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blender-archive/source/blender/editors/screen/area.c

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/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_rand.h"
#include "BKE_global.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
#include "ED_area.h"
#include "ED_screen.h"
#include "ED_screen_types.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_subwindow.h"
#include "BIF_resources.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BPY_extern.h"
#include "screen_intern.h"
/* general area and region code */
static void region_draw_emboss(ARegion *ar)
{
short winx, winy;
winx= ar->winrct.xmax-ar->winrct.xmin;
winy= ar->winrct.ymax-ar->winrct.ymin;
/* set transp line */
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
/* right */
glColor4ub(0,0,0, 50);
sdrawline(winx, 0, winx, winy);
/* bottom */
glColor4ub(0,0,0, 80);
sdrawline(0, 0, winx, 0);
/* top */
glColor4ub(255,255,255, 60);
sdrawline(0, winy, winx, winy);
/* left */
glColor4ub(255,255,255, 50);
sdrawline(0, 0, 0, winy);
glDisable( GL_BLEND );
}
void ED_region_do_listen(ARegion *ar, wmNotifier *note)
{
/* generic notes first */
switch(note->type) {
case WM_NOTE_WINDOW_REDRAW:
ar->do_draw= 1;
break;
case WM_NOTE_SCREEN_CHANGED:
ar->do_draw= ar->do_refresh= 1;
break;
default:
if(ar->type->listener)
ar->type->listener(ar, note);
}
}
void ED_region_do_draw(bContext *C, ARegion *ar)
{
ARegionType *at= ar->type;
wm_subwindow_set(C->window, ar->swinid);
if(ar->swinid && at->draw) {
BIF_SetTheme(C->area);
at->draw(C, ar);
BIF_SetTheme(NULL);
}
else {
float fac= 0.1*ar->swinid;
glClearColor(0.5, fac, 1.0f-fac, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
fac= BLI_frand();
glColor3f(fac, fac, fac);
glRecti(2, 2, 12, 12);
region_draw_emboss(ar);
}
ar->do_draw= 0;
}
void ED_region_do_refresh(bContext *C, ARegion *ar)
{
ARegionType *at= ar->type;
/* refresh can be called before window opened */
if(ar->swinid)
wm_subwindow_set(C->window, ar->swinid);
if (at->refresh) {
at->refresh(C, ar);
}
ar->do_refresh= 0;
}
/* *************************************************************** */
static int rct_fits(rcti *rect, char dir, int size)
{
if(dir=='h') {
return rect->xmax-rect->xmin - size;
}
else { // 'v'
return rect->ymax-rect->ymin - size;
}
}
static void region_rect_recursive(ARegion *ar, rcti *remainder)
{
if(ar==NULL)
return;
/* clear state flag first */
ar->flag &= ~RGN_FLAG_TOO_SMALL;
if(ar->size<ar->minsize)
ar->size= ar->minsize;
/* hidden is user flag */
if(ar->flag & RGN_FLAG_HIDDEN);
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
/* XXX floating area region, not handled yet here */
else if(ar->alignment == RGN_ALIGN_FLOAT);
/* remainder is too small for any usage */
else if( rct_fits(remainder, 'v', 1)==0 || rct_fits(remainder, 'h', 1) < 0 ) {
ar->flag |= RGN_FLAG_TOO_SMALL;
}
else if(ar->alignment==RGN_ALIGN_NONE) {
/* typically last region */
ar->winrct= *remainder;
BLI_init_rcti(remainder, 0, 0, 0, 0);
}
else if(ar->alignment==RGN_ALIGN_TOP || ar->alignment==RGN_ALIGN_BOTTOM) {
if( rct_fits(remainder, 'v', ar->minsize) < 0 ) {
ar->flag |= RGN_FLAG_TOO_SMALL;
}
else {
int fac= rct_fits(remainder, 'v', ar->size);
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
if(fac < 0 )
ar->size += fac;
ar->winrct= *remainder;
if(ar->alignment==RGN_ALIGN_TOP) {
ar->winrct.ymin= ar->winrct.ymax - ar->size;
remainder->ymax= ar->winrct.ymin-1;
}
else {
ar->winrct.ymax= ar->winrct.ymin + ar->size;
remainder->ymin= ar->winrct.ymax+1;
}
}
}
else if(ar->alignment==RGN_ALIGN_LEFT || ar->alignment==RGN_ALIGN_RIGHT) {
if( rct_fits(remainder, 'h', ar->minsize) < 0 ) {
ar->flag |= RGN_FLAG_TOO_SMALL;
}
else {
int fac= rct_fits(remainder, 'h', ar->size);
if(fac < 0 )
ar->size += fac;
ar->winrct= *remainder;
if(ar->alignment==RGN_ALIGN_RIGHT) {
ar->winrct.xmin= ar->winrct.xmax - ar->size;
remainder->xmax= ar->winrct.xmin-1;
}
else {
ar->winrct.xmax= ar->winrct.xmin + ar->size;
remainder->xmin= ar->winrct.xmax+1;
}
}
}
else {
/* percentage subdiv*/
ar->winrct= *remainder;
if(ar->alignment==RGN_ALIGN_HSPLIT) {
ar->winrct.xmax= (remainder->xmin+remainder->xmax)/2;
remainder->xmin= ar->winrct.xmax+1;
}
else {
ar->winrct.ymax= (remainder->ymin+remainder->ymax)/2;
remainder->ymin= ar->winrct.ymax+1;
}
}
region_rect_recursive(ar->next, remainder);
}
static void area_calc_totrct(ScrArea *sa, int sizex, int sizey)
{
if(sa->v1->vec.x>0) sa->totrct.xmin= sa->v1->vec.x+1;
else sa->totrct.xmin= sa->v1->vec.x;
if(sa->v4->vec.x<sizex-1) sa->totrct.xmax= sa->v4->vec.x-1;
else sa->totrct.xmax= sa->v4->vec.x;
if(sa->v1->vec.y>0) sa->totrct.ymin= sa->v1->vec.y+1;
else sa->totrct.ymin= sa->v1->vec.y;
if(sa->v2->vec.y<sizey-1) sa->totrct.ymax= sa->v2->vec.y-1;
else sa->totrct.ymax= sa->v2->vec.y;
/* for speedup */
sa->winx= sa->totrct.xmax-sa->totrct.xmin+1;
sa->winy= sa->totrct.ymax-sa->totrct.ymin+1;
}
2008-01-20 21:10:55 +00:00
#define AZONESPOT 12
void area_azone_initialize(ScrArea *sa) {
AZone *az;
if(sa->actionzones.first==NULL) {
/* set action zones - should these actually be ARegions? With these we can easier check area hotzones */
az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
BLI_addtail(&(sa->actionzones), az);
az->type= AZONE_TRI;
az->x1= sa->v1->vec.x+1;
az->y1= sa->v1->vec.y+1;
az->x2= sa->v1->vec.x+AZONESPOT;
az->y2= sa->v1->vec.y+AZONESPOT;
az->pos= AZONE_SW;
az->action= AZONE_SPLIT;
az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
BLI_addtail(&(sa->actionzones), az);
az->type= AZONE_TRI;
az->x1= sa->v3->vec.x-1;
az->y1= sa->v3->vec.y-1;
az->x2= sa->v3->vec.x-AZONESPOT;
az->y2= sa->v3->vec.y-AZONESPOT;
az->pos= AZONE_NE;
az->action= AZONE_DRAG;
/*az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
BLI_addtail(&sa->azones, az);
az->type= AZONE_TRI;
az->x1= as->v1->vec.x;
az->y1= as->v1->vec.y;
az->x2= as->v1->vec.x+AZONESPOT;
az->y2= as->v1->vec.y+AZONESPOT;
az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
BLI_addtail(&sa->azones, az);
az->type= AZONE_TRI;
az->x1= as->v1->vec.x;
az->y1= as->v1->vec.y;
az->x2= as->v1->vec.x+AZONESPOT;
az->y2= as->v1->vec.y+AZONESPOT;
az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
BLI_addtail(&sa->azones, az);
az->type= AZONE_QUAD;
az->x1= as->v1->vec.x;
az->y1= as->v1->vec.y;
az->x2= as->v1->vec.x+AZONESPOT;
az->y2= as->v1->vec.y+AZONESPOT;
az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
BLI_addtail(&sa->azones, az);
az->type= AZONE_QUAD;
az->x1= as->v1->vec.x;
az->y1= as->v1->vec.y;
az->x2= as->v1->vec.x+AZONESPOT;
az->y2= as->v1->vec.y+AZONESPOT;
az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
BLI_addtail(&sa->azones, az);
az->type= AZONE_QUAD;
az->x1= as->v1->vec.x;
az->y1= as->v1->vec.y;
az->x2= as->v1->vec.x+AZONESPOT;
az->y2= as->v1->vec.y+AZONESPOT;
az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
BLI_addtail(&sa->azones, az);
az->type= AZONE_QUAD;
az->x1= as->v1->vec.x;
az->y1= as->v1->vec.y;
az->x2= as->v1->vec.x+AZONESPOT;
az->y2= as->v1->vec.y+AZONESPOT;*/
}
for(az= sa->actionzones.first; az; az= az->next) {
if(az->pos==AZONE_SW) {
az->x1= sa->v1->vec.x+1;
az->y1= sa->v1->vec.y+1;
az->x2= sa->v1->vec.x+AZONESPOT;
az->y2= sa->v1->vec.y+AZONESPOT;
} else if (az->pos==AZONE_NE) {
az->x1= sa->v3->vec.x-1;
az->y1= sa->v3->vec.y-1;
az->x2= sa->v3->vec.x-AZONESPOT;
az->y2= sa->v3->vec.y-AZONESPOT;
}
}
}
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
/* used for area and screen regions */
void ED_region_initialize(wmWindowManager *wm, wmWindow *win, ARegion *ar)
{
if(ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
if(ar->swinid)
wm_subwindow_close(win, ar->swinid);
ar->swinid= 0;
}
else if(ar->swinid==0)
ar->swinid= wm_subwindow_open(win, &ar->winrct);
else
wm_subwindow_position(win, ar->swinid, &ar->winrct);
}
/* called in screen_refresh, or screens_init */
void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
{
ARegion *ar;
rcti rect;
/* set typedefinitions */
sa->type= BKE_spacetype_from_id(sa->spacetype);
if(sa->type==NULL) {
sa->spacetype= SPACE_VIEW3D;
sa->type= BKE_spacetype_from_id(sa->spacetype);
}
area_calc_totrct(sa, win->sizex, win->sizey);
/* regiontype callback, it should create/verify the amount of subregions with minsizes etc */
if(sa->type->init)
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
sa->type->init(wm, sa);
/* region rect sizes */
rect= sa->totrct;
region_rect_recursive(sa->regionbase.first, &rect);
/* region windows */
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
for(ar= sa->regionbase.first; ar; ar= ar->next)
ED_region_initialize(wm, win, ar);
area_azone_initialize(sa);
}
/* sa2 to sa1, we swap spaces for fullscreen to keep all allocated data */
/* area vertices were set */
void area_copy_data(ScrArea *sa1, ScrArea *sa2, int swap_space)
{
Panel *pa1, *pa2, *patab;
ARegion *ar;
AZone *az;
sa1->headertype= sa2->headertype;
sa1->spacetype= sa2->spacetype;
if(swap_space) {
SWAP(ListBase, sa1->spacedata, sa2->spacedata);
/* exception: ensure preview is reset */
// if(sa1->spacetype==SPACE_VIEW3D)
// XXX BIF_view3d_previewrender_free(sa1->spacedata.first);
}
else {
BKE_spacedata_freelist(&sa1->spacedata);
BKE_spacedata_copylist(&sa1->spacedata, &sa2->spacedata);
}
BLI_freelistN(&sa1->panels);
BLI_duplicatelist(&sa1->panels, &sa2->panels);
/* copy panel pointers */
for(pa1= sa1->panels.first; pa1; pa1= pa1->next) {
patab= sa1->panels.first;
pa2= sa2->panels.first;
while(patab) {
if( pa1->paneltab == pa2) {
pa1->paneltab = patab;
break;
}
patab= patab->next;
pa2= pa2->next;
}
}
/* regions */
BLI_freelistN(&sa1->regionbase);
BLI_duplicatelist(&sa1->regionbase, &sa2->regionbase);
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
for(ar= sa1->regionbase.first; ar; ar= ar->next) {
ar->handlers.first= ar->handlers.last= NULL;
ar->uiblocks.first= ar->uiblocks.last= NULL;
ar->swinid= 0;
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
}
/* scripts */
BPY_free_scriptlink(&sa1->scriptlink);
sa1->scriptlink= sa2->scriptlink;
BPY_copy_scriptlink(&sa1->scriptlink); /* copies internal pointers */
}