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blender-archive/source/blender/blenlib/intern/matrixops.c

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2002-10-12 11:37:38 +00:00
/*
*
* Some matrix operations.
*
* Always use
* - vector with x components : float x[3], int x[3], etc
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/* ------------------------------------------------------------------------- */
#include <string.h>
#include "MTC_matrixops.h"
#include "MTC_vectorops.h"
/* ------------------------------------------------------------------------- */
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
2002-10-12 11:37:38 +00:00
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#ifdef __sun__
#include <strings.h>
#endif
#define ABS(x) ((x) < 0 ? -(x) : (x))
#define SWAP(type, a, b) { type sw_ap; sw_ap=(a); (a)=(b); (b)=sw_ap; }
void MTC_Mat4CpyMat4(float m1[][4], float m2[][4])
{
memcpy(m1, m2, 4*4*sizeof(float));
}
/* ------------------------------------------------------------------------- */
void MTC_Mat4MulSerie(float answ[][4],
float m1[][4], float m2[][4], float m3[][4],
float m4[][4], float m5[][4], float m6[][4],
float m7[][4], float m8[][4])
{
float temp[4][4];
if(m1==0 || m2==0) return;
MTC_Mat4MulMat4(answ, m2, m1);
if(m3) {
MTC_Mat4MulMat4(temp, m3, answ);
if(m4) {
MTC_Mat4MulMat4(answ, m4, temp);
if(m5) {
MTC_Mat4MulMat4(temp, m5, answ);
if(m6) {
MTC_Mat4MulMat4(answ, m6, temp);
if(m7) {
MTC_Mat4MulMat4(temp, m7, answ);
if(m8) {
MTC_Mat4MulMat4(answ, m8, temp);
}
else MTC_Mat4CpyMat4(answ, temp);
}
}
else MTC_Mat4CpyMat4(answ, temp);
}
}
else MTC_Mat4CpyMat4(answ, temp);
}
}
/* ------------------------------------------------------------------------- */
void MTC_Mat4MulMat4(float m1[][4], float m2[][4], float m3[][4])
{
/* matrix product: c[j][k] = a[j][i].b[i][k] */
m1[0][0] = m2[0][0]*m3[0][0] + m2[0][1]*m3[1][0] + m2[0][2]*m3[2][0] + m2[0][3]*m3[3][0];
m1[0][1] = m2[0][0]*m3[0][1] + m2[0][1]*m3[1][1] + m2[0][2]*m3[2][1] + m2[0][3]*m3[3][1];
m1[0][2] = m2[0][0]*m3[0][2] + m2[0][1]*m3[1][2] + m2[0][2]*m3[2][2] + m2[0][3]*m3[3][2];
m1[0][3] = m2[0][0]*m3[0][3] + m2[0][1]*m3[1][3] + m2[0][2]*m3[2][3] + m2[0][3]*m3[3][3];
m1[1][0] = m2[1][0]*m3[0][0] + m2[1][1]*m3[1][0] + m2[1][2]*m3[2][0] + m2[1][3]*m3[3][0];
m1[1][1] = m2[1][0]*m3[0][1] + m2[1][1]*m3[1][1] + m2[1][2]*m3[2][1] + m2[1][3]*m3[3][1];
m1[1][2] = m2[1][0]*m3[0][2] + m2[1][1]*m3[1][2] + m2[1][2]*m3[2][2] + m2[1][3]*m3[3][2];
m1[1][3] = m2[1][0]*m3[0][3] + m2[1][1]*m3[1][3] + m2[1][2]*m3[2][3] + m2[1][3]*m3[3][3];
m1[2][0] = m2[2][0]*m3[0][0] + m2[2][1]*m3[1][0] + m2[2][2]*m3[2][0] + m2[2][3]*m3[3][0];
m1[2][1] = m2[2][0]*m3[0][1] + m2[2][1]*m3[1][1] + m2[2][2]*m3[2][1] + m2[2][3]*m3[3][1];
m1[2][2] = m2[2][0]*m3[0][2] + m2[2][1]*m3[1][2] + m2[2][2]*m3[2][2] + m2[2][3]*m3[3][2];
m1[2][3] = m2[2][0]*m3[0][3] + m2[2][1]*m3[1][3] + m2[2][2]*m3[2][3] + m2[2][3]*m3[3][3];
m1[3][0] = m2[3][0]*m3[0][0] + m2[3][1]*m3[1][0] + m2[3][2]*m3[2][0] + m2[3][3]*m3[3][0];
m1[3][1] = m2[3][0]*m3[0][1] + m2[3][1]*m3[1][1] + m2[3][2]*m3[2][1] + m2[3][3]*m3[3][1];
m1[3][2] = m2[3][0]*m3[0][2] + m2[3][1]*m3[1][2] + m2[3][2]*m3[2][2] + m2[3][3]*m3[3][2];
m1[3][3] = m2[3][0]*m3[0][3] + m2[3][1]*m3[1][3] + m2[3][2]*m3[2][3] + m2[3][3]*m3[3][3];
}
/* ------------------------------------------------------------------------- */
void MTC_Mat4MulVecfl(float mat[][4], float *vec)
{
float x,y;
x=vec[0];
y=vec[1];
vec[0]=x*mat[0][0] + y*mat[1][0] + mat[2][0]*vec[2] + mat[3][0];
vec[1]=x*mat[0][1] + y*mat[1][1] + mat[2][1]*vec[2] + mat[3][1];
vec[2]=x*mat[0][2] + y*mat[1][2] + mat[2][2]*vec[2] + mat[3][2];
}
/* ------------------------------------------------------------------------- */
void MTC_Mat3MulVecfl(float mat[][3], float *vec)
{
float x,y;
x=vec[0];
y=vec[1];
vec[0]= x*mat[0][0] + y*mat[1][0] + mat[2][0]*vec[2];
vec[1]= x*mat[0][1] + y*mat[1][1] + mat[2][1]*vec[2];
vec[2]= x*mat[0][2] + y*mat[1][2] + mat[2][2]*vec[2];
}
/* ------------------------------------------------------------------------- */
int MTC_Mat4Invert(float inverse[][4], float mat[][4])
{
int i, j, k;
double temp;
float tempmat[4][4];
float max;
int maxj;
/* Set inverse to identity */
for (i=0; i<4; i++)
for (j=0; j<4; j++)
inverse[i][j] = 0;
for (i=0; i<4; i++)
inverse[i][i] = 1;
/* Copy original matrix so we don't mess it up */
for(i = 0; i < 4; i++)
for(j = 0; j <4; j++)
tempmat[i][j] = mat[i][j];
for(i = 0; i < 4; i++) {
/* Look for row with max pivot */
max = ABS(tempmat[i][i]);
maxj = i;
for(j = i + 1; j < 4; j++) {
if(ABS(tempmat[j][i]) > max) {
max = ABS(tempmat[j][i]);
maxj = j;
}
}
/* Swap rows if necessary */
if (maxj != i) {
for( k = 0; k < 4; k++) {
SWAP(float, tempmat[i][k], tempmat[maxj][k]);
SWAP(float, inverse[i][k], inverse[maxj][k]);
}
}
temp = tempmat[i][i];
if (temp == 0)
return 0; /* No non-zero pivot */
for(k = 0; k < 4; k++) {
tempmat[i][k] /= temp;
inverse[i][k] /= temp;
}
for(j = 0; j < 4; j++) {
if(j != i) {
temp = tempmat[j][i];
for(k = 0; k < 4; k++) {
tempmat[j][k] -= tempmat[i][k]*temp;
inverse[j][k] -= inverse[i][k]*temp;
}
}
}
}
return 1;
}
/* ------------------------------------------------------------------------- */
void MTC_Mat3CpyMat4(float m1[][3], float m2[][4])
{
m1[0][0]= m2[0][0];
m1[0][1]= m2[0][1];
m1[0][2]= m2[0][2];
m1[1][0]= m2[1][0];
m1[1][1]= m2[1][1];
m1[1][2]= m2[1][2];
m1[2][0]= m2[2][0];
m1[2][1]= m2[2][1];
m1[2][2]= m2[2][2];
}
/* ------------------------------------------------------------------------- */
void MTC_Mat3CpyMat3(float m1[][3], float m2[][3])
{
memcpy(m1, m2, 3*3*sizeof(float));
}
/* ------------------------------------------------------------------------- */
/* void Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3]) */
void MTC_Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3])
{
/* be careful about this rewrite... */
/* m1[i][j] = m2[i][k]*m3[k][j], args are flipped! */
m1[0][0]= m2[0][0]*m3[0][0] + m2[0][1]*m3[1][0] + m2[0][2]*m3[2][0];
m1[0][1]= m2[0][0]*m3[0][1] + m2[0][1]*m3[1][1] + m2[0][2]*m3[2][1];
m1[0][2]= m2[0][0]*m3[0][2] + m2[0][1]*m3[1][2] + m2[0][2]*m3[2][2];
m1[1][0]= m2[1][0]*m3[0][0] + m2[1][1]*m3[1][0] + m2[1][2]*m3[2][0];
m1[1][1]= m2[1][0]*m3[0][1] + m2[1][1]*m3[1][1] + m2[1][2]*m3[2][1];
m1[1][2]= m2[1][0]*m3[0][2] + m2[1][1]*m3[1][2] + m2[1][2]*m3[2][2];
m1[2][0]= m2[2][0]*m3[0][0] + m2[2][1]*m3[1][0] + m2[2][2]*m3[2][0];
m1[2][1]= m2[2][0]*m3[0][1] + m2[2][1]*m3[1][1] + m2[2][2]*m3[2][1];
m1[2][2]= m2[2][0]*m3[0][2] + m2[2][1]*m3[1][2] + m2[2][2]*m3[2][2];
/* m1[0]= m2[0]*m3[0] + m2[1]*m3[3] + m2[2]*m3[6]; */
/* m1[1]= m2[0]*m3[1] + m2[1]*m3[4] + m2[2]*m3[7]; */
/* m1[2]= m2[0]*m3[2] + m2[1]*m3[5] + m2[2]*m3[8]; */
/* m1+=3; */
/* m2+=3; */
/* m1[0]= m2[0]*m3[0] + m2[1]*m3[3] + m2[2]*m3[6]; */
/* m1[1]= m2[0]*m3[1] + m2[1]*m3[4] + m2[2]*m3[7]; */
/* m1[2]= m2[0]*m3[2] + m2[1]*m3[5] + m2[2]*m3[8]; */
/* m1+=3; */
/* m2+=3; */
/* m1[0]= m2[0]*m3[0] + m2[1]*m3[3] + m2[2]*m3[6]; */
/* m1[1]= m2[0]*m3[1] + m2[1]*m3[4] + m2[2]*m3[7]; */
/* m1[2]= m2[0]*m3[2] + m2[1]*m3[5] + m2[2]*m3[8]; */
} /* end of void Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3]) */
/* ------------------------------------------------------------------------- */
void MTC_Mat4Ortho(float mat[][4])
{
float len;
len= MTC_normalise3DF(mat[0]);
if(len!=0.0) mat[0][3]/= len;
len= MTC_normalise3DF(mat[1]);
if(len!=0.0) mat[1][3]/= len;
len= MTC_normalise3DF(mat[2]);
if(len!=0.0) mat[2][3]/= len;
}
/* ------------------------------------------------------------------------- */
void MTC_Mat4Mul3Vecfl(float mat[][4], float *vec)
{
float x,y;
/* vec = mat^T dot vec !!! or vec a row, then vec = vec dot mat*/
x= vec[0];
y= vec[1];
vec[0]= x*mat[0][0] + y*mat[1][0] + mat[2][0]*vec[2];
vec[1]= x*mat[0][1] + y*mat[1][1] + mat[2][1]*vec[2];
vec[2]= x*mat[0][2] + y*mat[1][2] + mat[2][2]*vec[2];
}
/* ------------------------------------------------------------------------- */
void MTC_Mat4One(float m[][4])
{
m[0][0]= m[1][1]= m[2][2]= m[3][3]= 1.0;
m[0][1]= m[0][2]= m[0][3]= 0.0;
m[1][0]= m[1][2]= m[1][3]= 0.0;
m[2][0]= m[2][1]= m[2][3]= 0.0;
m[3][0]= m[3][1]= m[3][2]= 0.0;
}
/* ------------------------------------------------------------------------- */
/* Result is a 3-vector!*/
void MTC_Mat3MulVecd(float mat[][3], double *vec)
{
double x,y;
/* vec = mat^T dot vec !!! or vec a row, then vec = vec dot mat*/
x=vec[0];
y=vec[1];
vec[0]= x * mat[0][0] + y * mat[1][0] + mat[2][0] * vec[2];
vec[1]= x * mat[0][1] + y * mat[1][1] + mat[2][1] * vec[2];
vec[2]= x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2];
}
/* ------------------------------------------------------------------------- */
void MTC_Mat3Inv(float m1[][3], float m2[][3])
{
short a,b;
float det;
/* eerst adjoint */
MTC_Mat3Adj(m1,m2);
/* dan det oude mat! */
det= m2[0][0]* (m2[1][1]*m2[2][2] - m2[1][2]*m2[2][1])
-m2[1][0]* (m2[0][1]*m2[2][2] - m2[0][2]*m2[2][1])
+m2[2][0]* (m2[0][1]*m2[1][2] - m2[0][2]*m2[1][1]);
if(det==0) det=1;
det= 1/det;
for(a=0;a<3;a++) {
for(b=0;b<3;b++) {
m1[a][b]*=det;
}
}
}
/* ------------------------------------------------------------------------- */
void MTC_Mat3Adj(float m1[][3], float m[][3])
{
m1[0][0]=m[1][1]*m[2][2]-m[1][2]*m[2][1];
m1[0][1]= -m[0][1]*m[2][2]+m[0][2]*m[2][1];
m1[0][2]=m[0][1]*m[1][2]-m[0][2]*m[1][1];
m1[1][0]= -m[1][0]*m[2][2]+m[1][2]*m[2][0];
m1[1][1]=m[0][0]*m[2][2]-m[0][2]*m[2][0];
m1[1][2]= -m[0][0]*m[1][2]+m[0][2]*m[1][0];
m1[2][0]=m[1][0]*m[2][1]-m[1][1]*m[2][0];
m1[2][1]= -m[0][0]*m[2][1]+m[0][1]*m[2][0];
m1[2][2]=m[0][0]*m[1][1]-m[0][1]*m[1][0];
}
/* ------------------------------------------------------------------------- */
void MTC_Mat3One(float m[][3])
{
m[0][0]= m[1][1]= m[2][2]= 1.0;
m[0][1]= m[0][2]= 0.0;
m[1][0]= m[1][2]= 0.0;
m[2][0]= m[2][1]= 0.0;
}
/* ------------------------------------------------------------------------- */
void MTC_Mat4SwapMat4(float m1[][4], float m2[][4])
{
float t;
int i, j;
for(i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
t = m1[i][j];
m1[i][j] = m2[i][j];
m2[i][j] = t;
}
}
}
/* ------------------------------------------------------------------------- */
void MTC_Mat4MulVec4fl(float mat[][4], float *vec)
{
float x,y,z;
x = vec[0];
y = vec[1];
z = vec[2];
vec[0] = x*mat[0][0] + y*mat[1][0] + z*mat[2][0] + mat[3][0]*vec[3];
vec[1] = x*mat[0][1] + y*mat[1][1] + z*mat[2][1] + mat[3][1]*vec[3];
vec[2] = x*mat[0][2] + y*mat[1][2] + z*mat[2][2] + mat[3][2]*vec[3];
vec[3] = x*mat[0][3] + y*mat[1][3] + z*mat[2][3] + mat[3][3]*vec[3];
}
/* ------------------------------------------------------------------------- */
void MTC_Mat4CpyMat3nc(float m1[][4], float m2[][3]) /* no clear */
{
m1[0][0]= m2[0][0];
m1[0][1]= m2[0][1];
m1[0][2]= m2[0][2];
m1[1][0]= m2[1][0];
m1[1][1]= m2[1][1];
m1[1][2]= m2[1][2];
m1[2][0]= m2[2][0];
m1[2][1]= m2[2][1];
m1[2][2]= m2[2][2];
}
/* ------------------------------------------------------------------------- */
void MTC_Mat4MulMat33(float m1[][3], float m2[][4], float m3[][3])
{
/* m1_i_j = m2_i_k * m3_k_j ? */
m1[0][0] = m2[0][0]*m3[0][0] + m2[0][1]*m3[1][0] + m2[0][2]*m3[2][0];
m1[0][1] = m2[0][0]*m3[0][1] + m2[0][1]*m3[1][1] + m2[0][2]*m3[2][1];
m1[0][2] = m2[0][0]*m3[0][2] + m2[0][1]*m3[1][2] + m2[0][2]*m3[2][2];
m1[1][0] = m2[1][0]*m3[0][0] + m2[1][1]*m3[1][0] + m2[1][2]*m3[2][0];
m1[1][1] = m2[1][0]*m3[0][1] + m2[1][1]*m3[1][1] + m2[1][2]*m3[2][1];
m1[1][2] = m2[1][0]*m3[0][2] + m2[1][1]*m3[1][2] + m2[1][2]*m3[2][2];
m1[2][0] = m2[2][0]*m3[0][0] + m2[2][1]*m3[1][0] + m2[2][2]*m3[2][0];
m1[2][1] = m2[2][0]*m3[0][1] + m2[2][1]*m3[1][1] + m2[2][2]*m3[2][1];
m1[2][2] = m2[2][0]*m3[0][2] + m2[2][1]*m3[1][2] + m2[2][2]*m3[2][2];
}
/* ------------------------------------------------------------------------- */
/* eof */