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blender-archive/source/blender/sequencer/SEQ_utils.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#include "DNA_scene_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct Mask;
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struct Scene;
struct Sequence;
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struct StripElem;
struct SeqRenderData;
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/**
* Sort strips in provided seqbase. Effect strips are trailing the list and they are sorted by
* channel position as well.
* This is important for SEQ_time_update_sequence to work properly
*
* \param seqbase: ListBase with strips
*/
void SEQ_sort(struct ListBase *seqbase);
void SEQ_sequence_base_unique_name_recursive(struct Scene *scene,
struct ListBase *seqbasep,
struct Sequence *seq);
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const char *SEQ_sequence_give_name(struct Sequence *seq);
struct ListBase *SEQ_get_seqbase_from_sequence(struct Sequence *seq, int *r_offset);
const struct Sequence *SEQ_get_topmost_sequence(const struct Scene *scene, int frame);
/**
* In cases where we don't know the sequence's listbase.
*/
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struct ListBase *SEQ_get_seqbase_by_seq(struct ListBase *seqbase, struct Sequence *seq);
/**
* Only use as last resort when the StripElem is available but no the Sequence.
* (needed for RNA)
*/
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struct Sequence *SEQ_sequence_from_strip_elem(struct ListBase *seqbase, struct StripElem *se);
struct Sequence *SEQ_get_sequence_by_name(struct ListBase *seqbase,
const char *name,
bool recursive);
struct Mask *SEQ_active_mask_get(struct Scene *scene);
void SEQ_alpha_mode_from_file_extension(struct Sequence *seq);
bool SEQ_sequence_has_source(const struct Sequence *seq);
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void SEQ_set_scale_to_fit(const struct Sequence *seq,
int image_width,
int image_height,
int preview_width,
int preview_height,
eSeqImageFitMethod fit_method);
/**
* Ensure, that provided Sequence has unique name. If animation data exists for this Sequence, it
* will be duplicated and mapped onto new name
*
* \param seq: Sequence which name will be ensured to be unique
* \param scene: Scene in which name must be unique
*/
void SEQ_ensure_unique_name(struct Sequence *seq, struct Scene *scene);
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#ifdef __cplusplus
}
#endif