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blender-archive/source/blender/editors/sculpt_paint/paint_stroke.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#include "MEM_guardedalloc.h"
#include "DNA_brush_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "RNA_access.h"
#include "BKE_context.h"
#include "BKE_paint.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BLI_arithb.h"
#include "PIL_time.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "paint_intern.h"
#include <float.h>
#include <math.h>
typedef struct PaintStroke {
void *mode_data;
void *smooth_stroke_cursor;
wmTimer *timer;
/* Cached values */
ViewContext vc;
bglMats mats;
Brush *brush;
float last_mouse_position[2];
/* Set whether any stroke step has yet occured
e.g. in sculpt mode, stroke doesn't start until cursor
passes over the mesh */
int stroke_started;
StrokeTestStart test_start;
StrokeUpdateStep update_step;
StrokeDone done;
} PaintStroke;
/*** Cursor ***/
static void paint_draw_smooth_stroke(bContext *C, int x, int y, void *customdata)
{
Brush *brush = paint_brush(paint_get_active(CTX_data_scene(C)));
PaintStroke *stroke = customdata;
glColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
if(stroke && brush && (brush->flag & BRUSH_SMOOTH_STROKE)) {
ARegion *ar = CTX_wm_region(C);
sdrawline(x, y, (int)stroke->last_mouse_position[0] - ar->winrct.xmin,
(int)stroke->last_mouse_position[1] - ar->winrct.ymin);
}
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}
static void paint_draw_cursor(bContext *C, int x, int y, void *customdata)
{
Brush *brush = paint_brush(paint_get_active(CTX_data_scene(C)));
glColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glTranslatef((float)x, (float)y, 0.0f);
glutil_draw_lined_arc(0.0, M_PI*2.0, brush->size, 40);
glTranslatef((float)-x, (float)-y, 0.0f);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}
/* Put the location of the next stroke dot into the stroke RNA and apply it to the mesh */
static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, float mouse[2])
{
PointerRNA itemptr;
float cur_depth, pressure = 1;
float center[3];
PaintStroke *stroke = op->customdata;
cur_depth = read_cached_depth(&stroke->vc, mouse[0], mouse[1]);
view3d_unproject(&stroke->mats, center, mouse[0], mouse[1], cur_depth);
/* Tablet */
if(event->custom == EVT_DATA_TABLET) {
wmTabletData *wmtab= event->customdata;
if(wmtab->Active != EVT_TABLET_NONE)
pressure= wmtab->Pressure;
}
/* Add to stroke */
RNA_collection_add(op->ptr, "stroke", &itemptr);
RNA_float_set_array(&itemptr, "location", center);
RNA_float_set_array(&itemptr, "mouse", mouse);
RNA_boolean_set(&itemptr, "flip", event->shift);
RNA_float_set(&itemptr, "pressure", pressure);
stroke->last_mouse_position[0] = mouse[0];
stroke->last_mouse_position[1] = mouse[1];
stroke->update_step(C, stroke, &itemptr);
}
/* Returns zero if no sculpt changes should be made, non-zero otherwise */
static int paint_smooth_stroke(PaintStroke *stroke, float output[2], wmEvent *event)
{
output[0] = event->x;
output[1] = event->y;
if(stroke->brush->flag & BRUSH_SMOOTH_STROKE && stroke->brush->sculpt_tool != SCULPT_TOOL_GRAB) {
float u = stroke->brush->smooth_stroke_factor, v = 1.0 - u;
float dx = stroke->last_mouse_position[0] - event->x, dy = stroke->last_mouse_position[1] - event->y;
/* If the mouse is moving within the radius of the last move,
don't update the mouse position. This allows sharp turns. */
if(dx*dx + dy*dy < stroke->brush->smooth_stroke_radius * stroke->brush->smooth_stroke_radius)
return 0;
output[0] = event->x * v + stroke->last_mouse_position[0] * u;
output[1] = event->y * v + stroke->last_mouse_position[1] * u;
}
return 1;
}
/* Returns zero if the stroke dots should not be spaced, non-zero otherwise */
static int paint_space_stroke_enabled(Brush *br)
{
return (br->flag & BRUSH_SPACE) && !(br->flag & BRUSH_ANCHORED) && (br->sculpt_tool != SCULPT_TOOL_GRAB);
}
/* For brushes with stroke spacing enabled, moves mouse in steps
towards the final mouse location. */
static int paint_space_stroke(bContext *C, wmOperator *op, wmEvent *event, const float final_mouse[2])
{
PaintStroke *stroke = op->customdata;
int cnt = 0;
if(paint_space_stroke_enabled(stroke->brush)) {
float mouse[2] = {stroke->last_mouse_position[0], stroke->last_mouse_position[1]};
float vec[2] = {final_mouse[0] - mouse[0], final_mouse[1] - mouse[1]};
float length, scale;
int steps = 0, i;
/* Normalize the vector between the last stroke dot and the goal */
length = sqrt(vec[0]*vec[0] + vec[1]*vec[1]);
if(length > FLT_EPSILON) {
scale = stroke->brush->spacing / length;
vec[0] *= scale;
vec[1] *= scale;
steps = (int)(length / stroke->brush->spacing);
for(i = 0; i < steps; ++i, ++cnt) {
mouse[0] += vec[0];
mouse[1] += vec[1];
paint_brush_stroke_add_step(C, op, event, mouse);
}
}
}
return cnt;
}
/**** Public API ****/
PaintStroke *paint_stroke_new(bContext *C, StrokeTestStart test_start,
StrokeUpdateStep update_step, StrokeDone done)
{
PaintStroke *stroke = MEM_callocN(sizeof(PaintStroke), "PaintStroke");
stroke->brush = paint_brush(paint_get_active(CTX_data_scene(C)));
view3d_set_viewcontext(C, &stroke->vc);
view3d_get_transformation(&stroke->vc, stroke->vc.obact, &stroke->mats);
stroke->test_start = test_start;
stroke->update_step = update_step;
stroke->done = done;
return stroke;
}
int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
{
ARegion *ar = CTX_wm_region(C);
PaintStroke *stroke = op->customdata;
float mouse[2];
if(event->type == TIMER && (event->customdata != stroke->timer))
return OPERATOR_RUNNING_MODAL;
if(!stroke->stroke_started) {
stroke->last_mouse_position[0] = event->x;
stroke->last_mouse_position[1] = event->y;
stroke->stroke_started = stroke->test_start(C, op, event);
if(stroke->stroke_started) {
stroke->smooth_stroke_cursor =
WM_paint_cursor_activate(CTX_wm_manager(C), paint_poll, paint_draw_smooth_stroke, stroke);
if(stroke->brush->flag & BRUSH_AIRBRUSH)
stroke->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, stroke->brush->rate);
}
ED_region_tag_redraw(ar);
}
if(stroke->stroke_started) {
if(paint_smooth_stroke(stroke, mouse, event)) {
if(paint_space_stroke_enabled(stroke->brush)) {
if(!paint_space_stroke(C, op, event, mouse))
ED_region_tag_redraw(ar);
}
else
paint_brush_stroke_add_step(C, op, event, mouse);
}
else
ED_region_tag_redraw(ar);
}
/* TODO: fix hardcoded event here */
if(event->type == LEFTMOUSE && event->val == KM_RELEASE) {
/* Exit stroke, free data */
if(stroke->smooth_stroke_cursor)
WM_paint_cursor_end(CTX_wm_manager(C), stroke->smooth_stroke_cursor);
if(stroke->timer)
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), stroke->timer);
stroke->done(C, stroke);
MEM_freeN(stroke);
return OPERATOR_FINISHED;
}
else
return OPERATOR_RUNNING_MODAL;
}
int paint_stroke_exec(bContext *C, wmOperator *op)
{
PaintStroke *stroke = op->customdata;
RNA_BEGIN(op->ptr, itemptr, "stroke") {
stroke->update_step(C, stroke, &itemptr);
}
RNA_END;
MEM_freeN(stroke);
op->customdata = NULL;
return OPERATOR_FINISHED;
}
ViewContext *paint_stroke_view_context(PaintStroke *stroke)
{
return &stroke->vc;
}
void *paint_stroke_mode_data(struct PaintStroke *stroke)
{
return stroke->mode_data;
}
void paint_stroke_set_mode_data(PaintStroke *stroke, void *mode_data)
{
stroke->mode_data = mode_data;
}
int paint_poll(bContext *C)
{
Paint *p = paint_get_active(CTX_data_scene(C));
Object *ob = CTX_data_active_object(C);
return p && ob && paint_brush(p) &&
CTX_wm_area(C)->spacetype == SPACE_VIEW3D &&
CTX_wm_region(C)->regiontype == RGN_TYPE_WINDOW;
}
void paint_cursor_start(bContext *C, int (*poll)(bContext *C))
{
Paint *p = paint_get_active(CTX_data_scene(C));
if(p && !p->paint_cursor)
p->paint_cursor = WM_paint_cursor_activate(CTX_wm_manager(C), poll, paint_draw_cursor, NULL);
}