2006-10-25 23:57:00 +00:00
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/**
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* $Id:
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Martin Poirier
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <math.h>
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#include "DNA_object_types.h"
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2006-11-07 11:24:11 +00:00
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#include "DNA_space_types.h"
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2006-10-25 23:57:00 +00:00
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#include "DNA_userdef_types.h"
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#include "DNA_view3d_types.h"
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#include "BLI_arithb.h"
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#include "BDR_drawobject.h"
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#include "BIF_editsima.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "BIF_mywindow.h"
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#include "BIF_resources.h"
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#include "BKE_global.h"
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#include "BKE_utildefines.h"
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#include "transform.h"
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#include "mydevice.h" /* for KEY defines */
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#define SNAP_ON 1
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/********************* PROTOTYPES ***********************/
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void setSnappingCallback(TransInfo *t);
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void SnapTranslation(TransInfo *t, float vec[3]);
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void SnapRotation(TransInfo *t, float *vec);
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void CalcSnapGrid(TransInfo *t, float vec[3]);
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/****************** IMPLEMENTATIONS *********************/
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void drawSnapping(TransInfo *t)
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{
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if (t->tsnap.status & SNAP_ON) {
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// Do something nice
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}
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}
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int handleSnapping(TransInfo *t, int event)
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{
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int status = 0;
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switch(event) {
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case ACCENTGRAVEKEY:
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t->tsnap.status ^= SNAP_ON;
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status = 1;
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break;
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}
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return status;
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}
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void applySnapping(TransInfo *t, float *vec)
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{
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if ((t->tsnap.status & SNAP_ON) && t->tsnap.applySnap != NULL)
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{
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t->tsnap.applySnap(t, vec);
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}
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}
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void resetSnapping(TransInfo *t)
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{
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t->tsnap.status = 0;
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t->tsnap.applySnap = NULL;
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}
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void initSnapping(TransInfo *t)
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{
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setSnappingCallback(t);
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2006-11-22 02:16:29 +00:00
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if ((t->spacetype==SPACE_VIEW3D) && (G.vd->flag2 & V3D_TRANSFORM_SNAP))
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2006-10-25 23:57:00 +00:00
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{
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t->tsnap.status |= SNAP_ON;
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}
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else
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{
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t->tsnap.status &= ~SNAP_ON;
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}
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}
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void setSnappingCallback(TransInfo *t)
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{
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switch (t->mode)
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{
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case TFM_TRANSLATION:
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t->tsnap.applySnap = SnapTranslation;
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t->tsnap.calcSnap = CalcSnapGrid;
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break;
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case TFM_ROTATION:
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t->tsnap.applySnap = NULL; //SnapRotation;
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//t->tsnap.calcSnap = CalcSnapGrid;
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break;
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case TFM_RESIZE:
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t->tsnap.applySnap = NULL;
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break;
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default:
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t->tsnap.applySnap = NULL;
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break;
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}
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}
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void SnapTranslation(TransInfo *t, float vec[3])
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{
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float center[3];
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VECCOPY(center, t->center);
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if(t->flag & (T_EDIT|T_POSE)) {
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Object *ob= G.obedit?G.obedit:t->poseobj;
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Mat4MulVecfl(ob->obmat, center);
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}
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VecAddf(t->tsnap.snapPoint, vec, center);
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t->tsnap.calcSnap(t, t->tsnap.snapPoint);
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VecSubf(vec, t->tsnap.snapPoint, center);
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if (t->con.mode & CON_APPLY)
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{
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Mat3MulVecfl(t->con.pmtx, vec);
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}
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}
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void SnapRotation(TransInfo *t, float *vec)
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{
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TransData *td;
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td = t->data;
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VECCOPY(t->tsnap.snapPoint, td->loc);
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t->tsnap.calcSnap(t, t->tsnap.snapPoint);
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}
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void CalcSnapGrid(TransInfo *t, float vec[3])
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{
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snapGridAction(t, vec, BIG_GEARS);
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}
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/*================================================================*/
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static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action);
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void snapGridAction(TransInfo *t, float *val, GearsType action) {
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float fac[3];
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fac[NO_GEARS] = t->snap[0];
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fac[BIG_GEARS] = t->snap[1];
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fac[SMALL_GEARS] = t->snap[2];
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applyGrid(t, val, t->idx_max, fac, action);
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}
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void snapGrid(TransInfo *t, float *val) {
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int invert;
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GearsType action;
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2006-12-03 19:54:27 +00:00
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if(t->mode==TFM_ROTATION || t->mode==TFM_WARP || t->mode==TFM_TILT || t->mode==TFM_TRACKBALL || t->mode==TFM_BONE_ROLL)
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2006-10-25 23:57:00 +00:00
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invert = U.flag & USER_AUTOROTGRID;
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else if(t->mode==TFM_RESIZE || t->mode==TFM_SHEAR || t->mode==TFM_BONESIZE || t->mode==TFM_SHRINKFATTEN || t->mode==TFM_CURVE_SHRINKFATTEN)
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invert = U.flag & USER_AUTOSIZEGRID;
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else
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invert = U.flag & USER_AUTOGRABGRID;
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if(invert) {
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action = (G.qual & LR_CTRLKEY) ? NO_GEARS: BIG_GEARS;
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}
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else {
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action = (G.qual & LR_CTRLKEY) ? BIG_GEARS : NO_GEARS;
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}
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if (action == BIG_GEARS && (G.qual & LR_SHIFTKEY)) {
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action = SMALL_GEARS;
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}
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snapGridAction(t, val, action);
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}
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static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action)
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{
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int i;
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float asp[3] = {1.0f, 1.0f, 1.0f}; // TODO: Remove hard coded limit here (3)
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// Early bailing out if no need to snap
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if (fac[action] == 0.0)
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return;
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/* evil hack - snapping needs to be adapted for image aspect ratio */
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if((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
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transform_aspect_ratio_tface_uv(asp, asp+1);
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}
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for (i=0; i<=max_index; i++) {
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val[i]= fac[action]*asp[i]*(float)floor(val[i]/(fac[action]*asp[i]) +.5);
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}
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}
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