36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup gpu
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*/
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#include "gl_compute.hh"
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#include "gl_debug.hh"
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#include "glew-mx.h"
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namespace blender::gpu {
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void GLCompute::dispatch(int group_x_len, int group_y_len, int group_z_len)
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{
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glDispatchCompute(group_x_len, group_y_len, group_z_len);
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debug::check_gl_error("Dispatch Compute");
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}
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} // namespace blender::gpu
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