57 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			57 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * Mesh Fairing algorithm designed by Brett Fedack, used in the addon "Mesh Fairing":
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								 * https://github.com/fedackb/mesh-fairing.
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								 */
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								#pragma once
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								/** \file
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								 * \ingroup bke
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								 */
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								#include "BLI_utildefines.h"
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								#ifdef __cplusplus
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								extern "C" {
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								#endif
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								/* Mesh Fairing. */
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								/* Creates a smooth as possible geometry patch in a defined area. Different values of depth allow
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								 * to minimize changes in the vertex positions or tangency in the affected area. */
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								typedef enum eMeshFairingDepth {
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								  MESH_FAIRING_DEPTH_POSITION = 1,
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								  MESH_FAIRING_DEPTH_TANGENCY = 2,
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								} eMeshFairingDepth;
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								/* affect_vertices is used to define the fairing area. Indexed by vertex index, set to true when
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								 * the vertex should be modified by fairing. */
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								void BKE_bmesh_prefair_and_fair_vertices(struct BMesh *bm,
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								                                         bool *affect_vertices,
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								                                         const eMeshFairingDepth depth);
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								/* This function can optionally use the MVert coordinates of deform_mverts to read and write the
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								 * fairing result. When NULL, the function will use mesh->mverts directly. */
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								void BKE_mesh_prefair_and_fair_vertices(struct Mesh *mesh,
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								                                        struct MVert *deform_mverts,
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								                                        bool *affect_vertices,
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								                                        const eMeshFairingDepth depth);
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								#ifdef __cplusplus
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								}
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								#endif
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