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blender-archive/source/blender/blenkernel/intern/screen.c

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/*
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* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation 2002-2008
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*
* ***** END GPL LICENSE BLOCK *****
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*/
#include <string.h>
#include <stdio.h>
#include <math.h>
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
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#include "BLI_blenlib.h"
#include "BKE_screen.h"
#include "BPY_extern.h"
/* keep global; this has to be accessible outside of windowmanager */
static ListBase spacetypes= {NULL, NULL};
SpaceType *BKE_spacetype_from_id(int spaceid)
{
SpaceType *st;
for(st= spacetypes.first; st; st= st->next) {
if(st->spaceid==spaceid)
return st;
}
return NULL;
}
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
const ListBase *BKE_spacetypes_list()
{
return &spacetypes;
}
void BKE_spacetype_register(SpaceType *st)
{
BLI_addtail(&spacetypes, st);
}
void BKE_spacedata_freelist(ListBase *lb)
{
SpaceLink *sl;
for (sl= lb->first; sl; sl= sl->next) {
SpaceType *st= BKE_spacetype_from_id(sl->spacetype);
if(st && st->free)
st->free(sl);
}
BLI_freelistN(lb);
}
/* lb1 should be empty */
void BKE_spacedata_copylist(ListBase *lb1, ListBase *lb2)
{
SpaceLink *sl;
lb1->first= lb2->last= NULL; /* to be sure */
for (sl= lb2->first; sl; sl= sl->next) {
SpaceType *st= BKE_spacetype_from_id(sl->spacetype);
if(st && st->duplicate)
BLI_addtail(lb1, st->duplicate(sl));
}
}
/* not area itself */
void BKE_screen_area_free(ScrArea *sa)
{
BKE_spacedata_freelist(&sa->spacedata);
BLI_freelistN(&sa->regionbase);
BLI_freelistN(&sa->actionzones);
BLI_freelistN(&sa->panels);
// uiFreeBlocks(&sa->uiblocks);
// uiFreePanels(&sa->panels);
BPY_free_scriptlink(&sa->scriptlink);
}
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/* don't free screen itself */
void free_screen(bScreen *sc)
{
ScrArea *sa;
for(sa= sc->areabase.first; sa; sa= sa->next)
BKE_screen_area_free(sa);
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BLI_freelistN(&sc->vertbase);
BLI_freelistN(&sc->edgebase);
BLI_freelistN(&sc->areabase);
}