno if this is faster than drawing all in one pass though)
* and also to make sure in the case of overlapping points that the selected is always visible
* - draw handles before keyframes, so that keyframes will overlap handles (keyframes are more important for users)
*/
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
/* draw the two handles first (if they're shown, and if curve is being edited) */
if ((fcu->flag & FCURVE_PROTECTED)==0 && (fcu->flag & FCURVE_INT_VALUES)==0 && (sipo->flag & SIPO_NOHANDLES)==0) {
set_fcurve_vertex_color(sipo, fcu, 0);
draw_fcurve_vertices_handles(fcu, v2d, 0);
set_fcurve_vertex_color(sipo, fcu, 1);
draw_fcurve_vertices_handles(fcu, v2d, 1);
}
/* draw keyframes over the handles */
set_fcurve_vertex_color(sipo, fcu, 0);
draw_fcurve_vertices_keyframes(fcu, v2d, !(fcu->flag & FCURVE_PROTECTED), 0);
set_fcurve_vertex_color(sipo, fcu, 1);
draw_fcurve_vertices_keyframes(fcu, v2d, !(fcu->flag & FCURVE_PROTECTED), 1);
glPointSize(1.0f);
}
/* Handles ---------------- */
/* draw lines for F-Curve handles only (this is only done in EditMode) */
static void draw_fcurve_handles (SpaceIpo *sipo, ARegion *ar, FCurve *fcu)
{
extern unsigned int nurbcol[];
unsigned int *col;
int sel, b;
/* don't draw handle lines if handles are not shown */
if ((sipo->flag & SIPO_NOHANDLES) || (fcu->flag & FCURVE_PROTECTED) || (fcu->flag & FCURVE_INT_VALUES))
return;
/* slightly hacky, but we want to draw unselected points before selected ones*/
for (sel= 0; sel < 2; sel++) {
BezTriple *bezt=fcu->bezt, *prevbezt=NULL;
float *fp;
if (sel) col= nurbcol+4;
else col= nurbcol;
for (b= 0; b < fcu->totvert; b++, prevbezt=bezt, bezt++) {
if ((bezt->f2 & SELECT)==sel) {
fp= bezt->vec[0];
/* only draw first handle if previous segment had handles */
if ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) )
{
cpack(col[(unsigned char)bezt->h1]);
glBegin(GL_LINE_STRIP);
glVertex2fv(fp); glVertex2fv(fp+3);
glEnd();
}
/* only draw second handle if this segment is bezier */
if (bezt->ipo == BEZT_IPO_BEZ)
{
cpack(col[(unsigned char)bezt->h2]);
glBegin(GL_LINE_STRIP);
glVertex2fv(fp+3); glVertex2fv(fp+6);
glEnd();
}
}
else {
/* only draw first handle if previous segment was had handles, and selection is ok */
if ( ((bezt->f1 & SELECT)==sel) &&
( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) ) )
{
fp= bezt->vec[0];
cpack(col[(unsigned char)bezt->h1]);
glBegin(GL_LINE_STRIP);
glVertex2fv(fp); glVertex2fv(fp+3);
glEnd();
}
/* only draw second handle if this segment is bezier, and selection is ok */
if ( ((bezt->f3 & SELECT)==sel) &&
(bezt->ipo == BEZT_IPO_BEZ) )
{
fp= bezt->vec[1];
cpack(col[(unsigned char)bezt->h2]);
glBegin(GL_LINE_STRIP);
glVertex2fv(fp); glVertex2fv(fp+3);
glEnd();
}
}
}
}
}
/* Samples ---------------- */
/* helper func - draw sample-range marker for an F-Curve as a cross */
static void draw_fcurve_sample_control (float x, float y, float xscale, float yscale, float hsize)
{
static GLuint displist=0;
/* initialise X shape */
if (displist == 0) {
displist= glGenLists(1);
glNewList(displist, GL_COMPILE);
glBegin(GL_LINES);
glVertex2f(-0.7f, -0.7f);
glVertex2f(+0.7f, +0.7f);
glVertex2f(-0.7f, +0.7f);
glVertex2f(+0.7f, -0.7f);
glEnd(); // GL_LINES
glEndList();
}
/* adjust view transform before starting */
glTranslatef(x, y, 0.0f);
glScalef(1.0f/xscale*hsize, 1.0f/yscale*hsize, 1.0f);
/* anti-aliased lines for more consistent appearance */
// XXX needed here?
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
/* draw! */
glCallList(displist);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
/* restore view transform */
glScalef(xscale/hsize, yscale/hsize, 1.0);
glTranslatef(-x, -y, 0.0f);
}
/* helper func - draw keyframe vertices only for an F-Curve */
static void draw_fcurve_samples (SpaceIpo *sipo, ARegion *ar, FCurve *fcu)
{
FPoint *first, *last;
float hsize, xscale, yscale;
/* get view settings */
hsize= UI_GetThemeValuef(TH_VERTEX_SIZE);
UI_view2d_getscale(&ar->v2d, &xscale, &yscale);
/* set vertex color */
if (fcu->flag & (FCURVE_ACTIVE|FCURVE_SELECTED)) UI_ThemeColor(TH_TEXT_HI);
else UI_ThemeColor(TH_TEXT);
/* get verts */
first= fcu->fpt;
last= (first) ? (first + fcu->totvert) : (NULL);
/* draw */
if (first && last) {
draw_fcurve_sample_control(first->vec[0], first->vec[1], xscale, yscale, hsize);
draw_fcurve_sample_control(last->vec[0], last->vec[1], xscale, yscale, hsize);
}
}
/* Curve ---------------- */
/* helper func - draw one repeat of an F-Curve */
static void draw_fcurve_repeat (FCurve *fcu, View2D *v2d, float cycxofs, float cycyofs, float *facp)
{
BezTriple *prevbezt= fcu->bezt;
BezTriple *bezt= prevbezt+1;
float v1[2], v2[2], v3[2], v4[2];
float *fp, data[120];
float fac= *(facp);
int b= fcu->totvert-1;
int resol;
glBegin(GL_LINE_STRIP);
/* extrapolate to left? */
if ( (fcu->modifiers.first == NULL)/* || ( ((FModifier *)fcu->modifiers.first)->type != FMODIFIER_TYPE_CYCLES) */) {
/* left-side of view comes before first keyframe, so need to extend as not cyclic */
if (prevbezt->vec[1][0] > v2d->cur.xmin) {
v1[0]= v2d->cur.xmin;
/* y-value depends on the interpolation */
if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (prevbezt->ipo==BEZT_IPO_CONST) || (fcu->totvert==1)) {
/* just extend across the first keyframe's value */
v1[1]= prevbezt->vec[1][1];
}
else if (prevbezt->ipo==BEZT_IPO_LIN) {
/* extrapolate linear dosnt use the handle, use the next points center instead */
fac= (prevbezt->vec[1][0]-bezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]);
if (fac) fac= 1.0f/fac;
v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[1][1]-bezt->vec[1][1]);
}
else {
/* based on angle of handle 1 (relative to keyframe) */
fac= (prevbezt->vec[0][0]-prevbezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]);
if (fac) fac= 1.0f/fac;
v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[0][1]-prevbezt->vec[1][1]);
}
glVertex2fv(v1);
}
}
/* if only one keyframe, add it now */
if (fcu->totvert == 1) {
v1[0]= prevbezt->vec[1][0] + cycxofs;
v1[1]= prevbezt->vec[1][1] + cycyofs;
glVertex2fv(v1);
}
/* draw curve between first and last keyframe (if there are enough to do so) */
// XXX this doesn't take into account modifiers, or sample data
while (b--) {
if ((fcu->flag & FCURVE_INT_VALUES) || (prevbezt->ipo==BEZT_IPO_CONST)) {
/* Constant-Interpolation: draw segment between previous keyframe and next, but holding same value */
v1[0]= prevbezt->vec[1][0]+cycxofs;
v1[1]= prevbezt->vec[1][1]+cycyofs;
glVertex2fv(v1);
v1[0]= bezt->vec[1][0]+cycxofs;
v1[1]= prevbezt->vec[1][1]+cycyofs;
glVertex2fv(v1);
}
else if (prevbezt->ipo==BEZT_IPO_LIN) {
/* Linear interpolation: just add one point (which should add a new line segment) */
v1[0]= prevbezt->vec[1][0]+cycxofs;
v1[1]= prevbezt->vec[1][1]+cycyofs;
glVertex2fv(v1);
}
else {
/* Bezier-Interpolation: draw curve as series of segments between keyframes
* - resol determines number of points to sample in between keyframes
*/
/* resol not depending on horizontal resolution anymore, drivers for example... */
// XXX need to take into account the scale
if (fcu->driver)
resol= 32;
else
resol= (int)(3.0*sqrt(bezt->vec[1][0] - prevbezt->vec[1][0]));
if (resol < 2) {
/* only draw one */
v1[0]= prevbezt->vec[1][0]+cycxofs;
v1[1]= prevbezt->vec[1][1]+cycyofs;
glVertex2fv(v1);
}
else {
/* clamp resolution to max of 32 */
if (resol > 32) resol= 32;
v1[0]= prevbezt->vec[1][0]+cycxofs;
v1[1]= prevbezt->vec[1][1]+cycyofs;
v2[0]= prevbezt->vec[2][0]+cycxofs;
v2[1]= prevbezt->vec[2][1]+cycyofs;
v3[0]= bezt->vec[0][0]+cycxofs;
v3[1]= bezt->vec[0][1]+cycyofs;
v4[0]= bezt->vec[1][0]+cycxofs;
v4[1]= bezt->vec[1][1]+cycyofs;
correct_bezpart(v1, v2, v3, v4);
forward_diff_bezier(v1[0], v2[0], v3[0], v4[0], data, resol, 3);
forward_diff_bezier(v1[1], v2[1], v3[1], v4[1], data+1, resol, 3);
for (fp= data; resol; resol--, fp+= 3)
glVertex2fv(fp);
}
}
/* get next pointers */
prevbezt= bezt;
bezt++;
/* last point? */
if (b == 0) {
v1[0]= prevbezt->vec[1][0]+cycxofs;
v1[1]= prevbezt->vec[1][1]+cycyofs;
glVertex2fv(v1);
}
}
/* extrapolate to right? (see code for left-extrapolation above too) */
if ( (fcu->modifiers.first == NULL)/* || ( ((FModifier *)fcu->modifiers.first)->type != FMODIFIER_TYPE_CYCLES) */) {
if (prevbezt->vec[1][0] < v2d->cur.xmax) {
v1[0]= v2d->cur.xmax;
/* y-value depends on the interpolation */
if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (prevbezt->ipo==BEZT_IPO_CONST) || (fcu->totvert==1)) {
/* based on last keyframe's value */
v1[1]= prevbezt->vec[1][1];
}
else if (prevbezt->ipo==BEZT_IPO_LIN) {
/* extrapolate linear dosnt use the handle, use the previous points center instead */
bezt = prevbezt-1;
fac= (prevbezt->vec[1][0]-bezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]);
if (fac) fac= 1.0f/fac;
v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[1][1]-bezt->vec[1][1]);
}
else {
/* based on angle of handle 1 (relative to keyframe) */
fac= (prevbezt->vec[2][0]-prevbezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]);
if (fac) fac= 1.0f/fac;
v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[2][1]-prevbezt->vec[1][1]);
}
glVertex2fv(v1);
}
}
glEnd();
/* return fac, as we alter it */
*(facp) = fac;
}
#if 0 // XXX old animation system unconverted code!
/* draw all ipo-curves */
static void draw_ipocurves(SpaceIpo *sipo, ARegion *ar, int sel)
{
View2D *v2d= &ar->v2d;
EditIpo *ei;
int nr, val/*, pickselcode=0*/;
/* if we're drawing for GL_SELECT, reset pickselcode first
* - there's only one place that will do this, so it should be fine
*/
//if (G.f & G_PICKSEL)
// pickselcode= 1;
ei= sipo->editipo;
for (nr=0; nr<sipo->totipo; nr++, ei++) {
if ISPOIN3(ei, flag & IPO_VISIBLE, icu, icu->bezt) {
/* val is used to indicate if curve can be edited */
//if (G.f & G_PICKSEL) {
// /* when using OpenGL to select stuff (on mouseclick) */
// glLoadName(pickselcode++);
// val= 1;
//}
//else {
/* filter to only draw those that are selected or unselected (based on drawing mode */
val= (ei->flag & (IPO_SELECT+IPO_EDIT)) != 0;
val= (val==sel);
//}
/* only draw those curves that we can draw */
if (val) {
IpoCurve *icu= ei->icu;
float cycdx=0.0f, cycdy=0.0f, cycxofs=0.0f, cycyofs=0.0f;
const int lastindex= (icu->totvert-1);
float fac= 0.0f;
int cycount=1;
/* set color for curve curve:
* - bitflag curves (evil) must always be drawn coloured as they cannot work with IPO-Keys
* - when IPO-Keys are shown, individual curves are not editable, so we show by drawing them all black
*/
if ((sipo->showkey) && (ei->disptype!=IPO_DISPBITS)) UI_ThemeColor(TH_TEXT);
else cpack(ei->col);
/* cyclic curves - get offset and number of repeats to display */
if (icu->extrap & IPO_CYCL) {
BezTriple *bezt= icu->bezt;
BezTriple *lastbezt= bezt + lastindex;
/* calculate cycle length and amplitude */
cycdx= lastbezt->vec[1][0] - bezt->vec[1][0];
cycdy= lastbezt->vec[1][1] - bezt->vec[1][1];
/* check that the cycle does have some length */
if (cycdx > 0.01f) {
/* count cycles before first frame */
while (icu->bezt->vec[1][0]+cycxofs > v2d->cur.xmin) {
cycxofs -= cycdx;
if (icu->extrap & IPO_DIR) cycyofs-= cycdy;
cycount++;
}
/* count cycles after last frame (and adjust offset) */
fac= 0.0f;
while (lastbezt->vec[1][0]+fac < v2d->cur.xmax) {
cycount++;
fac += cycdx;
}
}
}
/* repeat process for each repeat */
while (cycount--) {
/* bitflag curves are drawn differently to normal curves */
if (ei->disptype==IPO_DISPBITS)
draw_ipocurve_repeat_bits(icu, v2d, cycxofs);
else
draw_ipocurve_repeat_normal(icu, v2d, cycxofs, cycyofs, &fac);
/* prepare for next cycle by adjusing offsets */
cycxofs += cycdx;
if (icu->extrap & IPO_DIR) cycyofs += cycdy;
}
/* vertical line that indicates the end of a speed curve */
if ((sipo->blocktype==ID_CU) && (icu->adrcode==CU_SPEED)) {
int b= icu->totvert-1;
if (b) {
BezTriple *bezt= icu->bezt+b;
glColor3ub(0, 0, 0);
glBegin(GL_LINES);
glVertex2f(bezt->vec[1][0], 0.0f);
glVertex2f(bezt->vec[1][0], bezt->vec[1][1]);
glEnd();
}
}
}
}
}
}
#endif // XXX old animation system unconverted code
#if 0
static void draw_ipokey(SpaceIpo *sipo, ARegion *ar)
{
View2D *v2d= &ar->v2d;
IpoKey *ik;
glBegin(GL_LINES);
for (ik= sipo->ipokey.first; ik; ik= ik->next) {
if (ik->flag & SELECT) glColor3ub(0xFF, 0xFF, 0x99);
else glColor3ub(0xAA, 0xAA, 0x55);
glVertex2f(ik->val, v2d->cur.ymin);
glVertex2f(ik->val, v2d->cur.ymax);
}
glEnd();
}
#endif
void graph_draw_curves (bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
unsigned int col;
int items, i;
/* build list of curves to draw */
filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CURVESONLY|ANIMFILTER_CURVEVISIBLE);
items= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* for each curve:
* draw curve, then handle-lines, and finally vertices in this order so that
* the data will be layered correctly
*/
for (ale=anim_data.first, i=0; ale; ale=ale->next, i++) {
FCurve *fcu= (FCurve *)ale->key_data;
Object *nob= ANIM_nla_mapping_get(ac, ale);
float fac=0.0f; // dummy var
/* map keyframes for drawing if scaled F-Curve */
if (nob)
ANIM_nla_mapping_apply_fcurve(nob, ale->key_data, 0, 0);
/* draw curve - we currently calculate colour on the fly, but that should probably be done in advance instead */
if ( ((fcu->bezt) || (fcu->fpt)) && (fcu->totvert) ) {
/* set color/drawing style for curve itself */
if ( ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) || (fcu->flag & FCURVE_PROTECTED) ) {
/* protected curves (non editable) are drawn with dotted lines */
setlinestyle(2);
}
if (fcu->flag & FCURVE_MUTED) {
/* muted curves are drawn in a greyish hue */
// XXX should we have some variations?
UI_ThemeColorShade(TH_HEADER, 50);
}
else {
// XXX color calculation here really needs to be done in advance instead
col= ipo_rainbow(i, items);
cpack(col);
}
/* draw F-Curve */
draw_fcurve_repeat(fcu, &ar->v2d, 0, 0, &fac); // XXX this call still needs a lot more work
/* restore settings */
setlinestyle(0);
/* draw handles and vertices as appropriate */
if (fcu->bezt) {
/* only draw handles/vertices on keyframes */
draw_fcurve_handles(sipo, ar, fcu);
draw_fcurve_vertices(sipo, ar, fcu);
}
else {
/* samples: should we only draw two indicators at either end as indicators? */
draw_fcurve_samples(sipo, ar, fcu);
}
}
/* undo mapping of keyframes for drawing if scaled F-Curve */
if (nob)
ANIM_nla_mapping_apply_fcurve(nob, ale->key_data, 1, 0);
}
/* free list of curves */
BLI_freelistN(&anim_data);
}
/* ************************************************************************* */
/* Channel List */
// XXX quite a few of these need to be kept in sync with their counterparts in Action Editor
// as they're the same. We have 2 separate copies of this for now to make it easier to develop
// the diffences between the two editors, but one day these should be merged!
/* left hand part */
void graph_draw_channel_names(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
View2D *v2d= &ar->v2d;
float x= 0.0f, y= 0.0f, height;
int items;
/* build list of channels to draw */
filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CHANNELS);
items= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* Update max-extent of channels here (taking into account scrollers):
* - this is done to allow the channel list to be scrollable, but must be done here
* to avoid regenerating the list again and/or also because channels list is drawn first
* - offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
* start of list offset, and the second is as a correction for the scrollers.
*/
height= (float)((items*ACHANNEL_STEP) + (ACHANNEL_HEIGHT*2));
if (height > (v2d->mask.ymax - v2d->mask.ymin)) {
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/
v2d->tot.ymin= (float)(-height);
}
/* XXX I would call the below line! (ton) */
/* UI_view2d_totRect_set(v2d, ar->type->minsizex, height); */
/* loop through channels, and set up drawing depending on their type */
y= (float)ACHANNEL_FIRST;
for (ale= anim_data.first; ale; ale= ale->next) {
const float yminc= (float)(y - ACHANNEL_HEIGHT_HALF);
const float ymaxc= (float)(y + ACHANNEL_HEIGHT_HALF);
/* check if visible */
if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
{
bActionGroup *grp = NULL;
short indent= 0, offset= 0, sel= 0, group= 0;
int expand= -1, protect = -1, special= -1, mute = -1;
char name[128];
/* determine what needs to be drawn */
switch (ale->type) {
case ANIMTYPE_SCENE: /* scene */
{
Scene *sce= (Scene *)ale->data;
group= 4;
indent= 0;
special= ICON_SCENE;
/* only show expand if there are any channels */
if (EXPANDED_SCEC(sce))
expand= ICON_TRIA_DOWN;
else
expand= ICON_TRIA_RIGHT;
sel = SEL_SCEC(sce);
strcpy(name, sce->id.name+2);
}
break;
case ANIMTYPE_OBJECT: /* object */
{
Base *base= (Base *)ale->data;
Object *ob= base->object;
group= 4;
indent= 0;
/* icon depends on object-type */
if (ob->type == OB_ARMATURE)
special= ICON_ARMATURE;
else
special= ICON_OBJECT;
/* only show expand if there are any channels */
if (EXPANDED_OBJC(ob))
expand= ICON_TRIA_DOWN;
else
expand= ICON_TRIA_RIGHT;
sel = SEL_OBJC(base);
strcpy(name, ob->id.name+2);
}
break;
case ANIMTYPE_FILLACTD: /* action widget */
{
bAction *act= (bAction *)ale->data;
group = 4;
indent= 1;
special= ICON_ACTION;
if (EXPANDED_ACTC(act))
expand= ICON_TRIA_DOWN;
else
expand= ICON_TRIA_RIGHT;
sel = SEL_ACTC(act);
strcpy(name, "Action");
}
break;
case ANIMTYPE_FILLDRIVERS: /* drivers widget */
{
AnimData *adt= (AnimData *)ale->data;
group = 4;
indent= 1;
special= ICON_IPO_DEHLT;
if (EXPANDED_DRVD(adt))
expand= ICON_TRIA_DOWN;
else
expand= ICON_TRIA_RIGHT;
strcpy(name, "Drivers");
}
break;
case ANIMTYPE_FILLMATD: /* object materials (dopesheet) expand widget */
{
Object *ob = (Object *)ale->data;
group = 4;
indent = 1;
special = ICON_MATERIAL;
if (FILTER_MAT_OBJC(ob))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
strcpy(name, "Materials");
}
break;
case ANIMTYPE_DSMAT: /* single material (dopesheet) expand widget */
{
Material *ma = (Material *)ale->data;
group = 0;
indent = 0;
special = ICON_MATERIAL;
offset = 21;
if (FILTER_MAT_OBJD(ma))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
strcpy(name, ma->id.name+2);
}
break;
case ANIMTYPE_DSLAM: /* lamp (dopesheet) expand widget */
{
Lamp *la = (Lamp *)ale->data;
group = 4;
indent = 1;
special = ICON_LAMP;
if (FILTER_LAM_OBJD(la))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
strcpy(name, la->id.name+2);
}
break;
case ANIMTYPE_DSCAM: /* camera (dopesheet) expand widget */
{
Camera *ca = (Camera *)ale->data;
group = 4;
indent = 1;
special = ICON_CAMERA;
if (FILTER_CAM_OBJD(ca))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
strcpy(name, ca->id.name+2);
}
break;
case ANIMTYPE_DSCUR: /* curve (dopesheet) expand widget */
{
Curve *cu = (Curve *)ale->data;
group = 4;
indent = 1;
special = ICON_CURVE;
if (FILTER_CUR_OBJD(cu))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
strcpy(name, cu->id.name+2);
}
break;
case ANIMTYPE_DSSKEY: /* shapekeys (dopesheet) expand widget */
{
Key *key= (Key *)ale->data;
group = 4;
indent = 1;
special = ICON_EDIT;
if (FILTER_SKE_OBJD(key))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
//sel = SEL_OBJC(base);
strcpy(name, "Shape Keys");
}
break;
case ANIMTYPE_DSWOR: /* world (dopesheet) expand widget */
{
World *wo= (World *)ale->data;
group = 4;
indent = 1;
special = ICON_WORLD;
if (FILTER_WOR_SCED(wo))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
strcpy(name, wo->id.name+2);
}
break;
case ANIMTYPE_GROUP: /* action group */
{
bActionGroup *agrp= (bActionGroup *)ale->data;
group= 2;
indent= 0;
special= -1;
offset= (ale->id) ? 16 : 0;
/* only show expand if there are any channels */
if (agrp->channels.first) {
if (EXPANDED_AGRP(agrp))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
}
if (EDITABLE_AGRP(agrp))
protect = ICON_UNLOCKED;
else
protect = ICON_LOCKED;
sel = SEL_AGRP(agrp);
strcpy(name, agrp->name);
}
break;
case ANIMTYPE_FCURVE: /* F-Curve channel */
{
FCurve *fcu = (FCurve *)ale->data;
indent = 0;
group= (fcu->grp) ? 1 : 0;
grp= fcu->grp;
switch (ale->ownertype) {
case ANIMTYPE_NONE: /* no owner */
case ANIMTYPE_FCURVE:
offset= 0;
break;
case ANIMTYPE_DSMAT: /* for now, this is special case for materials */
offset= 21;
indent= 1;
break;
default:
offset= 14;
break;
}
/* for now, 'special' (i.e. in front of name) is used to show visibility status */
// XXX these 'blank' icons are currently checkboxes
if (fcu->flag & FCURVE_VISIBLE)
special= ICON_BLANK012;
else
special= ICON_BLANK011;
if (fcu->flag & FCURVE_MUTED)
mute = ICON_MUTE_IPO_ON;
else
mute = ICON_MUTE_IPO_OFF;
if (EDITABLE_FCU(fcu))
protect = ICON_UNLOCKED;
else
protect = ICON_LOCKED;
sel = SEL_FCU(fcu);
getname_anim_fcurve(name, ale->id, fcu);
}
break;
case ANIMTYPE_SHAPEKEY: /* shapekey channel */
{
KeyBlock *kb = (KeyBlock *)ale->data;
indent = 0;
special = -1;
offset= (ale->id) ? 21 : 0;
if (kb->name[0] == '\0')
sprintf(name, "Key %d", ale->index);
else
strcpy(name, kb->name);
}
break;
}
/* now, start drawing based on this information */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* draw backing strip behind channel name */
if (group == 4) {
/* only used in dopesheet... */
if (ELEM(ale->type, ANIMTYPE_SCENE, ANIMTYPE_OBJECT)) {
/* object channel - darker */
UI_ThemeColor(TH_DOPESHEET_CHANNELOB);
uiSetRoundBox((expand == ICON_TRIA_DOWN)? (1):(1|8));
gl_round_box(GL_POLYGON, x+offset, yminc, (float)ACHANNEL_NAMEWIDTH, ymaxc, 8);
}
else {
/* sub-object folders - lighter */
UI_ThemeColor(TH_DOPESHEET_CHANNELSUBOB);
offset += 7 * indent;
glBegin(GL_QUADS);
glVertex2f(x+offset, yminc);
glVertex2f(x+offset, ymaxc);
glVertex2f((float)ACHANNEL_NAMEWIDTH, ymaxc);
glVertex2f((float)ACHANNEL_NAMEWIDTH, yminc);
glEnd();
/* clear group value, otherwise we cause errors... */
group = 0;
}
}
else if (group == 3) {
/* only for gp-data channels */
UI_ThemeColorShade(TH_GROUP, 20);
uiSetRoundBox((expand == ICON_TRIA_DOWN)? (1):(1|8));
gl_round_box(GL_POLYGON, x+offset, yminc, (float)ACHANNEL_NAMEWIDTH, ymaxc, 8);
}
else if (group == 2) {
/* only for action group channels */
if (ale->flag & AGRP_ACTIVE)
UI_ThemeColorShade(TH_GROUP_ACTIVE, 10);
else
UI_ThemeColorShade(TH_GROUP, 20);
uiSetRoundBox((expand == ICON_TRIA_DOWN)? (1):(1|8));
gl_round_box(GL_POLYGON, x+offset, yminc, (float)ACHANNEL_NAMEWIDTH, ymaxc, 8);
}
else {
/* for normal channels
* - use 3 shades of color group/standard color for 3 indention level
* - only use group colors if allowed to, and if actually feasible
*/
if ((grp) && (grp->customCol))
{
char cp[3];
if (indent == 2) {
VECCOPY(cp, grp->cs.solid);
}
else if (indent == 1) {
VECCOPY(cp, grp->cs.select);
}
else {
VECCOPY(cp, grp->cs.active);
}
glColor3ub(cp[0], cp[1], cp[2]);
}
else
UI_ThemeColorShade(TH_HEADER, ((indent==0)?20: (indent==1)?-20: -40));
indent += group;
offset += 7 * indent;
glBegin(GL_QUADS);
glVertex2f(x+offset, yminc);
glVertex2f(x+offset, ymaxc);
glVertex2f((float)ACHANNEL_NAMEWIDTH, ymaxc);
glVertex2f((float)ACHANNEL_NAMEWIDTH, yminc);
glEnd();
}
/* draw expand/collapse triangle */
if (expand > 0) {
UI_icon_draw(x+offset, yminc, expand);
offset += 17;
}
/* draw special icon indicating certain data-types */
if (special > -1) {
if (ELEM(group, 3, 4)) {
/* for gpdatablock channels */
UI_icon_draw(x+offset, yminc, special);
offset += 17;
}
else {
/* for normal channels */
UI_icon_draw(x+offset, yminc, special);
offset += 17;
}
}
glDisable(GL_BLEND);
/* draw name */
if (sel)
UI_ThemeColor(TH_TEXT_HI);
else
UI_ThemeColor(TH_TEXT);
offset += 3;
ui_rasterpos_safe(x+offset, y-4, 1.0f);
UI_DrawString(G.font, name, 0);
/* reset offset - for RHS of panel */
offset = 0;
/* set blending again, as text drawing may clear it */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* draw protect 'lock' */
if (protect > -1) {
offset = 16;
UI_icon_draw((float)ACHANNEL_NAMEWIDTH-offset, yminc, protect);
}
/* draw mute 'eye' */
if (mute > -1) {
offset += 16;
UI_icon_draw((float)(ACHANNEL_NAMEWIDTH-offset), yminc, mute);
}
glDisable(GL_BLEND);
}
/* adjust y-position for next one */
y -= ACHANNEL_STEP;
}
/* free tempolary channels */
BLI_freelistN(&anim_data);
}