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blender-archive/source/blender/blenlib/BLI_resource_scope.hh

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bli
*
* A `ResourceScope` takes ownership of arbitrary data/resources. Those resources will be
* destructed and/or freed when the `ResourceScope` is destructed. Destruction happens in reverse
* order. That allows resources do depend on other resources that have been added before.
*
* A `ResourceScope` can also be thought of as a dynamic/runtime version of normal scopes in C++
* that are surrounded by braces.
*
* The main purpose of a `ResourceScope` is to allow functions to inject data into the scope of the
* caller. Traditionally, that can only be done by returning a value that owns everything it needs.
* This is fine until one has to deal with optional ownership. There are many ways to have a type
* optionally own something else, all of which are fairly annoying. A `ResourceScope` can be used
* to avoid having to deal with optional ownership. If some value would be owned, it can just be
* added to the resource scope, otherwise not.
*
* When a function takes a `ResourceScope` as parameter, it usually means that its return value
* will live at least as long as the passed in resources scope. However, it might also live longer.
* That can happen when the function returns a reference to statically allocated data or
* dynamically allocated data depending on some condition.
*/
#include "BLI_linear_allocator.hh"
#include "BLI_utility_mixins.hh"
#include "BLI_vector.hh"
namespace blender {
class ResourceScope : NonCopyable, NonMovable {
private:
struct ResourceData {
void *data;
void (*free)(void *data);
const char *debug_name;
};
LinearAllocator<> m_allocator;
Vector<ResourceData> m_resources;
public:
ResourceScope() = default;
~ResourceScope()
{
/* Free in reversed order. */
for (int64_t i = m_resources.size(); i--;) {
ResourceData &data = m_resources[i];
data.free(data.data);
}
}
/**
* Pass ownership of the resource to the ResourceScope. It will be destructed and freed when
* the collector is destructed.
*/
template<typename T> T *add(std::unique_ptr<T> resource, const char *name)
{
BLI_assert(resource.get() != nullptr);
T *ptr = resource.release();
if (ptr == nullptr) {
return nullptr;
}
this->add(
ptr,
[](void *data) {
T *typed_data = reinterpret_cast<T *>(data);
delete typed_data;
},
name);
return ptr;
}
/**
* Pass ownership of the resource to the ResourceScope. It will be destructed when the
* collector is destructed.
*/
template<typename T> T *add(destruct_ptr<T> resource, const char *name)
{
T *ptr = resource.release();
if (ptr == nullptr) {
return nullptr;
}
/* There is no need to keep track of such types. */
if (std::is_trivially_destructible_v<T>) {
return ptr;
}
this->add(
ptr,
[](void *data) {
T *typed_data = reinterpret_cast<T *>(data);
typed_data->~T();
},
name);
return ptr;
}
/**
* Pass ownership of some resource to the ResourceScope. The given free function will be
2020-07-10 11:41:14 +10:00
* called when the collector is destructed.
*/
void add(void *userdata, void (*free)(void *), const char *name)
{
ResourceData data;
data.debug_name = name;
data.data = userdata;
data.free = free;
m_resources.append(data);
}
/**
* Construct an object with the same value in the ResourceScope and return a reference to the
* new value.
*/
template<typename T> T &add_value(T &&value, const char *name)
{
return this->construct<T>(name, std::forward<T>(value));
}
/**
* The passed in function will be called when the scope is destructed.
*/
template<typename Func> void add_destruct_call(Func func, const char *name)
{
void *buffer = m_allocator.allocate(sizeof(Func), alignof(Func));
new (buffer) Func(std::move(func));
this->add(
buffer, [](void *data) { (*(Func *)data)(); }, name);
}
/**
* Returns a reference to a linear allocator that is owned by the ResourcesCollector. Memory
* allocated through this allocator will be freed when the collector is destructed.
*/
LinearAllocator<> &linear_allocator()
{
return m_allocator;
}
/**
* Utility method to construct an instance of type T that will be owned by the ResourceScope.
*/
template<typename T, typename... Args> T &construct(const char *name, Args &&...args)
{
destruct_ptr<T> value_ptr = m_allocator.construct<T>(std::forward<Args>(args)...);
T &value_ref = *value_ptr;
this->add(std::move(value_ptr), name);
return value_ref;
}
/**
* Print the names of all the resources that are owned by this ResourceScope. This can be
* useful for debugging.
*/
void print(StringRef name) const
{
if (m_resources.size() == 0) {
std::cout << "\"" << name << "\" has no resources.\n";
return;
}
else {
std::cout << "Resources for \"" << name << "\":\n";
for (const ResourceData &data : m_resources) {
std::cout << " " << data.data << ": " << data.debug_name << '\n';
}
}
}
};
} // namespace blender