2011-02-23 10:52:22 +00:00
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/*
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2010-03-21 01:14:04 +00:00
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* $Id$
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2010-02-19 11:42:21 +00:00
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009, Blender Foundation, Joshua Leung
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* This is a new part of Blender
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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2011-02-27 20:29:51 +00:00
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/** \file blender/editors/armature/poseUtils.c
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* \ingroup edarmature
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*/
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2010-02-19 11:42:21 +00:00
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#include <stdlib.h>
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#include <stdio.h>
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#include <stddef.h>
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#include <string.h>
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#include <math.h>
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#include <float.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_dynstr.h"
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#include "BLI_dlrbTree.h"
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2011-01-07 18:36:47 +00:00
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#include "BLI_utildefines.h"
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2010-02-19 11:42:21 +00:00
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_depsgraph.h"
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#include "BKE_context.h"
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#include "RNA_access.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_armature.h"
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#include "ED_keyframing.h"
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#include "armature_intern.h"
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/* *********************************************** */
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/* Contents of this File:
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*
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* This file contains methods shared between Pose Slide and Pose Lib;
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* primarily the functions in question concern Animato <-> Pose
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* convenience functions, such as applying/getting pose values
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* and/or inserting keyframes for these.
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*/
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/* *********************************************** */
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/* FCurves <-> PoseChannels Links */
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/* helper for poseAnim_mapping_get() -> get the relevant F-Curves per PoseChannel */
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static void fcurves_to_pchan_links_get (ListBase *pfLinks, Object *ob, bAction *act, bPoseChannel *pchan)
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{
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ListBase curves = {NULL, NULL};
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int transFlags = action_get_item_transforms(act, ob, pchan, &curves);
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pchan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
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/* check if any transforms found... */
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if (transFlags) {
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/* make new linkage data */
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tPChanFCurveLink *pfl= MEM_callocN(sizeof(tPChanFCurveLink), "tPChanFCurveLink");
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PointerRNA ptr;
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pfl->fcurves= curves;
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pfl->pchan= pchan;
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/* get the RNA path to this pchan - this needs to be freed! */
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RNA_pointer_create((ID *)ob, &RNA_PoseBone, pchan, &ptr);
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pfl->pchan_path= RNA_path_from_ID_to_struct(&ptr);
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/* add linkage data to operator data */
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BLI_addtail(pfLinks, pfl);
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/* set pchan's transform flags */
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if (transFlags & ACT_TRANS_LOC)
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pchan->flag |= POSE_LOC;
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if (transFlags & ACT_TRANS_ROT)
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pchan->flag |= POSE_ROT;
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if (transFlags & ACT_TRANS_SCALE)
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pchan->flag |= POSE_SIZE;
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/* store current transforms */
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// TODO: store axis-angle too?
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VECCOPY(pfl->oldloc, pchan->loc);
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VECCOPY(pfl->oldrot, pchan->eul);
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VECCOPY(pfl->oldscale, pchan->size);
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QUATCOPY(pfl->oldquat, pchan->quat);
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}
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}
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/* get sets of F-Curves providing transforms for the bones in the Pose */
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// TODO: separate the inner workings out to another helper func, since we need option of whether to take selected or visible bones...
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void poseAnim_mapping_get (bContext *C, ListBase *pfLinks, Object *ob, bAction *act)
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{
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/* for each Pose-Channel which gets affected, get the F-Curves for that channel
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* and set the relevant transform flags...
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*/
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CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones)
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{
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fcurves_to_pchan_links_get(pfLinks, ob, act, pchan);
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}
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CTX_DATA_END;
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}
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/* free F-Curve <-> PoseChannel links */
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void poseAnim_mapping_free (ListBase *pfLinks)
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{
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tPChanFCurveLink *pfl, *pfln=NULL;
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/* free the temp pchan links and their data */
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for (pfl= pfLinks->first; pfl; pfl= pfln) {
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pfln= pfl->next;
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/* free list of F-Curve reference links */
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BLI_freelistN(&pfl->fcurves);
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/* free pchan RNA Path */
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MEM_freeN(pfl->pchan_path);
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/* free link itself */
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BLI_freelinkN(pfLinks, pfl);
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}
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}
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/* ------------------------- */
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/* helper for apply() / reset() - refresh the data */
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void poseAnim_mapping_refresh (bContext *C, Scene *scene, Object *ob)
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{
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bArmature *arm= (bArmature *)ob->data;
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/* old optimize trick... this enforces to bypass the depgraph
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* - note: code copied from transform_generics.c -> recalcData()
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*/
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// FIXME: shouldn't this use the builtin stuff?
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if ((arm->flag & ARM_DELAYDEFORM)==0)
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2010-12-05 18:59:23 +00:00
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA); /* sets recalc flags */
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2010-02-19 11:42:21 +00:00
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else
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where_is_pose(scene, ob);
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/* note, notifier might evolve */
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WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
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}
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/* reset changes made to current pose */
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void poseAnim_mapping_reset (ListBase *pfLinks)
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{
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tPChanFCurveLink *pfl;
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/* iterate over each pose-channel affected, restoring all channels to their original values */
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for (pfl= pfLinks->first; pfl; pfl= pfl->next) {
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bPoseChannel *pchan= pfl->pchan;
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/* just copy all the values over regardless of whether they changed or not */
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// TODO; include axis-angle here too?
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VECCOPY(pchan->loc, pfl->oldloc);
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VECCOPY(pchan->eul, pfl->oldrot);
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VECCOPY(pchan->size, pfl->oldscale);
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QUATCOPY(pchan->quat, pfl->oldquat);
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}
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}
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/* perform autokeyframing after changes were made + confirmed */
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void poseAnim_mapping_autoKeyframe (bContext *C, Scene *scene, Object *ob, ListBase *pfLinks, float cframe)
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{
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static short keyingsets_need_init = 1;
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static KeyingSet *ks_loc = NULL;
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static KeyingSet *ks_rot = NULL;
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static KeyingSet *ks_scale = NULL;
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/* get keyingsets the first time this is run?
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* NOTE: it should be safe to store these static, since they're currently builtin ones
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* but maybe later this may change, in which case this code needs to be revised!
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*/
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if (keyingsets_need_init) {
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ks_loc= ANIM_builtin_keyingset_get_named(NULL, "Location");
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ks_rot= ANIM_builtin_keyingset_get_named(NULL, "Rotation");
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ks_scale= ANIM_builtin_keyingset_get_named(NULL, "Scaling");
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keyingsets_need_init = 0;
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}
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/* insert keyframes as necessary if autokeyframing */
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if (autokeyframe_cfra_can_key(scene, &ob->id)) {
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tPChanFCurveLink *pfl;
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/* iterate over each pose-channel affected, applying the changes */
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for (pfl= pfLinks->first; pfl; pfl= pfl->next) {
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== Massive Keying Sets Recode ==
After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen.
For a more thorough discussion of this commit, see
http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1
------
The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks.
Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage.
Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial.
Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-16 06:18:49 +00:00
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ListBase dsources = {NULL, NULL};
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2010-02-19 11:42:21 +00:00
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bPoseChannel *pchan= pfl->pchan;
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== Massive Keying Sets Recode ==
After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen.
For a more thorough discussion of this commit, see
http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1
------
The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks.
Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage.
Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial.
Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-16 06:18:49 +00:00
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/* add datasource override for the PoseChannel so KeyingSet will do right thing */
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ANIM_relative_keyingset_add_source(&dsources, &ob->id, &RNA_PoseBone, pchan);
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/* insert keyframes
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* - these keyingsets here use dsources, since we need to specify exactly which keyframes get affected
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*/
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2010-02-19 11:42:21 +00:00
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if (pchan->flag & POSE_LOC)
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== Massive Keying Sets Recode ==
After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen.
For a more thorough discussion of this commit, see
http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1
------
The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks.
Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage.
Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial.
Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-16 06:18:49 +00:00
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ANIM_apply_keyingset(C, &dsources, NULL, ks_loc, MODIFYKEY_MODE_INSERT, cframe);
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2010-02-19 11:42:21 +00:00
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if (pchan->flag & POSE_ROT)
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== Massive Keying Sets Recode ==
After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen.
For a more thorough discussion of this commit, see
http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1
------
The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks.
Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage.
Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial.
Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-16 06:18:49 +00:00
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ANIM_apply_keyingset(C, &dsources, NULL, ks_rot, MODIFYKEY_MODE_INSERT, cframe);
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2010-02-19 11:42:21 +00:00
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if (pchan->flag & POSE_SIZE)
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== Massive Keying Sets Recode ==
After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen.
For a more thorough discussion of this commit, see
http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1
------
The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks.
Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage.
Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial.
Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-16 06:18:49 +00:00
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ANIM_apply_keyingset(C, &dsources, NULL, ks_scale, MODIFYKEY_MODE_INSERT, cframe);
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/* free the temp info */
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BLI_freelistN(&dsources);
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2010-02-19 11:42:21 +00:00
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}
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}
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}
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/* ------------------------- */
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/* find the next F-Curve for a PoseChannel with matching path...
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* - path is not just the pfl rna_path, since that path doesn't have property info yet
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*/
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LinkData *poseAnim_mapping_getNextFCurve (ListBase *fcuLinks, LinkData *prev, char *path)
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{
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LinkData *first= (prev)? prev->next : (fcuLinks)? fcuLinks->first : NULL;
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LinkData *ld;
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/* check each link to see if the linked F-Curve has a matching path */
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for (ld= first; ld; ld= ld->next) {
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FCurve *fcu= (FCurve *)ld->data;
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/* check if paths match */
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if (strcmp(path, fcu->rna_path) == 0)
|
|
|
|
return ld;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* none found */
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* *********************************************** */
|