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blender-archive/source/blender/src/transform_snap.c

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/**
* $Id:
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Martin Poirier
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "BLI_arithb.h"
#include "BDR_drawobject.h"
#include "BIF_editsima.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BIF_mywindow.h"
#include "BIF_resources.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "transform.h"
#include "mydevice.h" /* for KEY defines */
#define SNAP_ON 1
/********************* PROTOTYPES ***********************/
void setSnappingCallback(TransInfo *t);
void SnapTranslation(TransInfo *t, float vec[3]);
void SnapRotation(TransInfo *t, float *vec);
void CalcSnapGrid(TransInfo *t, float vec[3]);
/****************** IMPLEMENTATIONS *********************/
void drawSnapping(TransInfo *t)
{
if (t->tsnap.status & SNAP_ON) {
// Do something nice
}
}
int handleSnapping(TransInfo *t, int event)
{
int status = 0;
switch(event) {
case ACCENTGRAVEKEY:
t->tsnap.status ^= SNAP_ON;
status = 1;
break;
}
return status;
}
void applySnapping(TransInfo *t, float *vec)
{
if ((t->tsnap.status & SNAP_ON) && t->tsnap.applySnap != NULL)
{
t->tsnap.applySnap(t, vec);
}
}
void resetSnapping(TransInfo *t)
{
t->tsnap.status = 0;
t->tsnap.applySnap = NULL;
}
void initSnapping(TransInfo *t)
{
setSnappingCallback(t);
if ((t->spacetype==SPACE_VIEW3D) && (G.vd->flag2 & V3D_TRANSFORM_SNAP))
{
t->tsnap.status |= SNAP_ON;
}
else
{
t->tsnap.status &= ~SNAP_ON;
}
}
void setSnappingCallback(TransInfo *t)
{
switch (t->mode)
{
case TFM_TRANSLATION:
t->tsnap.applySnap = SnapTranslation;
t->tsnap.calcSnap = CalcSnapGrid;
break;
case TFM_ROTATION:
t->tsnap.applySnap = NULL; //SnapRotation;
//t->tsnap.calcSnap = CalcSnapGrid;
break;
case TFM_RESIZE:
t->tsnap.applySnap = NULL;
break;
default:
t->tsnap.applySnap = NULL;
break;
}
}
void SnapTranslation(TransInfo *t, float vec[3])
{
float center[3];
VECCOPY(center, t->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= G.obedit?G.obedit:t->poseobj;
Mat4MulVecfl(ob->obmat, center);
}
VecAddf(t->tsnap.snapPoint, vec, center);
t->tsnap.calcSnap(t, t->tsnap.snapPoint);
VecSubf(vec, t->tsnap.snapPoint, center);
if (t->con.mode & CON_APPLY)
{
Mat3MulVecfl(t->con.pmtx, vec);
}
}
void SnapRotation(TransInfo *t, float *vec)
{
TransData *td;
td = t->data;
VECCOPY(t->tsnap.snapPoint, td->loc);
t->tsnap.calcSnap(t, t->tsnap.snapPoint);
}
void CalcSnapGrid(TransInfo *t, float vec[3])
{
snapGridAction(t, vec, BIG_GEARS);
}
/*================================================================*/
static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action);
void snapGridAction(TransInfo *t, float *val, GearsType action) {
float fac[3];
fac[NO_GEARS] = t->snap[0];
fac[BIG_GEARS] = t->snap[1];
fac[SMALL_GEARS] = t->snap[2];
applyGrid(t, val, t->idx_max, fac, action);
}
void snapGrid(TransInfo *t, float *val) {
int invert;
GearsType action;
if(t->mode==TFM_ROTATION || t->mode==TFM_WARP || t->mode==TFM_TILT || t->mode==TFM_TRACKBALL || t->mode==TFM_BONE_ROLL)
invert = U.flag & USER_AUTOROTGRID;
else if(t->mode==TFM_RESIZE || t->mode==TFM_SHEAR || t->mode==TFM_BONESIZE || t->mode==TFM_SHRINKFATTEN || t->mode==TFM_CURVE_SHRINKFATTEN)
invert = U.flag & USER_AUTOSIZEGRID;
else
invert = U.flag & USER_AUTOGRABGRID;
if(invert) {
action = (G.qual & LR_CTRLKEY) ? NO_GEARS: BIG_GEARS;
}
else {
action = (G.qual & LR_CTRLKEY) ? BIG_GEARS : NO_GEARS;
}
if (action == BIG_GEARS && (G.qual & LR_SHIFTKEY)) {
action = SMALL_GEARS;
}
snapGridAction(t, val, action);
}
static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action)
{
int i;
float asp[3] = {1.0f, 1.0f, 1.0f}; // TODO: Remove hard coded limit here (3)
// Early bailing out if no need to snap
if (fac[action] == 0.0)
return;
/* evil hack - snapping needs to be adapted for image aspect ratio */
if((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
transform_aspect_ratio_tface_uv(asp, asp+1);
}
for (i=0; i<=max_index; i++) {
val[i]= fac[action]*asp[i]*(float)floor(val[i]/(fac[action]*asp[i]) +.5);
}
}