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										 |  |  | /*
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							|  |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2005 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): Brecht Van Lommel, Clément Foucault. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | /** \file GPU_lamp.h
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							|  |  |  |  *  \ingroup gpu | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #ifndef __GPU_LAMP_H__
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							|  |  |  | #define __GPU_LAMP_H__
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							|  |  |  | #ifdef __cplusplus
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							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
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							|  |  |  | struct Scene; | 
					
						
							|  |  |  | struct Object; | 
					
						
							|  |  |  | struct RenderEngineType; | 
					
						
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							|  |  |  | typedef struct GPULamp GPULamp; | 
					
						
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										 |  |  | #define MAX_LAMP_DATA 2
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										 |  |  | typedef struct LampEngineData { | 
					
						
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										 |  |  | 	void *storage[MAX_LAMP_DATA]; | 
					
						
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										 |  |  | } LampEngineData; | 
					
						
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										 |  |  | LampEngineData *GPU_lamp_engine_data_get(struct Scene *scene, struct Object *ob, struct Object *par, struct RenderEngineType *re); | 
					
						
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										 |  |  | GPULamp *GPU_lamp_from_blender(struct Scene *scene, struct Object *ob, struct Object *par); | 
					
						
							|  |  |  | void GPU_lamp_free(struct Object *ob); | 
					
						
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										 |  |  | void GPU_lamp_engine_data_free(LampEngineData *led); | 
					
						
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										 |  |  | bool GPU_lamp_visible(GPULamp *lamp, struct Material *ma); | 
					
						
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										 |  |  | bool GPU_lamp_has_shadow_buffer(GPULamp *lamp); | 
					
						
							|  |  |  | void GPU_lamp_update_buffer_mats(GPULamp *lamp); | 
					
						
							|  |  |  | void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4]); | 
					
						
							|  |  |  | void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp); | 
					
						
							|  |  |  | int GPU_lamp_shadow_buffer_type(GPULamp *lamp); | 
					
						
							|  |  |  | int GPU_lamp_shadow_bind_code(GPULamp *lamp); | 
					
						
							|  |  |  | float *GPU_lamp_dynpersmat(GPULamp *lamp); | 
					
						
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							|  |  |  | void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[4][4]); | 
					
						
							|  |  |  | void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float energy); | 
					
						
							|  |  |  | void GPU_lamp_update_distance(GPULamp *lamp, float distance, float att1, float att2, | 
					
						
							|  |  |  |                               float coeff_const, float coeff_lin, float coeff_quad); | 
					
						
							|  |  |  | void GPU_lamp_update_spot(GPULamp *lamp, float spotsize, float spotblend); | 
					
						
							|  |  |  | int GPU_lamp_shadow_layer(GPULamp *lamp); | 
					
						
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							|  |  |  | #ifdef __cplusplus
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							|  |  |  | } | 
					
						
							|  |  |  | #endif
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							|  |  |  | #endif  /* __GPU_LAMP_H__ */
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