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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* Copyright (c) 2007 The Zdeno Ash Miklas
* This source file is part of VideoTexture library
* Contributor(s):
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ImageBuff.h
* \ingroup bgevideotex
#ifndef __IMAGEBUFF_H__
#define __IMAGEBUFF_H__
#include "Common.h"
#include "ImageBase.h"
struct ImBuf;
/// class for image buffer
class ImageBuff : public ImageBase
{
private:
struct ImBuf *m_imbuf; // temporary structure for buffer manipulation
public:
/// constructor
ImageBuff (void) : ImageBase(true), m_imbuf(NULL) {}
/// destructor
virtual ~ImageBuff (void);
/// load image from buffer
void load (unsigned char * img, short width, short height);
/// clear image with color set on RGB channels and 0xFF on alpha channel
void clear (short width, short height, unsigned char color);
/// plot image from extern RGBA buffer to image at position x,y using one of IMB_BlendMode
void plot (unsigned char * img, short width, short height, short x, short y, short mode);
/// plot image from other ImageBuf to image at position x,y using one of IMB_BlendMode
void plot (ImageBuff* img, short x, short y, short mode);
/// refresh image - do nothing
virtual void refresh (void) {}
};
#endif