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blender-archive/source/blender/editors/physics/editparticle.c

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/* editparticle.c
*
*
* $Id: editparticle.c $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 by Janne Karhu.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_force.h"
#include "DNA_object_types.h"
#include "DNA_vec_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "BKE_DerivedMesh.h"
#include "BKE_depsgraph.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_object.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_utildefines.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "BLI_kdtree.h"
#include "BLI_rand.h"
#include "PIL_time.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_editparticle.h"
#include "ED_view3d.h"
#include "UI_resources.h"
#include "physics_intern.h"
static void ParticleUndo_clear(ParticleSystem *psys);
#define LOOP_PARTICLES(i,pa) for(i=0, pa=psys->particles; i<totpart; i++, pa++)
#define LOOP_KEYS(k,key) if(psys->edit)for(k=0, key=psys->edit->keys[i]; k<pa->totkey; k++, key++)
/* XXX */
static void BIF_undo_push() {}
static void error() {}
static int pupmenu() {return 0;}
static int lasso_inside() {return 0;}
static void *mesh_get_x_mirror_faces() {return NULL;}
#define LEFTMOUSE 0
#define RADIALCONTROL_SIZE 0
#define RADIALCONTROL_STRENGTH 0
#define RADIALCONTROL_NONE 0
/* XXX */
void PE_free_particle_edit(ParticleSystem *psys)
{
ParticleEdit *edit=psys->edit;
int i, totpart=psys->totpart;
if(edit==0) return;
ParticleUndo_clear(psys);
if(edit->keys){
for(i=0; i<totpart; i++){
if(edit->keys[i])
MEM_freeN(edit->keys[i]);
}
MEM_freeN(edit->keys);
}
if(edit->mirror_cache)
MEM_freeN(edit->mirror_cache);
if(edit->emitter_cosnos){
MEM_freeN(edit->emitter_cosnos);
edit->emitter_cosnos=0;
}
if(edit->emitter_field){
BLI_kdtree_free(edit->emitter_field);
edit->emitter_field=0;
}
MEM_freeN(edit);
psys->edit=NULL;
}
/************************************************/
/* Edit Mode Helpers */
/************************************************/
int PE_can_edit(ParticleSystem *psys)
{
return (psys && psys->edit && (G.f & G_PARTICLEEDIT));
}
ParticleEditSettings *PE_settings(Scene *scene)
{
return &scene->toolsettings->particle;
}
void PE_change_act(void *ob_v, void *act_v)
{
Object *ob = ob_v;
ParticleSystem *psys;
short act = *((short*)act_v) - 1;
if((psys=psys_get_current(ob)))
psys->flag &= ~PSYS_CURRENT;
if(act>=0){
if((psys=BLI_findlink(&ob->particlesystem,act))) {
psys->flag |= PSYS_CURRENT;
if(psys_check_enabled(ob, psys)) {
if(G.f & G_PARTICLEEDIT && !psys->edit)
PE_create_particle_edit(ob, psys);
PE_recalc_world_cos(ob, psys);
}
}
}
}
void PE_change_act_psys(Object *ob, ParticleSystem *psys)
{
ParticleSystem *p;
if((p=psys_get_current(ob)))
p->flag &= ~PSYS_CURRENT;
psys->flag |= PSYS_CURRENT;
if(psys_check_enabled(ob, psys)) {
if(G.f & G_PARTICLEEDIT && !psys->edit)
PE_create_particle_edit(ob, psys);
PE_recalc_world_cos(ob, psys);
}
}
/* always gets atleast the first particlesystem even if PSYS_CURRENT flag is not set */
ParticleSystem *PE_get_current(Object *ob)
{
ParticleSystem *psys;
if(ob==NULL)
return NULL;
psys= ob->particlesystem.first;
while(psys){
if(psys->flag & PSYS_CURRENT)
break;
psys=psys->next;
}
if(psys==NULL && ob->particlesystem.first) {
psys=ob->particlesystem.first;
psys->flag |= PSYS_CURRENT;
}
if(psys && psys_check_enabled(ob, psys)) // XXX && ob == OBACT && (G.f & G_PARTICLEEDIT))
if(psys->part->type == PART_HAIR && psys->flag & PSYS_EDITED)
if(psys->edit == NULL)
PE_create_particle_edit(ob, psys);
return psys;
}
/* returns -1 if no system has PSYS_CURRENT flag */
short PE_get_current_num(Object *ob)
{
short num=0;
ParticleSystem *psys = ob->particlesystem.first;
while(psys){
if(psys->flag & PSYS_CURRENT)
return num;
num++;
psys=psys->next;
}
return -1;
}
void PE_hide_keys_time(Scene *scene, ParticleSystem *psys, float cfra)
{
ParticleData *pa;
ParticleEditKey *key;
ParticleEditSettings *pset=PE_settings(scene);
int i,k,totpart=psys->totpart;
if(pset->draw_timed && scene->selectmode==SCE_SELECT_POINT){
LOOP_PARTICLES(i,pa){
LOOP_KEYS(k,key){
if(fabs(cfra-*key->time) < pset->draw_timed)
key->flag &= ~PEK_HIDE;
else{
key->flag |= PEK_HIDE;
key->flag &= ~PEK_SELECT;
}
}
}
}
else{
LOOP_PARTICLES(i,pa){
LOOP_KEYS(k,key){
key->flag &= ~PEK_HIDE;
}
}
}
}
static int key_inside_circle(short mco[2], float rad, float co[3], float *distance)
{
ARegion *ar= NULL; // XXX
float dx,dy,dist;
short vertco[2];
project_short(ar, co, vertco);
if (vertco[0]==IS_CLIPPED)
return 0;
dx=(float)(mco[0]-vertco[0]);
dy=(float)(mco[1]-vertco[1]);
dist=(float)sqrt((double)(dx*dx + dy*dy));
if(dist<=rad){
if(distance) *distance=dist;
return 1;
}
else
return 0;
}
static int key_inside_rect(rcti *rect, float co[3])
{
ARegion *ar= NULL; // XXX
short vertco[2];
project_short(ar, co,vertco);
if (vertco[0]==IS_CLIPPED)
return 0;
if(vertco[0] > rect->xmin && vertco[0] < rect->xmax &&
vertco[1] > rect->ymin && vertco[1] < rect->ymax)
return 1;
else
return 0;
}
static int test_key_depth(float *co, bglMats *mats)
{
ARegion *ar= NULL; // XXX
View3D *v3d= NULL;
RegionView3D *rv3d= ar->regiondata;
double ux, uy, uz;
float depth;
short wco[3], x,y;
if((v3d->drawtype<=OB_WIRE) || (v3d->flag & V3D_ZBUF_SELECT)==0) return 1;
gluProject(co[0],co[1],co[2], mats->modelview, mats->projection,
(GLint *)mats->viewport, &ux, &uy, &uz );
project_short(ar, co, wco);
if (wco[0]==IS_CLIPPED)
return 0;
x=wco[0];
y=wco[1];
if(rv3d->depths && x<rv3d->depths->w && y<rv3d->depths->h){
/* the 0.0001 is an experimental threshold to make selecting keys right next to a surface work better */
if((float)uz - 0.0001 > rv3d->depths->depths[y*rv3d->depths->w+x])
return 0;
else
return 1;
}
else{
x+= (short)ar->winrct.xmin;
y+= (short)ar->winrct.ymin;
glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
if((float)uz - 0.0001 > depth)
return 0;
else
return 1;
}
}
static int particle_is_selected(ParticleSystem *psys, ParticleData *pa)
{
ParticleEditKey *key;
int sel, i, k;
if(pa->flag&PARS_HIDE) return 0;
sel=0;
i= pa - psys->particles;
LOOP_KEYS(k,key)
if(key->flag&PEK_SELECT)
return 1;
return 0;
}
/*-----iterators over editable particles-----*/
static void for_mouse_hit_keys(int nearest, ParticleSystem *psys, void (*func)(ParticleSystem *psys,
int pa_index, int key_index, void *userData), void *userData)
{
/* these are allways the first in this userData */
struct {Scene *scene; short *mval; float rad; rcti *rect;} *data = userData;
ParticleData *pa;
ParticleEditKey *key;
bglMats mats;
int i,k, totpart, nearest_pa=-1, nearest_key=-1;
float dist=data->rad;
if(psys==0 || data->scene->selectmode==SCE_SELECT_PATH) return;
totpart=psys->totpart;
bgl_get_mats(&mats);
LOOP_PARTICLES(i,pa){
if(pa->flag & PARS_HIDE) continue;
if(data->scene->selectmode==SCE_SELECT_END){
key=psys->edit->keys[i]+pa->totkey-1;
if(nearest){
if(key_inside_circle(data->mval,dist,key->world_co,&dist) && test_key_depth(key->world_co,&mats)){
nearest_pa=i;
nearest_key=pa->totkey-1;
}
}
else if(((data->mval)?
key_inside_circle(data->mval,data->rad,key->world_co,0):
key_inside_rect(data->rect,key->world_co)) && test_key_depth(key->world_co,&mats))
func(psys,i,pa->totkey-1,userData);
}
else{
key=psys->edit->keys[i];
LOOP_KEYS(k,key){
if(key->flag&PEK_HIDE) continue;
if(nearest){
if(key_inside_circle(data->mval,dist,key->world_co,&dist) && test_key_depth(key->world_co,&mats)){
nearest_pa=i;
nearest_key=k;
}
}
else if(((data->mval)?
key_inside_circle(data->mval,data->rad,key->world_co,0):
key_inside_rect(data->rect,key->world_co)) && test_key_depth(key->world_co,&mats))
func(psys,i,k,userData);
}
}
}
if(nearest && nearest_pa>-1){
func(psys,nearest_pa,nearest_key,userData);
}
}
static void foreach_mouse_hit_element(int selected, ParticleSystem *psys,void (*func)(ParticleSystem *psys, int index, void *userData), void *userData)
{
/* these are allways the first in this userData */
struct {Scene *scene; short *mval; float rad; rcti* rect; float dist;} *data = userData;
ParticleData *pa;
ParticleEditKey *key;
bglMats mats;
int i,k, totpart;
if(psys==0) return;
totpart=psys->totpart;
bgl_get_mats(&mats);
if(data->scene->selectmode==SCE_SELECT_PATH)
selected=0;
LOOP_PARTICLES(i,pa){
if(pa->flag & PARS_HIDE) continue;
if(data->scene->selectmode==SCE_SELECT_END){
key=psys->edit->keys[i]+pa->totkey-1;
if(key_inside_circle(data->mval,data->rad,key->world_co,&data->dist) && (selected==0 || key->flag&PEK_SELECT) && test_key_depth(key->world_co,&mats))
func(psys,i,userData);
}
else{
LOOP_KEYS(k,key){
if(key->flag&PEK_HIDE) continue;
if(key_inside_circle(data->mval,data->rad,key->world_co,&data->dist) && (selected==0 || key->flag&PEK_SELECT) && test_key_depth(key->world_co,&mats)){
func(psys,i,userData);
break;
}
}
}
}
}
static void foreach_mouse_hit_key(int selected, ParticleSystem *psys,void (*func)(ParticleSystem *psys, float mat[][4], float imat[][4], int bel_index, int key_index, void *userData), void *userData)
{
/* these are allways the first in this userData */
struct {Scene *scene; Object *ob; short *mval; float rad; rcti* rect; float dist;} *data = userData;
ParticleData *pa;
ParticleEditKey *key;
ParticleSystemModifierData *psmd=0;
bglMats mats;
int i,k, totpart;
float mat[4][4], imat[4][4];
if(psys==0) return;
psmd=psys_get_modifier(data->ob,psys);
totpart=psys->totpart;
bgl_get_mats(&mats);
if(data->scene->selectmode==SCE_SELECT_PATH)
selected=0;
Mat4One(imat);
Mat4One(mat);
LOOP_PARTICLES(i,pa){
if(pa->flag & PARS_HIDE) continue;
psys_mat_hair_to_global(data->ob, psmd->dm, psys->part->from, pa, mat);
//psys_geometry_mat(psmd->dm,pa,tmat);
//Mat4MulMat4(mat,tmat,data->ob->obmat);
Mat4Invert(imat,mat);
if(data->scene->selectmode==SCE_SELECT_END){
key=psys->edit->keys[i]+pa->totkey-1;
if(key_inside_circle(data->mval,data->rad,key->world_co,&data->dist) && (selected==0 || key->flag&PEK_SELECT) && test_key_depth(key->world_co,&mats))
func(psys,mat,imat,i,pa->totkey-1,userData);
}
else{
LOOP_KEYS(k,key){
if(key->flag&PEK_HIDE) continue;
if(key_inside_circle(data->mval,data->rad,key->world_co,&data->dist) && (selected==0 || key->flag&PEK_SELECT) && test_key_depth(key->world_co,&mats)){
func(psys,mat,imat,i,k,userData);
}
}
}
}
}
static void foreach_selected_element(ParticleSystem *psys, void (*func)(ParticleSystem *psys, int index, void *userData), void *userData)
{
ParticleData *pa;
int i,totpart;
if(psys==0) return;
totpart=psys->totpart;
LOOP_PARTICLES(i,pa)
if(particle_is_selected(psys, pa))
func(psys,i,userData);
}
static void foreach_selected_key(ParticleSystem *psys, void (*func)(ParticleSystem *psys, int pa_index, int key_index, void *userData), void *userData)
{
ParticleData *pa;
ParticleEditKey *key;
int i,k,totpart;
if(psys==0) return;
totpart=psys->totpart;
LOOP_PARTICLES(i,pa){
if(pa->flag&PARS_HIDE) continue;
key=psys->edit->keys[i];
LOOP_KEYS(k,key){
if(key->flag&PEK_SELECT)
func(psys,i,k,userData);
}
}
}
void PE_foreach_element(ParticleSystem *psys, void (*func)(ParticleSystem *psys, int index, void *userData), void *userData)
{
int i,totpart;
if(psys==0) return;
totpart=psys->totpart;
for(i=0; i<totpart; i++)
func(psys,i,userData);
}
static int count_selected_keys(Scene *scene, ParticleSystem *psys)
{
ParticleData *pa;
ParticleEditKey *key;
int i,k,totpart,sel=0;
if(psys==0) return 0;
totpart=psys->totpart;
LOOP_PARTICLES(i,pa){
if(pa->flag&PARS_HIDE) continue;
key=psys->edit->keys[i];
if(scene->selectmode==SCE_SELECT_POINT){
for(k=0; k<pa->totkey; k++,key++){
if(key->flag&PEK_SELECT)
sel++;
}
}
else if(scene->selectmode==SCE_SELECT_END){
key+=pa->totkey-1;
if(key->flag&PEK_SELECT)
sel++;
}
}
return sel;
}
/************************************************/
/* Particle Edit Mirroring */
/************************************************/
static void PE_update_mirror_cache(Object *ob, ParticleSystem *psys)
{
ParticleEdit *edit;
ParticleData *pa;
ParticleSystemModifierData *psmd;
KDTree *tree;
KDTreeNearest nearest;
float mat[4][4], co[3];
int i, index, totpart;
edit= psys->edit;
psmd= psys_get_modifier(ob, psys);
totpart= psys->totpart;
tree= BLI_kdtree_new(totpart);
/* insert particles into kd tree */
LOOP_PARTICLES(i,pa) {
psys_mat_hair_to_orco(ob, psmd->dm, psys->part->from, pa, mat);
VECCOPY(co, pa->hair[0].co);
Mat4MulVecfl(mat, co);
BLI_kdtree_insert(tree, i, co, NULL);
}
BLI_kdtree_balance(tree);
/* lookup particles and set in mirror cache */
if(!edit->mirror_cache)
edit->mirror_cache= MEM_callocN(sizeof(int)*totpart, "PE mirror cache");
LOOP_PARTICLES(i,pa) {
psys_mat_hair_to_orco(ob, psmd->dm, psys->part->from, pa, mat);
VECCOPY(co, pa->hair[0].co);
Mat4MulVecfl(mat, co);
co[0]= -co[0];
index= BLI_kdtree_find_nearest(tree, co, NULL, &nearest);
/* this needs a custom threshold still, duplicated for editmode mirror */
if(index != -1 && index != i && (nearest.dist <= 0.0002f))
edit->mirror_cache[i]= index;
else
edit->mirror_cache[i]= -1;
}
/* make sure mirrors are in two directions */
LOOP_PARTICLES(i,pa) {
if(edit->mirror_cache[i]) {
index= edit->mirror_cache[i];
if(edit->mirror_cache[index] != i)
edit->mirror_cache[i]= -1;
}
}
BLI_kdtree_free(tree);
}
static void PE_mirror_particle(Object *ob, DerivedMesh *dm, ParticleSystem *psys, ParticleData *pa, ParticleData *mpa)
{
HairKey *hkey, *mhkey;
ParticleEditKey *key, *mkey;
ParticleEdit *edit;
float mat[4][4], mmat[4][4], immat[4][4];
int i, mi, k;
edit= psys->edit;
i= pa - psys->particles;
/* find mirrored particle if needed */
if(!mpa) {
if(!edit->mirror_cache)
PE_update_mirror_cache(ob, psys);
mi= edit->mirror_cache[i];
if(mi == -1)
return;
mpa= psys->particles + mi;
}
else
mi= mpa - psys->particles;
/* make sure they have the same amount of keys */
if(pa->totkey != mpa->totkey) {
if(mpa->hair) MEM_freeN(mpa->hair);
if(edit->keys[mi]) MEM_freeN(edit->keys[mi]);
mpa->hair= MEM_dupallocN(pa->hair);
edit->keys[mi]= MEM_dupallocN(edit->keys[i]);
mpa->totkey= pa->totkey;
mhkey= mpa->hair;
mkey= edit->keys[mi];
for(k=0; k<mpa->totkey; k++, mkey++, mhkey++) {
mkey->co= mhkey->co;
mkey->time= &mhkey->time;
mkey->flag &= PEK_SELECT;
}
}
/* mirror positions and tags */
psys_mat_hair_to_orco(ob, dm, psys->part->from, pa, mat);
psys_mat_hair_to_orco(ob, dm, psys->part->from, mpa, mmat);
Mat4Invert(immat, mmat);
hkey=pa->hair;
mhkey=mpa->hair;
key= edit->keys[i];
mkey= edit->keys[mi];
for(k=0; k<pa->totkey; k++, hkey++, mhkey++, key++, mkey++) {
VECCOPY(mhkey->co, hkey->co);
Mat4MulVecfl(mat, mhkey->co);
mhkey->co[0]= -mhkey->co[0];
Mat4MulVecfl(immat, mhkey->co);
if(key->flag & PEK_TAG)
mkey->flag |= PEK_TAG;
}
if(pa->flag & PARS_TAG)
mpa->flag |= PARS_TAG;
if(pa->flag & PARS_EDIT_RECALC)
mpa->flag |= PARS_EDIT_RECALC;
}
static void PE_apply_mirror(Object *ob, ParticleSystem *psys)
{
ParticleEdit *edit;
ParticleData *pa;
ParticleSystemModifierData *psmd;
int i, totpart;
edit= psys->edit;
psmd= psys_get_modifier(ob, psys);
totpart= psys->totpart;
/* we delay settings the PARS_EDIT_RECALC for mirrored particles
* to avoid doing mirror twice */
LOOP_PARTICLES(i,pa) {
if(pa->flag & PARS_EDIT_RECALC) {
PE_mirror_particle(ob, psmd->dm, psys, pa, NULL);
if(edit->mirror_cache[i] != -1)
psys->particles[edit->mirror_cache[i]].flag &= ~PARS_EDIT_RECALC;
}
}
LOOP_PARTICLES(i,pa)
if(pa->flag & PARS_EDIT_RECALC)
if(edit->mirror_cache[i] != -1)
psys->particles[edit->mirror_cache[i]].flag |= PARS_EDIT_RECALC;
edit->totkeys= psys_count_keys(psys);
}
/************************************************/
/* Edit Calculation */
/************************************************/
/* tries to stop edited particles from going through the emitter's surface */
static void pe_deflect_emitter(Scene *scene, Object *ob, ParticleSystem *psys)
{
ParticleEdit *edit;
ParticleData *pa;
ParticleEditKey *key;
ParticleEditSettings *pset = PE_settings(scene);
ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys);
int i,k,totpart,index;
float *vec, *nor, dvec[3], dot, dist_1st;
float hairimat[4][4], hairmat[4][4];
if(psys==0)
return;
if((pset->flag & PE_DEFLECT_EMITTER)==0)
return;
edit=psys->edit;
totpart=psys->totpart;
LOOP_PARTICLES(i,pa){
if(!(pa->flag & PARS_EDIT_RECALC))
continue;
psys_mat_hair_to_object(ob, psmd->dm, psys->part->from, pa, hairmat);
LOOP_KEYS(k,key){
Mat4MulVecfl(hairmat, key->co);
}
//}
//LOOP_PARTICLES(i,pa){
key=psys->edit->keys[i]+1;
dist_1st=VecLenf((key-1)->co,key->co);
dist_1st*=0.75f*pset->emitterdist;
for(k=1; k<pa->totkey; k++, key++){
index= BLI_kdtree_find_nearest(edit->emitter_field,key->co,NULL,NULL);
vec=edit->emitter_cosnos +index*6;
nor=vec+3;
VecSubf(dvec, key->co, vec);
dot=Inpf(dvec,nor);
VECCOPY(dvec,nor);
if(dot>0.0f){
if(dot<dist_1st){
Normalize(dvec);
VecMulf(dvec,dist_1st-dot);
VecAddf(key->co,key->co,dvec);
}
}
else{
Normalize(dvec);
VecMulf(dvec,dist_1st-dot);
VecAddf(key->co,key->co,dvec);
}
if(k==1)
dist_1st*=1.3333f;
}
//}
//LOOP_PARTICLES(i,pa){
Mat4Invert(hairimat,hairmat);
LOOP_KEYS(k,key){
Mat4MulVecfl(hairimat, key->co);
}
}
}
/* force set distances between neighbouring keys */
void PE_apply_lengths(Scene *scene, ParticleSystem *psys)
{
ParticleEdit *edit;
ParticleData *pa;
ParticleEditKey *key;
ParticleEditSettings *pset=PE_settings(scene);
int i,k,totpart;
float dv1[3];
if(psys==0)
return;
if((pset->flag & PE_KEEP_LENGTHS)==0)
return;
edit=psys->edit;
totpart=psys->totpart;
LOOP_PARTICLES(i,pa){
if(!(pa->flag & PARS_EDIT_RECALC))
continue;
for(k=1, key=edit->keys[i] + 1; k<pa->totkey; k++, key++){
VecSubf(dv1, key->co, (key - 1)->co);
Normalize(dv1);
VecMulf(dv1, (key - 1)->length);
VecAddf(key->co, (key - 1)->co, dv1);
}
}
}
/* try to find a nice solution to keep distances between neighbouring keys */
static void pe_iterate_lengths(Scene *scene, ParticleSystem *psys)
{
ParticleEdit *edit;
ParticleData *pa;
ParticleEditKey *key;
ParticleEditSettings *pset=PE_settings(scene);
int i, j, k,totpart;
float tlen;
float dv0[3] = {0.0f, 0.0f, 0.0f};
float dv1[3] = {0.0f, 0.0f, 0.0f};
float dv2[3] = {0.0f, 0.0f, 0.0f};
if(psys==0)
return;
if((pset->flag & PE_KEEP_LENGTHS)==0)
return;
edit=psys->edit;
totpart=psys->totpart;
LOOP_PARTICLES(i,pa){
if(!(pa->flag & PARS_EDIT_RECALC))
continue;
for(j=1; j<pa->totkey; j++){
float mul = 1.0f / (float)pa->totkey;
if(pset->flag & PE_LOCK_FIRST){
key = edit->keys[i] + 1;
k = 1;
dv1[0] = dv1[1] = dv1[2] = 0.0;
}
else{
key = edit->keys[i];
k = 0;
dv0[0] = dv0[1] = dv0[2] = 0.0;
}
for(; k<pa->totkey; k++, key++){
if(k){
VecSubf(dv0, (key - 1)->co, key->co);
tlen = Normalize(dv0);
VecMulf(dv0, (mul * (tlen - (key - 1)->length)));
}
if(k < pa->totkey - 1){
VecSubf(dv2, (key + 1)->co, key->co);
tlen = Normalize(dv2);
VecMulf(dv2, mul * (tlen - key->length));
}
if(k){
VecAddf((key-1)->co,(key-1)->co,dv1);
}
VECADD(dv1,dv0,dv2);
}
}
}
}
/* set current distances to be kept between neighbouting keys */
static void recalc_lengths(ParticleSystem *psys)
{
ParticleData *pa;
ParticleEditKey *key;
int i, k, totpart;
if(psys==0)
return;
totpart = psys->totpart;
LOOP_PARTICLES(i,pa){
key = psys->edit->keys[i];
for(k=0; k<pa->totkey-1; k++, key++){
key->length = VecLenf(key->co, (key + 1)->co);
}
}
}
/* calculate and store key locations in world coordinates */
void PE_recalc_world_cos(Object *ob, ParticleSystem *psys)
{
ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
ParticleData *pa;
ParticleEditKey *key;
int i, k, totpart;
float hairmat[4][4];
if(psys==0)
return;
totpart = psys->totpart;
LOOP_PARTICLES(i,pa){
psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);
LOOP_KEYS(k,key){
VECCOPY(key->world_co,key->co);
Mat4MulVecfl(hairmat, key->world_co);
}
}
}
/* calculate a tree for finding nearest emitter's vertice */
static void recalc_emitter_field(Object *ob, ParticleSystem *psys)
{
DerivedMesh *dm=psys_get_modifier(ob,psys)->dm;
ParticleEdit *edit = psys->edit;
MFace *mface;
MVert *mvert;
float *vec, *nor;
int i, totface, totvert;
if(edit->emitter_cosnos)
MEM_freeN(edit->emitter_cosnos);
BLI_kdtree_free(edit->emitter_field);
totface=dm->getNumFaces(dm);
totvert=dm->getNumVerts(dm);
edit->emitter_cosnos=MEM_callocN(totface*6*sizeof(float),"emitter cosnos");
edit->emitter_field= BLI_kdtree_new(totface);
vec=edit->emitter_cosnos;
nor=vec+3;
mvert=dm->getVertDataArray(dm,CD_MVERT);
for(i=0; i<totface; i++, vec+=6, nor+=6){
mface=dm->getFaceData(dm,i,CD_MFACE);
mvert=dm->getVertData(dm,mface->v1,CD_MVERT);
VECCOPY(vec,mvert->co);
VECCOPY(nor,mvert->no);
mvert=dm->getVertData(dm,mface->v2,CD_MVERT);
VECADD(vec,vec,mvert->co);
VECADD(nor,nor,mvert->no);
mvert=dm->getVertData(dm,mface->v3,CD_MVERT);
VECADD(vec,vec,mvert->co);
VECADD(nor,nor,mvert->no);
if (mface->v4){
mvert=dm->getVertData(dm,mface->v4,CD_MVERT);
VECADD(vec,vec,mvert->co);
VECADD(nor,nor,mvert->no);
VecMulf(vec,0.25);
}
else
VecMulf(vec,0.3333f);
Normalize(nor);
BLI_kdtree_insert(edit->emitter_field, i, vec, NULL);
}
BLI_kdtree_balance(edit->emitter_field);
}
void PE_update_selection(Scene *scene, Object *ob, int useflag)
{
ParticleSystem *psys= PE_get_current(ob);
ParticleEdit *edit= psys->edit;
ParticleEditSettings *pset= PE_settings(scene);
ParticleSettings *part= psys->part;
ParticleData *pa;
HairKey *hkey;
ParticleEditKey *key;
float cfra= CFRA;
int i, k, totpart;
totpart= psys->totpart;
/* flag all particles to be updated if not using flag */
if(!useflag)
LOOP_PARTICLES(i,pa)
pa->flag |= PARS_EDIT_RECALC;
/* flush edit key flag to hair key flag to preserve selection
* on save */
LOOP_PARTICLES(i,pa) {
key = edit->keys[i];
for(k=0, hkey=pa->hair; k<pa->totkey; k++, hkey++, key++)
hkey->editflag= key->flag;
}
psys_cache_paths(scene, ob, psys, CFRA, 1);
if(part->childtype && (pset->flag & PE_SHOW_CHILD))
psys_cache_child_paths(scene, ob, psys, cfra, 1);
/* disable update flag */
LOOP_PARTICLES(i,pa)
pa->flag &= ~PARS_EDIT_RECALC;
}
void PE_update_object(Scene *scene, Object *ob, int useflag)
{
ParticleSystem *psys= PE_get_current(ob);
ParticleEditSettings *pset= PE_settings(scene);
ParticleSettings *part= psys->part;
ParticleData *pa;
float cfra= CFRA;
int i, totpart= psys->totpart;
/* flag all particles to be updated if not using flag */
if(!useflag)
LOOP_PARTICLES(i,pa)
pa->flag |= PARS_EDIT_RECALC;
/* do post process on particle edit keys */
pe_iterate_lengths(scene, psys);
pe_deflect_emitter(scene, ob, psys);
PE_apply_lengths(scene, psys);
if(pset->flag & PE_X_MIRROR)
PE_apply_mirror(ob,psys);
PE_recalc_world_cos(ob,psys);
PE_hide_keys_time(scene, psys, cfra);
/* regenerate path caches */
psys_cache_paths(scene, ob, psys, cfra, 1);
if(part->childtype && (pset->flag & PE_SHOW_CHILD))
psys_cache_child_paths(scene, ob, psys, cfra, 1);
/* disable update flag */
LOOP_PARTICLES(i,pa)
pa->flag &= ~PARS_EDIT_RECALC;
}
/* initialize needed data for bake edit */
void PE_create_particle_edit(Object *ob, ParticleSystem *psys)
{
Scene *scene= NULL; // XXX
ParticleEdit *edit=psys->edit;
ParticleData *pa;
ParticleEditKey *key;
HairKey *hkey;
int i,k, totpart=psys->totpart, alloc=1;
if((psys->flag & PSYS_EDITED)==0)
return;
if(edit){
int newtotkeys = psys_count_keys(psys);
if(newtotkeys == edit->totkeys)
alloc=0;
}
if(alloc){
if(edit){
error("ParticleEdit exists allready! Poke jahka!");
PE_free_particle_edit(psys);
}
edit=psys->edit=MEM_callocN(sizeof(ParticleEdit), "PE_create_particle_edit");
edit->keys=MEM_callocN(totpart*sizeof(ParticleEditKey*),"ParticleEditKey array");
LOOP_PARTICLES(i,pa){
key = edit->keys[i] = MEM_callocN(pa->totkey*sizeof(ParticleEditKey),"ParticleEditKeys");
for(k=0, hkey=pa->hair; k<pa->totkey; k++, hkey++, key++){
key->co = hkey->co;
key->time = &hkey->time;
key->flag= hkey->editflag;
}
}
edit->totkeys = psys_count_keys(psys);
}
recalc_lengths(psys);
recalc_emitter_field(ob, psys);
PE_recalc_world_cos(ob, psys);
if(alloc) {
ParticleUndo_clear(psys);
PE_undo_push(scene, "Original");
}
}
/* toggle particle mode on & off */
void PE_set_particle_edit(Scene *scene)
{
Object *ob= OBACT;
ParticleSystem *psys = PE_get_current(ob);
//if(!ob || ob->id.lib) return; /* is the id.lib test needed? -jahka*/
if(ob==0 || psys==0) return;
if(psys==0){
if(ob->particlesystem.first){
psys=ob->particlesystem.first;
psys->flag |= PSYS_CURRENT;
}
else
return;
}
if((G.f & G_PARTICLEEDIT)==0){
if(psys && psys->part->type == PART_HAIR && psys->flag & PSYS_EDITED) {
if(psys_check_enabled(ob, psys)) {
if(psys->edit==0)
PE_create_particle_edit(ob, psys);
PE_recalc_world_cos(ob, psys);
}
}
G.f |= G_PARTICLEEDIT;
}
else{
G.f &= ~G_PARTICLEEDIT;
}
DAG_object_flush_update(scene, OBACT, OB_RECALC_DATA);
}
/************************************************/
/* Edit Selections */
/************************************************/
/*-----selection callbacks-----*/
static void select_key(ParticleSystem *psys, int pa_index, int key_index, void *userData)
{
struct {Scene *scene; short *mval; float rad; rcti* rect; int select; } *data = userData;
ParticleData *pa = psys->particles + pa_index;
ParticleEditKey *key = psys->edit->keys[pa_index] + key_index;
if(data->select)
key->flag|=PEK_SELECT;
else
key->flag&=~PEK_SELECT;
pa->flag |= PARS_EDIT_RECALC;
}
static void select_keys(ParticleSystem *psys, int pa_index, int key_index, void *userData)
{
struct {Scene *scene; short *mval; float rad; rcti* rect; int select; } *data = userData;
ParticleData *pa = psys->particles + pa_index;
ParticleEditKey *key = psys->edit->keys[pa_index];
int k;
for(k=0; k<pa->totkey; k++,key++){
if(data->select)
key->flag|=PEK_SELECT;
else
key->flag&=~PEK_SELECT;
}
pa->flag |= PARS_EDIT_RECALC;
}
static void toggle_key_select(ParticleSystem *psys, int pa_index, int key_index, void *userData)
{
ParticleData *pa = psys->particles + pa_index;
if(psys->edit->keys[pa_index][key_index].flag&PEK_SELECT)
psys->edit->keys[pa_index][key_index].flag&=~PEK_SELECT;
else
psys->edit->keys[pa_index][key_index].flag|=PEK_SELECT;
pa->flag |= PARS_EDIT_RECALC;
}
static void select_root(ParticleSystem *psys, int index, void *userData)
{
psys->edit->keys[index]->flag |= PEK_SELECT;
}
static void select_tip(ParticleSystem *psys, int index, void *userData)
{
ParticleData *pa = psys->particles + index;
ParticleEditKey *key = psys->edit->keys[index] + pa->totkey-1;
key->flag |= PEK_SELECT;
}
static void select_more_keys(ParticleSystem *psys, int index, void *userData)
{
ParticleEdit *edit = psys->edit;
ParticleData *pa = psys->particles+index;
ParticleEditKey *key;
int k;
for(k=0,key=edit->keys[index]; k<pa->totkey; k++,key++){
if(key->flag&PEK_SELECT) continue;
if(k==0){
if((key+1)->flag&PEK_SELECT)
key->flag |= PEK_TO_SELECT;
}
else if(k==pa->totkey-1){
if((key-1)->flag&PEK_SELECT)
key->flag |= PEK_TO_SELECT;
}
else{
if(((key-1)->flag | (key+1)->flag) & PEK_SELECT)
key->flag |= PEK_TO_SELECT;
}
}
for(k=0,key=edit->keys[index]; k<pa->totkey; k++,key++){
if(key->flag&PEK_TO_SELECT){
key->flag &= ~PEK_TO_SELECT;
key->flag |= PEK_SELECT;
}
}
}
static void select_less_keys(ParticleSystem *psys, int index, void *userData)
{
ParticleEdit *edit = psys->edit;
ParticleData *pa = psys->particles+index;
ParticleEditKey *key;
int k;
for(k=0,key=edit->keys[index]; k<pa->totkey; k++,key++){
if((key->flag&PEK_SELECT)==0) continue;
if(k==0){
if(((key+1)->flag&PEK_SELECT)==0)
key->flag |= PEK_TO_SELECT;
}
else if(k==pa->totkey-1){
if(((key-1)->flag&PEK_SELECT)==0)
key->flag |= PEK_TO_SELECT;
}
else{
if((((key-1)->flag & (key+1)->flag) & PEK_SELECT)==0)
key->flag |= PEK_TO_SELECT;
}
}
for(k=0,key=edit->keys[index]; k<pa->totkey; k++,key++){
if(key->flag&PEK_TO_SELECT)
key->flag &= ~(PEK_TO_SELECT|PEK_SELECT);
}
}
/*-----using above callbacks-----*/
void PE_deselectall(void)
{
Scene *scene= NULL;
Object *ob = OBACT;
ParticleSystem *psys = PE_get_current(ob);
ParticleEdit *edit = 0;
ParticleData *pa;
ParticleEditKey *key;
int i,k,totpart, sel = 0;
if(!PE_can_edit(psys)) return;
edit = psys->edit;
totpart = psys->totpart;
LOOP_PARTICLES(i,pa){
if(pa->flag & PARS_HIDE) continue;
LOOP_KEYS(k,key){
if(key->flag&PEK_SELECT){
sel = 1;
key->flag &= ~PEK_SELECT;
pa->flag |= PARS_EDIT_RECALC;
}
}
}
if(sel==0){
LOOP_PARTICLES(i,pa){
if(pa->flag & PARS_HIDE) continue;
LOOP_KEYS(k,key){
if(!(key->flag & PEK_SELECT)) {
key->flag |= PEK_SELECT;
pa->flag |= PARS_EDIT_RECALC;
}
}
}
}
PE_update_selection(scene, ob, 1);
BIF_undo_push("(De)select all keys");
}
void PE_mouse_particles(void)
{
struct {Scene *scene; short *mval; float rad; rcti* rect; int select; } data;
Scene *scene= NULL;
Object *ob = OBACT;
ParticleSystem *psys = PE_get_current(ob);
ParticleEdit *edit = 0;
ParticleData *pa;
ParticleEditKey *key;
short mval[2];
int i,k,totpart;
int shift= 0; // XXX
if(!PE_can_edit(psys)) return;
edit = psys->edit;
totpart = psys->totpart;
bglFlush();
glReadBuffer(GL_BACK);
glDrawBuffer(GL_BACK);
// persp(PERSP_VIEW);
if(shift)
LOOP_PARTICLES(i,pa){
if(pa->flag & PARS_HIDE) continue;
LOOP_KEYS(k,key){
if(key->flag & PEK_SELECT) {
key->flag &= ~PEK_SELECT;
pa->flag |= PARS_EDIT_RECALC;
}
}
}
// getmouseco_areawin(mval);
data.scene= scene;
data.mval= mval;
data.rad= 75.0f;
data.rect= 0;
data.select= 0;
for_mouse_hit_keys(1,psys,toggle_key_select,&data);
PE_update_selection(scene, ob, 1);
}
void PE_select_root(void)
{
Object *ob=NULL; // XXX
ParticleSystem *psys = PE_get_current(ob);
if(!PE_can_edit(psys)) return;
PE_foreach_element(psys,select_root,NULL);
BIF_undo_push("Select first");
}
void PE_select_tip()
{
Object *ob=NULL; // XXX
ParticleSystem *psys = PE_get_current(ob);
if(!PE_can_edit(psys)) return;
PE_foreach_element(psys,select_tip,NULL);
BIF_undo_push("Select last");
}
void PE_select_linked(void)
{
struct {Scene *scene; short *mval; float rad; rcti* rect; int select; } data;
Object *ob=NULL; // XXX
Scene *scene= NULL;
ParticleSystem *psys = PE_get_current(ob);
short mval[2];
int shift= 0; // XXX
if(!PE_can_edit(psys)) return;
// getmouseco_areawin(mval);
data.scene= NULL; // XXX
data.mval=mval;
data.rad=75.0f;
data.rect=0;
data.select=(shift);
for_mouse_hit_keys(1,psys,select_keys,&data);
PE_update_selection(scene, ob, 1);
BIF_undo_push("Select linked keys");
return;
}
void PE_borderselect(ViewContext *vc, rcti *rect, int select)
{
struct {Scene *scene; short *mval; float rad; rcti* rect; int select; } data;
Scene *scene= vc->scene;
Object *ob= vc->obact;
ParticleSystem *psys = PE_get_current(ob);
if(!PE_can_edit(psys)) return;
data.scene= scene;
data.mval=0;
data.rect= rect;
data.select= select;
for_mouse_hit_keys(0, psys, select_key, &data);
PE_update_selection(scene, ob, 1);
BIF_undo_push("Select keys");
return;
}
void PE_selectionCB(short selecting, Object *editobj, short *mval, float rad)
{
struct {Scene *scene; short *mval; float rad; rcti* rect; int select; } data;
Scene *scene= NULL;
ParticleSystem *psys = PE_get_current(OBACT);
if(!PE_can_edit(psys)) return;
data.scene= scene;
data.mval=mval;
data.rad=rad;
data.rect=0;
data.select=(selecting==LEFTMOUSE);
for_mouse_hit_keys(0,psys,select_key,&data);
// draw_sel_circle(0, 0, 0, 0, 0); /* signal */
}
void PE_do_lasso_select(ViewContext *vc, short mcords[][2], short moves, short select)
{
Scene *scene= vc->scene;
ARegion *ar= vc->ar;
Object *ob = OBACT;
ParticleSystem *psys = PE_get_current(ob);
ParticleSystemModifierData *psmd;
ParticleEdit *edit;
ParticleData *pa;
ParticleEditKey *key;
float co[3], mat[4][4];
short vertco[2];
int i, k, totpart;
if(!PE_can_edit(psys)) return;
psmd= psys_get_modifier(ob, psys);
edit=psys->edit;
totpart=psys->totpart;
LOOP_PARTICLES(i,pa){
if(pa->flag & PARS_HIDE) continue;
psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, mat);
if(scene->selectmode==SCE_SELECT_POINT){
LOOP_KEYS(k,key){
VECCOPY(co, key->co);
Mat4MulVecfl(mat, co);
project_short(ar, co, vertco);
if((vertco[0] != IS_CLIPPED) && lasso_inside(mcords,moves,vertco[0],vertco[1])){
if(select && !(key->flag & PEK_SELECT)) {
key->flag|=PEK_SELECT;
pa->flag |= PARS_EDIT_RECALC;
}
else if(key->flag & PEK_SELECT) {
key->flag&=~PEK_SELECT;
pa->flag |= PARS_EDIT_RECALC;
}
}
}
}
else if(scene->selectmode==SCE_SELECT_END){
key = edit->keys[i] + pa->totkey - 1;
VECCOPY(co, key->co);
Mat4MulVecfl(mat, co);
project_short(ar, co,vertco);
if((vertco[0] != IS_CLIPPED) && lasso_inside(mcords,moves,vertco[0],vertco[1])){
if(select && !(key->flag & PEK_SELECT)) {
key->flag|=PEK_SELECT;
pa->flag |= PARS_EDIT_RECALC;
}
else if(key->flag & PEK_SELECT) {
key->flag&=~PEK_SELECT;
pa->flag |= PARS_EDIT_RECALC;
}
}
}
}
PE_update_selection(scene, ob, 1);
BIF_undo_push("Lasso select particles");
}
void PE_hide(int mode)
{
Scene *scene= NULL;
Object *ob = OBACT;
ParticleSystem *psys = PE_get_current(ob);
ParticleEdit *edit;
ParticleEditKey *key;
ParticleData *pa;
int i, k, totpart;
if(!PE_can_edit(psys)) return;
edit = psys->edit;
totpart = psys->totpart;
if(mode == 0){ /* reveal all particles */
LOOP_PARTICLES(i, pa){
if(pa->flag & PARS_HIDE) {
pa->flag &= ~PARS_HIDE;
pa->flag |= PARS_EDIT_RECALC;
LOOP_KEYS(k, key)
key->flag |= PEK_SELECT;
}
}
}
else if(mode == 1){ /* hide unselected particles */
LOOP_PARTICLES(i, pa) {
if(!particle_is_selected(psys, pa)) {
pa->flag |= PARS_HIDE;
pa->flag |= PARS_EDIT_RECALC;
LOOP_KEYS(k, key)
key->flag &= ~PEK_SELECT;
}
}
}
else{ /* hide selected particles */
LOOP_PARTICLES(i, pa) {
if(particle_is_selected(psys, pa)) {
pa->flag |= PARS_HIDE;
pa->flag |= PARS_EDIT_RECALC;
LOOP_KEYS(k, key)
key->flag &= ~PEK_SELECT;
}
}
}
PE_update_selection(scene, ob, 1);
BIF_undo_push("(Un)hide elements");
}
void PE_select_less(void)
{
Scene *scene= NULL;
ParticleSystem *psys = PE_get_current(OBACT);
if(!PE_can_edit(psys)) return;
PE_foreach_element(psys,select_less_keys,NULL);
BIF_undo_push("Select less");
}
void PE_select_more(void)
{
Scene *scene= NULL;
ParticleSystem *psys = PE_get_current(OBACT);
if(!PE_can_edit(psys)) return;
PE_foreach_element(psys,select_more_keys,NULL);
BIF_undo_push("Select more");
}
/************************************************/
/* Edit Rekey */
/************************************************/
static void rekey_element(ParticleSystem *psys, int index, void *userData)
{
struct {Scene *scene; Object *ob; float dval; } *data = userData;
ParticleData *pa = psys->particles + index;
ParticleEdit *edit = psys->edit;
ParticleEditSettings *pset = PE_settings(data->scene);
ParticleKey state;
HairKey *key, *new_keys;
ParticleEditKey *ekey;
float dval, sta, end;
int k;
pa->flag |= PARS_REKEY;
key = new_keys = MEM_callocN(pset->totrekey * sizeof(HairKey),"Hair re-key keys");
/* root and tip stay the same */
VECCOPY(key->co, pa->hair->co);
VECCOPY((key + pset->totrekey - 1)->co, (pa->hair + pa->totkey - 1)->co);
sta = key->time = pa->hair->time;
end = (key + pset->totrekey - 1)->time = (pa->hair + pa->totkey - 1)->time;
dval = (end - sta) / (float)(pset->totrekey - 1);
/* interpolate new keys from old ones */
for(k=1,key++; k<pset->totrekey-1; k++,key++) {
state.time = (float)k / (float)(pset->totrekey-1);
psys_get_particle_on_path(data->scene, data->ob, psys, index, &state, 0);
VECCOPY(key->co, state.co);
key->time = sta + k * dval;
}
/* replace keys */
if(pa->hair)
MEM_freeN(pa->hair);
pa->hair = new_keys;
pa->totkey=pset->totrekey;
if(edit->keys[index])
MEM_freeN(edit->keys[index]);
ekey = edit->keys[index] = MEM_callocN(pa->totkey * sizeof(ParticleEditKey),"Hair re-key edit keys");
for(k=0, key=pa->hair; k<pa->totkey; k++, key++, ekey++) {
ekey->co = key->co;
ekey->time = &key->time;
}
pa->flag &= ~PARS_REKEY;
pa->flag |= PARS_EDIT_RECALC;
}
void PE_rekey(void)
{
Scene *scene= NULL; // XXX
Object *ob=OBACT;
ParticleSystem *psys = PE_get_current(ob);
ParticleEditSettings *pset = PE_settings(scene);
struct {Scene *scene; Object *ob; float dval; } data;
if(!PE_can_edit(psys)) return;
data.scene = scene;
data.ob = ob;
data.dval = 1.0f / (float)(pset->totrekey-1);
foreach_selected_element(psys, rekey_element, &data);
psys->edit->totkeys = psys_count_keys(psys);
recalc_lengths(psys);
PE_update_object(scene, ob, 1);
BIF_undo_push("Re-key particles");
}
static void rekey_element_to_time(Object *ob, int index, float path_time)
{
Scene *scene= NULL; // XXX
ParticleSystem *psys = PE_get_current(ob);
ParticleEdit *edit=0;
ParticleData *pa;
ParticleKey state;
HairKey *new_keys, *key;
ParticleEditKey *ekey;
int k;
if(psys==0) return;
edit = psys->edit;
pa = psys->particles + index;
pa->flag |= PARS_REKEY;
key = new_keys = MEM_dupallocN(pa->hair);
/* interpolate new keys from old ones (roots stay the same) */
for(k=1, key++; k < pa->totkey; k++, key++) {
state.time = path_time * (float)k / (float)(pa->totkey-1);
psys_get_particle_on_path(scene, ob, psys, index, &state, 0);
VECCOPY(key->co, state.co);
}
/* replace hair keys */
if(pa->hair)
MEM_freeN(pa->hair);
pa->hair = new_keys;
/* update edit pointers */
for(k=0, key=pa->hair, ekey=edit->keys[index]; k<pa->totkey; k++, key++, ekey++) {
ekey->co = key->co;
ekey->time = &key->time;
}
pa->flag &= ~PARS_REKEY;
}
static int remove_tagged_elements(Scene *scene, Object *ob, ParticleSystem *psys)
{
ParticleEdit *edit = psys->edit;
ParticleEditSettings *pset = PE_settings(scene);
ParticleData *pa, *npa=0, *new_pars=0;
ParticleEditKey **key, **nkey=0, **new_keys=0;
ParticleSystemModifierData *psmd;
int i, totpart, new_totpart = psys->totpart, removed = 0;
if(pset->flag & PE_X_MIRROR) {
/* mirror tags */
psmd = psys_get_modifier(ob, psys);
totpart = psys->totpart;
LOOP_PARTICLES(i,pa)
if(pa->flag & PARS_TAG)
PE_mirror_particle(ob, psmd->dm, psys, pa, NULL);
}
for(i=0, pa=psys->particles; i<psys->totpart; i++, pa++) {
if(pa->flag & PARS_TAG) {
new_totpart--;
removed++;
}
}
if(new_totpart != psys->totpart) {
if(new_totpart) {
npa = new_pars = MEM_callocN(new_totpart * sizeof(ParticleData), "ParticleData array");
nkey = new_keys = MEM_callocN(new_totpart * sizeof(ParticleEditKey *), "ParticleEditKey array");
}
pa = psys->particles;
key = edit->keys;
for(i=0; i<psys->totpart; i++, pa++, key++) {
if(pa->flag & PARS_TAG) {
if(*key)
MEM_freeN(*key);
if(pa->hair)
MEM_freeN(pa->hair);
}
else {
memcpy(npa, pa, sizeof(ParticleData));
memcpy(nkey, key, sizeof(ParticleEditKey*));
npa++;
nkey++;
}
}
if(psys->particles) MEM_freeN(psys->particles);
psys->particles = new_pars;
if(edit->keys) MEM_freeN(edit->keys);
edit->keys = new_keys;
if(edit->mirror_cache) {
MEM_freeN(edit->mirror_cache);
edit->mirror_cache = NULL;
}
psys->totpart = new_totpart;
edit->totkeys = psys_count_keys(psys);
}
return removed;
}
static void remove_tagged_keys(Scene *scene, Object *ob, ParticleSystem *psys)
{
ParticleEdit *edit = psys->edit;
ParticleEditSettings *pset = PE_settings(scene);
ParticleData *pa;
HairKey *key, *nkey, *new_keys=0;
ParticleEditKey *ekey;
ParticleSystemModifierData *psmd;
int i, k, totpart = psys->totpart;
short new_totkey;
if(pset->flag & PE_X_MIRROR) {
/* mirror key tags */
psmd = psys_get_modifier(ob, psys);
LOOP_PARTICLES(i,pa) {
LOOP_KEYS(k,ekey) {
if(ekey->flag & PEK_TAG) {
PE_mirror_particle(ob, psmd->dm, psys, pa, NULL);
break;
}
}
}
}
LOOP_PARTICLES(i,pa) {
new_totkey = pa->totkey;
LOOP_KEYS(k,ekey) {
if(ekey->flag & PEK_TAG)
new_totkey--;
}
/* we can't have elements with less than two keys*/
if(new_totkey < 2)
pa->flag |= PARS_TAG;
}
remove_tagged_elements(scene, ob, psys);
totpart = psys->totpart;
LOOP_PARTICLES(i,pa) {
new_totkey = pa->totkey;
LOOP_KEYS(k,ekey) {
if(ekey->flag & PEK_TAG)
new_totkey--;
}
if(new_totkey != pa->totkey) {
key = pa->hair;
nkey = new_keys = MEM_callocN(new_totkey*sizeof(HairKey), "HairKeys");
for(k=0, ekey=edit->keys[i]; k<new_totkey; k++, key++, nkey++, ekey++) {
while(ekey->flag & PEK_TAG && key < pa->hair + pa->totkey) {
key++;
ekey++;
}
if(key < pa->hair + pa->totkey) {
VECCOPY(nkey->co, key->co);
nkey->time = key->time;
nkey->weight = key->weight;
}
}
if(pa->hair)
MEM_freeN(pa->hair);
pa->hair = new_keys;
pa->totkey=new_totkey;
if(edit->keys[i])
MEM_freeN(edit->keys[i]);
ekey = edit->keys[i] = MEM_callocN(new_totkey*sizeof(ParticleEditKey), "particle edit keys");
for(k=0, key=pa->hair; k<pa->totkey; k++, key++, ekey++) {
ekey->co = key->co;
ekey->time = &key->time;
}
}
}
edit->totkeys = psys_count_keys(psys);
}
/* works like normal edit mode subdivide, inserts keys between neighbouring selected keys */
static void subdivide_element(ParticleSystem *psys, int index, void *userData)
{
struct {Scene *scene; Object *ob; } *data = userData;
ParticleEdit *edit = psys->edit;
ParticleData *pa = psys->particles + index;
ParticleKey state;
HairKey *key, *nkey, *new_keys;
ParticleEditKey *ekey, *nekey, *new_ekeys;
int k;
short totnewkey=0;
float endtime;
for(k=0, ekey=edit->keys[index]; k<pa->totkey-1; k++,ekey++){
if(ekey->flag&PEK_SELECT && (ekey+1)->flag&PEK_SELECT)
totnewkey++;
}
if(totnewkey==0) return;
pa->flag |= PARS_REKEY;
nkey = new_keys = MEM_callocN((pa->totkey+totnewkey)*(sizeof(HairKey)),"Hair subdivide keys");
nekey = new_ekeys = MEM_callocN((pa->totkey+totnewkey)*(sizeof(ParticleEditKey)),"Hair subdivide edit keys");
endtime = pa->hair[pa->totkey-1].time;
for(k=0, key=pa->hair, ekey=edit->keys[index]; k<pa->totkey-1; k++, key++, ekey++){
memcpy(nkey,key,sizeof(HairKey));
memcpy(nekey,ekey,sizeof(ParticleEditKey));
nekey->co = nkey->co;
nekey->time = &nkey->time;
nkey++;
nekey++;
if(ekey->flag & PEK_SELECT && (ekey+1)->flag & PEK_SELECT){
nkey->time= (key->time + (key+1)->time)*0.5f;
state.time = (endtime != 0.0f)? nkey->time/endtime: 0.0f;
psys_get_particle_on_path(data->scene, data->ob, psys, index, &state, 0);
VECCOPY(nkey->co, state.co);
nekey->co= nkey->co;
nekey->time= &nkey->time;
nekey->flag |= PEK_SELECT;
nekey++;
nkey++;
}
}
/*tip still not copied*/
memcpy(nkey,key,sizeof(HairKey));
memcpy(nekey,ekey,sizeof(ParticleEditKey));
nekey->co = nkey->co;
nekey->time = &nkey->time;
if(pa->hair)
MEM_freeN(pa->hair);
pa->hair = new_keys;
if(edit->keys[index])
MEM_freeN(edit->keys[index]);
edit->keys[index] = new_ekeys;
pa->totkey += totnewkey;
pa->flag |= PARS_EDIT_RECALC;
pa->flag &= ~PARS_REKEY;
}
void PE_subdivide(Object *ob)
{
ParticleSystem *psys = PE_get_current(ob);
Scene *scene= NULL;
struct {Scene *scene; Object *ob; } data;
if(!PE_can_edit(psys)) return;
data.scene= scene;
data.ob= ob;
PE_foreach_element(psys,subdivide_element,&data);
psys->edit->totkeys = psys_count_keys(psys);
recalc_lengths(psys);
PE_recalc_world_cos(ob, psys);
PE_update_object(scene, ob, 1);
BIF_undo_push("Subdivide hair(s)");
}
void PE_remove_doubles()
{
Scene *scene= NULL; // XXX
Object *ob=OBACT;
ParticleSystem *psys=PE_get_current(ob);
ParticleEditSettings *pset=PE_settings(scene);
ParticleData *pa;
ParticleEdit *edit;
ParticleSystemModifierData *psmd;
KDTree *tree;
KDTreeNearest nearest[10];
float mat[4][4], co[3];
int i, n, totn, removed, totpart, flag, totremoved;
if(!PE_can_edit(psys)) return;
edit= psys->edit;
psmd= psys_get_modifier(ob, psys);
totremoved= 0;
do {
removed= 0;
totpart= psys->totpart;
tree=BLI_kdtree_new(totpart);
/* insert particles into kd tree */
LOOP_PARTICLES(i,pa) {
if(particle_is_selected(psys, pa)) {
psys_mat_hair_to_object(ob, psmd->dm, psys->part->from, pa, mat);
VECCOPY(co, pa->hair[0].co);
Mat4MulVecfl(mat, co);
BLI_kdtree_insert(tree, i, co, NULL);
}
}
BLI_kdtree_balance(tree);
/* tag particles to be removed */
LOOP_PARTICLES(i,pa) {
if(particle_is_selected(psys, pa)) {
psys_mat_hair_to_object(ob, psmd->dm, psys->part->from, pa, mat);
VECCOPY(co, pa->hair[0].co);
Mat4MulVecfl(mat, co);
totn= BLI_kdtree_find_n_nearest(tree,10,co,NULL,nearest);
for(n=0; n<totn; n++) {
/* this needs a custom threshold still */
if(nearest[n].index > i && nearest[n].dist < 0.0002f) {
if(!(pa->flag & PARS_TAG)) {
pa->flag |= PARS_TAG;
removed++;
}
}
}
}
}
BLI_kdtree_free(tree);
/* remove tagged particles - don't do mirror here! */
flag= pset->flag;
pset->flag &= ~PE_X_MIRROR;
remove_tagged_elements(scene, ob, psys);
pset->flag= flag;
totremoved += removed;
} while(removed);
// if(totremoved)
// XXX notice("Removed: %d", totremoved);
PE_recalc_world_cos(ob, psys);
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
BIF_undo_push("Remove double particles");
}
/* XXX static */
void PE_radialcontrol_callback(const int mode, const int val)
{
ParticleEditSettings *pset = NULL; // XXX PE_settings(scene);
if(pset->brushtype>=0) {
ParticleBrushData *brush= &pset->brush[pset->brushtype];
if(mode == RADIALCONTROL_SIZE)
brush->size = val;
else if(mode == RADIALCONTROL_STRENGTH)
brush->strength = val;
}
(*PE_radialcontrol()) = NULL;
}
struct RadialControl **PE_radialcontrol(void)
{
static struct RadialControl *rc = NULL;
return &rc;
}
void PE_radialcontrol_start(const int mode)
{
ParticleEditSettings *pset = NULL; // XXX PE_settings(scene);
int orig= 1;
if(pset->brushtype>=0) {
ParticleBrushData *brush= &pset->brush[pset->brushtype];
if(mode == RADIALCONTROL_SIZE)
orig = brush->size;
else if(mode == RADIALCONTROL_STRENGTH)
orig = brush->strength;
// if(mode != RADIALCONTROL_NONE)
// (*PE_radialcontrol())= radialcontrol_start(mode, PE_radialcontrol_callback, orig, 100, 0);
}
}
/************************************************/
/* Edit Brushes */
/************************************************/
static void brush_comb(ParticleSystem *psys, float mat[][4], float imat[][4], int pa_index, int key_index, void *userData)
{
struct {Scene *scene; Object *ob; short *mval; float rad; rcti* rect; float dist; float *dvec; float combfac;} *data = userData;
ParticleData *pa= &psys->particles[pa_index];
ParticleEditSettings *pset= PE_settings(data->scene);
HairKey *key = pa->hair + key_index;
float cvec[3], fac;
if(pset->flag & PE_LOCK_FIRST && key_index == 0) return;
fac = (float)pow((double)(1.0f - data->dist / data->rad), (double)data->combfac);
VECCOPY(cvec,data->dvec);
Mat4Mul3Vecfl(imat,cvec);
VecMulf(cvec, fac);
VECADD(key->co, key->co, cvec);
pa->flag |= PARS_EDIT_RECALC;
}
static void brush_cut(ParticleSystem *psys, int index, void *userData)
{
struct {Scene *scene; short *mval; float rad; rcti* rect; int selected; float cutfac; bglMats mats;} *data = userData;
ARegion *ar= NULL; // XXX
Object *ob= NULL; // XXX
ParticleData *pa= &psys->particles[index];
ParticleCacheKey *key = psys->pathcache[index];
float rad2, cut_time = 1.0;
float x0, x1, v0, v1, o0, o1, xo0, xo1, d, dv;
int k, cut, keys = (int)pow(2.0, (double)psys->part->draw_step);
short vertco[2];
/* blunt scissors */
if(BLI_frand() > data->cutfac) return;
rad2 = data->rad * data->rad;
cut=0;
project_short_noclip(ar, key->co, vertco);
x0 = (float)vertco[0];
x1 = (float)vertco[1];
o0 = (float)data->mval[0];
o1 = (float)data->mval[1];
xo0 = x0 - o0;
xo1 = x1 - o1;
/* check if root is inside circle */
if(xo0*xo0 + xo1*xo1 < rad2 && test_key_depth(key->co,&(data->mats))) {
cut_time = -1.0f;
cut = 1;
}
else {
/* calculate path time closest to root that was inside the circle */
for(k=1, key++; k<=keys; k++, key++){
project_short_noclip(ar, key->co, vertco);
if(test_key_depth(key->co,&(data->mats)) == 0) {
x0 = (float)vertco[0];
x1 = (float)vertco[1];
xo0 = x0 - o0;
xo1 = x1 - o1;
continue;
}
v0 = (float)vertco[0] - x0;
v1 = (float)vertco[1] - x1;
dv = v0*v0 + v1*v1;
d = (v0*xo1 - v1*xo0);
d = dv * rad2 - d*d;
if(d > 0.0f) {
d = sqrt(d);
cut_time = -(v0*xo0 + v1*xo1 + d);
if(cut_time > 0.0f) {
cut_time /= dv;
if(cut_time < 1.0f) {
cut_time += (float)(k-1);
cut_time /= (float)keys;
cut = 1;
break;
}
}
}
x0 = (float)vertco[0];
x1 = (float)vertco[1];
xo0 = x0 - o0;
xo1 = x1 - o1;
}
}
if(cut) {
if(cut_time < 0.0f) {
pa->flag |= PARS_TAG;
}
else {
rekey_element_to_time(ob, index, cut_time);
pa->flag |= PARS_EDIT_RECALC;
}
}
}
static void brush_length(ParticleSystem *psys, int index, void *userData)
{
struct {Scene *scene; short *mval; float rad; rcti* rect; float dist; float growfac; } *data = userData;
ParticleData *pa = &psys->particles[index];
HairKey *key;
float dvec[3],pvec[3];
int k;
key = pa->hair;
VECCOPY(pvec,key->co);
for(k=1, key++; k<pa->totkey; k++,key++){
VECSUB(dvec,key->co,pvec);
VECCOPY(pvec,key->co);
VecMulf(dvec,data->growfac);
VECADD(key->co,(key-1)->co,dvec);
}
pa->flag |= PARS_EDIT_RECALC;
}
static void brush_puff(ParticleSystem *psys, int index, void *userData)
{
struct {Scene *scene; short *mval; float rad; rcti* rect; float dist;
Object *ob; DerivedMesh *dm; float pufffac; int invert; } *data = userData;
ParticleData *pa = &psys->particles[index];
ParticleEdit *edit = psys->edit;
HairKey *key;
float mat[4][4], imat[4][4];
float lastco[3], rootco[3], co[3], nor[3], kco[3], dco[3], fac, length;
int k;
psys_mat_hair_to_global(data->ob, data->dm, psys->part->from, pa, mat);
Mat4Invert(imat,mat);
/* find root coordinate and normal on emitter */
key = pa->hair;
VECCOPY(co, key->co);
Mat4MulVecfl(mat, co);
index= BLI_kdtree_find_nearest(edit->emitter_field, co, NULL, NULL);
if(index == -1) return;
VECCOPY(rootco, co);
VecCopyf(nor, &psys->edit->emitter_cosnos[index*6+3]);
Normalize(nor);
length= 0.0f;
fac= (float)pow((double)(1.0f - data->dist / data->rad), (double)data->pufffac);
fac *= 0.025f;
if(data->invert)
fac= -fac;
for(k=1, key++; k<pa->totkey; k++, key++){
/* compute position as if hair was standing up straight */
VECCOPY(lastco, co);
VECCOPY(co, key->co);
Mat4MulVecfl(mat, co);
length += VecLenf(lastco, co);
VECADDFAC(kco, rootco, nor, length);
/* blend between the current and straight position */
VECSUB(dco, kco, co);
VECADDFAC(co, co, dco, fac);
VECCOPY(key->co, co);
Mat4MulVecfl(imat, key->co);
}
pa->flag |= PARS_EDIT_RECALC;
}
static void brush_smooth_get(ParticleSystem *psys, float mat[][4], float imat[][4], int pa_index, int key_index, void *userData)
{
struct {Scene *scene; Object *ob; short *mval; float rad; rcti* rect; float dist; float vec[3]; int tot; float smoothfac;} *data = userData;
ParticleData *pa= &psys->particles[pa_index];
HairKey *key = pa->hair + key_index;
if(key_index){
float dvec[3];
VecSubf(dvec,key->co,(key-1)->co);
Mat4Mul3Vecfl(mat,dvec);
VECADD(data->vec,data->vec,dvec);
data->tot++;
}
}
static void brush_smooth_do(ParticleSystem *psys, float mat[][4], float imat[][4], int pa_index, int key_index, void *userData)
{
struct {Scene *scene; Object *ob; short *mval; float rad; rcti* rect; float dist; float vec[3]; int tot; float smoothfac;} *data = userData;
ParticleData *pa= &psys->particles[pa_index];
HairKey *key = pa->hair + key_index;
float vec[3], dvec[3];
if(key_index){
VECCOPY(vec,data->vec);
Mat4Mul3Vecfl(imat,vec);
VecSubf(dvec,key->co,(key-1)->co);
VECSUB(dvec,vec,dvec);
VecMulf(dvec,data->smoothfac);
VECADD(key->co,key->co,dvec);
}
pa->flag |= PARS_EDIT_RECALC;
}
#define EXPERIMENTAL_DEFORM_ONLY_PAINTING 1
static void brush_add(Scene *scene, Object *ob, ParticleSystem *psys, short *mval, short number)
{
ParticleData *add_pars = MEM_callocN(number*sizeof(ParticleData),"ParticleData add");
ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys);
ParticleEditSettings *pset= PE_settings(scene);
ARegion *ar= NULL; // XXX
View3D *v3d= NULL; // XXX
ParticleEdit *edit = psys->edit;
int i, k, n = 0, totpart = psys->totpart;
short mco[2];
short dmx = 0, dmy = 0;
float co1[3], co2[3], min_d, imat[4][4];
float framestep, timestep = psys_get_timestep(psys->part);
short size = pset->brush[PE_BRUSH_ADD].size;
short size2 = size*size;
#if EXPERIMENTAL_DEFORM_ONLY_PAINTING
DerivedMesh *dm=0;
#endif
Mat4Invert(imat,ob->obmat);
BLI_srandom(psys->seed+mval[0]+mval[1]);
/* painting onto the deformed mesh, could be an option? */
#if EXPERIMENTAL_DEFORM_ONLY_PAINTING
if (psmd->dm->deformedOnly)
dm = psmd->dm;
else
dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
#endif
for(i=0; i<number; i++){
if(number>1){
dmx=dmy=size;
while(dmx*dmx+dmy*dmy>size2){
dmx=(short)((2.0f*BLI_frand()-1.0f)*size);
dmy=(short)((2.0f*BLI_frand()-1.0f)*size);
}
}
mco[0] = mval[0] + dmx;
mco[1] = mval[1] + dmy;
viewline(ar, v3d, mco, co1, co2);
Mat4MulVecfl(imat,co1);
Mat4MulVecfl(imat,co2);
min_d=2.0;
/* warning, returns the derived mesh face */
#if EXPERIMENTAL_DEFORM_ONLY_PAINTING
if(psys_intersect_dm(scene, ob,dm,0,co1,co2,&min_d,&add_pars[n].num,add_pars[n].fuv,0,0,0,0)) {
add_pars[n].num_dmcache= psys_particle_dm_face_lookup(ob,psmd->dm,add_pars[n].num,add_pars[n].fuv,NULL);
n++;
}
#else
#if 0
if (psmd->dm->deformedOnly) {
if(psys_intersect_dm(scene, ob,psmd->dm,0,co1,co2,&min_d,&add_pars[n].num,add_pars[n].fuv,0,0,0,0)){
n++;
}
} else {
/* we need to test against the cage mesh, because 1) its faster and 2) then we can avoid converting the fuv back which is not simple */
if(psys_intersect_dm(scene, ob,psmd->dm,0,co1,co2,&min_d,&add_pars[n].num,add_pars[n].fuv,0,0,0,0)){
MFace *mface;
float fuv_mod[3] = {0.0, 0.0, 0.0};
OrigSpaceFace *osface;
mface= psmd->dm->getFaceData(psmd->dm,add_pars[n].num,CD_MFACE);
osface= psmd->dm->getFaceData(psmd->dm, add_pars[n].num, CD_ORIGSPACE);
add_pars[n].fuv[2]=0.0;
/* use the original index for num and the derived index for num_dmcache */
add_pars[n].num_dmcache = add_pars[n].num;
add_pars[n].num = *(int *)psmd->dm->getFaceData(psmd->dm, add_pars[n].num, CD_ORIGINDEX);
/* This is totally unaceptable code (fakeing mesh dara) but changing the target function isnt really nice either, do this temporarily */
if (1) { /* Evilness*/
MFace mface_fake;
MVert mvert_fake[4];
//int test1,test2;
//test1 = add_pars[n].num_dmcache;
//test2 = add_pars[n].num;
mvert_fake[0].co[2] = mvert_fake[1].co[2] = mvert_fake[2].co[2] = mvert_fake[3].co[2] = 0.0;
mface_fake.v1 = 0;
mface_fake.v2 = 1;
mface_fake.v3 = 2;
if (mface->v4) {
mface_fake.v4 = 3;
} else {
mface_fake.v4 = 0;
}
Vec2Copyf(mvert_fake[0].co, osface->uv[0]);
Vec2Copyf(mvert_fake[1].co, osface->uv[1]);
Vec2Copyf(mvert_fake[2].co, osface->uv[2]);
Vec2Copyf(mvert_fake[3].co, osface->uv[3]);
//printf("before %f %f %i %i\n", add_pars[n].fuv[0], add_pars[n].fuv[1], test1, test2);
psys_interpolate_face(&mvert_fake, &mface_fake, NULL, &add_pars[n].fuv, &fuv_mod, NULL, NULL, NULL);
/* Apply as the UV */
Vec2Copyf(add_pars[n].fuv, fuv_mod);
//printf("after %f %f\n", add_pars[n].fuv[0], add_pars[n].fuv[1]);
}
/* Make a fake face, for calculating the derived face's fuv on the original face */
//PointInFace2DUV(mface->v4, osface->uv[0], osface->uv[1], osface->uv[2], osface->uv[3], add_pars[n].fuv, fuv_mod);
//Vec2Copyf(add_pars[n].fuv, fuv_mod);
n++;
}
}
#endif
#endif
}
if(n){
int newtotpart=totpart+n;
float hairmat[4][4], cur_co[3];
KDTree *tree=0;
ParticleData *pa, *new_pars = MEM_callocN(newtotpart*sizeof(ParticleData),"ParticleData new");
ParticleEditKey *ekey, **key, **new_keys = MEM_callocN(newtotpart*sizeof(ParticleEditKey *),"ParticleEditKey array new");
HairKey *hkey;
/* save existing elements */
memcpy(new_pars, psys->particles, totpart * sizeof(ParticleData));
memcpy(new_keys, edit->keys, totpart * sizeof(ParticleEditKey*));
/* change old arrays to new ones */
if(psys->particles) MEM_freeN(psys->particles);
psys->particles = new_pars;
if(edit->keys) MEM_freeN(edit->keys);
edit->keys = new_keys;
if(edit->mirror_cache) {
MEM_freeN(edit->mirror_cache);
edit->mirror_cache = NULL;
}
/* create tree for interpolation */
if(pset->flag & PE_INTERPOLATE_ADDED && psys->totpart){
tree=BLI_kdtree_new(psys->totpart);
for(i=0, pa=psys->particles; i<totpart; i++, pa++) {
psys_particle_on_dm(psmd->dm,psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,cur_co,0,0,0,0,0);
BLI_kdtree_insert(tree, i, cur_co, NULL);
}
BLI_kdtree_balance(tree);
}
psys->totpart = newtotpart;
/* create new elements */
pa = psys->particles + totpart;
key = edit->keys + totpart;
for(i=totpart; i<newtotpart; i++, pa++, key++){
memcpy(pa, add_pars + i - totpart, sizeof(ParticleData));
pa->hair = MEM_callocN(pset->totaddkey * sizeof(HairKey), "BakeKey key add");
ekey = *key = MEM_callocN(pset->totaddkey * sizeof(ParticleEditKey), "ParticleEditKey add");
pa->totkey = pset->totaddkey;
for(k=0, hkey=pa->hair; k<pa->totkey; k++, hkey++, ekey++) {
ekey->co = hkey->co;
ekey->time = &hkey->time;
}
pa->size= 1.0f;
initialize_particle(pa,i,ob,psys,psmd);
reset_particle(scene, pa,psys,psmd,ob,0.0,1.0,0,0,0);
pa->flag |= PARS_EDIT_RECALC;
if(pset->flag & PE_X_MIRROR)
pa->flag |= PARS_TAG; /* signal for duplicate */
framestep = pa->lifetime/(float)(pset->totaddkey-1);
if(tree){
HairKey *hkey;
ParticleKey key[3];
KDTreeNearest ptn[3];
int w, maxw;
float maxd, mind, dd, totw=0.0, weight[3];
psys_particle_on_dm(psmd->dm,psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co1,0,0,0,0,0);
maxw = BLI_kdtree_find_n_nearest(tree,3,co1,NULL,ptn);
maxd = ptn[maxw-1].dist;
mind = ptn[0].dist;
dd = maxd - mind;
for(w=0; w<maxw; w++){
weight[w] = (float)pow(2.0, (double)(-6.0f * ptn[w].dist / maxd));
totw += weight[w];
}
for(;w<3; w++){
weight[w] = 0.0f;
}
for(w=0; w<maxw; w++)
weight[w] /= totw;
for(k=0; k<pset->totaddkey; k++) {
hkey = pa->hair + k;
hkey->time = pa->time + k * framestep;
key[0].time = hkey->time/ 100.0f;
psys_get_particle_on_path(scene, ob, psys, ptn[0].index, key, 0);
VecMulf(key[0].co, weight[0]);
if(maxw>1) {
key[1].time = key[0].time;
psys_get_particle_on_path(scene, ob, psys, ptn[1].index, key + 1, 0);
VecMulf(key[1].co, weight[1]);
VECADD(key[0].co, key[0].co, key[1].co);
if(maxw>2) {
key[2].time = key[0].time;
psys_get_particle_on_path(scene, ob, psys, ptn[2].index, key + 2, 0);
VecMulf(key[2].co, weight[2]);
VECADD(key[0].co, key[0].co, key[2].co);
}
}
if(k==0)
VECSUB(co1, pa->state.co, key[0].co);
VECADD(pa->hair[k].co, key[0].co, co1);
pa->hair[k].time = key[0].time;
}
}
else{
for(k=0, hkey=pa->hair; k<pset->totaddkey; k++, hkey++) {
VECADDFAC(hkey->co, pa->state.co, pa->state.vel, k * framestep * timestep);
pa->hair[k].time += k * framestep;
}
}
for(k=0, hkey=pa->hair; k<pset->totaddkey; k++, hkey++) {
psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);
Mat4Invert(imat,hairmat);
Mat4MulVecfl(imat, hkey->co);
}
}
edit->totkeys = psys_count_keys(psys);
if(tree)
BLI_kdtree_free(tree);
}
if(add_pars)
MEM_freeN(add_pars);
/* painting onto the deformed mesh, could be an option? */
#if EXPERIMENTAL_DEFORM_ONLY_PAINTING
if (!psmd->dm->deformedOnly)
dm->release(dm);
#endif
}
static void brush_weight(ParticleSystem *psys, float mat[][4], float imat[][4], int pa_index, int key_index, void *userData)
{
struct {Scene *scene; Object *ob; short *mval; float rad; rcti* rect; float dist; float weightfac;} *data = userData;
ParticleData *pa;
/* roots have full weight allways */
if(key_index) {
pa= &psys->particles[pa_index];
pa->hair[key_index].weight = data->weightfac;
pa->flag |= PARS_EDIT_RECALC;
}
}
/* returns 0 if no brush was used */
int PE_brush_particles(void)
{
Scene *scene= NULL; // XXX
ARegion *ar= NULL; // XXX
Object *ob = OBACT;
ParticleSystem *psys = PE_get_current(ob);
ParticleEdit *edit;
ParticleEditSettings *pset = PE_settings(scene);
ParticleSystemModifierData *psmd;
ParticleBrushData *brush;
float vec1[3], vec2[3];
short mval[2], mvalo[2], firsttime = 1, dx, dy;
int selected = 0, flip, removed = 0;
if(!PE_can_edit(psys)) return 0;
edit = psys->edit;
psmd= psys_get_modifier(ob, psys);
// XXX flip= (get_qual() == LR_SHIFTKEY);
if(pset->brushtype<0) return 0;
brush= &pset->brush[pset->brushtype];
initgrabz(ar->regiondata, ob->obmat[3][0], ob->obmat[3][1], ob->obmat[3][2]);
// getmouseco_areawin(mvalo);
mval[0] = mvalo[0]; mval[1] = mvalo[1];
while(0){ // XXX get_mbut
bglFlush();
glReadBuffer(GL_BACK);
glDrawBuffer(GL_BACK);
// persp(PERSP_VIEW);
dx=mval[0]-mvalo[0];
dy=mval[1]-mvalo[1];
if(((pset->brushtype == PE_BRUSH_ADD) ?
(sqrt(dx * dx + dy * dy) > pset->brush[PE_BRUSH_ADD].step) : (dx != 0 || dy != 0))
|| firsttime){
firsttime = 0;
selected = (short)count_selected_keys(scene, psys);
switch(pset->brushtype){
case PE_BRUSH_COMB:
{
struct {Scene *scene; Object *ob; short *mval; float rad; rcti* rect; float dist; float *dvec; float combfac;} data;
data.scene = scene;
data.ob = ob;
data.mval = mval;
data.rad = (float)brush->size;
data.combfac = (float)(brush->strength - 50) / 50.0f;
if(data.combfac < 0.0f)
data.combfac = 1.0f - 9.0f * data.combfac;
else
data.combfac = 1.0f - data.combfac;
Mat4Invert(ob->imat, ob->obmat);
window_to_3d(ar, vec1, mvalo[0], mvalo[1]);
window_to_3d(ar, vec2, mval[0], mval[1]);
VECSUB(vec1, vec2, vec1);
data.dvec = vec1;
foreach_mouse_hit_key(selected, psys,brush_comb, &data);
break;
}
case PE_BRUSH_CUT:
{
struct {Scene *scene; short *mval; float rad; rcti* rect; int selected; float cutfac; bglMats mats;} data;
data.scene = scene;
data.mval = mval;
data.rad = (float)brush->size;
data.selected = selected;
data.cutfac = (float)(brush->strength / 100.0f);
bgl_get_mats(&(data.mats));
if(selected)
foreach_selected_element(psys, brush_cut, &data);
else
PE_foreach_element(psys, brush_cut, &data);
removed= remove_tagged_elements(scene, ob, psys);
if(pset->flag & PE_KEEP_LENGTHS)
recalc_lengths(psys);
break;
}
case PE_BRUSH_LENGTH:
{
struct {Scene *scene; short *mval; float rad; rcti* rect; float dist; float growfac; } data;
data.scene= scene;
data.mval = mval;
data.rad = (float)brush->size;
data.growfac = (float)brush->strength / 5000.0f;
if(brush->invert ^ flip)
data.growfac = 1.0f - data.growfac;
else
data.growfac = 1.0f + data.growfac;
foreach_mouse_hit_element(selected, psys, brush_length, &data);
if(pset->flag & PE_KEEP_LENGTHS)
recalc_lengths(psys);
break;
}
case PE_BRUSH_PUFF:
{
struct {Scene *scene; short *mval; float rad; rcti* rect; float dist;
Object *ob; DerivedMesh *dm; float pufffac; int invert; } data;
data.scene= scene;
data.ob = ob;
data.dm = psmd->dm;
data.mval = mval;
data.rad = (float)brush->size;
data.pufffac = (float)(brush->strength - 50) / 50.0f;
if(data.pufffac < 0.0f)
data.pufffac = 1.0f - 9.0f * data.pufffac;
else
data.pufffac = 1.0f - data.pufffac;
data.invert= (brush->invert ^ flip);
Mat4Invert(ob->imat, ob->obmat);
foreach_mouse_hit_element(selected, psys, brush_puff, &data);
break;
}
case PE_BRUSH_ADD:
if(psys->part->from==PART_FROM_FACE){
brush_add(scene, ob, psys, mval, brush->strength);
if(pset->flag & PE_KEEP_LENGTHS)
recalc_lengths(psys);
}
break;
case PE_BRUSH_WEIGHT:
{
struct {Scene *scene; Object *ob; short *mval; float rad; rcti* rect; float dist; float weightfac;} data;
data.scene = scene;
data.ob = ob;
data.mval = mval;
data.rad = (float)brush->size;
data.weightfac = (float)(brush->strength / 100.0f);
foreach_mouse_hit_key(selected, psys, brush_weight, &data);
break;
}
case PE_BRUSH_SMOOTH:
{
struct {Scene *scene; Object *ob; short *mval; float rad; rcti* rect; float dist; float vec[3]; int tot; float smoothfac;} data;
data.scene = scene;
data.ob = ob;
data.mval = mval;
data.rad = (float)brush->size;
data.vec[0] = data.vec[1] = data.vec[2] = 0.0f;
data.tot = 0;
data.smoothfac = (float)(brush->strength / 100.0f);
Mat4Invert(ob->imat, ob->obmat);
foreach_mouse_hit_key(selected, psys, brush_smooth_get, &data);
if(data.tot){
VecMulf(data.vec, 1.0f / (float)data.tot);
foreach_mouse_hit_key(selected, psys, brush_smooth_do, &data);
}
break;
}
}
if((pset->flag & PE_KEEP_LENGTHS)==0)
recalc_lengths(psys);
if(pset->brushtype == PE_BRUSH_ADD || removed) {
if(pset->brushtype == PE_BRUSH_ADD && (pset->flag & PE_X_MIRROR))
PE_mirror_x(scene, 1);
PE_recalc_world_cos(ob,psys);
psys_free_path_cache(psys);
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
}
else
PE_update_object(scene, ob, 1);
mvalo[0] = mval[0];
mvalo[1] = mval[1];
}
PIL_sleep_ms(10);
// getmouseco_areawin(mval);
}
BIF_undo_push("Brush edit particles");
return 1;
}
static void set_delete_particle(ParticleSystem *psys, int index, void *userData)
{
psys->particles[index].flag |= PARS_TAG;
}
static void set_delete_particle_key(ParticleSystem *psys, int pa_index, int key_index, void *userData)
{
psys->edit->keys[pa_index][key_index].flag |= PEK_TAG;
}
void PE_delete_particle(void)
{
Scene *scene= NULL; // XXX
Object *ob=OBACT;
ParticleSystem *psys = PE_get_current(ob);
short event=0;
if(!PE_can_edit(psys)) return;
event= pupmenu("Erase %t|Particle%x2|Key%x1");
if(event<1) return;
if(event==1){
foreach_selected_key(psys, set_delete_particle_key, 0);
remove_tagged_keys(scene, ob, psys);
recalc_lengths(psys);
}
else if(event==2){
foreach_selected_element(psys, set_delete_particle, 0);
remove_tagged_elements(scene, ob, psys);
recalc_lengths(psys);
}
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
BIF_undo_push("Delete particles/keys");
}
void PE_mirror_x(Scene *scene, int tagged)
{
Object *ob=OBACT;
Mesh *me= (Mesh*)(ob->data);
ParticleSystemModifierData *psmd;
ParticleSystem *psys = PE_get_current(ob);
ParticleEdit *edit;
ParticleData *pa, *newpa, *new_pars;
ParticleEditKey *ekey, **newkey, **key, **new_keys;
HairKey *hkey;
int *mirrorfaces;
int i, k, rotation, totpart, newtotpart;
if(!PE_can_edit(psys)) return;
edit= psys->edit;
psmd= psys_get_modifier(ob, psys);
mirrorfaces= mesh_get_x_mirror_faces(ob);
if(!edit->mirror_cache)
PE_update_mirror_cache(ob, psys);
totpart= psys->totpart;
newtotpart= psys->totpart;
LOOP_PARTICLES(i,pa) {
if(pa->flag&PARS_HIDE) continue;
if(!tagged) {
if(particle_is_selected(psys, pa)) {
if(edit->mirror_cache[i] != -1) {
/* already has a mirror, don't need to duplicate */
PE_mirror_particle(ob, psmd->dm, psys, pa, NULL);
continue;
}
else
pa->flag |= PARS_TAG;
}
}
if((pa->flag & PARS_TAG) && mirrorfaces[pa->num*2] != -1)
newtotpart++;
}
if(newtotpart != psys->totpart) {
/* allocate new arrays and copy existing */
new_pars= MEM_callocN(newtotpart*sizeof(ParticleData), "ParticleData new");
new_keys= MEM_callocN(newtotpart*sizeof(ParticleEditKey*), "ParticleEditKey new");
memcpy(new_pars, psys->particles, totpart*sizeof(ParticleData));
memcpy(new_keys, edit->keys, totpart*sizeof(ParticleEditKey*));
if(psys->particles) MEM_freeN(psys->particles);
psys->particles= new_pars;
if(edit->keys) MEM_freeN(edit->keys);
edit->keys= new_keys;
if(edit->mirror_cache) {
MEM_freeN(edit->mirror_cache);
edit->mirror_cache= NULL;
}
psys->totpart= newtotpart;
/* create new elements */
pa= psys->particles;
newpa= psys->particles + totpart;
key= edit->keys;
newkey= edit->keys + totpart;
for(i=0; i<totpart; i++, pa++, key++) {
if(pa->flag&PARS_HIDE) continue;
if(!(pa->flag & PARS_TAG) || mirrorfaces[pa->num*2] == -1)
continue;
/* duplicate */
*newpa= *pa;
if(pa->hair) newpa->hair= MEM_dupallocN(pa->hair);
if(pa->keys) newpa->keys= MEM_dupallocN(pa->keys);
if(*key) *newkey= MEM_dupallocN(*key);
/* rotate weights according to vertex index rotation */
rotation= mirrorfaces[pa->num*2+1];
newpa->fuv[0]= pa->fuv[2];
newpa->fuv[1]= pa->fuv[1];
newpa->fuv[2]= pa->fuv[0];
newpa->fuv[3]= pa->fuv[3];
while(rotation-- > 0)
if(me->mface[pa->num].v4)
SHIFT4(float, newpa->fuv[0], newpa->fuv[1], newpa->fuv[2], newpa->fuv[3])
else
SHIFT3(float, newpa->fuv[0], newpa->fuv[1], newpa->fuv[2])
/* assign face inddex */
newpa->num= mirrorfaces[pa->num*2];
newpa->num_dmcache= psys_particle_dm_face_lookup(ob,psmd->dm,newpa->num,newpa->fuv, NULL);
/* update edit key pointers */
ekey= *newkey;
for(k=0, hkey=newpa->hair; k<newpa->totkey; k++, hkey++, ekey++) {
ekey->co= hkey->co;
ekey->time= &hkey->time;
}
/* map key positions as mirror over x axis */
PE_mirror_particle(ob, psmd->dm, psys, pa, newpa);
newpa++;
newkey++;
}
edit->totkeys = psys_count_keys(psys);
}
for(pa=psys->particles, i=0; i<psys->totpart; i++, pa++)
pa->flag &= ~PARS_TAG;
MEM_freeN(mirrorfaces);
if(!tagged) {
PE_recalc_world_cos(ob,psys);
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
BIF_undo_push("Mirror particles");
}
}
void PE_selectbrush_menu(Scene *scene)
{
ParticleEditSettings *pset= PE_settings(scene);
int val;
// XXX pupmenu_set_active(pset->brushtype);
val= pupmenu("Select Brush%t|None %x0|Comb %x1|Smooth %x7|Weight %x6|Add %x5|Length %x3|Puff %x4|Cut %x2");
if(val>=0) {
pset->brushtype= val-1;
}
}
/************************************************/
/* Particle Edit Undo */
/************************************************/
static void free_ParticleUndo(ParticleUndo *undo)
{
ParticleData *pa;
int i;
for(i=0, pa=undo->particles; i<undo->totpart; i++, pa++) {
if(pa->hair)
MEM_freeN(pa->hair);
if(undo->keys[i])
MEM_freeN(undo->keys[i]);
}
if(undo->keys)
MEM_freeN(undo->keys);
if(undo->particles)
MEM_freeN(undo->particles);
//if(undo->emitter_cosnos)
// MEM_freeN(undo->emitter_cosnos);
}
static void make_ParticleUndo(ParticleSystem *psys, ParticleUndo *undo)
{
ParticleData *pa,*upa;
int i;
undo->totpart = psys->totpart;
undo->totkeys = psys->edit->totkeys;
upa = undo->particles = MEM_dupallocN(psys->particles);
undo->keys = MEM_dupallocN(psys->edit->keys);
for(i=0, pa=psys->particles; i<undo->totpart; i++, pa++, upa++) {
upa->hair = MEM_dupallocN(pa->hair);
undo->keys[i] = MEM_dupallocN(psys->edit->keys[i]);
/* no need to update edit key->co & key->time pointers here */
}
}
static void get_ParticleUndo(ParticleSystem *psys, ParticleUndo *undo)
{
ParticleData *pa, *upa;
ParticleEditKey *key;
HairKey *hkey;
int i, k, totpart = psys->totpart;
LOOP_PARTICLES(i,pa) {
if(pa->hair)
MEM_freeN(pa->hair);
if(psys->edit->keys[i])
MEM_freeN(psys->edit->keys[i]);
}
if(psys->particles)
MEM_freeN(psys->particles);
if(psys->edit->keys)
MEM_freeN(psys->edit->keys);
if(psys->edit->mirror_cache) {
MEM_freeN(psys->edit->mirror_cache);
psys->edit->mirror_cache= NULL;
}
pa = psys->particles = MEM_dupallocN(undo->particles);
psys->edit->keys = MEM_dupallocN(undo->keys);
for(i=0,upa=undo->particles; i<undo->totpart; i++, upa++, pa++){
hkey = pa->hair = MEM_dupallocN(upa->hair);
key = psys->edit->keys[i] = MEM_dupallocN(undo->keys[i]);
for(k=0; k<pa->totkey; k++, hkey++, key++) {
key->co = hkey->co;
key->time = &hkey->time;
}
}
psys->totpart = undo->totpart;
psys->edit->totkeys = undo->totkeys;
}
void PE_undo_push(Scene *scene, char *str)
{
ParticleSystem *psys = PE_get_current(OBACT);
ParticleEdit *edit = 0;
ParticleUndo *undo;
int nr;
if(!PE_can_edit(psys)) return;
edit = psys->edit;
/* remove all undos after (also when curundo==NULL) */
while(edit->undo.last != edit->curundo) {
undo= edit->undo.last;
BLI_remlink(&edit->undo, undo);
free_ParticleUndo(undo);
MEM_freeN(undo);
}
/* make new */
edit->curundo= undo= MEM_callocN(sizeof(ParticleUndo), "particle undo file");
strncpy(undo->name, str, 64-1);
BLI_addtail(&edit->undo, undo);
/* and limit amount to the maximum */
nr= 0;
undo= edit->undo.last;
while(undo) {
nr++;
if(nr==U.undosteps) break;
undo= undo->prev;
}
if(undo) {
while(edit->undo.first!=undo) {
ParticleUndo *first= edit->undo.first;
BLI_remlink(&edit->undo, first);
free_ParticleUndo(first);
MEM_freeN(first);
}
}
/* copy */
make_ParticleUndo(psys,edit->curundo);
}
void PE_undo_step(Scene *scene, int step)
{
ParticleSystem *psys = PE_get_current(OBACT);
ParticleEdit *edit = 0;
if(!PE_can_edit(psys)) return;
edit=psys->edit;
if(step==0) {
get_ParticleUndo(psys,edit->curundo);
}
else if(step==1) {
if(edit->curundo==NULL || edit->curundo->prev==NULL) error("No more steps to undo");
else {
if(G.f & G_DEBUG) printf("undo %s\n", edit->curundo->name);
edit->curundo= edit->curundo->prev;
get_ParticleUndo(psys, edit->curundo);
}
}
else {
/* curundo has to remain current situation! */
if(edit->curundo==NULL || edit->curundo->next==NULL) error("No more steps to redo");
else {
get_ParticleUndo(psys, edit->curundo->next);
edit->curundo= edit->curundo->next;
if(G.f & G_DEBUG) printf("redo %s\n", edit->curundo->name);
}
}
DAG_object_flush_update(scene, OBACT, OB_RECALC_DATA);
}
static void ParticleUndo_number(Scene *scene, ParticleEdit *edit, int nr)
{
ParticleUndo *undo;
int a=1;
for(undo= edit->undo.first; undo; undo= undo->next, a++) {
if(a==nr) break;
}
edit->curundo= undo;
PE_undo_step(scene, 0);
}
static void ParticleUndo_clear(ParticleSystem *psys)
{
ParticleUndo *undo;
ParticleEdit *edit;
if(psys==0) return;
edit = psys->edit;
if(edit==0) return;
undo= edit->undo.first;
while(undo) {
free_ParticleUndo(undo);
undo= undo->next;
}
BLI_freelistN(&edit->undo);
edit->curundo= NULL;
}
void PE_undo(Scene *scene)
{
PE_undo_step(scene, 1);
}
void PE_redo(Scene *scene)
{
PE_undo_step(scene, -1);
}
void PE_undo_menu(Scene *scene)
{
ParticleSystem *psys = PE_get_current(OBACT);
ParticleEdit *edit = 0;
ParticleUndo *undo;
DynStr *ds;
short event;
char *menu;
if(!PE_can_edit(psys)) return;
edit = psys->edit;
ds= BLI_dynstr_new();
BLI_dynstr_append(ds, "Particlemode Undo History %t");
for(undo= edit->undo.first; undo; undo= undo->next) {
BLI_dynstr_append(ds, "|");
BLI_dynstr_append(ds, undo->name);
}
menu= BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
// XXX event= pupmenu_col(menu, 20);
MEM_freeN(menu);
if(event>0) ParticleUndo_number(scene, edit,event);
}
void PE_get_colors(char sel[4], char nosel[4])
{
UI_GetThemeColor3ubv(TH_EDGE_SELECT, sel);
UI_GetThemeColor3ubv(TH_WIRE, nosel);
}
int PE_minmax(Scene *scene, float *min, float *max)
{
Object *ob = OBACT;
ParticleSystem *psys = PE_get_current(ob);
ParticleSystemModifierData *psmd;
ParticleData *pa;
ParticleEditKey *key;
float co[3], mat[4][4];
int i, k, totpart, ok = 0;
if(!PE_can_edit(psys)) return ok;
psmd= psys_get_modifier(ob, psys);
totpart= psys->totpart;
LOOP_PARTICLES(i,pa){
if(pa->flag&PARS_HIDE) continue;
psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, mat);
LOOP_KEYS(k,key){
if(key->flag&PEK_SELECT) {
VECCOPY(co, key->co);
Mat4MulVecfl(mat, co);
DO_MINMAX(co, min, max);
ok= 1;
}
}
}
if(!ok) {
minmax_object(ob, min, max);
ok= 1;
}
return ok;
}