2008-01-29 21:01:12 +00:00
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/**
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* BKE_cloth.h
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*
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* $Id: BKE_cloth.h,v 1.1 2007/08/01 02:07:27 daniel Exp $
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BKE_COLLISIONS_H
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#define BKE_COLLISIONS_H
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#include <math.h>
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#include "float.h"
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#include <stdlib.h>
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#include <string.h>
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/* types */
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#include "BLI_linklist.h"
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#include "BKE_collision.h"
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#include "BKE_customdata.h"
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#include "BKE_DerivedMesh.h"
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#include "DNA_cloth_types.h"
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#include "DNA_customdata_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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struct Object;
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struct Cloth;
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struct MFace;
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struct DerivedMesh;
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struct ClothModifierData;
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struct CollisionTree;
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////////////////////////////////////////
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// used in kdop.c and collision.c
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////////////////////////////////////////
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typedef struct CollisionTree
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{
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struct CollisionTree *nodes[4]; // 4 children --> quad-tree
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struct CollisionTree *parent;
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struct CollisionTree *nextLeaf;
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struct CollisionTree *prevLeaf;
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float bv[26]; // Bounding volume of all nodes / we have 7 axes on a 14-DOP
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unsigned int tri_index; // this saves the index of the face
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// int point_index[4]; // supports up to 4 points in a leaf
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int count_nodes; // how many nodes are used
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int traversed; // how many nodes already traversed until this level?
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int isleaf;
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2008-02-12 11:04:58 +00:00
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float alpha; /* for selfcollision */
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float normal[3]; /* for selfcollision */
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2008-01-29 21:01:12 +00:00
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}
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CollisionTree;
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typedef struct BVH
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{
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unsigned int numfaces;
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unsigned int numverts;
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MVert *current_x; // e.g. txold in clothvertex
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MVert *current_xold; // e.g. tx in clothvertex
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MFace *mfaces; // just a pointer to the original datastructure
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struct LinkNode *tree;
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CollisionTree *root; // TODO: saving the root --> is this really needed? YES!
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CollisionTree *leaf_tree; /* Tail of the leaf linked list. */
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CollisionTree *leaf_root; /* Head of the leaf linked list. */
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float epsilon; /* epslion is used for inflation of the k-dop */
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int flags; /* bvhFlags */
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}
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BVH;
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////////////////////////////////////////
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2008-02-11 13:30:52 +00:00
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////////////////////////////////////////
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// kdop.c
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////////////////////////////////////////
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// needed for collision.c
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typedef void ( *CM_COLLISION_RESPONSE ) ( ModifierData *md1, ModifierData *md2, CollisionTree *tree1, CollisionTree *tree2 );
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// needed for collision.c
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2008-02-12 11:04:58 +00:00
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int bvh_traverse ( ModifierData * md1, ModifierData * md2, CollisionTree * tree1, CollisionTree * tree2, float step, CM_COLLISION_RESPONSE collision_response, int selfcollision);
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2008-02-11 13:30:52 +00:00
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////////////////////////////////////////
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2008-02-12 11:04:58 +00:00
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2008-01-29 21:01:12 +00:00
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////////////////////////////////////////
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// used for collisions in kdop.c and also collision.c
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////////////////////////////////////////
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/* used for collisions in collision.c */
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typedef struct CollPair
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{
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unsigned int face1; // cloth face
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unsigned int face2; // object face
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double distance; // magnitude of vector
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float normal[3];
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float vector[3]; // unnormalized collision vector: p2-p1
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float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
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int lastsign; // indicates if the distance sign has changed, unused itm
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float time; // collision time, from 0 up to 1
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2008-02-11 13:30:52 +00:00
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unsigned int ap1, ap2, ap3, bp1, bp2, bp3;
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2008-01-29 21:01:12 +00:00
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unsigned int pointsb[4];
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}
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CollPair;
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/* used for collisions in collision.c */
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typedef struct EdgeCollPair
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{
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unsigned int p11, p12, p21, p22;
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float normal[3];
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float vector[3];
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float time;
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int lastsign;
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float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
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}
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EdgeCollPair;
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/* used for collisions in collision.c */
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typedef struct FaceCollPair
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{
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unsigned int p11, p12, p13, p21;
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float normal[3];
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float vector[3];
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float time;
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int lastsign;
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float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
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}
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FaceCollPair;
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////////////////////////////////////////
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/////////////////////////////////////////////////
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// forward declarations
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/////////////////////////////////////////////////
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// NOTICE: mvert-routines for building + update the BVH are the most native ones
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// builds bounding volume hierarchy
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void bvh_build (BVH *bvh);
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BVH *bvh_build_from_mvert (MFace *mfaces, unsigned int numfaces, MVert *x, unsigned int numverts, float epsilon);
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// frees the same
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void bvh_free ( BVH * bvh );
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// checks two bounding volume hierarchies for potential collisions and returns some list with those
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2008-03-20 18:28:40 +00:00
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// update bounding volumes, needs updated positions in bvh->current_xold (static)
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// and also bvh->current_x if moving==1
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2008-01-29 21:01:12 +00:00
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void bvh_update_from_mvert(BVH * bvh, MVert *x, unsigned int numverts, MVert *xnew, int moving);
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void bvh_update(BVH * bvh, int moving);
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LinkNode *BLI_linklist_append_fast ( LinkNode **listp, void *ptr );
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// move Collision modifier object inter-frame with step = [0,1]
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// defined in collisions.c
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void collision_move_object(CollisionModifierData *collmd, float step, float prevstep);
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// interface for collision functions
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void collisions_compute_barycentric (float pv[3], float p1[3], float p2[3], float p3[3], float *w1, float *w2, float *w3);
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void interpolateOnTriangle(float to[3], float v1[3], float v2[3], float v3[3], double w1, double w2, double w3);
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/////////////////////////////////////////////////
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#endif
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