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Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2015 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Lukas Toenne,
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
* Sergey Sharybin,
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/util/depsgraph_util_transitive.cc
* \ingroup depsgraph
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
*/
extern "C" {
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "DNA_ID.h"
#include "RNA_access.h"
#include "RNA_types.h"
}
#include "depsgraph_util_transitive.h"
#include "depsgraph.h"
#include "depsnode.h"
#include "depsnode_component.h"
#include "depsnode_operation.h"
/* -------------------------------------------------- */
/* Performs a transitive reduction to remove redundant relations.
* http://en.wikipedia.org/wiki/Transitive_reduction
*
* XXX The current implementation is somewhat naive and has O(V*E) worst case
* runtime.
* A more optimized algorithm can be implemented later, e.g.
*
* http://www.sciencedirect.com/science/article/pii/0304397588900321/pdf?md5=3391e309b708b6f9cdedcd08f84f4afc&pid=1-s2.0-0304397588900321-main.pdf
*
* Care has to be taken to make sure the algorithm can handle the cyclic case
* too! (unless we can to prevent this case early on).
*/
enum {
OP_VISITED = 1,
OP_REACHABLE = 2,
};
static void deg_graph_tag_paths_recursive(DepsNode *node)
{
if (node->done & OP_VISITED)
return;
node->done |= OP_VISITED;
for (OperationDepsNode::Relations::const_iterator it = node->inlinks.begin();
it != node->inlinks.end();
++it)
{
DepsRelation *rel = *it;
deg_graph_tag_paths_recursive(rel->from);
/* Do this only in inlinks loop, so the target node does not get
* flagged.
*/
rel->from->done |= OP_REACHABLE;
}
}
void deg_graph_transitive_reduction(Depsgraph *graph)
{
for (Depsgraph::OperationNodes::const_iterator it_target = graph->operations.begin();
it_target != graph->operations.end();
++it_target)
{
OperationDepsNode *target = *it_target;
/* Clear tags. */
for (Depsgraph::OperationNodes::const_iterator it = graph->operations.begin();
it != graph->operations.end();
++it)
{
OperationDepsNode *node = *it;
node->done = 0;
}
/* mark nodes from which we can reach the target
* start with children, so the target node and direct children are not
* flagged.
*/
target->done |= OP_VISITED;
for (OperationDepsNode::Relations::const_iterator it = target->inlinks.begin();
it != target->inlinks.end();
++it)
{
DepsRelation *rel = *it;
deg_graph_tag_paths_recursive(rel->from);
}
/* Eemove redundant paths to the target. */
for (DepsNode::Relations::const_iterator it_rel = target->inlinks.begin();
it_rel != target->inlinks.end();
)
{
DepsRelation *rel = *it_rel;
/* Increment in advance, so we can safely remove the relation. */
++it_rel;
if (rel->from->type == DEPSNODE_TYPE_TIMESOURCE) {
/* HACK: time source nodes don't get "done" flag set/cleared. */
/* TODO: there will be other types in future, so iterators above
* need modifying.
*/
}
else if (rel->from->done & OP_REACHABLE) {
OBJECT_GUARDED_DELETE(rel, DepsRelation);
}
}
}
}