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blender-archive/source/blender/blenkernel/intern/subdiv_eval.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include "BKE_subdiv_eval.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_utildefines.h"
#include "BLI_bitmap.h"
#include "BLI_math_vector.h"
#include "BKE_customdata.h"
#include "BKE_subdiv.h"
#include "MEM_guardedalloc.h"
#include "opensubdiv_evaluator_capi.h"
#include "opensubdiv_topology_refiner_capi.h"
bool BKE_subdiv_eval_begin(Subdiv *subdiv)
{
BKE_subdiv_stats_reset(&subdiv->stats, SUBDIV_STATS_EVALUATOR_CREATE);
if (subdiv->topology_refiner == NULL) {
/* Happens on input mesh with just loose geometry,
* or when OpenSubdiv is disabled */
return false;
}
else if (subdiv->evaluator == NULL) {
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_EVALUATOR_CREATE);
subdiv->evaluator = openSubdiv_createEvaluatorFromTopologyRefiner(
subdiv->topology_refiner);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_EVALUATOR_CREATE);
if (subdiv->evaluator == NULL) {
return false;
}
}
else {
/* TODO(sergey): Check for topology change. */
}
BKE_subdiv_eval_init_displacement(subdiv);
return true;
}
static void set_coarse_positions(Subdiv *subdiv, const Mesh *mesh)
{
const MVert *mvert = mesh->mvert;
const MLoop *mloop = mesh->mloop;
const MPoly *mpoly = mesh->mpoly;
/* Mark vertices which needs new coordinates. */
/* TODO(sergey): This is annoying to calculate this on every update,
* maybe it's better to cache this mapping. Or make it possible to have
* OpenSubdiv's vertices match mesh ones? */
BLI_bitmap *vertex_used_map =
BLI_BITMAP_NEW(mesh->totvert, "vert used map");
for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) {
const MPoly *poly = &mpoly[poly_index];
for (int corner = 0; corner < poly->totloop; corner++) {
const MLoop *loop = &mloop[poly->loopstart + corner];
BLI_BITMAP_ENABLE(vertex_used_map, loop->v);
}
}
for (int vertex_index = 0, manifold_veretx_index = 0;
vertex_index < mesh->totvert;
vertex_index++)
{
if (!BLI_BITMAP_TEST_BOOL(vertex_used_map, vertex_index)) {
continue;
}
const MVert *vertex = &mvert[vertex_index];
subdiv->evaluator->setCoarsePositions(
subdiv->evaluator,
vertex->co,
manifold_veretx_index, 1);
manifold_veretx_index++;
}
MEM_freeN(vertex_used_map);
}
static void set_face_varying_data_from_uv(Subdiv *subdiv,
const MLoopUV *mloopuv,
const int layer_index)
{
OpenSubdiv_TopologyRefiner *topology_refiner = subdiv->topology_refiner;
OpenSubdiv_Evaluator *evaluator = subdiv->evaluator;
const int num_faces = topology_refiner->getNumFaces(topology_refiner);
const MLoopUV *mluv = mloopuv;
/* TODO(sergey): OpenSubdiv's C-API converter can change winding of
* loops of a face, need to watch for that, to prevent wrong UVs assigned.
*/
for (int face_index = 0; face_index < num_faces; ++face_index) {
const int num_face_vertices = topology_refiner->getNumFaceVertices(
topology_refiner, face_index);
const int *uv_indicies = topology_refiner->getFaceFVarValueIndices(
topology_refiner, face_index, layer_index);
for (int vertex_index = 0;
vertex_index < num_face_vertices;
vertex_index++, mluv++)
{
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evaluator->setFaceVaryingData(evaluator,
layer_index,
mluv->uv,
uv_indicies[vertex_index],
1);
}
}
}
bool BKE_subdiv_eval_update_from_mesh(Subdiv *subdiv, const Mesh *mesh)
{
if (!BKE_subdiv_eval_begin(subdiv)) {
return false;
}
if (subdiv->evaluator == NULL) {
/* NOTE: This situation is supposed to be handled by begin(). */
BLI_assert(!"Is not supposed to happen");
return false;
}
/* Set coordinates of base mesh vertices. */
set_coarse_positions(subdiv, mesh);
/* Set face-varyign data to UV maps. */
const int num_uv_layers =
CustomData_number_of_layers(&mesh->ldata, CD_MLOOPUV);
for (int layer_index = 0; layer_index < num_uv_layers; layer_index++) {
const MLoopUV *mloopuv = CustomData_get_layer_n(
&mesh->ldata, CD_MLOOPUV, layer_index);
set_face_varying_data_from_uv(subdiv, mloopuv, layer_index);
}
/* Update evaluator to the new coarse geometry. */
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_EVALUATOR_REFINE);
subdiv->evaluator->refine(subdiv->evaluator);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_EVALUATOR_REFINE);
return true;
}
void BKE_subdiv_eval_init_displacement(Subdiv *subdiv)
{
if (subdiv->displacement_evaluator == NULL) {
return;
}
if (subdiv->displacement_evaluator->initialize == NULL) {
return;
}
subdiv->displacement_evaluator->initialize(subdiv->displacement_evaluator);
}
/* ========================== Single point queries ========================== */
void BKE_subdiv_eval_limit_point(
Subdiv *subdiv,
const int ptex_face_index,
const float u, const float v,
float r_P[3])
{
BKE_subdiv_eval_limit_point_and_derivatives(subdiv,
ptex_face_index,
u, v,
r_P, NULL, NULL);
}
void BKE_subdiv_eval_limit_point_and_derivatives(
Subdiv *subdiv,
const int ptex_face_index,
const float u, const float v,
float r_P[3], float r_dPdu[3], float r_dPdv[3])
{
subdiv->evaluator->evaluateLimit(subdiv->evaluator,
ptex_face_index,
u, v,
r_P, r_dPdu, r_dPdv);
}
void BKE_subdiv_eval_limit_point_and_normal(
Subdiv *subdiv,
const int ptex_face_index,
const float u, const float v,
float r_P[3], float r_N[3])
{
float dPdu[3], dPdv[3];
BKE_subdiv_eval_limit_point_and_derivatives(subdiv,
ptex_face_index,
u, v,
r_P, dPdu, dPdv);
cross_v3_v3v3(r_N, dPdu, dPdv);
normalize_v3(r_N);
}
void BKE_subdiv_eval_limit_point_and_short_normal(
Subdiv *subdiv,
const int ptex_face_index,
const float u, const float v,
float r_P[3], short r_N[3])
{
float N_float[3];
BKE_subdiv_eval_limit_point_and_normal(subdiv,
ptex_face_index,
u, v,
r_P, N_float);
normal_float_to_short_v3(r_N, N_float);
}
void BKE_subdiv_eval_face_varying(
Subdiv *subdiv,
const int face_varying_channel,
const int ptex_face_index,
const float u, const float v,
float r_face_varying[2])
{
subdiv->evaluator->evaluateFaceVarying(subdiv->evaluator,
face_varying_channel,
ptex_face_index,
u, v,
r_face_varying);
}
void BKE_subdiv_eval_displacement(
Subdiv *subdiv,
const int ptex_face_index,
const float u, const float v,
const float dPdu[3], const float dPdv[3],
float r_D[3])
{
if (subdiv->displacement_evaluator == NULL) {
zero_v3(r_D);
return;
}
subdiv->displacement_evaluator->eval_displacement(
subdiv->displacement_evaluator,
ptex_face_index,
u, v,
dPdu, dPdv,
r_D);
}
void BKE_subdiv_eval_final_point(
Subdiv *subdiv,
const int ptex_face_index,
const float u, const float v,
float r_P[3])
{
if (subdiv->displacement_evaluator) {
float dPdu[3], dPdv[3], D[3];
BKE_subdiv_eval_limit_point_and_derivatives(
subdiv, ptex_face_index, u, v, r_P, dPdu, dPdv);
BKE_subdiv_eval_displacement(subdiv,
ptex_face_index, u, v,
dPdu, dPdv,
D);
add_v3_v3(r_P, D);
}
else {
BKE_subdiv_eval_limit_point(subdiv, ptex_face_index, u, v, r_P);
}
}
/* =================== Patch queries at given resolution =================== */
/* Move buffer forward by a given number of bytes. */
static void buffer_apply_offset(void **buffer, const int offset)
{
*buffer = ((unsigned char *)*buffer) + offset;
}
/* Write given number of floats to the beginning of given buffer. */
static void buffer_write_float_value(void **buffer,
const float *values_buffer, int num_values)
{
memcpy(*buffer, values_buffer, sizeof(float) * num_values);
}
/* Similar to above, just operates with short values. */
static void buffer_write_short_value(void **buffer,
const short *values_buffer, int num_values)
{
memcpy(*buffer, values_buffer, sizeof(short) * num_values);
}
void BKE_subdiv_eval_limit_patch_resolution_point(
Subdiv *subdiv,
const int ptex_face_index,
const int resolution,
void *buffer, const int offset, const int stride)
{
buffer_apply_offset(&buffer, offset);
const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
for (int y = 0; y < resolution; y++) {
const float v = y * inv_resolution_1;
for (int x = 0; x < resolution; x++) {
const float u = x * inv_resolution_1;
BKE_subdiv_eval_limit_point(subdiv,
ptex_face_index,
u, v,
buffer);
buffer_apply_offset(&buffer, stride);
}
}
}
void BKE_subdiv_eval_limit_patch_resolution_point_and_derivatives(
Subdiv *subdiv,
const int ptex_face_index,
const int resolution,
void *point_buffer, const int point_offset, const int point_stride,
void *du_buffer, const int du_offset, const int du_stride,
void *dv_buffer, const int dv_offset, const int dv_stride)
{
buffer_apply_offset(&point_buffer, point_offset);
buffer_apply_offset(&du_buffer, du_offset);
buffer_apply_offset(&dv_buffer, dv_offset);
const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
for (int y = 0; y < resolution; y++) {
const float v = y * inv_resolution_1;
for (int x = 0; x < resolution; x++) {
const float u = x * inv_resolution_1;
BKE_subdiv_eval_limit_point_and_derivatives(
subdiv,
ptex_face_index,
u, v,
point_buffer, du_buffer, dv_buffer);
buffer_apply_offset(&point_buffer, point_stride);
buffer_apply_offset(&du_buffer, du_stride);
buffer_apply_offset(&dv_buffer, dv_stride);
}
}
}
void BKE_subdiv_eval_limit_patch_resolution_point_and_normal(
Subdiv *subdiv,
const int ptex_face_index,
const int resolution,
void *point_buffer, const int point_offset, const int point_stride,
void *normal_buffer, const int normal_offset, const int normal_stride)
{
buffer_apply_offset(&point_buffer, point_offset);
buffer_apply_offset(&normal_buffer, normal_offset);
const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
for (int y = 0; y < resolution; y++) {
const float v = y * inv_resolution_1;
for (int x = 0; x < resolution; x++) {
const float u = x * inv_resolution_1;
float normal[3];
BKE_subdiv_eval_limit_point_and_normal(
subdiv,
ptex_face_index,
u, v,
point_buffer, normal);
buffer_write_float_value(&normal_buffer, normal, 3);
buffer_apply_offset(&point_buffer, point_stride);
buffer_apply_offset(&normal_buffer, normal_stride);
}
}
}
void BKE_subdiv_eval_limit_patch_resolution_point_and_short_normal(
Subdiv *subdiv,
const int ptex_face_index,
const int resolution,
void *point_buffer, const int point_offset, const int point_stride,
void *normal_buffer, const int normal_offset, const int normal_stride)
{
buffer_apply_offset(&point_buffer, point_offset);
buffer_apply_offset(&normal_buffer, normal_offset);
const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
for (int y = 0; y < resolution; y++) {
const float v = y * inv_resolution_1;
for (int x = 0; x < resolution; x++) {
const float u = x * inv_resolution_1;
short normal[3];
BKE_subdiv_eval_limit_point_and_short_normal(
subdiv,
ptex_face_index,
u, v,
point_buffer, normal);
buffer_write_short_value(&normal_buffer, normal, 3);
buffer_apply_offset(&point_buffer, point_stride);
buffer_apply_offset(&normal_buffer, normal_stride);
}
}
}