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blender-archive/source/blender/nodes/CMakeLists.txt

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# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../blenfont
../blenkernel
../blenlib
../blenloader
../gpu
../imbuf
../makesdna
../makesrna
../render/extern/include
../../../intern/guardedalloc
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
intern
composite
shader
texture
)
set(SRC
composite/nodes/node_composite_alphaOver.c
composite/nodes/node_composite_bilateralblur.c
composite/nodes/node_composite_blur.c
composite/nodes/node_composite_brightness.c
composite/nodes/node_composite_channelMatte.c
composite/nodes/node_composite_chromaMatte.c
composite/nodes/node_composite_colorMatte.c
composite/nodes/node_composite_colorSpill.c
composite/nodes/node_composite_colorbalance.c
composite/nodes/node_composite_common.c
composite/nodes/node_composite_composite.c
composite/nodes/node_composite_crop.c
composite/nodes/node_composite_curves.c
composite/nodes/node_composite_defocus.c
composite/nodes/node_composite_diffMatte.c
composite/nodes/node_composite_dilate.c
composite/nodes/node_composite_directionalblur.c
composite/nodes/node_composite_displace.c
composite/nodes/node_composite_distanceMatte.c
composite/nodes/node_composite_filter.c
composite/nodes/node_composite_flip.c
composite/nodes/node_composite_gamma.c
composite/nodes/node_composite_glare.c
composite/nodes/node_composite_hueSatVal.c
composite/nodes/node_composite_huecorrect.c
composite/nodes/node_composite_idMask.c
composite/nodes/node_composite_image.c
composite/nodes/node_composite_invert.c
composite/nodes/node_composite_lensdist.c
composite/nodes/node_composite_levels.c
composite/nodes/node_composite_lummaMatte.c
composite/nodes/node_composite_mapUV.c
composite/nodes/node_composite_mapValue.c
composite/nodes/node_composite_math.c
composite/nodes/node_composite_mixrgb.c
composite/nodes/node_composite_movieclip.c
composite/nodes/node_composite_moviedistortion.c
composite/nodes/node_composite_normal.c
composite/nodes/node_composite_normalize.c
composite/nodes/node_composite_outputFile.c
composite/nodes/node_composite_premulkey.c
composite/nodes/node_composite_rgb.c
composite/nodes/node_composite_rotate.c
composite/nodes/node_composite_scale.c
composite/nodes/node_composite_sepcombHSVA.c
composite/nodes/node_composite_sepcombRGBA.c
composite/nodes/node_composite_sepcombYCCA.c
composite/nodes/node_composite_sepcombYUVA.c
composite/nodes/node_composite_setalpha.c
composite/nodes/node_composite_splitViewer.c
composite/nodes/node_composite_stabilize2d.c
composite/nodes/node_composite_texture.c
composite/nodes/node_composite_tonemap.c
composite/nodes/node_composite_transform.c
composite/nodes/node_composite_translate.c
composite/nodes/node_composite_valToRgb.c
composite/nodes/node_composite_value.c
composite/nodes/node_composite_vecBlur.c
composite/nodes/node_composite_viewer.c
composite/nodes/node_composite_zcombine.c
composite/node_composite_tree.c
composite/node_composite_util.c
shader/nodes/node_shader_camera.c
shader/nodes/node_shader_common.c
shader/nodes/node_shader_curves.c
shader/nodes/node_shader_dynamic.c
shader/nodes/node_shader_gamma.c
shader/nodes/node_shader_geom.c
shader/nodes/node_shader_hueSatVal.c
shader/nodes/node_shader_invert.c
shader/nodes/node_shader_mapping.c
shader/nodes/node_shader_material.c
shader/nodes/node_shader_math.c
shader/nodes/node_shader_mixRgb.c
shader/nodes/node_shader_normal.c
shader/nodes/node_shader_output.c
shader/nodes/node_shader_rgb.c
shader/nodes/node_shader_sepcombRGB.c
shader/nodes/node_shader_squeeze.c
shader/nodes/node_shader_texture.c
shader/nodes/node_shader_valToRgb.c
shader/nodes/node_shader_value.c
shader/nodes/node_shader_vectMath.c
shader/nodes/node_shader_attribute.c
shader/nodes/node_shader_background.c
# shader/nodes/node_shader_bsdf_anisotropic.c # XXX, why not included?
shader/nodes/node_shader_bsdf_diffuse.c
shader/nodes/node_shader_bsdf_glossy.c
shader/nodes/node_shader_bsdf_glass.c
shader/nodes/node_shader_bsdf_translucent.c
shader/nodes/node_shader_bsdf_transparent.c
shader/nodes/node_shader_bsdf_velvet.c
shader/nodes/node_shader_emission.c
shader/nodes/node_shader_fresnel.c
shader/nodes/node_shader_layer_weight.c
shader/nodes/node_shader_geometry.c
shader/nodes/node_shader_holdout.c
shader/nodes/node_shader_volume_transparent.c
shader/nodes/node_shader_volume_isotropic.c
shader/nodes/node_shader_light_path.c
shader/nodes/node_shader_mix_shader.c
shader/nodes/node_shader_add_shader.c
shader/nodes/node_shader_output_lamp.c
shader/nodes/node_shader_output_material.c
shader/nodes/node_shader_output_world.c
shader/nodes/node_shader_tex_gradient.c
shader/nodes/node_shader_tex_coord.c
shader/nodes/node_shader_tex_environment.c
shader/nodes/node_shader_tex_image.c
shader/nodes/node_shader_tex_magic.c
shader/nodes/node_shader_tex_musgrave.c
shader/nodes/node_shader_tex_noise.c
shader/nodes/node_shader_tex_sky.c
shader/nodes/node_shader_tex_voronoi.c
shader/nodes/node_shader_tex_wave.c
shader/node_shader_tree.c
shader/node_shader_util.c
texture/nodes/node_texture_at.c
texture/nodes/node_texture_bricks.c
texture/nodes/node_texture_checker.c
texture/nodes/node_texture_common.c
texture/nodes/node_texture_compose.c
texture/nodes/node_texture_coord.c
texture/nodes/node_texture_curves.c
texture/nodes/node_texture_decompose.c
texture/nodes/node_texture_distance.c
texture/nodes/node_texture_hueSatVal.c
texture/nodes/node_texture_image.c
texture/nodes/node_texture_invert.c
texture/nodes/node_texture_math.c
texture/nodes/node_texture_mixRgb.c
texture/nodes/node_texture_output.c
texture/nodes/node_texture_proc.c
texture/nodes/node_texture_rotate.c
texture/nodes/node_texture_scale.c
texture/nodes/node_texture_texture.c
texture/nodes/node_texture_translate.c
texture/nodes/node_texture_valToNor.c
texture/nodes/node_texture_valToRgb.c
texture/nodes/node_texture_viewer.c
texture/node_texture_tree.c
texture/node_texture_util.c
intern/node_util.c
intern/node_exec.c
intern/node_common.c
intern/node_socket.c
composite/node_composite_util.h
shader/node_shader_util.h
texture/node_texture_util.h
NOD_composite.h
NOD_shader.h
NOD_texture.h
NOD_socket.h
intern/node_util.h
intern/node_exec.h
intern/node_common.h
)
if(WITH_PYTHON)
list(APPEND INC
../python
)
list(APPEND INC_SYS
${PYTHON_INCLUDE_DIRS}
)
add_definitions(-DWITH_PYTHON)
endif()
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blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}")