This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/draw/intern/draw_cache_impl.h

210 lines
10 KiB
C++
Raw Normal View History

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
2019-01-23 11:29:18 +11:00
* Copyright 2016, Blender Foundation.
*/
/** \file
* \ingroup draw
*/
#ifndef __DRAW_CACHE_IMPL_H__
#define __DRAW_CACHE_IMPL_H__
2017-11-17 19:02:38 +11:00
struct CurveCache;
struct GPUBatch;
struct GPUIndexBuf;
struct GPUMaterial;
struct GPUTexture;
struct GPUVertBuf;
struct ListBase;
struct ModifierData;
struct PTCacheEdit;
struct ParticleSystem;
struct SpaceImage;
struct ToolSettings;
struct Curve;
struct Lattice;
struct Mesh;
struct MetaBall;
struct bGPdata;
/* Expose via BKE callbacks */
void DRW_mball_batch_cache_dirty_tag(struct MetaBall *mb, int mode);
void DRW_mball_batch_cache_validate(struct MetaBall *mb);
void DRW_mball_batch_cache_free(struct MetaBall *mb);
void DRW_curve_batch_cache_dirty_tag(struct Curve *cu, int mode);
void DRW_curve_batch_cache_validate(struct Curve *cu);
void DRW_curve_batch_cache_free(struct Curve *cu);
void DRW_mesh_batch_cache_dirty_tag(struct Mesh *me, int mode);
void DRW_mesh_batch_cache_validate(struct Mesh *me);
void DRW_mesh_batch_cache_free(struct Mesh *me);
void DRW_lattice_batch_cache_dirty_tag(struct Lattice *lt, int mode);
void DRW_lattice_batch_cache_validate(struct Lattice *lt);
void DRW_lattice_batch_cache_free(struct Lattice *lt);
void DRW_particle_batch_cache_dirty_tag(struct ParticleSystem *psys, int mode);
void DRW_particle_batch_cache_free(struct ParticleSystem *psys);
void DRW_gpencil_batch_cache_dirty_tag(struct bGPdata *gpd);
void DRW_gpencil_batch_cache_free(struct bGPdata *gpd);
/* Garbage collection */
void DRW_batch_cache_free_old(struct Object *ob, int ctime);
void DRW_mesh_batch_cache_free_old(struct Mesh *me, int ctime);
/* Curve */
void DRW_curve_batch_cache_create_requested(struct Object *ob);
struct GPUBatch *DRW_curve_batch_cache_get_wire_edge(struct Curve *cu);
struct GPUBatch *DRW_curve_batch_cache_get_normal_edge(struct Curve *cu);
struct GPUBatch *DRW_curve_batch_cache_get_edge_detection(struct Curve *cu, bool *r_is_manifold);
struct GPUBatch *DRW_curve_batch_cache_get_edit_edges(struct Curve *cu);
struct GPUBatch *DRW_curve_batch_cache_get_edit_verts(struct Curve *cu, bool handles);
struct GPUBatch *DRW_curve_batch_cache_get_triangles_with_normals(struct Curve *cu);
struct GPUBatch **DRW_curve_batch_cache_get_surface_shaded(struct Curve *cu,
struct GPUMaterial **gpumat_array,
uint gpumat_array_len);
struct GPUBatch *DRW_curve_batch_cache_get_wireframes_face(struct Curve *cu);
/* Metaball */
struct GPUBatch *DRW_metaball_batch_cache_get_triangles_with_normals(struct Object *ob);
struct GPUBatch **DRW_metaball_batch_cache_get_surface_shaded(struct Object *ob,
struct MetaBall *mb,
struct GPUMaterial **gpumat_array,
uint gpumat_array_len);
struct GPUBatch *DRW_metaball_batch_cache_get_wireframes_face(struct Object *ob);
struct GPUBatch *DRW_metaball_batch_cache_get_edge_detection(struct Object *ob,
bool *r_is_manifold);
/* DispList */
void DRW_displist_vertbuf_create_pos_and_nor(struct ListBase *lb, struct GPUVertBuf *vbo);
void DRW_displist_vertbuf_create_wiredata(struct ListBase *lb, struct GPUVertBuf *vbo);
void DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv(struct ListBase *lb,
struct GPUVertBuf *vbo_pos_nor,
struct GPUVertBuf *vbo_uv);
void DRW_displist_indexbuf_create_lines_in_order(struct ListBase *lb, struct GPUIndexBuf *ibo);
void DRW_displist_indexbuf_create_triangles_in_order(struct ListBase *lb, struct GPUIndexBuf *ibo);
void DRW_displist_indexbuf_create_triangles_loop_split_by_material(struct ListBase *lb,
struct GPUIndexBuf **ibo_mat,
uint mat_len);
void DRW_displist_indexbuf_create_edges_adjacency_lines(struct ListBase *lb,
struct GPUIndexBuf *ibo,
bool *r_is_manifold);
/* Lattice */
struct GPUBatch *DRW_lattice_batch_cache_get_all_edges(struct Lattice *lt,
bool use_weight,
const int actdef);
struct GPUBatch *DRW_lattice_batch_cache_get_all_verts(struct Lattice *lt);
struct GPUBatch *DRW_lattice_batch_cache_get_edit_verts(struct Lattice *lt);
/* Mesh */
void DRW_mesh_batch_cache_create_requested(struct Object *ob,
struct Mesh *me,
const struct ToolSettings *ts,
const bool is_paint_mode,
const bool use_hide);
struct GPUBatch *DRW_mesh_batch_cache_get_all_verts(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_all_edges(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_loose_edges(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edge_detection(struct Mesh *me, bool *r_is_manifold);
struct GPUBatch *DRW_mesh_batch_cache_get_surface(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_edges(struct Mesh *me);
struct GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(struct Mesh *me,
struct GPUMaterial **gpumat_array,
uint gpumat_array_len,
char **auto_layer_names,
int **auto_layer_is_srgb,
int *auto_layer_count);
struct GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_weights(struct Mesh *me);
/* edit-mesh drawing */
struct GPUBatch *DRW_mesh_batch_cache_get_edit_triangles(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_vertices(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_edges(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_lnors(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(struct Mesh *me);
/* edit-mesh selection */
struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(struct Mesh *me);
/* Object mode Wireframe overlays */
struct GPUBatch *DRW_mesh_batch_cache_get_wireframes_face(struct Mesh *me);
/* edit-mesh UV editor */
struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_area(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_angle(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(struct Mesh *me);
/* For Image UV editor. */
struct GPUBatch *DRW_mesh_batch_cache_get_uv_edges(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(struct Mesh *me);
/* Edit mesh bitflags (is this the right place?) */
enum {
VFLAG_VERT_ACTIVE = 1 << 0,
VFLAG_VERT_SELECTED = 1 << 1,
VFLAG_EDGE_ACTIVE = 1 << 2,
VFLAG_EDGE_SELECTED = 1 << 3,
VFLAG_EDGE_SEAM = 1 << 4,
VFLAG_EDGE_SHARP = 1 << 5,
VFLAG_EDGE_FREESTYLE = 1 << 6,
/* Beware to not go over 1 << 7 (it's a byte flag)
* (see gpu_shader_edit_mesh_overlay_geom.glsl) */
};
enum {
VFLAG_FACE_ACTIVE = 1 << 0,
VFLAG_FACE_SELECTED = 1 << 1,
VFLAG_FACE_FREESTYLE = 1 << 2,
VFLAG_VERT_UV_SELECT = 1 << 3,
VFLAG_VERT_UV_PINNED = 1 << 4,
VFLAG_EDGE_UV_SELECT = 1 << 5,
VFLAG_FACE_UV_ACTIVE = 1 << 6,
VFLAG_FACE_UV_SELECT = 1 << 7,
/* Beware to not go over 1 << 7 (it's a byte flag)
* (see gpu_shader_edit_mesh_overlay_geom.glsl) */
};
/* Particles */
struct GPUBatch *DRW_particles_batch_cache_get_hair(struct Object *object,
struct ParticleSystem *psys,
struct ModifierData *md);
struct GPUBatch *DRW_particles_batch_cache_get_dots(struct Object *object,
struct ParticleSystem *psys);
struct GPUBatch *DRW_particles_batch_cache_get_edit_strands(struct Object *object,
struct ParticleSystem *psys,
struct PTCacheEdit *edit,
bool use_weight);
struct GPUBatch *DRW_particles_batch_cache_get_edit_inner_points(struct Object *object,
struct ParticleSystem *psys,
struct PTCacheEdit *edit);
struct GPUBatch *DRW_particles_batch_cache_get_edit_tip_points(struct Object *object,
struct ParticleSystem *psys,
struct PTCacheEdit *edit);
#endif /* __DRAW_CACHE_IMPL_H__ */