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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
#ifndef __BKE_LIGHT_H__
#define __BKE_LIGHT_H__
/** \file
* \ingroup bke
* \brief General operations, lookup, etc. for blender lights.
#ifdef __cplusplus
extern "C" {
#endif
#include "BLI_compiler_attrs.h"
struct Light;
struct Main;
struct Scene;
void BKE_light_init(struct Light *la);
struct Light *BKE_light_add(struct Main *bmain, const char *name) ATTR_WARN_UNUSED_RESULT;
void BKE_light_copy_data(struct Main *bmain, struct Light *la_dst, const struct Light *la_src, const int flag);
struct Light *BKE_light_copy(struct Main *bmain, const struct Light *la) ATTR_WARN_UNUSED_RESULT;
struct Light *BKE_light_localize(struct Light *la) ATTR_WARN_UNUSED_RESULT;
void BKE_light_make_local(struct Main *bmain, struct Light *la, const bool lib_local);
void BKE_light_free(struct Light *la);
}