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								/**
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								 * sound.h (mar-2001 nzc)
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								 *
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								 * $Id$
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								 *
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											2008-01-07 19:13:47 +00:00
										 
									 
								 
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								 * ***** BEGIN GPL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): none yet.
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								 *
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								 * ***** END GPL LICENSE BLOCK *****
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								 */
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								#ifndef BKE_SOUND_H
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								#define BKE_SOUND_H
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								struct PackedFile;
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								struct bSound;
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								struct bContext;
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								struct ListBase;
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								struct Main;
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								struct Sequence;
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								void sound_init(struct Main *main);
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								void sound_exit();
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								void sound_force_device(int device);
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								int sound_define_from_str(char *str);
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								struct bSound* sound_new_file(struct Main *main, char* filename);
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								// XXX unused currently
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								#if 0
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								struct bSound* sound_new_buffer(struct bContext *C, struct bSound *source);
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								struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, float start, float end);
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								#endif
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								void sound_delete(struct bContext *C, struct bSound* sound);
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								void sound_cache(struct bSound* sound, int ignore);
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								void sound_delete_cache(struct bSound* sound);
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								void sound_load(struct Main *main, struct bSound* sound);
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								void sound_free(struct bSound* sound);
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								#ifdef AUD_CAPI
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								AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
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								#endif
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								void sound_create_scene(struct Scene *scene);
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								void sound_destroy_scene(struct Scene *scene);
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								void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
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								void sound_remove_scene_sound(struct Scene *scene, void* handle);
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								void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute);
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								void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip);
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								void sound_play_scene(struct Scene *scene);
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								void sound_stop_scene(struct Scene *scene);
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								void sound_seek_scene(struct bContext *C);
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								float sound_sync_scene(struct Scene *scene);
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								int sound_scene_playing(struct Scene *scene);
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								int sound_read_sound_buffer(struct bSound* sound, float* buffer, int length);
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								#endif
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