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blender-archive/source/blender/windowmanager/intern/wm_keymap.c

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/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_idprop.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_utildefines.h"
#include "RNA_access.h"
#include "RNA_types.h"
#include "RNA_enum_types.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_window.h"
#include "wm_event_system.h"
#include "wm_event_types.h"
/* ********************* key config ***********************/
static void keymap_properties_set(wmKeyMapItem *kmi)
{
WM_operator_properties_alloc(&(kmi->ptr), &(kmi->properties), kmi->idname);
}
wmKeyConfig *WM_keyconfig_add(wmWindowManager *wm, char *idname)
{
wmKeyConfig *keyconf;
keyconf= MEM_callocN(sizeof(wmKeyConfig), "wmKeyConfig");
BLI_strncpy(keyconf->idname, idname, sizeof(keyconf->idname));
BLI_addtail(&wm->keyconfigs, keyconf);
return keyconf;
}
void WM_keyconfig_free(wmKeyConfig *keyconf)
{
wmKeyMap *km;
while((km= keyconf->keymaps.first)) {
WM_keymap_free(km);
BLI_freelinkN(&keyconf->keymaps, km);
}
MEM_freeN(keyconf);
}
void WM_keyconfig_userdef(wmWindowManager *wm)
{
wmKeyMap *km;
wmKeyMapItem *kmi;
for(km=U.keymaps.first; km; km=km->next)
for(kmi=km->items.first; kmi; kmi=kmi->next)
keymap_properties_set(kmi);
}
static wmKeyConfig *wm_keyconfig_list_find(ListBase *lb, char *idname)
{
wmKeyConfig *kc;
for(kc= lb->first; kc; kc= kc->next)
if(0==strncmp(idname, kc->idname, KMAP_MAX_NAME))
return kc;
return NULL;
}
/* ************************ free ************************* */
void WM_keymap_free(wmKeyMap *keymap)
{
wmKeyMapItem *kmi;
for(kmi=keymap->items.first; kmi; kmi=kmi->next) {
if(kmi->ptr) {
WM_operator_properties_free(kmi->ptr);
MEM_freeN(kmi->ptr);
}
}
BLI_freelistN(&keymap->items);
}
/* ***************** generic call, exported **************** */
static void keymap_event_set(wmKeyMapItem *kmi, short type, short val, int modifier, short keymodifier)
{
kmi->type= type;
kmi->val= val;
kmi->keymodifier= keymodifier;
if(modifier == KM_ANY) {
kmi->shift= kmi->ctrl= kmi->alt= kmi->oskey= KM_ANY;
}
else {
kmi->shift= kmi->ctrl= kmi->alt= kmi->oskey= 0;
/* defines? */
if(modifier & KM_SHIFT)
kmi->shift= 1;
else if(modifier & KM_SHIFT2)
kmi->shift= 2;
if(modifier & KM_CTRL)
kmi->ctrl= 1;
else if(modifier & KM_CTRL2)
kmi->ctrl= 2;
if(modifier & KM_ALT)
kmi->alt= 1;
else if(modifier & KM_ALT2)
kmi->alt= 2;
if(modifier & KM_OSKEY)
kmi->oskey= 1;
else if(modifier & KM_OSKEY2)
kmi->oskey= 2;
}
}
/* if item was added, then bail out */
wmKeyMapItem *WM_keymap_verify_item(wmKeyMap *keymap, char *idname, int type, int val, int modifier, int keymodifier)
{
wmKeyMapItem *kmi;
for(kmi= keymap->items.first; kmi; kmi= kmi->next)
if(strncmp(kmi->idname, idname, OP_MAX_TYPENAME)==0)
break;
if(kmi==NULL) {
kmi= MEM_callocN(sizeof(wmKeyMapItem), "keymap entry");
BLI_addtail(&keymap->items, kmi);
BLI_strncpy(kmi->idname, idname, OP_MAX_TYPENAME);
keymap_event_set(kmi, type, val, modifier, keymodifier);
keymap_properties_set(kmi);
}
return kmi;
}
/* always add item */
wmKeyMapItem *WM_keymap_add_item(wmKeyMap *keymap, char *idname, int type, int val, int modifier, int keymodifier)
{
wmKeyMapItem *kmi= MEM_callocN(sizeof(wmKeyMapItem), "keymap entry");
BLI_addtail(&keymap->items, kmi);
BLI_strncpy(kmi->idname, idname, OP_MAX_TYPENAME);
keymap_event_set(kmi, type, val, modifier, keymodifier);
keymap_properties_set(kmi);
return kmi;
}
void WM_keymap_remove_item(wmKeyMap *keymap, wmKeyMapItem *kmi)
{
if(BLI_findindex(&keymap->items, kmi) != -1) {
if(kmi->ptr) {
WM_operator_properties_free(kmi->ptr);
MEM_freeN(kmi->ptr);
}
BLI_freelinkN(&keymap->items, kmi);
}
}
/* ****************** storage in WM ************ */
/* name id's are for storing general or multiple keymaps,
space/region ids are same as DNA_space_types.h */
/* gets free'd in wm.c */
static wmKeyMap *wm_keymap_list_find(ListBase *lb, char *idname, int spaceid, int regionid)
{
wmKeyMap *km;
for(km= lb->first; km; km= km->next)
if(km->spaceid==spaceid && km->regionid==regionid)
if(0==strncmp(idname, km->idname, KMAP_MAX_NAME))
return km;
2.5 Modal keymaps. I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support. The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way. This system also allows to still handle hardcoded own events. Tech doc: 1) define keymap - Create map with unique name, WM_modalkeymap_add() - Give map property definitions (EnumPropertyItem *) This only for UI, so user can get information on available options 2) items - WM_modalkeymap_add_item(): give it an enum value for events 3) activate - In keymap definition code, assign the modal keymap to operatortype WM_modalkeymap_assign() 4) event manager - The event handler will check for modal keymap, if so: - If the modal map has a match: - Sets event->type to EVT_MODAL_MAP - Sets event->val to the enum value 5) modal handler - If event type is EVT_MODAL_MAP: - Check event->val, handle it - Other events can just be handled still Two examples added in the code: editors/transform/transform.c: transform_modal_keymap() editors/screen/screen_ops.c: keymap_modal_set() Also: to support 'key release' the define KM_RELEASE now is officially used in event manager, this is not '0', so don't check key events with the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-21 11:03:07 +00:00
return NULL;
}
wmKeyMap *WM_keymap_find(wmKeyConfig *keyconf, char *idname, int spaceid, int regionid)
{
wmKeyMap *km= wm_keymap_list_find(&keyconf->keymaps, idname, spaceid, regionid);
if(km==NULL) {
km= MEM_callocN(sizeof(struct wmKeyMap), "keymap list");
BLI_strncpy(km->idname, idname, KMAP_MAX_NAME);
km->spaceid= spaceid;
km->regionid= regionid;
BLI_addtail(&keyconf->keymaps, km);
}
2.5 Modal keymaps. I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support. The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way. This system also allows to still handle hardcoded own events. Tech doc: 1) define keymap - Create map with unique name, WM_modalkeymap_add() - Give map property definitions (EnumPropertyItem *) This only for UI, so user can get information on available options 2) items - WM_modalkeymap_add_item(): give it an enum value for events 3) activate - In keymap definition code, assign the modal keymap to operatortype WM_modalkeymap_assign() 4) event manager - The event handler will check for modal keymap, if so: - If the modal map has a match: - Sets event->type to EVT_MODAL_MAP - Sets event->val to the enum value 5) modal handler - If event type is EVT_MODAL_MAP: - Check event->val, handle it - Other events can just be handled still Two examples added in the code: editors/transform/transform.c: transform_modal_keymap() editors/screen/screen_ops.c: keymap_modal_set() Also: to support 'key release' the define KM_RELEASE now is officially used in event manager, this is not '0', so don't check key events with the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-21 11:03:07 +00:00
return km;
}
/* ****************** modal keymaps ************ */
/* modal maps get linked to a running operator, and filter the keys before sending to modal() callback */
wmKeyMap *WM_modalkeymap_add(wmKeyConfig *keyconf, char *idname, EnumPropertyItem *items)
2.5 Modal keymaps. I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support. The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way. This system also allows to still handle hardcoded own events. Tech doc: 1) define keymap - Create map with unique name, WM_modalkeymap_add() - Give map property definitions (EnumPropertyItem *) This only for UI, so user can get information on available options 2) items - WM_modalkeymap_add_item(): give it an enum value for events 3) activate - In keymap definition code, assign the modal keymap to operatortype WM_modalkeymap_assign() 4) event manager - The event handler will check for modal keymap, if so: - If the modal map has a match: - Sets event->type to EVT_MODAL_MAP - Sets event->val to the enum value 5) modal handler - If event type is EVT_MODAL_MAP: - Check event->val, handle it - Other events can just be handled still Two examples added in the code: editors/transform/transform.c: transform_modal_keymap() editors/screen/screen_ops.c: keymap_modal_set() Also: to support 'key release' the define KM_RELEASE now is officially used in event manager, this is not '0', so don't check key events with the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-21 11:03:07 +00:00
{
wmKeyMap *km= WM_keymap_find(keyconf, idname, 0, 0);
km->flag |= KEYMAP_MODAL;
km->modal_items= items;
2.5 Modal keymaps. I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support. The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way. This system also allows to still handle hardcoded own events. Tech doc: 1) define keymap - Create map with unique name, WM_modalkeymap_add() - Give map property definitions (EnumPropertyItem *) This only for UI, so user can get information on available options 2) items - WM_modalkeymap_add_item(): give it an enum value for events 3) activate - In keymap definition code, assign the modal keymap to operatortype WM_modalkeymap_assign() 4) event manager - The event handler will check for modal keymap, if so: - If the modal map has a match: - Sets event->type to EVT_MODAL_MAP - Sets event->val to the enum value 5) modal handler - If event type is EVT_MODAL_MAP: - Check event->val, handle it - Other events can just be handled still Two examples added in the code: editors/transform/transform.c: transform_modal_keymap() editors/screen/screen_ops.c: keymap_modal_set() Also: to support 'key release' the define KM_RELEASE now is officially used in event manager, this is not '0', so don't check key events with the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-21 11:03:07 +00:00
return km;
}
wmKeyMap *WM_modalkeymap_get(wmKeyConfig *keyconf, char *idname)
2.5 Modal keymaps. I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support. The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way. This system also allows to still handle hardcoded own events. Tech doc: 1) define keymap - Create map with unique name, WM_modalkeymap_add() - Give map property definitions (EnumPropertyItem *) This only for UI, so user can get information on available options 2) items - WM_modalkeymap_add_item(): give it an enum value for events 3) activate - In keymap definition code, assign the modal keymap to operatortype WM_modalkeymap_assign() 4) event manager - The event handler will check for modal keymap, if so: - If the modal map has a match: - Sets event->type to EVT_MODAL_MAP - Sets event->val to the enum value 5) modal handler - If event type is EVT_MODAL_MAP: - Check event->val, handle it - Other events can just be handled still Two examples added in the code: editors/transform/transform.c: transform_modal_keymap() editors/screen/screen_ops.c: keymap_modal_set() Also: to support 'key release' the define KM_RELEASE now is officially used in event manager, this is not '0', so don't check key events with the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-21 11:03:07 +00:00
{
wmKeyMap *km;
for(km= keyconf->keymaps.first; km; km= km->next)
if(km->flag & KEYMAP_MODAL)
if(0==strncmp(idname, km->idname, KMAP_MAX_NAME))
2.5 Modal keymaps. I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support. The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way. This system also allows to still handle hardcoded own events. Tech doc: 1) define keymap - Create map with unique name, WM_modalkeymap_add() - Give map property definitions (EnumPropertyItem *) This only for UI, so user can get information on available options 2) items - WM_modalkeymap_add_item(): give it an enum value for events 3) activate - In keymap definition code, assign the modal keymap to operatortype WM_modalkeymap_assign() 4) event manager - The event handler will check for modal keymap, if so: - If the modal map has a match: - Sets event->type to EVT_MODAL_MAP - Sets event->val to the enum value 5) modal handler - If event type is EVT_MODAL_MAP: - Check event->val, handle it - Other events can just be handled still Two examples added in the code: editors/transform/transform.c: transform_modal_keymap() editors/screen/screen_ops.c: keymap_modal_set() Also: to support 'key release' the define KM_RELEASE now is officially used in event manager, this is not '0', so don't check key events with the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-21 11:03:07 +00:00
break;
return km;
}
void WM_modalkeymap_add_item(wmKeyMap *km, int type, int val, int modifier, int keymodifier, int value)
2.5 Modal keymaps. I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support. The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way. This system also allows to still handle hardcoded own events. Tech doc: 1) define keymap - Create map with unique name, WM_modalkeymap_add() - Give map property definitions (EnumPropertyItem *) This only for UI, so user can get information on available options 2) items - WM_modalkeymap_add_item(): give it an enum value for events 3) activate - In keymap definition code, assign the modal keymap to operatortype WM_modalkeymap_assign() 4) event manager - The event handler will check for modal keymap, if so: - If the modal map has a match: - Sets event->type to EVT_MODAL_MAP - Sets event->val to the enum value 5) modal handler - If event type is EVT_MODAL_MAP: - Check event->val, handle it - Other events can just be handled still Two examples added in the code: editors/transform/transform.c: transform_modal_keymap() editors/screen/screen_ops.c: keymap_modal_set() Also: to support 'key release' the define KM_RELEASE now is officially used in event manager, this is not '0', so don't check key events with the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-21 11:03:07 +00:00
{
wmKeyMapItem *kmi= MEM_callocN(sizeof(wmKeyMapItem), "keymap entry");
2.5 Modal keymaps. I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support. The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way. This system also allows to still handle hardcoded own events. Tech doc: 1) define keymap - Create map with unique name, WM_modalkeymap_add() - Give map property definitions (EnumPropertyItem *) This only for UI, so user can get information on available options 2) items - WM_modalkeymap_add_item(): give it an enum value for events 3) activate - In keymap definition code, assign the modal keymap to operatortype WM_modalkeymap_assign() 4) event manager - The event handler will check for modal keymap, if so: - If the modal map has a match: - Sets event->type to EVT_MODAL_MAP - Sets event->val to the enum value 5) modal handler - If event type is EVT_MODAL_MAP: - Check event->val, handle it - Other events can just be handled still Two examples added in the code: editors/transform/transform.c: transform_modal_keymap() editors/screen/screen_ops.c: keymap_modal_set() Also: to support 'key release' the define KM_RELEASE now is officially used in event manager, this is not '0', so don't check key events with the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-21 11:03:07 +00:00
BLI_addtail(&km->items, kmi);
2.5 Modal keymaps. I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support. The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way. This system also allows to still handle hardcoded own events. Tech doc: 1) define keymap - Create map with unique name, WM_modalkeymap_add() - Give map property definitions (EnumPropertyItem *) This only for UI, so user can get information on available options 2) items - WM_modalkeymap_add_item(): give it an enum value for events 3) activate - In keymap definition code, assign the modal keymap to operatortype WM_modalkeymap_assign() 4) event manager - The event handler will check for modal keymap, if so: - If the modal map has a match: - Sets event->type to EVT_MODAL_MAP - Sets event->val to the enum value 5) modal handler - If event type is EVT_MODAL_MAP: - Check event->val, handle it - Other events can just be handled still Two examples added in the code: editors/transform/transform.c: transform_modal_keymap() editors/screen/screen_ops.c: keymap_modal_set() Also: to support 'key release' the define KM_RELEASE now is officially used in event manager, this is not '0', so don't check key events with the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-21 11:03:07 +00:00
kmi->propvalue= value;
keymap_event_set(kmi, type, val, modifier, keymodifier);
}
void WM_modalkeymap_assign(wmKeyMap *km, char *opname)
2.5 Modal keymaps. I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support. The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way. This system also allows to still handle hardcoded own events. Tech doc: 1) define keymap - Create map with unique name, WM_modalkeymap_add() - Give map property definitions (EnumPropertyItem *) This only for UI, so user can get information on available options 2) items - WM_modalkeymap_add_item(): give it an enum value for events 3) activate - In keymap definition code, assign the modal keymap to operatortype WM_modalkeymap_assign() 4) event manager - The event handler will check for modal keymap, if so: - If the modal map has a match: - Sets event->type to EVT_MODAL_MAP - Sets event->val to the enum value 5) modal handler - If event type is EVT_MODAL_MAP: - Check event->val, handle it - Other events can just be handled still Two examples added in the code: editors/transform/transform.c: transform_modal_keymap() editors/screen/screen_ops.c: keymap_modal_set() Also: to support 'key release' the define KM_RELEASE now is officially used in event manager, this is not '0', so don't check key events with the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-21 11:03:07 +00:00
{
wmOperatorType *ot= WM_operatortype_find(opname, 0);
if(ot)
ot->modalkeymap= km;
else
printf("error: modalkeymap_assign, unknown operator %s\n", opname);
}
/* ***************** get string from key events **************** */
const char *WM_key_event_string(short type)
{
const char *name= NULL;
if(RNA_enum_name(event_type_items, (int)type, &name))
return name;
return "";
}
char *WM_keymap_item_to_string(wmKeyMapItem *kmi, char *str, int len)
{
char buf[128];
buf[0]= 0;
if(kmi->shift)
strcat(buf, "Shift ");
if(kmi->ctrl)
strcat(buf, "Ctrl ");
if(kmi->alt)
strcat(buf, "Alt ");
if(kmi->oskey)
strcat(buf, "Cmd ");
strcat(buf, WM_key_event_string(kmi->type));
BLI_strncpy(str, buf, len);
return str;
}
static wmKeyMapItem *wm_keymap_item_find_handlers(const bContext *C, ListBase *handlers, const char *opname, int opcontext, IDProperty *properties, int compare_props, wmKeyMap **keymap_r)
{
wmWindowManager *wm= CTX_wm_manager(C);
wmEventHandler *handler;
wmKeyMap *keymap;
wmKeyMapItem *kmi;
/* find keymap item in handlers */
for(handler=handlers->first; handler; handler=handler->next) {
keymap= WM_keymap_active(wm, handler->keymap);
if(keymap && (!keymap->poll || keymap->poll((bContext*)C))) {
for(kmi=keymap->items.first; kmi; kmi=kmi->next) {
if(strcmp(kmi->idname, opname) == 0 && WM_key_event_string(kmi->type)[0]) {
if(compare_props) {
if(kmi->ptr && IDP_EqualsProperties(properties, kmi->ptr->data)) {
if(keymap_r) *keymap_r= keymap;
return kmi;
}
}
else {
if(keymap_r) *keymap_r= keymap;
return kmi;
}
}
}
}
}
return NULL;
}
static wmKeyMapItem *wm_keymap_item_find_props(const bContext *C, const char *opname, int opcontext, IDProperty *properties, int compare_props, wmKeyMap **keymap_r)
{
wmWindow *win= CTX_wm_window(C);
ScrArea *sa= CTX_wm_area(C);
ARegion *ar= CTX_wm_region(C);
wmKeyMapItem *found= NULL;
/* look into multiple handler lists to find the item */
if(win)
found= wm_keymap_item_find_handlers(C, &win->handlers, opname, opcontext, properties, compare_props, keymap_r);
if(sa && found==NULL)
found= wm_keymap_item_find_handlers(C, &sa->handlers, opname, opcontext, properties, compare_props, keymap_r);
if(found==NULL) {
if(ELEM(opcontext, WM_OP_EXEC_REGION_WIN, WM_OP_INVOKE_REGION_WIN)) {
if(sa) {
ARegion *ar= sa->regionbase.first;
for(; ar; ar= ar->next)
if(ar->regiontype==RGN_TYPE_WINDOW)
break;
if(ar)
found= wm_keymap_item_find_handlers(C, &ar->handlers, opname, opcontext, properties, compare_props, keymap_r);
}
}
else {
if(ar)
found= wm_keymap_item_find_handlers(C, &ar->handlers, opname, opcontext, properties, compare_props, keymap_r);
}
}
return found;
}
static wmKeyMapItem *wm_keymap_item_find(const bContext *C, const char *opname, int opcontext, IDProperty *properties, wmKeyMap **keymap_r)
{
wmKeyMapItem *found= wm_keymap_item_find_props(C, opname, opcontext, properties, 1, keymap_r);
if(!found)
found= wm_keymap_item_find_props(C, opname, opcontext, properties, 0, keymap_r);
return found;
}
char *WM_key_event_operator_string(const bContext *C, const char *opname, int opcontext, IDProperty *properties, char *str, int len)
{
wmKeyMapItem *kmi= wm_keymap_item_find(C, opname, opcontext, properties, NULL);
if(kmi) {
WM_keymap_item_to_string(kmi, str, len);
return str;
}
return NULL;
}
/* ***************** user preferences ******************* */
wmKeyMap *WM_keymap_active(wmWindowManager *wm, wmKeyMap *keymap)
{
wmKeyConfig *keyconf;
wmKeyMap *km;
if(!keymap)
return NULL;
/* first user defined keymaps */
km= wm_keymap_list_find(&U.keymaps, keymap->idname, keymap->spaceid, keymap->regionid);
if(km) {
km->poll= keymap->poll; /* lazy init */
return km;
}
/* then user key config */
keyconf= wm_keyconfig_list_find(&wm->keyconfigs, U.keyconfigstr);
if(keyconf) {
km= wm_keymap_list_find(&keyconf->keymaps, keymap->idname, keymap->spaceid, keymap->regionid);
if(km) {
km->poll= keymap->poll; /* lazy init */
return km;
}
}
/* then use default */
km= wm_keymap_list_find(&wm->defaultconf->keymaps, keymap->idname, keymap->spaceid, keymap->regionid);
return km;
}
wmKeyMap *WM_keymap_copy_to_user(wmKeyMap *keymap)
{
wmKeyMap *usermap;
wmKeyMapItem *kmi;
usermap= wm_keymap_list_find(&U.keymaps, keymap->idname, keymap->spaceid, keymap->regionid);
if(!usermap) {
/* not saved yet, duplicate existing */
usermap= MEM_dupallocN(keymap);
usermap->modal_items= NULL;
usermap->poll= NULL;
usermap->flag |= KEYMAP_USER;
BLI_addtail(&U.keymaps, usermap);
}
else {
/* already saved, free items for re-copy */
WM_keymap_free(usermap);
}
BLI_duplicatelist(&usermap->items, &keymap->items);
for(kmi=usermap->items.first; kmi; kmi=kmi->next) {
if(kmi->properties) {
kmi->ptr= MEM_callocN(sizeof(PointerRNA), "UserKeyMapItemPtr");
WM_operator_properties_create(kmi->ptr, kmi->idname);
kmi->properties= IDP_CopyProperty(kmi->properties);
kmi->ptr->data= kmi->properties;
}
}
for(kmi=keymap->items.first; kmi; kmi=kmi->next)
kmi->flag &= ~KMI_EXPANDED;
return usermap;
}
void WM_keymap_restore_to_default(wmKeyMap *keymap)
{
wmKeyMap *usermap;
usermap= wm_keymap_list_find(&U.keymaps, keymap->idname, keymap->spaceid, keymap->regionid);
if(usermap) {
WM_keymap_free(usermap);
BLI_freelinkN(&U.keymaps, usermap);
}
}
/* searches context and changes keymap item, if found */
void WM_key_event_operator_change(const bContext *C, const char *opname, int opcontext, IDProperty *properties, short key, short modifier)
{
wmWindowManager *wm= CTX_wm_manager(C);
wmKeyMap *keymap;
wmKeyMapItem *kmi;
kmi= wm_keymap_item_find(C, opname, opcontext, properties, &keymap);
if(kmi) {
/* if the existing one is in a default keymap, copy it
to user preferences, and lookup again so we get a
key map item from the user preferences we can modify */
if(BLI_findindex(&wm->defaultconf->keymaps, keymap) >= 0) {
WM_keymap_copy_to_user(keymap);
kmi= wm_keymap_item_find(C, opname, opcontext, properties, NULL);
}
keymap_event_set(kmi, key, KM_PRESS, modifier, 0);
}
}