2002-10-12 11:37:38 +00:00
										 
									 
								 
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								/*
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								 * $Id$
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								 *
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								 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version. The Blender
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								 * Foundation also sells licenses for use in proprietary software under
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								 * the Blender License.  See http://www.blender.org/BL/ for information
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								 * about this.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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								 *
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								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): none yet.
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								 *
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								 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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								 * LoopbackNetworkDeviceInterface derived from NG_NetworkDeviceInterface
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								 */
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								#ifndef NG_LOOPBACKNETWORKDEVICEINTERFACE_H
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								#define NG_LOOPBACKNETWORKDEVICEINTERFACE_H
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								#include <deque>
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								#include "NG_NetworkDeviceInterface.h"
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								class NG_LoopBackNetworkDeviceInterface : public NG_NetworkDeviceInterface
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								{
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									enum {
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										LOOPBACK_NETWORK_VERSION=28022001
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									};
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									std::deque<NG_NetworkMessage*> m_messages[2];
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									int		m_currentQueue;
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								public:
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									NG_LoopBackNetworkDeviceInterface();
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									virtual ~NG_LoopBackNetworkDeviceInterface();
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									/**
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									  * Clear message buffer
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									  */
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									virtual void NextFrame();
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									bool Connect(char *address, unsigned int port, char *password,
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										     unsigned int localport, unsigned int timeout) {
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									    return true;}
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									bool Disconnect(void) {return true;}
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									virtual void SendNetworkMessage(class NG_NetworkMessage* msg);
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									virtual vector<NG_NetworkMessage*>		RetrieveNetworkMessages();
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									STR_String GetNetworkVersion();
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								};
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								#endif //NG_LOOPBACKNETWORKDEVICEINTERFACE_H
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											2002-10-30 02:07:20 +00:00
										 
									 
								 
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