182 lines
4.4 KiB
C
182 lines
4.4 KiB
C
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: some of this file.
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*
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* ***** END GPL LICENSE BLOCK *****
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* */
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/** \file blender/blenlib/intern/bitmap_draw_2d.c
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* \ingroup bli
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*
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* Utility functions for primitive drawing operations.
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_bitmap_draw_2d.h"
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#include "BLI_utildefines.h"
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#include "BLI_strict_flags.h"
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/**
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* Plot a line from \a p1 to \a p2 (inclusive).
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*/
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void plot_line_v2v2i(
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const int p1[2], const int p2[2],
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bool (*callback)(int, int, void *), void *userData)
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{
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/* Bresenham's line algorithm. */
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int x1 = p1[0];
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int y1 = p1[1];
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int x2 = p2[0];
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int y2 = p2[1];
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int ix;
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int iy;
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/* if x1 == x2 or y1 == y2, then it does not matter what we set here */
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int delta_x = (x2 > x1 ? ((void)(ix = 1), x2 - x1) : ((void)(ix = -1), x1 - x2)) << 1;
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int delta_y = (y2 > y1 ? ((void)(iy = 1), y2 - y1) : ((void)(iy = -1), y1 - y2)) << 1;
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if (callback(x1, y1, userData) == 0) {
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return;
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}
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if (delta_x >= delta_y) {
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/* error may go below zero */
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int error = delta_y - (delta_x >> 1);
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while (x1 != x2) {
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if (error >= 0) {
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if (error || (ix > 0)) {
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y1 += iy;
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error -= delta_x;
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}
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/* else do nothing */
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}
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/* else do nothing */
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x1 += ix;
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error += delta_y;
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if (callback(x1, y1, userData) == 0) {
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return;
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}
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}
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}
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else {
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/* error may go below zero */
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int error = delta_x - (delta_y >> 1);
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while (y1 != y2) {
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if (error >= 0) {
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if (error || (iy > 0)) {
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x1 += ix;
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error -= delta_y;
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}
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/* else do nothing */
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}
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/* else do nothing */
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y1 += iy;
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error += delta_x;
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if (callback(x1, y1, userData) == 0) {
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return;
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}
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}
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}
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}
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/**
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* \param callback: Takes the x, y coords and x-span (\a x_end is not inclusive),
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* note that \a x_end will always be greater than \a x, so we can use:
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*
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* \code{.c}
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* do {
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* func(x, y);
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* } while (++x != x_end);
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* \endcode
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*/
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void fill_poly_v2i_n(
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const int xmin, const int ymin, const int xmax, const int ymax,
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const int verts[][2], const int nr,
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void (*callback)(int x, int x_end, int y, void *), void *userData)
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{
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/* Originally by Darel Rex Finley, 2007.
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*/
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int nodes, pixel_y, i, j, swap;
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int *node_x = MEM_mallocN(sizeof(*node_x) * (size_t)(nr + 1), __func__);
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/* Loop through the rows of the image. */
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for (pixel_y = ymin; pixel_y < ymax; pixel_y++) {
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/* Build a list of nodes. */
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nodes = 0; j = nr - 1;
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for (i = 0; i < nr; i++) {
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if ((verts[i][1] < pixel_y && verts[j][1] >= pixel_y) ||
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(verts[j][1] < pixel_y && verts[i][1] >= pixel_y))
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{
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node_x[nodes++] = (int)(verts[i][0] +
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((double)(pixel_y - verts[i][1]) / (verts[j][1] - verts[i][1])) *
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(verts[j][0] - verts[i][0]));
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}
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j = i;
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}
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/* Sort the nodes, via a simple "Bubble" sort. */
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i = 0;
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while (i < nodes - 1) {
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if (node_x[i] > node_x[i + 1]) {
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SWAP_TVAL(swap, node_x[i], node_x[i + 1]);
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if (i) i--;
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}
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else {
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i++;
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}
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}
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/* Fill the pixels between node pairs. */
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for (i = 0; i < nodes; i += 2) {
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if (node_x[i] >= xmax) break;
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if (node_x[i + 1] > xmin) {
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if (node_x[i ] < xmin) node_x[i ] = xmin;
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if (node_x[i + 1] > xmax) node_x[i + 1] = xmax;
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#if 0
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/* for many x/y calls */
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for (j = node_x[i]; j < node_x[i + 1]; j++) {
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callback(j - xmin, pixel_y - ymin, userData);
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}
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#else
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/* for single call per x-span */
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if (node_x[i] < node_x[i + 1]) {
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callback(node_x[i] - xmin, node_x[i + 1] - xmin, pixel_y - ymin, userData);
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}
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#endif
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}
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}
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}
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MEM_freeN(node_x);
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}
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