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blender-archive/source/blender/render/RE_texture_margin.h

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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct DerivedMesh;
struct IMBuf;
struct ImBuf;
struct MLoopUV;
struct Mesh;
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/**
* Generate a margin around the textures uv islands by copying pixels from the adjacent polygon.
*
* \param ibuf: the texture image.
* \param mask: pixels with a mask value of 1 are not written to.
* \param margin: the size of the margin in pixels.
* \param me: the mesh to use the polygons of.
* \param uv_layer: The UV layer to use.
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*/
void RE_generate_texturemargin_adjacentfaces(struct ImBuf *ibuf,
char *mask,
int margin,
struct Mesh const *me,
char const *uv_layer,
const float uv_offset[2]);
void RE_generate_texturemargin_adjacentfaces_dm(
struct ImBuf *ibuf, char *mask, int margin, struct DerivedMesh *dm, const float uv_offset[2]);
#ifdef __cplusplus
}
#endif