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blender-archive/source/blender/blenkernel/intern/blendfile.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/blendfile.c
* \ingroup bke
*
* High level `.blend` file read/write,
* and functions for writing *partial* files (only selected data-blocks).
*/
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_path_util.h"
#include "BLI_utildefines.h"
#include "IMB_colormanagement.h"
#include "BKE_appdir.h"
#include "BKE_blender.h"
#include "BKE_blender_version.h"
#include "BKE_blendfile.h"
#include "BKE_bpath.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_ipo.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BLO_readfile.h"
#include "BLO_writefile.h"
#include "RNA_access.h"
#include "RE_pipeline.h"
#ifdef WITH_PYTHON
# include "BPY_extern.h"
#endif
/* -------------------------------------------------------------------- */
/** \name High Level `.blend` file read/write.
* \{ */
static bool clean_paths_visit_cb(void *UNUSED(userdata), char *path_dst, const char *path_src)
{
strcpy(path_dst, path_src);
BLI_path_native_slash(path_dst);
return !STREQ(path_dst, path_src);
}
/* make sure path names are correct for OS */
static void clean_paths(Main *main)
{
Scene *scene;
BKE_bpath_traverse_main(main, clean_paths_visit_cb, BKE_BPATH_TRAVERSE_SKIP_MULTIFILE, NULL);
for (scene = main->scene.first; scene; scene = scene->id.next) {
BLI_path_native_slash(scene->r.pic);
}
}
static bool wm_scene_is_visible(wmWindowManager *wm, Scene *scene)
{
wmWindow *win;
for (win = wm->windows.first; win; win = win->next) {
if (win->screen->scene == scene) {
return true;
}
}
return false;
}
/**
* Context matching, handle no-ui case
*
* \note this is called on Undo so any slow conversion functions here
* should be avoided or check (mode != LOAD_UNDO).
*
* \param bfd: Blend file data, freed by this function on exit.
* \param filepath: File path or identifier.
*/
static void setup_app_data(
bContext *C, BlendFileData *bfd,
const char *filepath, ReportList *reports)
{
Scene *curscene = NULL;
const bool recover = (G.fileflags & G_FILE_RECOVER) != 0;
enum {
LOAD_UI = 1,
LOAD_UI_OFF,
LOAD_UNDO,
} mode;
/* may happen with library files - UNDO file should never have NULL cursccene... */
if (ELEM(NULL, bfd->curscreen, bfd->curscene)) {
BKE_report(reports, RPT_WARNING, "Library file, loading empty scene");
mode = LOAD_UI_OFF;
}
else if (BLI_listbase_is_empty(&bfd->main->screen)) {
mode = LOAD_UNDO;
}
else if (G.fileflags & G_FILE_NO_UI) {
mode = LOAD_UI_OFF;
}
else {
mode = LOAD_UI;
}
/* Free all render results, without this stale data gets displayed after loading files */
if (mode != LOAD_UNDO) {
RE_FreeAllRenderResults();
}
/* Only make filepaths compatible when loading for real (not undo) */
if (mode != LOAD_UNDO) {
clean_paths(bfd->main);
}
/* XXX here the complex windowmanager matching */
/* no load screens? */
if (mode != LOAD_UI) {
/* Logic for 'track_undo_scene' is to keep using the scene which the active screen has,
* as long as the scene associated with the undo operation is visible in one of the open windows.
*
* - 'curscreen->scene' - scene the user is currently looking at.
* - 'bfd->curscene' - scene undo-step was created in.
*
* This means users can have 2+ windows open and undo in both without screens switching.
* But if they close one of the screens,
* undo will ensure that the scene being operated on will be activated
* (otherwise we'd be undoing on an off-screen scene which isn't acceptable).
* see: T43424
*/
bScreen *curscreen = NULL;
bool track_undo_scene;
/* comes from readfile.c */
SWAP(ListBase, G.main->wm, bfd->main->wm);
SWAP(ListBase, G.main->screen, bfd->main->screen);
/* we re-use current screen */
curscreen = CTX_wm_screen(C);
/* but use new Scene pointer */
curscene = bfd->curscene;
track_undo_scene = (mode == LOAD_UNDO && curscreen && curscene && bfd->main->wm.first);
if (curscene == NULL) {
curscene = bfd->main->scene.first;
}
/* empty file, we add a scene to make Blender work */
if (curscene == NULL) {
curscene = BKE_scene_add(bfd->main, "Empty");
}
if (track_undo_scene) {
/* keep the old (free'd) scene, let 'blo_lib_link_screen_restore'
* replace it with 'curscene' if its needed */
}
else {
/* and we enforce curscene to be in current screen */
if (curscreen) {
/* can run in bgmode */
curscreen->scene = curscene;
}
}
/* BKE_blender_globals_clear will free G.main, here we can still restore pointers */
blo_lib_link_screen_restore(bfd->main, curscreen, curscene);
/* curscreen might not be set when loading without ui (see T44217) so only re-assign if available */
if (curscreen) {
curscene = curscreen->scene;
}
if (track_undo_scene) {
wmWindowManager *wm = bfd->main->wm.first;
if (wm_scene_is_visible(wm, bfd->curscene) == false) {
curscene = bfd->curscene;
curscreen->scene = curscene;
BKE_screen_view3d_scene_sync(curscreen);
}
}
}
/* free G.main Main database */
// CTX_wm_manager_set(C, NULL);
BKE_blender_globals_clear();
/* clear old property update cache, in case some old references are left dangling */
RNA_property_update_cache_free();
G.main = bfd->main;
CTX_data_main_set(C, G.main);
if (bfd->user) {
/* only here free userdef themes... */
BKE_blender_userdef_free();
U = *bfd->user;
/* Security issue: any blend file could include a USER block.
*
* Currently we load prefs from BLENDER_STARTUP_FILE and later on load BLENDER_USERPREF_FILE,
* to load the preferences defined in the users home dir.
*
* This means we will never accidentally (or maliciously)
* enable scripts auto-execution by loading a '.blend' file.
*/
U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
MEM_freeN(bfd->user);
}
/* case G_FILE_NO_UI or no screens in file */
if (mode != LOAD_UI) {
/* leave entire context further unaltered? */
CTX_data_scene_set(C, curscene);
}
else {
G.fileflags = bfd->fileflags;
CTX_wm_manager_set(C, G.main->wm.first);
CTX_wm_screen_set(C, bfd->curscreen);
CTX_data_scene_set(C, bfd->curscene);
CTX_wm_area_set(C, NULL);
CTX_wm_region_set(C, NULL);
CTX_wm_menu_set(C, NULL);
curscene = bfd->curscene;
}
/* this can happen when active scene was lib-linked, and doesn't exist anymore */
if (CTX_data_scene(C) == NULL) {
/* in case we don't even have a local scene, add one */
if (!G.main->scene.first)
BKE_scene_add(G.main, "Empty");
CTX_data_scene_set(C, G.main->scene.first);
CTX_wm_screen(C)->scene = CTX_data_scene(C);
curscene = CTX_data_scene(C);
}
BLI_assert(curscene == CTX_data_scene(C));
/* special cases, override loaded flags: */
if (G.f != bfd->globalf) {
const int flags_keep = (G_SWAP_EXCHANGE | G_SCRIPT_AUTOEXEC | G_SCRIPT_OVERRIDE_PREF);
bfd->globalf = (bfd->globalf & ~flags_keep) | (G.f & flags_keep);
}
G.f = bfd->globalf;
#ifdef WITH_PYTHON
/* let python know about new main */
BPY_context_update(C);
#endif
/* FIXME: this version patching should really be part of the file-reading code,
* but we still get too many unrelated data-corruption crashes otherwise... */
if (G.main->versionfile < 250)
do_versions_ipos_to_animato(G.main);
G.main->recovered = 0;
/* startup.blend or recovered startup */
if (bfd->filename[0] == 0) {
G.main->name[0] = 0;
}
else if (recover && G.relbase_valid) {
/* in case of autosave or quit.blend, use original filename instead
* use relbase_valid to make sure the file is saved, else we get <memory2> in the filename */
filepath = bfd->filename;
G.main->recovered = 1;
/* these are the same at times, should never copy to the same location */
if (G.main->name != filepath)
BLI_strncpy(G.main->name, filepath, FILE_MAX);
}
/* baseflags, groups, make depsgraph, etc */
/* first handle case if other windows have different scenes visible */
if (mode == LOAD_UI) {
wmWindowManager *wm = G.main->wm.first;
if (wm) {
wmWindow *win;
for (win = wm->windows.first; win; win = win->next) {
if (win->screen && win->screen->scene) /* zealous check... */
if (win->screen->scene != curscene)
BKE_scene_set_background(G.main, win->screen->scene);
}
}
}
BKE_scene_set_background(G.main, curscene);
if (mode != LOAD_UNDO) {
RE_FreeAllPersistentData();
IMB_colormanagement_check_file_config(G.main);
}
MEM_freeN(bfd);
}
static int handle_subversion_warning(Main *main, ReportList *reports)
{
if (main->minversionfile > BLENDER_VERSION ||
(main->minversionfile == BLENDER_VERSION &&
main->minsubversionfile > BLENDER_SUBVERSION))
{
BKE_reportf(reports, RPT_ERROR, "File written by newer Blender binary (%d.%d), expect loss of data!",
main->minversionfile, main->minsubversionfile);
}
return 1;
}
int BKE_blendfile_read(bContext *C, const char *filepath, ReportList *reports)
{
BlendFileData *bfd;
int retval = BKE_BLENDFILE_READ_OK;
if (strstr(filepath, BLENDER_STARTUP_FILE) == NULL) /* don't print user-pref loading */
printf("read blend: %s\n", filepath);
bfd = BLO_read_from_file(filepath, reports);
if (bfd) {
if (bfd->user) retval = BKE_BLENDFILE_READ_OK_USERPREFS;
if (0 == handle_subversion_warning(bfd->main, reports)) {
BKE_main_free(bfd->main);
MEM_freeN(bfd);
bfd = NULL;
retval = BKE_BLENDFILE_READ_FAIL;
}
else {
setup_app_data(C, bfd, filepath, reports);
}
}
else
BKE_reports_prependf(reports, "Loading '%s' failed: ", filepath);
return (bfd ? retval : BKE_BLENDFILE_READ_FAIL);
}
bool BKE_blendfile_read_from_memory(
bContext *C, const void *filebuf, int filelength,
ReportList *reports, bool update_defaults)
{
BlendFileData *bfd;
bfd = BLO_read_from_memory(filebuf, filelength, reports);
if (bfd) {
if (update_defaults)
BLO_update_defaults_startup_blend(bfd->main);
setup_app_data(C, bfd, "<memory2>", reports);
}
else {
BKE_reports_prepend(reports, "Loading failed: ");
}
return (bfd != NULL);
}
/* memfile is the undo buffer */
bool BKE_blendfile_read_from_memfile(
bContext *C, struct MemFile *memfile,
ReportList *reports)
{
BlendFileData *bfd;
bfd = BLO_read_from_memfile(CTX_data_main(C), G.main->name, memfile, reports);
if (bfd) {
/* remove the unused screens and wm */
while (bfd->main->wm.first)
BKE_libblock_free_ex(bfd->main, bfd->main->wm.first, true);
while (bfd->main->screen.first)
BKE_libblock_free_ex(bfd->main, bfd->main->screen.first, true);
setup_app_data(C, bfd, "<memory1>", reports);
}
else {
BKE_reports_prepend(reports, "Loading failed: ");
}
return (bfd != NULL);
}
/* only read the userdef from a .blend */
int BKE_blendfile_read_userdef(const char *filepath, ReportList *reports)
{
BlendFileData *bfd;
int retval = BKE_BLENDFILE_READ_FAIL;
bfd = BLO_read_from_file(filepath, reports);
if (bfd) {
if (bfd->user) {
retval = BKE_BLENDFILE_READ_OK_USERPREFS;
/* only here free userdef themes... */
BKE_blender_userdef_free();
U = *bfd->user;
MEM_freeN(bfd->user);
}
BKE_main_free(bfd->main);
MEM_freeN(bfd);
}
return retval;
}
/* only write the userdef in a .blend */
int BKE_blendfile_write_userdef(const char *filepath, ReportList *reports)
{
Main *mainb = MEM_callocN(sizeof(Main), "empty main");
int retval = 0;
if (BLO_write_file(mainb, filepath, G_FILE_USERPREFS, reports, NULL)) {
retval = 1;
}
MEM_freeN(mainb);
return retval;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Partial `.blend` file save.
* \{ */
void BKE_blendfile_write_partial_begin(Main *bmain_src)
{
BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false);
}
void BKE_blendfile_write_partial_tag_ID(ID *id, bool set)
{
if (set) {
id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT;
}
else {
id->tag &= ~(LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT);
}
}
static void blendfile_write_partial_cb(void *UNUSED(handle), Main *UNUSED(bmain), void *vid)
{
if (vid) {
ID *id = vid;
/* only tag for need-expand if not done, prevents eternal loops */
if ((id->tag & LIB_TAG_DOIT) == 0)
id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT;
if (id->lib && (id->lib->id.tag & LIB_TAG_DOIT) == 0)
id->lib->id.tag |= LIB_TAG_DOIT;
}
}
/**
* \return Success.
*/
bool BKE_blendfile_write_partial(
Main *bmain_src, const char *filepath, const int write_flags, ReportList *reports)
{
Main *bmain_dst = MEM_callocN(sizeof(Main), "copybuffer");
ListBase *lbarray_dst[MAX_LIBARRAY], *lbarray_src[MAX_LIBARRAY];
int a, retval;
void *path_list_backup = NULL;
const int path_list_flag = (BKE_BPATH_TRAVERSE_SKIP_LIBRARY | BKE_BPATH_TRAVERSE_SKIP_MULTIFILE);
/* This is needed to be able to load that file as a real one later
* (otherwise main->name will not be set at read time). */
BLI_strncpy(bmain_dst->name, filepath, sizeof(bmain_dst->name));
if (write_flags & G_FILE_RELATIVE_REMAP) {
path_list_backup = BKE_bpath_list_backup(bmain_src, path_list_flag);
}
BLO_main_expander(blendfile_write_partial_cb);
BLO_expand_main(NULL, bmain_src);
/* move over all tagged blocks */
set_listbasepointers(bmain_src, lbarray_src);
a = set_listbasepointers(bmain_dst, lbarray_dst);
while (a--) {
ID *id, *nextid;
ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a];
for (id = lb_src->first; id; id = nextid) {
nextid = id->next;
if (id->tag & LIB_TAG_DOIT) {
BLI_remlink(lb_src, id);
BLI_addtail(lb_dst, id);
}
}
}
/* save the buffer */
retval = BLO_write_file(bmain_dst, filepath, write_flags, reports, NULL);
/* move back the main, now sorted again */
set_listbasepointers(bmain_src, lbarray_dst);
a = set_listbasepointers(bmain_dst, lbarray_src);
while (a--) {
ID *id;
ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a];
while ((id = BLI_pophead(lb_src))) {
BLI_addtail(lb_dst, id);
id_sort_by_name(lb_dst, id);
}
}
MEM_freeN(bmain_dst);
if (path_list_backup) {
BKE_bpath_list_restore(bmain_src, path_list_flag, path_list_backup);
BKE_bpath_list_free(path_list_backup);
}
return retval;
}
void BKE_blendfile_write_partial_end(Main *bmain_src)
{
BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false);
}
/** \} */