Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
/*
|
|
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
* The Original Code is Copyright (C) 2014 by Blender Foundation.
|
|
|
|
* All rights reserved.
|
|
|
|
*
|
|
|
|
* The Original Code is: all of this file.
|
|
|
|
*
|
|
|
|
* Contributor(s): Bastien Montagne.
|
|
|
|
*
|
|
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
|
|
*/
|
|
|
|
|
2015-01-10 12:40:09 +11:00
|
|
|
/** \file blender/editors/object/object_data_transfer.c
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
* \ingroup edobj
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "DNA_mesh_types.h"
|
|
|
|
#include "DNA_modifier_types.h"
|
|
|
|
#include "DNA_object_types.h"
|
|
|
|
#include "DNA_scene_types.h"
|
|
|
|
|
|
|
|
#include "BLI_math.h"
|
|
|
|
#include "BLI_blenlib.h"
|
|
|
|
#include "BLI_utildefines.h"
|
|
|
|
|
|
|
|
#include "BKE_context.h"
|
2015-01-12 12:03:28 +01:00
|
|
|
#include "BKE_data_transfer.h"
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
#include "BKE_mesh_mapping.h"
|
|
|
|
#include "BKE_mesh_remap.h"
|
2018-06-05 16:58:08 +02:00
|
|
|
#include "BKE_mesh_runtime.h"
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
#include "BKE_object.h"
|
|
|
|
#include "BKE_report.h"
|
|
|
|
|
2017-06-08 10:14:53 +02:00
|
|
|
#include "DEG_depsgraph.h"
|
2018-12-01 19:06:44 +03:00
|
|
|
#include "DEG_depsgraph_query.h"
|
2017-06-08 10:14:53 +02:00
|
|
|
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
#include "RNA_access.h"
|
|
|
|
#include "RNA_define.h"
|
|
|
|
#include "RNA_enum_types.h"
|
|
|
|
|
|
|
|
#include "WM_api.h"
|
|
|
|
#include "WM_types.h"
|
|
|
|
|
|
|
|
#include "ED_object.h"
|
|
|
|
|
|
|
|
#include "UI_interface.h"
|
|
|
|
|
|
|
|
#include "object_intern.h"
|
|
|
|
|
|
|
|
/* All possible data to transfer.
|
|
|
|
* Note some are 'fake' ones, i.e. they are not hold by real CDLayers. */
|
|
|
|
/* Not shared with modifier, since we use a usual enum here, not a multi-choice one. */
|
2017-10-18 15:07:26 +11:00
|
|
|
static const EnumPropertyItem DT_layer_items[] = {
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
{0, "", 0, "Vertex Data", ""},
|
|
|
|
{DT_TYPE_MDEFORMVERT, "VGROUP_WEIGHTS", 0, "Vertex Group(s)", "Transfer active or all vertex groups"},
|
|
|
|
#if 0 /* XXX For now, would like to finish/merge work from 2014 gsoc first. */
|
|
|
|
{DT_TYPE_SHAPEKEY, "SHAPEKEYS", 0, "Shapekey(s)", "Transfer active or all shape keys"},
|
|
|
|
#endif
|
|
|
|
#if 0 /* XXX When SkinModifier is enabled, it seems to erase its own CD_MVERT_SKIN layer from final DM :( */
|
|
|
|
{DT_TYPE_SKIN, "SKIN", 0, "Skin Weight", "Transfer skin weights"},
|
|
|
|
#endif
|
|
|
|
{DT_TYPE_BWEIGHT_VERT, "BEVEL_WEIGHT_VERT", 0, "Bevel Weight", "Transfer bevel weights"},
|
|
|
|
{0, "", 0, "Edge Data", ""},
|
|
|
|
{DT_TYPE_SHARP_EDGE, "SHARP_EDGE", 0, "Sharp", "Transfer sharp mark"},
|
|
|
|
{DT_TYPE_SEAM, "SEAM", 0, "UV Seam", "Transfer UV seam mark"},
|
|
|
|
{DT_TYPE_CREASE, "CREASE", 0, "Subsurf Crease", "Transfer crease values"},
|
|
|
|
{DT_TYPE_BWEIGHT_EDGE, "BEVEL_WEIGHT_EDGE", 0, "Bevel Weight", "Transfer bevel weights"},
|
|
|
|
{DT_TYPE_FREESTYLE_EDGE, "FREESTYLE_EDGE", 0, "Freestyle Mark", "Transfer Freestyle edge mark"},
|
|
|
|
{0, "", 0, "Face Corner Data", ""},
|
2015-02-05 14:38:59 +01:00
|
|
|
{DT_TYPE_LNOR, "CUSTOM_NORMAL", 0, "Custom Normals", "Transfer custom normals"},
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
{DT_TYPE_VCOL, "VCOL", 0, "VCol", "Vertex (face corners) colors"},
|
|
|
|
{DT_TYPE_UV, "UV", 0, "UVs", "Transfer UV layers"},
|
|
|
|
{0, "", 0, "Face Data", ""},
|
|
|
|
{DT_TYPE_SHARP_FACE, "SMOOTH", 0, "Smooth", "Transfer flat/smooth mark"},
|
|
|
|
{DT_TYPE_FREESTYLE_FACE, "FREESTYLE_FACE", 0, "Freestyle Mark", "Transfer Freestyle face mark"},
|
|
|
|
{0, NULL, 0, NULL, NULL}
|
|
|
|
};
|
|
|
|
|
2015-11-23 13:49:52 +11:00
|
|
|
/* Note: rna_enum_dt_layers_select_src_items enum is from rna_modifier.c */
|
2017-10-18 15:07:26 +11:00
|
|
|
static const EnumPropertyItem *dt_layers_select_src_itemf(
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
bContext *C, PointerRNA *ptr, PropertyRNA *UNUSED(prop), bool *r_free)
|
|
|
|
{
|
|
|
|
EnumPropertyItem *item = NULL, tmp_item = {0};
|
|
|
|
int totitem = 0;
|
|
|
|
const int data_type = RNA_enum_get(ptr, "data_type");
|
|
|
|
|
|
|
|
if (!C) { /* needed for docs and i18n tools */
|
2015-11-23 13:49:52 +11:00
|
|
|
return rna_enum_dt_layers_select_src_items;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
}
|
|
|
|
|
2018-04-06 12:07:27 +02:00
|
|
|
Depsgraph *depsgraph = CTX_data_depsgraph(C);
|
2017-10-18 19:46:39 +11:00
|
|
|
|
2015-11-23 13:49:52 +11:00
|
|
|
RNA_enum_items_add_value(&item, &totitem, rna_enum_dt_layers_select_src_items, DT_LAYERS_ACTIVE_SRC);
|
|
|
|
RNA_enum_items_add_value(&item, &totitem, rna_enum_dt_layers_select_src_items, DT_LAYERS_ALL_SRC);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
|
|
|
|
if (data_type == DT_TYPE_MDEFORMVERT) {
|
|
|
|
Object *ob_src = CTX_data_active_object(C);
|
|
|
|
|
|
|
|
if (BKE_object_pose_armature_get(ob_src)) {
|
2015-11-23 13:49:52 +11:00
|
|
|
RNA_enum_items_add_value(&item, &totitem, rna_enum_dt_layers_select_src_items, DT_LAYERS_VGROUP_SRC_BONE_SELECT);
|
|
|
|
RNA_enum_items_add_value(&item, &totitem, rna_enum_dt_layers_select_src_items, DT_LAYERS_VGROUP_SRC_BONE_DEFORM);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
if (ob_src) {
|
|
|
|
bDeformGroup *dg;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
RNA_enum_item_add_separator(&item, &totitem);
|
|
|
|
|
|
|
|
for (i = 0, dg = ob_src->defbase.first; dg; i++, dg = dg->next) {
|
|
|
|
tmp_item.value = i;
|
|
|
|
tmp_item.identifier = tmp_item.name = dg->name;
|
|
|
|
RNA_enum_item_add(&item, &totitem, &tmp_item);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (data_type == DT_TYPE_SHAPEKEY) {
|
|
|
|
/* TODO */
|
|
|
|
}
|
|
|
|
else if (data_type == DT_TYPE_UV) {
|
|
|
|
Object *ob_src = CTX_data_active_object(C);
|
|
|
|
|
|
|
|
if (ob_src) {
|
2018-06-20 14:50:05 +02:00
|
|
|
Mesh *me_eval;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
int num_data, i;
|
|
|
|
|
2018-12-01 19:06:44 +03:00
|
|
|
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
|
|
|
|
Object *ob_src_eval = DEG_get_evaluated_object(depsgraph, ob_src);
|
|
|
|
|
|
|
|
me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_src_eval, CD_MASK_BAREMESH | CD_MLOOPUV);
|
2018-06-20 14:50:05 +02:00
|
|
|
num_data = CustomData_number_of_layers(&me_eval->ldata, CD_MLOOPUV);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
|
|
|
|
RNA_enum_item_add_separator(&item, &totitem);
|
|
|
|
|
|
|
|
for (i = 0; i < num_data; i++) {
|
|
|
|
tmp_item.value = i;
|
2018-06-20 14:50:05 +02:00
|
|
|
tmp_item.identifier = tmp_item.name = CustomData_get_layer_name(&me_eval->ldata, CD_MLOOPUV, i);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
RNA_enum_item_add(&item, &totitem, &tmp_item);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (data_type == DT_TYPE_VCOL) {
|
|
|
|
Object *ob_src = CTX_data_active_object(C);
|
|
|
|
|
|
|
|
if (ob_src) {
|
2018-06-20 14:50:05 +02:00
|
|
|
Mesh *me_eval;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
int num_data, i;
|
|
|
|
|
2018-12-01 19:06:44 +03:00
|
|
|
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
|
|
|
|
Object *ob_src_eval = DEG_get_evaluated_object(depsgraph, ob_src);
|
|
|
|
|
|
|
|
me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_src_eval, CD_MASK_BAREMESH | CD_MLOOPCOL);
|
2018-06-20 14:50:05 +02:00
|
|
|
num_data = CustomData_number_of_layers(&me_eval->ldata, CD_MLOOPCOL);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
|
|
|
|
RNA_enum_item_add_separator(&item, &totitem);
|
|
|
|
|
|
|
|
for (i = 0; i < num_data; i++) {
|
|
|
|
tmp_item.value = i;
|
2018-06-20 14:50:05 +02:00
|
|
|
tmp_item.identifier = tmp_item.name = CustomData_get_layer_name(&me_eval->ldata, CD_MLOOPCOL, i);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
RNA_enum_item_add(&item, &totitem, &tmp_item);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
RNA_enum_item_end(&item, &totitem);
|
|
|
|
*r_free = true;
|
|
|
|
|
|
|
|
return item;
|
|
|
|
}
|
|
|
|
|
2015-11-23 13:49:52 +11:00
|
|
|
/* Note: rna_enum_dt_layers_select_dst_items enum is from rna_modifier.c */
|
2017-10-18 15:07:26 +11:00
|
|
|
static const EnumPropertyItem *dt_layers_select_dst_itemf(
|
2015-09-02 13:02:06 +02:00
|
|
|
bContext *C, PointerRNA *ptr, PropertyRNA *UNUSED(prop), bool *r_free)
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
{
|
|
|
|
EnumPropertyItem *item = NULL;
|
|
|
|
int totitem = 0;
|
|
|
|
|
|
|
|
const int layers_select_src = RNA_enum_get(ptr, "layers_select_src");
|
|
|
|
|
|
|
|
if (!C) { /* needed for docs and i18n tools */
|
2015-11-23 13:49:52 +11:00
|
|
|
return rna_enum_dt_layers_select_dst_items;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
if (layers_select_src == DT_LAYERS_ACTIVE_SRC || layers_select_src >= 0) {
|
2015-11-23 13:49:52 +11:00
|
|
|
RNA_enum_items_add_value(&item, &totitem, rna_enum_dt_layers_select_dst_items, DT_LAYERS_ACTIVE_DST);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
}
|
2015-11-23 13:49:52 +11:00
|
|
|
RNA_enum_items_add_value(&item, &totitem, rna_enum_dt_layers_select_dst_items, DT_LAYERS_NAME_DST);
|
|
|
|
RNA_enum_items_add_value(&item, &totitem, rna_enum_dt_layers_select_dst_items, DT_LAYERS_INDEX_DST);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
|
|
|
|
/* No 'specific' to-layers here, since we may transfer to several objects at once! */
|
|
|
|
|
|
|
|
RNA_enum_item_end(&item, &totitem);
|
|
|
|
*r_free = true;
|
|
|
|
|
|
|
|
return item;
|
|
|
|
}
|
|
|
|
|
2017-10-18 15:07:26 +11:00
|
|
|
static const EnumPropertyItem *dt_layers_select_itemf(bContext *C, PointerRNA *ptr, PropertyRNA *prop, bool *r_free)
|
2015-09-02 13:02:06 +02:00
|
|
|
{
|
|
|
|
const bool reverse_transfer = RNA_boolean_get(ptr, "use_reverse_transfer");
|
|
|
|
|
|
|
|
if (STREQ(RNA_property_identifier(prop), "layers_select_dst")) {
|
|
|
|
if (reverse_transfer) {
|
|
|
|
return dt_layers_select_src_itemf(C, ptr, prop, r_free);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
return dt_layers_select_dst_itemf(C, ptr, prop, r_free);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (reverse_transfer) {
|
|
|
|
return dt_layers_select_dst_itemf(C, ptr, prop, r_free);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
return dt_layers_select_src_itemf(C, ptr, prop, r_free);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-11-23 13:49:52 +11:00
|
|
|
/* Note: rna_enum_dt_mix_mode_items enum is from rna_modifier.c */
|
2017-10-18 15:07:26 +11:00
|
|
|
static const EnumPropertyItem *dt_mix_mode_itemf(bContext *C, PointerRNA *ptr, PropertyRNA *UNUSED(prop), bool *r_free)
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
{
|
|
|
|
EnumPropertyItem *item = NULL;
|
|
|
|
int totitem = 0;
|
|
|
|
|
|
|
|
const int dtdata_type = RNA_enum_get(ptr, "data_type");
|
|
|
|
bool support_advanced_mixing, support_threshold;
|
|
|
|
|
|
|
|
if (!C) { /* needed for docs and i18n tools */
|
2015-11-23 13:49:52 +11:00
|
|
|
return rna_enum_dt_mix_mode_items;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
}
|
|
|
|
|
2015-11-23 13:49:52 +11:00
|
|
|
RNA_enum_items_add_value(&item, &totitem, rna_enum_dt_mix_mode_items, CDT_MIX_TRANSFER);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
|
|
|
|
BKE_object_data_transfer_get_dttypes_capacity(dtdata_type, &support_advanced_mixing, &support_threshold);
|
|
|
|
|
2015-01-14 10:51:41 +01:00
|
|
|
if (support_threshold) {
|
2015-11-23 13:49:52 +11:00
|
|
|
RNA_enum_items_add_value(&item, &totitem, rna_enum_dt_mix_mode_items, CDT_MIX_REPLACE_ABOVE_THRESHOLD);
|
|
|
|
RNA_enum_items_add_value(&item, &totitem, rna_enum_dt_mix_mode_items, CDT_MIX_REPLACE_BELOW_THRESHOLD);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
if (support_advanced_mixing) {
|
|
|
|
RNA_enum_item_add_separator(&item, &totitem);
|
2015-11-23 13:49:52 +11:00
|
|
|
RNA_enum_items_add_value(&item, &totitem, rna_enum_dt_mix_mode_items, CDT_MIX_MIX);
|
|
|
|
RNA_enum_items_add_value(&item, &totitem, rna_enum_dt_mix_mode_items, CDT_MIX_ADD);
|
|
|
|
RNA_enum_items_add_value(&item, &totitem, rna_enum_dt_mix_mode_items, CDT_MIX_SUB);
|
|
|
|
RNA_enum_items_add_value(&item, &totitem, rna_enum_dt_mix_mode_items, CDT_MIX_MUL);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
RNA_enum_item_end(&item, &totitem);
|
|
|
|
*r_free = true;
|
|
|
|
|
|
|
|
return item;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool data_transfer_check(bContext *UNUSED(C), wmOperator *op)
|
|
|
|
{
|
|
|
|
const int layers_select_src = RNA_enum_get(op->ptr, "layers_select_src");
|
|
|
|
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "layers_select_dst");
|
|
|
|
const int layers_select_dst = RNA_property_enum_get(op->ptr, prop);
|
|
|
|
|
|
|
|
/* TODO: check for invalid layers_src select modes too! */
|
|
|
|
|
|
|
|
if ((layers_select_src != DT_LAYERS_ACTIVE_SRC) && (layers_select_dst == DT_LAYERS_ACTIVE_DST)) {
|
|
|
|
RNA_property_enum_set(op->ptr, prop, DT_LAYERS_NAME_DST);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Helper, used by both data_transfer_exec and datalayout_transfer_exec. */
|
2015-01-11 18:29:14 +01:00
|
|
|
static void data_transfer_exec_preprocess_objects(
|
|
|
|
bContext *C, wmOperator *op, Object *ob_src, ListBase *ctx_objects, const bool reverse_transfer)
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
{
|
|
|
|
CollectionPointerLink *ctx_ob;
|
|
|
|
CTX_data_selected_editable_objects(C, ctx_objects);
|
|
|
|
|
2015-01-11 18:29:14 +01:00
|
|
|
if (reverse_transfer) {
|
|
|
|
return; /* Nothing else to do in this case... */
|
|
|
|
}
|
|
|
|
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
for (ctx_ob = ctx_objects->first; ctx_ob; ctx_ob = ctx_ob->next) {
|
|
|
|
Object *ob = ctx_ob->ptr.data;
|
|
|
|
Mesh *me;
|
|
|
|
if ((ob == ob_src) || (ob->type != OB_MESH)) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
me = ob->data;
|
2017-11-06 17:17:10 +01:00
|
|
|
if (ID_IS_LINKED(me)) {
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
/* Do not transfer to linked data, not supported. */
|
|
|
|
BKE_reportf(op->reports, RPT_WARNING, "Skipping object '%s', linked data '%s' cannot be modified",
|
|
|
|
ob->id.name + 2, me->id.name + 2);
|
Split id->flag in two, persistent flags and runtime tags.
This is purely internal sanitizing/cleanup, no change in behavior is expected at all.
This change was also needed because we were getting short on ID flags, and
future enhancement of 'user_one' ID behavior requires two new ones.
id->flag remains for persistent data (fakeuser only, so far!), this also allows us
100% backward & forward compatibility.
New id->tag is used for most flags. Though written in .blend files, its content
is cleared at read time.
Note that .blend file version was bumped, so that we can clear runtimeflags from
old .blends, important in case we add new persistent flags in future.
Also, behavior of tags (either status ones, or whether they need to be cleared before/after use)
has been added as comments to their declaration.
Reviewers: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D1683
2015-12-27 11:53:50 +01:00
|
|
|
me->id.tag &= ~LIB_TAG_DOIT;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
Split id->flag in two, persistent flags and runtime tags.
This is purely internal sanitizing/cleanup, no change in behavior is expected at all.
This change was also needed because we were getting short on ID flags, and
future enhancement of 'user_one' ID behavior requires two new ones.
id->flag remains for persistent data (fakeuser only, so far!), this also allows us
100% backward & forward compatibility.
New id->tag is used for most flags. Though written in .blend files, its content
is cleared at read time.
Note that .blend file version was bumped, so that we can clear runtimeflags from
old .blends, important in case we add new persistent flags in future.
Also, behavior of tags (either status ones, or whether they need to be cleared before/after use)
has been added as comments to their declaration.
Reviewers: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D1683
2015-12-27 11:53:50 +01:00
|
|
|
me->id.tag |= LIB_TAG_DOIT;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Helper, used by both data_transfer_exec and datalayout_transfer_exec. */
|
2015-01-11 18:29:14 +01:00
|
|
|
static bool data_transfer_exec_is_object_valid(
|
|
|
|
wmOperator *op, Object *ob_src, Object *ob_dst, const bool reverse_transfer)
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
{
|
|
|
|
Mesh *me;
|
2015-03-10 19:46:24 +11:00
|
|
|
if ((ob_dst == ob_src) || (ob_src->type != OB_MESH) || (ob_dst->type != OB_MESH)) {
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2015-01-11 18:29:14 +01:00
|
|
|
if (reverse_transfer) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
me = ob_dst->data;
|
Split id->flag in two, persistent flags and runtime tags.
This is purely internal sanitizing/cleanup, no change in behavior is expected at all.
This change was also needed because we were getting short on ID flags, and
future enhancement of 'user_one' ID behavior requires two new ones.
id->flag remains for persistent data (fakeuser only, so far!), this also allows us
100% backward & forward compatibility.
New id->tag is used for most flags. Though written in .blend files, its content
is cleared at read time.
Note that .blend file version was bumped, so that we can clear runtimeflags from
old .blends, important in case we add new persistent flags in future.
Also, behavior of tags (either status ones, or whether they need to be cleared before/after use)
has been added as comments to their declaration.
Reviewers: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D1683
2015-12-27 11:53:50 +01:00
|
|
|
if (me->id.tag & LIB_TAG_DOIT) {
|
|
|
|
me->id.tag &= ~LIB_TAG_DOIT;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
return true;
|
|
|
|
}
|
2017-11-06 17:17:10 +01:00
|
|
|
else if (!ID_IS_LINKED(me)) {
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
/* Do not transfer apply operation more than once. */
|
|
|
|
/* XXX This is not nice regarding vgroups, which are half-Object data... :/ */
|
|
|
|
BKE_reportf(op->reports, RPT_WARNING,
|
|
|
|
"Skipping object '%s', data '%s' has already been processed with a previous object",
|
|
|
|
ob_dst->id.name + 2, me->id.name + 2);
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int data_transfer_exec(bContext *C, wmOperator *op)
|
|
|
|
{
|
2015-05-04 14:28:52 +02:00
|
|
|
Object *ob_src = ED_object_active_context(C);
|
2018-04-06 12:07:27 +02:00
|
|
|
Depsgraph *depsgraph = CTX_data_depsgraph(C);
|
2018-12-01 19:06:44 +03:00
|
|
|
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
|
|
|
|
ListBase ctx_objects;
|
|
|
|
CollectionPointerLink *ctx_ob_dst;
|
|
|
|
|
|
|
|
bool changed = false;
|
|
|
|
|
2015-08-07 16:33:48 +02:00
|
|
|
const bool is_frozen = RNA_boolean_get(op->ptr, "use_freeze");
|
|
|
|
|
2015-01-11 18:29:14 +01:00
|
|
|
const bool reverse_transfer = RNA_boolean_get(op->ptr, "use_reverse_transfer");
|
|
|
|
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
const int data_type = RNA_enum_get(op->ptr, "data_type");
|
|
|
|
const bool use_create = RNA_boolean_get(op->ptr, "use_create");
|
|
|
|
|
|
|
|
const int map_vert_mode = RNA_enum_get(op->ptr, "vert_mapping");
|
|
|
|
const int map_edge_mode = RNA_enum_get(op->ptr, "edge_mapping");
|
|
|
|
const int map_loop_mode = RNA_enum_get(op->ptr, "loop_mapping");
|
|
|
|
const int map_poly_mode = RNA_enum_get(op->ptr, "poly_mapping");
|
|
|
|
|
2015-07-13 18:00:08 +02:00
|
|
|
const bool use_auto_transform = RNA_boolean_get(op->ptr, "use_auto_transform");
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
const bool use_object_transform = RNA_boolean_get(op->ptr, "use_object_transform");
|
|
|
|
const bool use_max_distance = RNA_boolean_get(op->ptr, "use_max_distance");
|
|
|
|
const float max_distance = use_max_distance ? RNA_float_get(op->ptr, "max_distance") : FLT_MAX;
|
|
|
|
const float ray_radius = RNA_float_get(op->ptr, "ray_radius");
|
|
|
|
const float islands_precision = RNA_float_get(op->ptr, "islands_precision");
|
|
|
|
|
|
|
|
const int layers_src = RNA_enum_get(op->ptr, "layers_select_src");
|
|
|
|
const int layers_dst = RNA_enum_get(op->ptr, "layers_select_dst");
|
|
|
|
int layers_select_src[DT_MULTILAYER_INDEX_MAX] = {0};
|
|
|
|
int layers_select_dst[DT_MULTILAYER_INDEX_MAX] = {0};
|
|
|
|
const int fromto_idx = BKE_object_data_transfer_dttype_to_srcdst_index(data_type);
|
|
|
|
|
|
|
|
const int mix_mode = RNA_enum_get(op->ptr, "mix_mode");
|
|
|
|
const float mix_factor = RNA_float_get(op->ptr, "mix_factor");
|
|
|
|
|
|
|
|
SpaceTransform space_transform_data;
|
2015-07-13 18:00:08 +02:00
|
|
|
SpaceTransform *space_transform = (use_object_transform && !use_auto_transform) ? &space_transform_data : NULL;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
|
2015-08-07 16:33:48 +02:00
|
|
|
if (is_frozen) {
|
|
|
|
BKE_report(op->reports, RPT_INFO,
|
|
|
|
"Operator is frozen, changes to its settings won't take effect until you unfreeze it");
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
2017-11-06 17:17:10 +01:00
|
|
|
if (reverse_transfer && ID_IS_LINKED(ob_src->data)) {
|
2015-01-11 18:29:14 +01:00
|
|
|
/* Do not transfer to linked data, not supported. */
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
}
|
|
|
|
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
if (fromto_idx != DT_MULTILAYER_INDEX_INVALID) {
|
|
|
|
layers_select_src[fromto_idx] = layers_src;
|
|
|
|
layers_select_dst[fromto_idx] = layers_dst;
|
|
|
|
}
|
|
|
|
|
2015-01-11 18:29:14 +01:00
|
|
|
data_transfer_exec_preprocess_objects(C, op, ob_src, &ctx_objects, reverse_transfer);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
|
|
|
|
for (ctx_ob_dst = ctx_objects.first; ctx_ob_dst; ctx_ob_dst = ctx_ob_dst->next) {
|
|
|
|
Object *ob_dst = ctx_ob_dst->ptr.data;
|
2015-01-11 18:29:14 +01:00
|
|
|
|
|
|
|
if (reverse_transfer) {
|
|
|
|
SWAP(Object *, ob_src, ob_dst);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (data_transfer_exec_is_object_valid(op, ob_src, ob_dst, reverse_transfer)) {
|
2018-12-01 19:06:44 +03:00
|
|
|
Object *ob_src_eval = DEG_get_evaluated_object(depsgraph, ob_src);
|
|
|
|
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
if (space_transform) {
|
2018-12-01 19:06:44 +03:00
|
|
|
Object *ob_dst_eval = DEG_get_evaluated_object(depsgraph, ob_dst);
|
|
|
|
BLI_SPACE_TRANSFORM_SETUP(space_transform, ob_dst_eval, ob_src_eval);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
if (BKE_object_data_transfer_mesh(
|
2018-12-01 19:06:44 +03:00
|
|
|
depsgraph, scene_eval, ob_src_eval, ob_dst, data_type, use_create,
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
map_vert_mode, map_edge_mode, map_loop_mode, map_poly_mode,
|
2015-07-13 18:00:08 +02:00
|
|
|
space_transform, use_auto_transform,
|
|
|
|
max_distance, ray_radius, islands_precision,
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
layers_select_src, layers_select_dst,
|
|
|
|
mix_mode, mix_factor, NULL, false, op->reports))
|
|
|
|
{
|
|
|
|
changed = true;
|
|
|
|
}
|
|
|
|
}
|
2015-01-11 18:29:14 +01:00
|
|
|
|
2018-12-06 17:52:37 +01:00
|
|
|
DEG_id_tag_update(&ob_dst->id, ID_RECALC_GEOMETRY);
|
2015-01-17 17:38:31 +01:00
|
|
|
|
2015-01-11 18:29:14 +01:00
|
|
|
if (reverse_transfer) {
|
|
|
|
SWAP(Object *, ob_src, ob_dst);
|
|
|
|
}
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
BLI_freelistN(&ctx_objects);
|
|
|
|
|
2015-01-17 17:38:31 +01:00
|
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, NULL);
|
|
|
|
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
#if 0 /* TODO */
|
|
|
|
/* Note: issue with that is that if canceled, operator cannot be redone... Nasty in our case. */
|
|
|
|
return changed ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
|
|
|
|
#else
|
2015-01-10 12:40:09 +11:00
|
|
|
(void)changed;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Used by both OBJECT_OT_data_transfer and OBJECT_OT_datalayout_transfer */
|
2015-01-11 18:29:14 +01:00
|
|
|
/* Note this context poll is only really partial, it cannot check for all possible invalid cases. */
|
2018-07-02 11:47:00 +02:00
|
|
|
static bool data_transfer_poll(bContext *C)
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
{
|
2015-05-04 14:28:52 +02:00
|
|
|
Object *ob = ED_object_active_context(C);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
ID *data = (ob) ? ob->data : NULL;
|
2015-01-11 18:29:14 +01:00
|
|
|
return (ob && ob->type == OB_MESH && data);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/* Used by both OBJECT_OT_data_transfer and OBJECT_OT_datalayout_transfer */
|
2018-07-26 17:35:33 +10:00
|
|
|
static bool data_transfer_poll_property(const bContext *UNUSED(C), wmOperator *op, const PropertyRNA *prop)
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
{
|
2018-07-26 17:35:33 +10:00
|
|
|
PointerRNA *ptr = op->ptr;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
PropertyRNA *prop_other;
|
|
|
|
|
|
|
|
const char *prop_id = RNA_property_identifier(prop);
|
|
|
|
const int data_type = RNA_enum_get(ptr, "data_type");
|
2015-07-13 18:00:08 +02:00
|
|
|
bool use_auto_transform = false;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
bool use_max_distance = false;
|
|
|
|
bool use_modifier = false;
|
|
|
|
|
2015-07-13 18:00:08 +02:00
|
|
|
if ((prop_other = RNA_struct_find_property(ptr, "use_auto_transform"))) {
|
|
|
|
use_auto_transform = RNA_property_boolean_get(ptr, prop_other);
|
|
|
|
}
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
if ((prop_other = RNA_struct_find_property(ptr, "use_max_distance"))) {
|
|
|
|
use_max_distance = RNA_property_boolean_get(ptr, prop_other);
|
|
|
|
}
|
|
|
|
if ((prop_other = RNA_struct_find_property(ptr, "modifier"))) {
|
|
|
|
use_modifier = RNA_property_is_set(ptr, prop_other);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (STREQ(prop_id, "modifier")) {
|
|
|
|
return use_modifier;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (use_modifier) {
|
|
|
|
/* Hide everything but 'modifier' property, if set. */
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2015-07-13 18:00:08 +02:00
|
|
|
if (STREQ(prop_id, "use_object_transform") && use_auto_transform) {
|
|
|
|
return false;
|
|
|
|
}
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
if (STREQ(prop_id, "max_distance") && !use_max_distance) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (STREQ(prop_id, "islands_precision") && !DT_DATATYPE_IS_LOOP(data_type)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (STREQ(prop_id, "vert_mapping") && !DT_DATATYPE_IS_VERT(data_type)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (STREQ(prop_id, "edge_mapping") && !DT_DATATYPE_IS_EDGE(data_type)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (STREQ(prop_id, "loop_mapping") && !DT_DATATYPE_IS_LOOP(data_type)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (STREQ(prop_id, "poly_mapping") && !DT_DATATYPE_IS_POLY(data_type)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((STREQ(prop_id, "layers_select_src") || STREQ(prop_id, "layers_select_dst")) &&
|
|
|
|
!DT_DATATYPE_IS_MULTILAYERS(data_type))
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Else, show it! */
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* transfers weight from active to selected */
|
|
|
|
void OBJECT_OT_data_transfer(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
PropertyRNA *prop;
|
|
|
|
|
|
|
|
/* Identifiers.*/
|
|
|
|
ot->name = "Transfer Mesh Data";
|
|
|
|
ot->idname = "OBJECT_OT_data_transfer";
|
|
|
|
ot->description = "Transfer data layer(s) (weights, edge sharp, ...) from active to selected meshes";
|
|
|
|
|
|
|
|
/* API callbacks.*/
|
|
|
|
ot->poll = data_transfer_poll;
|
2018-07-26 17:35:33 +10:00
|
|
|
ot->poll_property = data_transfer_poll_property;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
ot->invoke = WM_menu_invoke;
|
|
|
|
ot->exec = data_transfer_exec;
|
|
|
|
ot->check = data_transfer_check;
|
|
|
|
|
|
|
|
/* Flags.*/
|
2018-09-18 09:41:33 +02:00
|
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_USE_EVAL_DATA;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
|
|
|
|
/* Properties.*/
|
2015-01-11 18:29:14 +01:00
|
|
|
prop = RNA_def_boolean(ot->srna, "use_reverse_transfer", false, "Reverse Transfer",
|
|
|
|
"Transfer from selected objects to active one");
|
2015-09-02 13:02:06 +02:00
|
|
|
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
|
2015-01-11 18:29:14 +01:00
|
|
|
|
2015-08-07 16:33:48 +02:00
|
|
|
RNA_def_boolean(ot->srna, "use_freeze", false, "Freeze Operator",
|
|
|
|
"Prevent changes to settings to re-run the operator, "
|
|
|
|
"handy to change several things at once with heavy geometry");
|
|
|
|
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
/* Data type to transfer. */
|
|
|
|
ot->prop = RNA_def_enum(ot->srna, "data_type", DT_layer_items, 0, "Data Type", "Which data to transfer");
|
|
|
|
RNA_def_boolean(ot->srna, "use_create", true, "Create Data", "Add data layers on destination meshes if needed");
|
|
|
|
|
|
|
|
/* Mapping methods. */
|
2015-11-23 13:49:52 +11:00
|
|
|
RNA_def_enum(ot->srna, "vert_mapping", rna_enum_dt_method_vertex_items, MREMAP_MODE_VERT_NEAREST, "Vertex Mapping",
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
"Method used to map source vertices to destination ones");
|
2015-11-23 13:49:52 +11:00
|
|
|
RNA_def_enum(ot->srna, "edge_mapping", rna_enum_dt_method_edge_items, MREMAP_MODE_EDGE_NEAREST, "Edge Mapping",
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
"Method used to map source edges to destination ones");
|
2015-11-23 13:49:52 +11:00
|
|
|
RNA_def_enum(ot->srna, "loop_mapping", rna_enum_dt_method_loop_items, MREMAP_MODE_LOOP_NEAREST_POLYNOR,
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
"Face Corner Mapping", "Method used to map source faces' corners to destination ones");
|
2015-11-23 13:49:52 +11:00
|
|
|
RNA_def_enum(ot->srna, "poly_mapping", rna_enum_dt_method_poly_items, MREMAP_MODE_POLY_NEAREST, "Face Mapping",
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
"Method used to map source faces to destination ones");
|
|
|
|
|
|
|
|
/* Mapping options and filtering. */
|
2015-07-13 18:00:08 +02:00
|
|
|
RNA_def_boolean(ot->srna, "use_auto_transform", false, "Auto Transform",
|
|
|
|
"Automatically compute transformation to get the best possible match between source and "
|
|
|
|
"destination meshes (WARNING: results will never be as good as manual matching of objects)");
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
RNA_def_boolean(ot->srna, "use_object_transform", true, "Object Transform",
|
2015-06-16 14:17:26 +02:00
|
|
|
"Evaluate source and destination meshes in global space");
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
RNA_def_boolean(ot->srna, "use_max_distance", false, "Only Neighbor Geometry",
|
|
|
|
"Source elements must be closer than given distance from destination one");
|
|
|
|
prop = RNA_def_float(ot->srna, "max_distance", 1.0f, 0.0f, FLT_MAX, "Max Distance",
|
|
|
|
"Maximum allowed distance between source and destination element, for non-topology mappings",
|
|
|
|
0.0f, 100.0f);
|
|
|
|
RNA_def_property_subtype(prop, PROP_DISTANCE);
|
|
|
|
prop = RNA_def_float(ot->srna, "ray_radius", 0.0f, 0.0f, FLT_MAX, "Ray Radius",
|
|
|
|
"'Width' of rays (especially useful when raycasting against vertices or edges)",
|
|
|
|
0.0f, 10.0f);
|
|
|
|
RNA_def_property_subtype(prop, PROP_DISTANCE);
|
|
|
|
prop = RNA_def_float(ot->srna, "islands_precision", 0.1f, 0.0f, 10.0f, "Islands Precision",
|
|
|
|
"Factor controlling precision of islands handling (the higher, the better the results)",
|
|
|
|
0.0f, 1.0f);
|
|
|
|
RNA_def_property_subtype(prop, PROP_FACTOR);
|
|
|
|
|
|
|
|
/* How to handle multi-layers types of data. */
|
2015-11-23 13:49:52 +11:00
|
|
|
prop = RNA_def_enum(ot->srna, "layers_select_src", rna_enum_dt_layers_select_src_items, DT_LAYERS_ACTIVE_SRC,
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
"Source Layers Selection", "Which layers to transfer, in case of multi-layers types");
|
2015-09-02 13:02:06 +02:00
|
|
|
RNA_def_property_enum_funcs_runtime(prop, NULL, NULL, dt_layers_select_itemf);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
|
2015-11-23 13:49:52 +11:00
|
|
|
prop = RNA_def_enum(ot->srna, "layers_select_dst", rna_enum_dt_layers_select_dst_items, DT_LAYERS_ACTIVE_DST,
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
"Destination Layers Matching", "How to match source and destination layers");
|
2015-09-02 13:02:06 +02:00
|
|
|
RNA_def_property_enum_funcs_runtime(prop, NULL, NULL, dt_layers_select_itemf);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
|
2015-11-23 13:49:52 +11:00
|
|
|
prop = RNA_def_enum(ot->srna, "mix_mode", rna_enum_dt_mix_mode_items, CDT_MIX_TRANSFER, "Mix Mode",
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
"How to affect destination elements with source values");
|
|
|
|
RNA_def_property_enum_funcs_runtime(prop, NULL, NULL, dt_mix_mode_itemf);
|
|
|
|
RNA_def_float(ot->srna, "mix_factor", 1.0f, 0.0f, 1.0f, "Mix Factor",
|
|
|
|
"Factor to use when applying data to destination (exact behavior depends on mix mode)", 0.0f, 1.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
/******************************************************************************/
|
|
|
|
/* Note: This operator is hybrid, it can work as a usual standalone Object operator,
|
|
|
|
* or as a DataTransfer modifier tool.
|
|
|
|
*/
|
|
|
|
|
2018-07-02 11:47:00 +02:00
|
|
|
static bool datalayout_transfer_poll(bContext *C)
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
{
|
2015-01-09 21:19:12 +01:00
|
|
|
return (edit_modifier_poll_generic(C, &RNA_DataTransferModifier, (1 << OB_MESH)) || data_transfer_poll(C));
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
static int datalayout_transfer_exec(bContext *C, wmOperator *op)
|
|
|
|
{
|
|
|
|
Object *ob_act = ED_object_active_context(C);
|
2018-04-06 12:07:27 +02:00
|
|
|
Depsgraph *depsgraph = CTX_data_depsgraph(C);
|
2018-12-01 19:06:44 +03:00
|
|
|
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
|
2015-01-09 21:19:12 +01:00
|
|
|
DataTransferModifierData *dtmd;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
|
2015-01-09 21:19:12 +01:00
|
|
|
dtmd = (DataTransferModifierData *)edit_modifier_property_get(op, ob_act, eModifierType_DataTransfer);
|
|
|
|
|
|
|
|
/* If we have a modifier, we transfer data layout from this modifier's source object to active one.
|
|
|
|
* Else, we transfer data layout from active object to all selected ones. */
|
|
|
|
if (dtmd) {
|
|
|
|
Object *ob_src = dtmd->ob_source;
|
|
|
|
Object *ob_dst = ob_act;
|
|
|
|
|
|
|
|
const bool use_delete = false; /* Never when used from modifier, for now. */
|
|
|
|
|
|
|
|
if (!ob_src) {
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
}
|
|
|
|
|
2018-12-01 19:06:44 +03:00
|
|
|
Object *ob_src_eval = DEG_get_evaluated_object(depsgraph, ob_src);
|
|
|
|
|
|
|
|
BKE_object_data_transfer_layout(depsgraph, scene_eval, ob_src_eval, ob_dst, dtmd->data_types, use_delete,
|
2015-01-09 21:19:12 +01:00
|
|
|
dtmd->layers_select_src, dtmd->layers_select_dst);
|
2015-01-17 17:38:31 +01:00
|
|
|
|
2018-12-06 17:52:37 +01:00
|
|
|
DEG_id_tag_update(&ob_dst->id, ID_RECALC_GEOMETRY);
|
2015-01-09 21:19:12 +01:00
|
|
|
}
|
|
|
|
else {
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
Object *ob_src = ob_act;
|
|
|
|
|
|
|
|
ListBase ctx_objects;
|
|
|
|
CollectionPointerLink *ctx_ob_dst;
|
|
|
|
|
|
|
|
const int data_type = RNA_enum_get(op->ptr, "data_type");
|
|
|
|
const bool use_delete = RNA_boolean_get(op->ptr, "use_delete");
|
|
|
|
|
|
|
|
const int layers_src = RNA_enum_get(op->ptr, "layers_select_src");
|
|
|
|
const int layers_dst = RNA_enum_get(op->ptr, "layers_select_dst");
|
|
|
|
int layers_select_src[DT_MULTILAYER_INDEX_MAX] = {0};
|
|
|
|
int layers_select_dst[DT_MULTILAYER_INDEX_MAX] = {0};
|
|
|
|
const int fromto_idx = BKE_object_data_transfer_dttype_to_srcdst_index(data_type);
|
|
|
|
|
|
|
|
if (fromto_idx != DT_MULTILAYER_INDEX_INVALID) {
|
|
|
|
layers_select_src[fromto_idx] = layers_src;
|
|
|
|
layers_select_dst[fromto_idx] = layers_dst;
|
|
|
|
}
|
|
|
|
|
2018-12-01 19:06:44 +03:00
|
|
|
Object *ob_src_eval = DEG_get_evaluated_object(depsgraph, ob_src);
|
|
|
|
|
2015-01-11 18:29:14 +01:00
|
|
|
data_transfer_exec_preprocess_objects(C, op, ob_src, &ctx_objects, false);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
|
|
|
|
for (ctx_ob_dst = ctx_objects.first; ctx_ob_dst; ctx_ob_dst = ctx_ob_dst->next) {
|
|
|
|
Object *ob_dst = ctx_ob_dst->ptr.data;
|
2015-01-11 18:29:14 +01:00
|
|
|
if (data_transfer_exec_is_object_valid(op, ob_src, ob_dst, false)) {
|
2018-12-01 19:06:44 +03:00
|
|
|
BKE_object_data_transfer_layout(depsgraph, scene_eval, ob_src_eval, ob_dst, data_type, use_delete,
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
layers_select_src, layers_select_dst);
|
|
|
|
}
|
2015-01-17 17:38:31 +01:00
|
|
|
|
2018-12-06 17:52:37 +01:00
|
|
|
DEG_id_tag_update(&ob_dst->id, ID_RECALC_GEOMETRY);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
BLI_freelistN(&ctx_objects);
|
|
|
|
}
|
|
|
|
|
2015-01-17 17:38:31 +01:00
|
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, NULL);
|
|
|
|
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int datalayout_transfer_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
|
|
{
|
2015-01-09 21:19:12 +01:00
|
|
|
if (edit_modifier_invoke_properties(C, op)) {
|
|
|
|
return datalayout_transfer_exec(C, op);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
return WM_menu_invoke(C, op, event);
|
|
|
|
}
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void OBJECT_OT_datalayout_transfer(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
PropertyRNA *prop;
|
|
|
|
|
2015-01-13 21:03:15 +01:00
|
|
|
ot->name = "Transfer Mesh Data Layout";
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
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ot->description = "Transfer layout of data layer(s) from active to selected meshes";
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|
|
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ot->idname = "OBJECT_OT_datalayout_transfer";
|
|
|
|
|
|
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ot->poll = datalayout_transfer_poll;
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2018-07-26 17:35:33 +10:00
|
|
|
ot->poll_property = data_transfer_poll_property;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
ot->invoke = datalayout_transfer_invoke;
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|
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ot->exec = datalayout_transfer_exec;
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ot->check = data_transfer_check;
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/* flags */
|
2018-09-18 09:41:33 +02:00
|
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_USE_EVAL_DATA;
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
|
|
|
|
/* Properties.*/
|
2015-01-09 21:19:12 +01:00
|
|
|
edit_modifier_properties(ot);
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
|
|
|
|
/* Data type to transfer. */
|
|
|
|
ot->prop = RNA_def_enum(ot->srna, "data_type", DT_layer_items, 0, "Data Type", "Which data to transfer");
|
|
|
|
RNA_def_boolean(ot->srna, "use_delete", false, "Exact Match",
|
|
|
|
"Also delete some data layers from destination if necessary, so that it matches exactly source");
|
|
|
|
|
|
|
|
/* How to handle multi-layers types of data. */
|
2015-11-23 13:49:52 +11:00
|
|
|
prop = RNA_def_enum(ot->srna, "layers_select_src", rna_enum_dt_layers_select_src_items, DT_LAYERS_ACTIVE_SRC,
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
"Source Layers Selection", "Which layers to transfer, in case of multi-layers types");
|
|
|
|
RNA_def_property_enum_funcs_runtime(prop, NULL, NULL, dt_layers_select_src_itemf);
|
|
|
|
|
2015-11-23 13:49:52 +11:00
|
|
|
prop = RNA_def_enum(ot->srna, "layers_select_dst", rna_enum_dt_layers_select_dst_items, DT_LAYERS_ACTIVE_DST,
|
Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.
This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.
Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).
Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
usable one in weightpaint mode (it transfers from selected object to active one,
this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.
Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:11:40 +01:00
|
|
|
"Destination Layers Matching", "How to match source and destination layers");
|
|
|
|
RNA_def_property_enum_funcs_runtime(prop, NULL, NULL, dt_layers_select_dst_itemf);
|
|
|
|
}
|