13 lines
		
	
	
		
			217 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			13 lines
		
	
	
		
			217 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
|  | 
 | ||
|  | varying vec3 varposition; | ||
|  | varying vec3 varnormal; | ||
|  | 
 | ||
|  | void main() | ||
|  | { | ||
|  | 	vec4 co = gl_ModelViewMatrix * gl_Vertex; | ||
|  | 
 | ||
|  | 	varposition = co.xyz; | ||
|  | 	varnormal = gl_NormalMatrix * gl_Normal; | ||
|  | 	gl_Position = gl_ProjectionMatrix * co; | ||
|  | 
 |