This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/gpu/shaders/gpu_shader_smoke_vert.glsl

13 lines
247 B
GLSL
Raw Normal View History

varying vec3 coords;
uniform vec3 min_location;
uniform vec3 invsize;
uniform vec3 ob_sizei;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xyz * ob_sizei, 1.0);
coords = (gl_Vertex.xyz - min_location) * invsize;
}