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											2011-09-05 21:01:50 +00:00
										 |  |  | /**
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										 |  |  |  * $Id$ | 
					
						
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											2011-09-05 21:01:50 +00:00
										 |  |  |  * | 
					
						
							|  |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version.  | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2007 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): Lukas Toenne | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | /** \file NOD_socket.h
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							|  |  |  |  *  \ingroup nodes | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #ifndef NOD_SOCKET_H_
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							|  |  |  | #define NOD_SOCKET_H_
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							|  |  |  | #include "DNA_listBase.h"
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							|  |  |  | #include "BLI_utildefines.h"
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							|  |  |  | #include "BKE_node.h"
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							|  |  |  | #include "RNA_types.h"
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							|  |  |  | struct bNodeTree; | 
					
						
							|  |  |  | struct bNode; | 
					
						
							|  |  |  | struct bNodeStack; | 
					
						
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							|  |  |  | void node_socket_type_init(struct bNodeSocketType *types[]); | 
					
						
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							|  |  |  | struct bNodeSocket *nodeAddInputInt(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, int value, int min, int max); | 
					
						
							|  |  |  | struct bNodeSocket *nodeAddOutputInt(struct bNodeTree *ntree, struct bNode *node, const char *name); | 
					
						
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							|  |  |  | struct bNodeSocket *nodeAddInputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, float value, float min, float max); | 
					
						
							|  |  |  | struct bNodeSocket *nodeAddOutputFloat(struct bNodeTree *ntree, struct bNode *node, const char *name); | 
					
						
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							|  |  |  | struct bNodeSocket *nodeAddInputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name, char value); | 
					
						
							|  |  |  | struct bNodeSocket *nodeAddOutputBoolean(struct bNodeTree *ntree, struct bNode *node, const char *name); | 
					
						
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							|  |  |  | struct bNodeSocket *nodeAddInputVector(struct bNodeTree *ntree, struct bNode *node, const char *name, PropertySubType subtype, float x, float y, float z, float min, float max); | 
					
						
							|  |  |  | struct bNodeSocket *nodeAddOutputVector(struct bNodeTree *ntree, struct bNode *node, const char *name); | 
					
						
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							|  |  |  | struct bNodeSocket *nodeAddInputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name, float r, float g, float b, float a); | 
					
						
							|  |  |  | struct bNodeSocket *nodeAddOutputRGBA(struct bNodeTree *ntree, struct bNode *node, const char *name); | 
					
						
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							|  |  |  | struct bNodeSocket *nodeAddInputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name); | 
					
						
							|  |  |  | struct bNodeSocket *nodeAddOutputMesh(struct bNodeTree *ntree, struct bNode *node, const char *name); | 
					
						
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							|  |  |  | struct bNodeSocket *node_add_input_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp); | 
					
						
							|  |  |  | struct bNodeSocket *node_add_output_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp); | 
					
						
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							|  |  |  | void node_verify_socket_templates(struct bNodeTree *ntree, struct bNode *node); | 
					
						
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							|  |  |  | /* Socket Converters */ | 
					
						
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							|  |  |  | #define SOCK_VECTOR_X			1
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							|  |  |  | #define SOCK_VECTOR_Y			2
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							|  |  |  | #define SOCK_VECTOR_Z			3
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							|  |  |  | #define SOCK_RGBA_R			1
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							|  |  |  | #define SOCK_RGBA_G			2
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							|  |  |  | #define SOCK_RGBA_B			3
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							|  |  |  | #define SOCK_RGBA_A			4
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							|  |  |  | #define SOCK_MESH_VERT_CO	1
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							|  |  |  | #define SOCK_MESH_VERT_NO	2
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							|  |  |  | #endif
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