2022-02-17 16:47:37 +11:00
										 
									 
								 
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								/* SPDX-License-Identifier: GPL-2.0-or-later */
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											2022-02-16 10:53:40 -06:00
										 
									 
								 
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								#pragma once
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								/** \file
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								 * \ingroup bli
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								 *
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								 * Generic algorithms for finding the largest and smallest elements in a span.
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								 */
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								#include <optional>
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								#include "BLI_math_vector.hh"
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								#include "BLI_task.hh"
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								namespace blender::bounds {
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								template<typename T> struct MinMaxResult {
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								  T min;
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								  T max;
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								};
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								/**
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								 * Find the smallest and largest values element-wise in the span.
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								 */
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								template<typename T> static std::optional<MinMaxResult<T>> min_max(Span<T> values)
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								{
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								  if (values.is_empty()) {
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								    return std::nullopt;
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								  }
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								  return threading::parallel_reduce(
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								      values.index_range(),
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								      1024,
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								      MinMaxResult<T>(),
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								      [&](IndexRange range, const MinMaxResult<T> &init) {
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								        MinMaxResult<T> result = init;
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								        for (const int i : range) {
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								          math::min_max(values[i], result.min, result.max);
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								        }
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								        return result;
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								      },
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								      [](const MinMaxResult<T> &a, const MinMaxResult<T> &b) {
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								        return MinMaxResult<T>{math::min(a.min, b.min), math::max(a.max, b.max)};
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								      });
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								}
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								/**
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								 * Find the smallest and largest values element-wise in the span, adding the radius to each element
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								 * first. The template type T is expected to have an addition operator implemented with RadiusT.
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								 */
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								template<typename T, typename RadiusT>
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								static std::optional<MinMaxResult<T>> min_max_with_radii(Span<T> values, Span<RadiusT> radii)
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								{
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								  BLI_assert(values.size() == radii.size());
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								  if (values.is_empty()) {
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								    return std::nullopt;
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								  }
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								  return threading::parallel_reduce(
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								      values.index_range(),
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								      1024,
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								      MinMaxResult<T>(),
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								      [&](IndexRange range, const MinMaxResult<T> &init) {
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								        MinMaxResult<T> result = init;
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								        for (const int i : range) {
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								          result.min = math::min(values[i] - radii[i], result.min);
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								          result.max = math::max(values[i] + radii[i], result.max);
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								        }
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								        return result;
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								      },
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								      [](const MinMaxResult<T> &a, const MinMaxResult<T> &b) {
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								        return MinMaxResult<T>{math::min(a.min, b.min), math::max(a.max, b.max)};
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								      });
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								}
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								}  // namespace blender::bounds
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