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								/*
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 */
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								#pragma once
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								/** \file
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								 * \ingroup bli
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								 *
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								 * This file contains slot types that are supposed to be used with blender::VectorSet.
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								 *
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								 * Every slot type has to be able to hold an integer index and state information.
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								 * A vector set slot has three possible states: empty, occupied and removed.
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								 *
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								 * A vector slot type has to implement a couple of methods that are explained in
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								 * SimpleVectorSetSlot.
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								 * A vector slot type is assumed to be trivially destructible, when it is in empty or removed
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								 * state.
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								 *
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								 * Possible Improvements:
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								 * - Implement a slot type that stores the hash.
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								 * - Implement a slot type that stores the key. That means that the key would be stored in two
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								 *   places: the key vector and the slot itself. Maybe storing the key in the slot as well, can
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								 *   result in better performance, due to better cache utilization.
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								 */
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								#include "BLI_sys_types.h"
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								namespace blender {
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								/**
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								 * The simplest possible vector set slot. It stores the index and state in a signed integer. If the
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								 * value is negative, it represents empty or occupied state. Otherwise it represents the index.
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								 */
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								template<typename Key> class SimpleVectorSetSlot {
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								 private:
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								#define s_is_empty -1
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								#define s_is_removed -2
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								  /**
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								   * After the default constructor has run, the slot has to be in the empty state.
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								   */
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								  int64_t state_ = s_is_empty;
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								 public:
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								  /**
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								   * Return true if this slot contains an index to a key.
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								   */
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								  bool is_occupied() const
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								  {
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								    return state_ >= 0;
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								  }
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								  /**
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								   * Return true if the slot is empty, i.e. it does not contain an index.
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								   */
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								  bool is_empty() const
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								  {
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								    return state_ == s_is_empty;
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								  }
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								  /**
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								   * Return the stored index. It is assumed that the slot is occupied.
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								   */
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								  int64_t index() const
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								  {
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								    BLI_assert(this->is_occupied());
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								    return state_;
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								  }
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								  /**
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								   * Return true if the slot contains the given key, i.e. its index points to a key that compares
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								   * equal to it. The hash can be used by other implementations to determine inequality faster.
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								   */
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								  template<typename ForwardKey, typename IsEqual>
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								  bool contains(const ForwardKey &key,
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								                const IsEqual &is_equal,
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								                uint64_t UNUSED(hash),
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								                const Key *keys) const
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								  {
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								    if (state_ >= 0) {
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								      return is_equal(key, keys[state_]);
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								    }
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								    return false;
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								  }
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								  /**
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								   * Change the state of this slot from empty/removed to occupied. The hash can be used by other
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								   * slot implementations.
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								   */
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								  void occupy(int64_t index, uint64_t UNUSED(hash))
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								  {
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								    BLI_assert(!this->is_occupied());
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								    state_ = index;
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								  }
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								  /**
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								   * The key has changed its position in the vector, so the index has to be updated. This method
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								   * can assume that the slot is currently occupied.
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								   */
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								  void update_index(int64_t index)
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								  {
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								    BLI_assert(this->is_occupied());
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								    state_ = index;
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								  }
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								  /**
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								   * Change the state of this slot from occupied to removed.
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								   */
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								  void remove()
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								  {
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								    BLI_assert(this->is_occupied());
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								    state_ = s_is_removed;
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								  }
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								  /**
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								   * Return true if this slot is currently occupied and its corresponding key has the given index.
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								   */
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								  bool has_index(int64_t index) const
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								  {
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								    return state_ == index;
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								  }
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								  /**
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								   * Return the hash of the currently stored key. In this simple set slot implementation, we just
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								   * compute the hash here. Other implementations might store the hash in the slot instead.
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								   */
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								  template<typename Hash> uint64_t get_hash(const Key &key, const Hash &hash) const
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								  {
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								    BLI_assert(this->is_occupied());
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								    return hash(key);
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								  }
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								#undef s_is_empty
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								#undef s_is_removed
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								};
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								template<typename Key> struct DefaultVectorSetSlot;
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								template<typename Key> struct DefaultVectorSetSlot {
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								  using type = SimpleVectorSetSlot<Key>;
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								};
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											2020-06-09 10:27:24 +02:00
										 
									 
								 
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								}  // namespace blender
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