2016-11-17 14:34:46 +01:00
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*
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* Original Author: Joshua Leung
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* Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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2016-11-17 15:38:03 +01:00
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/** \file blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
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2016-11-17 14:34:46 +01:00
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* \ingroup depsgraph
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*
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* Methods for constructing depsgraph
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*/
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#include "intern/builder/deg_builder_relations.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <cstring> /* required for STREQ later on. */
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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2017-06-06 12:14:39 +02:00
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#include "BLI_blenlib.h"
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2016-11-17 14:34:46 +01:00
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2017-06-06 12:14:39 +02:00
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extern "C" {
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2016-11-17 14:34:46 +01:00
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#include "DNA_action_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_customdata_types.h"
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#include "DNA_object_types.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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2017-06-06 12:14:39 +02:00
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} /* extern "C" */
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2016-11-17 14:34:46 +01:00
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "intern/builder/deg_builder.h"
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#include "intern/builder/deg_builder_pchanmap.h"
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#include "intern/nodes/deg_node.h"
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#include "intern/nodes/deg_node_component.h"
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#include "intern/nodes/deg_node_operation.h"
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#include "intern/depsgraph_intern.h"
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#include "intern/depsgraph_types.h"
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#include "util/deg_util_foreach.h"
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namespace DEG {
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/* IK Solver Eval Steps */
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2017-11-23 11:39:28 +01:00
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void DepsgraphRelationBuilder::build_ik_pose(Object *object,
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2016-11-17 14:34:46 +01:00
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bPoseChannel *pchan,
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bConstraint *con,
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RootPChanMap *root_map)
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{
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bKinematicConstraint *data = (bKinematicConstraint *)con->data;
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/* attach owner to IK Solver too
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* - assume that owner is always part of chain
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* - see notes on direction of rel below...
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*/
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bPoseChannel *rootchan = BKE_armature_ik_solver_find_root(pchan, data);
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2017-10-16 22:20:34 +11:00
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if (rootchan == NULL) {
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return;
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}
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2017-11-23 11:39:28 +01:00
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OperationKey pchan_local_key(&object->id, DEG_NODE_TYPE_BONE,
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2017-09-25 18:48:38 +05:00
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pchan->name, DEG_OPCODE_BONE_LOCAL);
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2017-11-23 11:39:28 +01:00
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OperationKey init_ik_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT_IK);
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OperationKey solver_key(&object->id, DEG_NODE_TYPE_EVAL_POSE,
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2017-09-25 18:48:38 +05:00
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rootchan->name,
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DEG_OPCODE_POSE_IK_SOLVER);
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add_relation(pchan_local_key, init_ik_key, "IK Constraint -> Init IK Tree");
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add_relation(init_ik_key, solver_key, "Init IK -> IK Solver");
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2016-11-17 14:34:46 +01:00
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/* IK target */
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// XXX: this should get handled as part of the constraint code
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if (data->tar != NULL) {
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/* TODO(sergey): For until we'll store partial matricies in the depsgraph,
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* we create dependency between target object and pose eval component.
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*
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* This way we ensuring the whole subtree is updated from scratch without
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* need of intermediate matricies. This is an overkill, but good enough for
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* testing IK solver.
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*/
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// FIXME: geometry targets...
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2017-11-23 11:39:28 +01:00
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ComponentKey pose_key(&object->id, DEG_NODE_TYPE_EVAL_POSE);
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2016-11-17 14:34:46 +01:00
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if ((data->tar->type == OB_ARMATURE) && (data->subtarget[0])) {
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/* TODO(sergey): This is only for until granular update stores intermediate result. */
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2017-11-23 11:39:28 +01:00
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if (data->tar != object) {
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2016-11-17 14:34:46 +01:00
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/* different armature - can just read the results */
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2017-06-01 15:40:02 +02:00
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ComponentKey target_key(&data->tar->id, DEG_NODE_TYPE_BONE, data->subtarget);
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2017-06-01 14:49:17 +02:00
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add_relation(target_key, pose_key, con->name);
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2016-11-17 14:34:46 +01:00
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}
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else {
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/* same armature - we'll use the ready state only, just in case this bone is in the chain we're solving */
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2017-06-01 15:40:02 +02:00
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OperationKey target_key(&data->tar->id, DEG_NODE_TYPE_BONE, data->subtarget, DEG_OPCODE_BONE_DONE);
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2017-06-01 14:49:17 +02:00
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add_relation(target_key, solver_key, con->name);
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2016-11-17 14:34:46 +01:00
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}
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}
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else if (ELEM(data->tar->type, OB_MESH, OB_LATTICE) && (data->subtarget[0])) {
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/* vertex group target */
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/* NOTE: for now, we don't need to represent vertex groups separately... */
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2017-06-01 15:40:02 +02:00
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ComponentKey target_key(&data->tar->id, DEG_NODE_TYPE_GEOMETRY);
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2017-06-01 14:49:17 +02:00
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add_relation(target_key, solver_key, con->name);
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2016-11-17 14:34:46 +01:00
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if (data->tar->type == OB_MESH) {
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OperationDepsNode *node2 = find_operation_node(target_key);
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if (node2 != NULL) {
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node2->customdata_mask |= CD_MASK_MDEFORMVERT;
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}
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}
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}
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else {
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/* Standard Object Target */
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2017-06-01 15:40:02 +02:00
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ComponentKey target_key(&data->tar->id, DEG_NODE_TYPE_TRANSFORM);
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2017-06-01 14:49:17 +02:00
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add_relation(target_key, pose_key, con->name);
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2016-11-17 14:34:46 +01:00
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}
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2017-11-23 11:39:28 +01:00
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if ((data->tar == object) && (data->subtarget[0])) {
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2016-11-17 14:34:46 +01:00
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/* Prevent target's constraints from linking to anything from same
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* chain that it controls.
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*/
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root_map->add_bone(data->subtarget, rootchan->name);
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}
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}
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/* Pole Target */
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// XXX: this should get handled as part of the constraint code
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if (data->poletar != NULL) {
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if ((data->poletar->type == OB_ARMATURE) && (data->polesubtarget[0])) {
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// XXX: same armature issues - ready vs done?
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2017-06-01 15:40:02 +02:00
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ComponentKey target_key(&data->poletar->id, DEG_NODE_TYPE_BONE, data->polesubtarget);
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2017-06-01 14:49:17 +02:00
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add_relation(target_key, solver_key, con->name);
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2016-11-17 14:34:46 +01:00
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}
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else if (ELEM(data->poletar->type, OB_MESH, OB_LATTICE) && (data->polesubtarget[0])) {
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/* vertex group target */
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/* NOTE: for now, we don't need to represent vertex groups separately... */
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2017-06-01 15:40:02 +02:00
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ComponentKey target_key(&data->poletar->id, DEG_NODE_TYPE_GEOMETRY);
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2017-06-01 14:49:17 +02:00
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add_relation(target_key, solver_key, con->name);
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2016-11-17 14:34:46 +01:00
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if (data->poletar->type == OB_MESH) {
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OperationDepsNode *node2 = find_operation_node(target_key);
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if (node2 != NULL) {
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node2->customdata_mask |= CD_MASK_MDEFORMVERT;
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}
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}
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}
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else {
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2017-06-01 15:40:02 +02:00
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ComponentKey target_key(&data->poletar->id, DEG_NODE_TYPE_TRANSFORM);
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2017-06-01 14:49:17 +02:00
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add_relation(target_key, solver_key, con->name);
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2016-11-17 14:34:46 +01:00
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}
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}
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DEG_DEBUG_PRINTF("\nStarting IK Build: pchan = %s, target = (%s, %s), segcount = %d\n",
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pchan->name, data->tar->id.name, data->subtarget, data->rootbone);
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bPoseChannel *parchan = pchan;
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/* exclude tip from chain? */
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if (!(data->flag & CONSTRAINT_IK_TIP)) {
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2017-11-23 11:39:28 +01:00
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OperationKey tip_transforms_key(&object->id, DEG_NODE_TYPE_BONE,
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2016-11-17 14:34:46 +01:00
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parchan->name, DEG_OPCODE_BONE_LOCAL);
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2017-06-01 16:20:48 +02:00
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add_relation(solver_key, tip_transforms_key, "IK Solver Result");
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2016-11-17 14:34:46 +01:00
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parchan = pchan->parent;
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}
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root_map->add_bone(parchan->name, rootchan->name);
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2017-11-23 11:39:28 +01:00
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OperationKey parchan_transforms_key(&object->id, DEG_NODE_TYPE_BONE,
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2016-11-17 14:34:46 +01:00
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parchan->name, DEG_OPCODE_BONE_READY);
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2017-06-01 16:20:48 +02:00
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add_relation(parchan_transforms_key, solver_key, "IK Solver Owner");
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2016-11-17 14:34:46 +01:00
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/* Walk to the chain's root */
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//size_t segcount = 0;
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int segcount = 0;
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while (parchan) {
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/* Make IK-solver dependent on this bone's result,
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* since it can only run after the standard results
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* of the bone are know. Validate links step on the
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* bone will ensure that users of this bone only
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* grab the result with IK solver results...
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*/
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if (parchan != pchan) {
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2017-11-23 11:39:28 +01:00
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OperationKey parent_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY);
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2017-06-01 14:49:17 +02:00
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add_relation(parent_key, solver_key, "IK Chain Parent");
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2016-11-17 14:34:46 +01:00
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2017-11-23 11:39:28 +01:00
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OperationKey done_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
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2017-06-01 14:49:17 +02:00
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add_relation(solver_key, done_key, "IK Chain Result");
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2016-11-17 14:34:46 +01:00
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}
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else {
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2017-11-23 11:39:28 +01:00
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OperationKey final_transforms_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
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2017-06-01 14:49:17 +02:00
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add_relation(solver_key, final_transforms_key, "IK Solver Result");
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2016-11-17 14:34:46 +01:00
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}
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parchan->flag |= POSE_DONE;
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root_map->add_bone(parchan->name, rootchan->name);
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/* continue up chain, until we reach target number of items... */
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DEG_DEBUG_PRINTF(" %d = %s\n", segcount, parchan->name);
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segcount++;
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if ((segcount == data->rootbone) || (segcount > 255)) break; /* 255 is weak */
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parchan = parchan->parent;
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}
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2017-11-23 11:39:28 +01:00
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OperationKey flush_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
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2017-06-01 14:49:17 +02:00
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add_relation(solver_key, flush_key, "PoseEval Result-Bone Link");
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2016-11-17 14:34:46 +01:00
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}
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/* Spline IK Eval Steps */
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2017-11-23 11:39:28 +01:00
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void DepsgraphRelationBuilder::build_splineik_pose(Object *object,
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2016-11-17 14:34:46 +01:00
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bPoseChannel *pchan,
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bConstraint *con,
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RootPChanMap *root_map)
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{
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bSplineIKConstraint *data = (bSplineIKConstraint *)con->data;
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bPoseChannel *rootchan = BKE_armature_splineik_solver_find_root(pchan, data);
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2017-11-23 11:39:28 +01:00
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OperationKey transforms_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
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OperationKey solver_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_SPLINE_IK_SOLVER);
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2016-11-17 14:34:46 +01:00
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/* attach owner to IK Solver too
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* - assume that owner is always part of chain
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* - see notes on direction of rel below...
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*/
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2017-06-01 14:49:17 +02:00
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add_relation(transforms_key, solver_key, "Spline IK Solver Owner");
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2016-11-17 14:34:46 +01:00
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/* attach path dependency to solver */
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if (data->tar) {
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/* TODO(sergey): For until we'll store partial matricies in the depsgraph,
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* we create dependency between target object and pose eval component.
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* See IK pose for a bit more information.
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*/
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// TODO: the bigggest point here is that we need the curve PATH and not just the general geometry...
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2017-06-01 15:40:02 +02:00
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ComponentKey target_key(&data->tar->id, DEG_NODE_TYPE_GEOMETRY);
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2017-11-23 11:39:28 +01:00
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ComponentKey pose_key(&object->id, DEG_NODE_TYPE_EVAL_POSE);
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2017-12-04 12:48:16 +01:00
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add_relation(target_key, pose_key, "Curve.Path -> Spline IK");
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2016-11-17 14:34:46 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pchan->flag |= POSE_DONE;
|
2017-11-23 11:39:28 +01:00
|
|
|
OperationKey final_transforms_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
|
2017-06-01 14:49:17 +02:00
|
|
|
add_relation(solver_key, final_transforms_key, "Spline IK Result");
|
2016-11-17 14:34:46 +01:00
|
|
|
|
|
|
|
|
root_map->add_bone(pchan->name, rootchan->name);
|
|
|
|
|
|
|
|
|
|
/* Walk to the chain's root */
|
|
|
|
|
//size_t segcount = 0;
|
|
|
|
|
int segcount = 0;
|
|
|
|
|
|
|
|
|
|
for (bPoseChannel *parchan = pchan->parent; parchan; parchan = parchan->parent) {
|
|
|
|
|
/* Make Spline IK solver dependent on this bone's result,
|
|
|
|
|
* since it can only run after the standard results
|
|
|
|
|
* of the bone are know. Validate links step on the
|
|
|
|
|
* bone will ensure that users of this bone only
|
|
|
|
|
* grab the result with IK solver results...
|
|
|
|
|
*/
|
|
|
|
|
if (parchan != pchan) {
|
2017-11-23 11:39:28 +01:00
|
|
|
OperationKey parent_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY);
|
2017-06-01 14:49:17 +02:00
|
|
|
add_relation(parent_key, solver_key, "Spline IK Solver Update");
|
2016-11-17 14:34:46 +01:00
|
|
|
|
2017-11-23 11:39:28 +01:00
|
|
|
OperationKey done_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
|
2017-06-01 14:49:17 +02:00
|
|
|
add_relation(solver_key, done_key, "IK Chain Result");
|
2016-11-17 14:34:46 +01:00
|
|
|
}
|
|
|
|
|
parchan->flag |= POSE_DONE;
|
|
|
|
|
|
2017-11-23 11:39:28 +01:00
|
|
|
OperationKey final_transforms_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
|
2017-06-01 14:49:17 +02:00
|
|
|
add_relation(solver_key, final_transforms_key, "Spline IK Solver Result");
|
2016-11-17 14:34:46 +01:00
|
|
|
|
|
|
|
|
root_map->add_bone(parchan->name, rootchan->name);
|
|
|
|
|
|
|
|
|
|
/* continue up chain, until we reach target number of items... */
|
|
|
|
|
segcount++;
|
|
|
|
|
if ((segcount == data->chainlen) || (segcount > 255)) break; /* 255 is weak */
|
|
|
|
|
}
|
|
|
|
|
|
2017-11-23 11:39:28 +01:00
|
|
|
OperationKey flush_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
|
2017-06-01 14:49:17 +02:00
|
|
|
add_relation(solver_key, flush_key, "PoseEval Result-Bone Link");
|
2016-11-17 14:34:46 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Pose/Armature Bones Graph */
|
2017-11-23 11:39:28 +01:00
|
|
|
void DepsgraphRelationBuilder::build_rig(Object *object)
|
2016-11-17 14:34:46 +01:00
|
|
|
{
|
|
|
|
|
/* Armature-Data */
|
2017-11-23 11:39:28 +01:00
|
|
|
bArmature *arm = (bArmature *)object->data;
|
2016-11-17 14:34:46 +01:00
|
|
|
|
|
|
|
|
// TODO: selection status?
|
|
|
|
|
|
|
|
|
|
/* attach links between pose operations */
|
2017-11-23 11:39:28 +01:00
|
|
|
OperationKey init_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT);
|
|
|
|
|
OperationKey init_ik_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT_IK);
|
|
|
|
|
OperationKey flush_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
|
2016-11-17 14:34:46 +01:00
|
|
|
|
2017-09-25 18:48:38 +05:00
|
|
|
add_relation(init_key, init_ik_key, "Pose Init -> Pose Init IK");
|
|
|
|
|
add_relation(init_ik_key, flush_key, "Pose Init IK -> Pose Cleanup");
|
2016-11-17 14:34:46 +01:00
|
|
|
|
|
|
|
|
/* Make sure pose is up-to-date with armature updates. */
|
|
|
|
|
OperationKey armature_key(&arm->id,
|
2017-06-01 15:40:02 +02:00
|
|
|
DEG_NODE_TYPE_PARAMETERS,
|
2016-11-17 14:34:46 +01:00
|
|
|
DEG_OPCODE_PLACEHOLDER,
|
|
|
|
|
"Armature Eval");
|
2017-06-01 14:49:17 +02:00
|
|
|
add_relation(armature_key, init_key, "Data dependency");
|
2016-11-17 14:34:46 +01:00
|
|
|
|
|
|
|
|
/* IK Solvers...
|
|
|
|
|
* - These require separate processing steps are pose-level
|
|
|
|
|
* to be executed between chains of bones (i.e. once the
|
|
|
|
|
* base transforms of a bunch of bones is done)
|
|
|
|
|
*
|
|
|
|
|
* - We build relations for these before the dependencies
|
|
|
|
|
* between ops in the same component as it is necessary
|
|
|
|
|
* to check whether such bones are in the same IK chain
|
|
|
|
|
* (or else we get weird issues with either in-chain
|
|
|
|
|
* references, or with bones being parented to IK'd bones)
|
|
|
|
|
*
|
|
|
|
|
* Unsolved Issues:
|
|
|
|
|
* - Care is needed to ensure that multi-headed trees work out the same as in ik-tree building
|
|
|
|
|
* - Animated chain-lengths are a problem...
|
|
|
|
|
*/
|
|
|
|
|
RootPChanMap root_map;
|
|
|
|
|
bool pose_depends_on_local_transform = false;
|
2018-01-19 21:39:18 +11:00
|
|
|
BLI_LISTBASE_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) {
|
|
|
|
|
BLI_LISTBASE_FOREACH (bConstraint *, con, &pchan->constraints) {
|
2016-11-17 14:34:46 +01:00
|
|
|
switch (con->type) {
|
|
|
|
|
case CONSTRAINT_TYPE_KINEMATIC:
|
2017-11-23 11:39:28 +01:00
|
|
|
build_ik_pose(object, pchan, con, &root_map);
|
2016-11-17 14:34:46 +01:00
|
|
|
pose_depends_on_local_transform = true;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case CONSTRAINT_TYPE_SPLINEIK:
|
2017-11-23 11:39:28 +01:00
|
|
|
build_splineik_pose(object, pchan, con, &root_map);
|
2016-11-17 14:34:46 +01:00
|
|
|
pose_depends_on_local_transform = true;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* Constraints which needs world's matrix for transform.
|
|
|
|
|
* TODO(sergey): More constraints here?
|
|
|
|
|
*/
|
|
|
|
|
case CONSTRAINT_TYPE_ROTLIKE:
|
|
|
|
|
case CONSTRAINT_TYPE_SIZELIKE:
|
|
|
|
|
case CONSTRAINT_TYPE_LOCLIKE:
|
|
|
|
|
case CONSTRAINT_TYPE_TRANSLIKE:
|
|
|
|
|
/* TODO(sergey): Add used space check. */
|
|
|
|
|
pose_depends_on_local_transform = true;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//root_map.print_debug();
|
|
|
|
|
|
|
|
|
|
if (pose_depends_on_local_transform) {
|
|
|
|
|
/* TODO(sergey): Once partial updates are possible use relation between
|
|
|
|
|
* object transform and solver itself in it's build function.
|
|
|
|
|
*/
|
2017-11-23 11:39:28 +01:00
|
|
|
ComponentKey pose_key(&object->id, DEG_NODE_TYPE_EVAL_POSE);
|
|
|
|
|
ComponentKey local_transform_key(&object->id, DEG_NODE_TYPE_TRANSFORM);
|
2017-06-01 14:49:17 +02:00
|
|
|
add_relation(local_transform_key, pose_key, "Local Transforms");
|
2016-11-17 14:34:46 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* links between operations for each bone */
|
2018-01-19 21:39:18 +11:00
|
|
|
BLI_LISTBASE_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) {
|
2017-11-23 11:39:28 +01:00
|
|
|
OperationKey bone_local_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
|
|
|
|
|
OperationKey bone_pose_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_POSE_PARENT);
|
|
|
|
|
OperationKey bone_ready_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
|
|
|
|
|
OperationKey bone_done_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
|
2016-11-17 14:34:46 +01:00
|
|
|
|
|
|
|
|
pchan->flag &= ~POSE_DONE;
|
|
|
|
|
|
|
|
|
|
/* pose init to bone local */
|
2017-06-01 14:49:17 +02:00
|
|
|
add_relation(init_key, bone_local_key, "PoseEval Source-Bone Link");
|
2016-11-17 14:34:46 +01:00
|
|
|
|
|
|
|
|
/* local to pose parenting operation */
|
2017-06-01 14:49:17 +02:00
|
|
|
add_relation(bone_local_key, bone_pose_key, "Bone Local - PoseSpace Link");
|
2016-11-17 14:34:46 +01:00
|
|
|
|
|
|
|
|
/* parent relation */
|
|
|
|
|
if (pchan->parent != NULL) {
|
|
|
|
|
eDepsOperation_Code parent_key_opcode;
|
|
|
|
|
|
|
|
|
|
/* NOTE: this difference in handling allows us to prevent lockups while ensuring correct poses for separate chains */
|
|
|
|
|
if (root_map.has_common_root(pchan->name, pchan->parent->name)) {
|
|
|
|
|
parent_key_opcode = DEG_OPCODE_BONE_READY;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
parent_key_opcode = DEG_OPCODE_BONE_DONE;
|
|
|
|
|
}
|
|
|
|
|
|
2017-11-23 11:39:28 +01:00
|
|
|
OperationKey parent_key(&object->id, DEG_NODE_TYPE_BONE, pchan->parent->name, parent_key_opcode);
|
2017-12-04 12:48:16 +01:00
|
|
|
add_relation(parent_key, bone_pose_key, "Parent Bone -> Child Bone");
|
2016-11-17 14:34:46 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* constraints */
|
|
|
|
|
if (pchan->constraints.first != NULL) {
|
|
|
|
|
/* constraints stack and constraint dependencies */
|
2017-11-23 11:39:28 +01:00
|
|
|
build_constraints(&object->id, DEG_NODE_TYPE_BONE, pchan->name, &pchan->constraints, &root_map);
|
2016-11-17 14:34:46 +01:00
|
|
|
|
|
|
|
|
/* pose -> constraints */
|
2017-11-23 11:39:28 +01:00
|
|
|
OperationKey constraints_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_CONSTRAINTS);
|
2017-06-01 14:49:17 +02:00
|
|
|
add_relation(bone_pose_key, constraints_key, "Constraints Stack");
|
2016-11-17 14:34:46 +01:00
|
|
|
|
|
|
|
|
/* constraints -> ready */
|
|
|
|
|
// TODO: when constraint stack is exploded, this step should occur before the first IK solver
|
2017-06-01 14:49:17 +02:00
|
|
|
add_relation(constraints_key, bone_ready_key, "Constraints -> Ready");
|
2016-11-17 14:34:46 +01:00
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* pose -> ready */
|
2017-06-01 14:49:17 +02:00
|
|
|
add_relation(bone_pose_key, bone_ready_key, "Pose -> Ready");
|
2016-11-17 14:34:46 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* bone ready -> done
|
|
|
|
|
* NOTE: For bones without IK, this is all that's needed.
|
|
|
|
|
* For IK chains however, an additional rel is created from IK to done,
|
|
|
|
|
* with transitive reduction removing this one...
|
|
|
|
|
*/
|
2017-06-01 14:49:17 +02:00
|
|
|
add_relation(bone_ready_key, bone_done_key, "Ready -> Done");
|
2016-11-17 14:34:46 +01:00
|
|
|
|
|
|
|
|
/* assume that all bones must be done for the pose to be ready (for deformers) */
|
2017-06-01 14:49:17 +02:00
|
|
|
add_relation(bone_done_key, flush_key, "PoseEval Result-Bone Link");
|
2016-11-17 14:34:46 +01:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2017-11-23 11:39:28 +01:00
|
|
|
void DepsgraphRelationBuilder::build_proxy_rig(Object *object)
|
2016-11-17 14:34:46 +01:00
|
|
|
{
|
2017-11-23 11:39:28 +01:00
|
|
|
OperationKey pose_init_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT);
|
|
|
|
|
OperationKey pose_done_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
|
2018-01-19 21:39:18 +11:00
|
|
|
BLI_LISTBASE_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) {
|
2017-11-23 11:39:28 +01:00
|
|
|
OperationKey bone_local_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
|
|
|
|
|
OperationKey bone_ready_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
|
|
|
|
|
OperationKey bone_done_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
|
2017-06-01 14:49:17 +02:00
|
|
|
add_relation(pose_init_key, bone_local_key, "Pose Init -> Bone Local");
|
|
|
|
|
add_relation(bone_local_key, bone_ready_key, "Local -> Ready");
|
|
|
|
|
add_relation(bone_ready_key, bone_done_key, "Ready -> Done");
|
|
|
|
|
add_relation(bone_done_key, pose_done_key, "Bone Done -> Pose Done");
|
2016-11-17 14:34:46 +01:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace DEG
|