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										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2005 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  */ | 
					
						
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										 |  |  | /** \file
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							|  |  |  |  * \ingroup gpu | 
					
						
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										 |  |  |  */ | 
					
						
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							|  |  |  | #ifndef __GPU_FRAMEBUFFER_H__
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							|  |  |  | #define __GPU_FRAMEBUFFER_H__
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							|  |  |  | #ifdef __cplusplus
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							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
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										 |  |  | struct GPUTexture; | 
					
						
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							|  |  |  | typedef struct GPUAttachment { | 
					
						
							|  |  |  | 	struct GPUTexture *tex; | 
					
						
							|  |  |  | 	int mip, layer; | 
					
						
							|  |  |  | } GPUAttachment; | 
					
						
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										 |  |  | typedef enum eGPUFrameBufferBits { | 
					
						
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										 |  |  | 	GPU_COLOR_BIT    = (1 << 0), | 
					
						
							|  |  |  | 	GPU_DEPTH_BIT    = (1 << 1), | 
					
						
							|  |  |  | 	GPU_STENCIL_BIT  = (1 << 2), | 
					
						
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										 |  |  | } eGPUFrameBufferBits; | 
					
						
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										 |  |  | typedef struct GPUFrameBuffer GPUFrameBuffer; | 
					
						
							|  |  |  | typedef struct GPUOffScreen GPUOffScreen; | 
					
						
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							|  |  |  | /* GPU Framebuffer
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							|  |  |  |  * - this is a wrapper for an OpenGL framebuffer object (FBO). in practice | 
					
						
							|  |  |  |  *   multiple FBO's may be created, to get around limitations on the number | 
					
						
							|  |  |  |  *   of attached textures and the dimension requirements. | 
					
						
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										 |  |  |  * - actual FBO creation & config is deferred until GPU_framebuffer_bind or | 
					
						
							|  |  |  |  *   GPU_framebuffer_check_valid to allow creation & config while another | 
					
						
							|  |  |  |  *   opengl context is bound (since FBOs are not shared between ogl contexts). | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | GPUFrameBuffer *GPU_framebuffer_create(void); | 
					
						
							|  |  |  | void GPU_framebuffer_free(GPUFrameBuffer *fb); | 
					
						
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										 |  |  | void GPU_framebuffer_bind(GPUFrameBuffer *fb); | 
					
						
							|  |  |  | void GPU_framebuffer_restore(void); | 
					
						
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							|  |  |  | bool GPU_framebuffer_bound(GPUFrameBuffer *fb); | 
					
						
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										 |  |  | bool GPU_framebuffer_check_valid(GPUFrameBuffer *fb, char err_out[256]); | 
					
						
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										 |  |  | GPUFrameBuffer *GPU_framebuffer_active_get(void); | 
					
						
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										 |  |  | #define GPU_FRAMEBUFFER_FREE_SAFE(fb) do { \
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							|  |  |  | 	if (fb != NULL) { \ | 
					
						
							|  |  |  | 		GPU_framebuffer_free(fb); \ | 
					
						
							|  |  |  | 		fb = NULL; \ | 
					
						
							|  |  |  | 	} \ | 
					
						
							|  |  |  | } while (0) | 
					
						
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							|  |  |  | /* Framebuffer setup : You need to call GPU_framebuffer_bind for theses
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							|  |  |  |  * to be effective. */ | 
					
						
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							|  |  |  | void GPU_framebuffer_texture_attach( | 
					
						
							|  |  |  |         GPUFrameBuffer *fb, struct GPUTexture *tex, int slot, int mip); | 
					
						
							|  |  |  | void GPU_framebuffer_texture_layer_attach( | 
					
						
							|  |  |  |         GPUFrameBuffer *fb, struct GPUTexture *tex, int slot, int layer, int mip); | 
					
						
							|  |  |  | void GPU_framebuffer_texture_cubeface_attach( | 
					
						
							|  |  |  |         GPUFrameBuffer *fb, struct GPUTexture *tex, int slot, int face, int mip); | 
					
						
							|  |  |  | void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, struct GPUTexture *tex); | 
					
						
							|  |  |  | void GPU_framebuffer_texture_detach_slot( | 
					
						
							|  |  |  |         GPUFrameBuffer *fb, struct GPUTexture *tex, int type); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  * How to use GPU_framebuffer_ensure_config(). | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Example : | 
					
						
							|  |  |  |  * GPU_framebuffer_ensure_config(&fb, { | 
					
						
							|  |  |  |  *         GPU_ATTACHMENT_TEXTURE(depth), // must be depth buffer
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							|  |  |  |  *         GPU_ATTACHMENT_TEXTURE(tex1), | 
					
						
							|  |  |  |  *         GPU_ATTACHMENT_TEXTURE_CUBEFACE(tex2, 0), | 
					
						
							|  |  |  |  *         GPU_ATTACHMENT_TEXTURE_LAYER_MIP(tex2, 0, 0) | 
					
						
							|  |  |  |  * }) | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Note : Unspecified attachements (i.e: those beyond the last | 
					
						
							|  |  |  |  *        GPU_ATTACHMENT_* in GPU_framebuffer_ensure_config list) | 
					
						
							|  |  |  |  *        are left unchanged. | 
					
						
							|  |  |  |  * Note : Make sure that the dimensions of your textures matches | 
					
						
							|  |  |  |  *        otherwise you will have an invalid framebuffer error. | 
					
						
							|  |  |  |  **/ | 
					
						
							|  |  |  | #define GPU_framebuffer_ensure_config(_fb, ...) do { \
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							|  |  |  | 	if (*(_fb) == NULL) { \ | 
					
						
							|  |  |  | 		*(_fb) = GPU_framebuffer_create(); \ | 
					
						
							|  |  |  | 	} \ | 
					
						
							|  |  |  | 	GPUAttachment config[] = __VA_ARGS__; \ | 
					
						
							|  |  |  | 	GPU_framebuffer_config_array(*(_fb), config, (sizeof(config) / sizeof(GPUAttachment))); \ | 
					
						
							|  |  |  | } while (0) | 
					
						
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										 |  |  | void GPU_framebuffer_config_array(GPUFrameBuffer *fb, const GPUAttachment *config, int config_len); | 
					
						
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							|  |  |  | #define GPU_ATTACHMENT_NONE \
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										 |  |  |         { .tex = NULL, .layer = -1, .mip = 0, } | 
					
						
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										 |  |  | #define GPU_ATTACHMENT_LEAVE \
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										 |  |  |         { .tex = NULL, .layer = -1, .mip = -1, } | 
					
						
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										 |  |  | #define GPU_ATTACHMENT_TEXTURE(_tex) \
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										 |  |  |         { .tex = _tex, .layer = -1, .mip = 0, } | 
					
						
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										 |  |  | #define GPU_ATTACHMENT_TEXTURE_MIP(_tex, _mip) \
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										 |  |  |         { .tex = _tex, .layer = -1, .mip = _mip, } | 
					
						
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										 |  |  | #define GPU_ATTACHMENT_TEXTURE_LAYER(_tex, _layer) \
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										 |  |  |         { .tex = _tex, .layer = _layer, .mip = 0, } | 
					
						
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										 |  |  | #define GPU_ATTACHMENT_TEXTURE_LAYER_MIP(_tex, _layer, _mip) \
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										 |  |  |         { .tex = _tex, .layer = _layer, .mip = _mip, } | 
					
						
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										 |  |  | #define GPU_ATTACHMENT_TEXTURE_CUBEFACE(_tex, _face) \
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										 |  |  |         { .tex = _tex, .layer = _face, .mip = 0, } | 
					
						
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										 |  |  | #define GPU_ATTACHMENT_TEXTURE_CUBEFACE_MIP(_tex, _face, _mip) \
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										 |  |  |         { .tex = _tex, .layer = _face, .mip = _mip, } | 
					
						
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										 |  |  | /* Framebuffer operations */ | 
					
						
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							|  |  |  | void GPU_framebuffer_viewport_set(GPUFrameBuffer *fb, int x, int y, int w, int h); | 
					
						
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										 |  |  | void GPU_framebuffer_clear( | 
					
						
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										 |  |  |         GPUFrameBuffer *fb, eGPUFrameBufferBits buffers, | 
					
						
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										 |  |  |         const float clear_col[4], float clear_depth, unsigned int clear_stencil); | 
					
						
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							|  |  |  | #define GPU_framebuffer_clear_color(fb, col) \
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							|  |  |  |         GPU_framebuffer_clear(fb, GPU_COLOR_BIT, col, 0.0f, 0x00) | 
					
						
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							|  |  |  | #define GPU_framebuffer_clear_depth(fb, depth) \
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							|  |  |  |         GPU_framebuffer_clear(fb, GPU_DEPTH_BIT, NULL, depth, 0x00) | 
					
						
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							|  |  |  | #define GPU_framebuffer_clear_color_depth(fb, col, depth) \
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							|  |  |  |         GPU_framebuffer_clear(fb, GPU_COLOR_BIT | GPU_DEPTH_BIT, col, depth, 0x00) | 
					
						
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							|  |  |  | #define GPU_framebuffer_clear_stencil(fb, stencil) \
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							|  |  |  |         GPU_framebuffer_clear(fb, GPU_STENCIL_BIT, NULL, 0.0f, stencil) | 
					
						
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							|  |  |  | #define GPU_framebuffer_clear_depth_stencil(fb, depth, stencil) \
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							|  |  |  |         GPU_framebuffer_clear(fb, GPU_DEPTH_BIT | GPU_STENCIL_BIT, NULL, depth, stencil) | 
					
						
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							|  |  |  | #define GPU_framebuffer_clear_color_depth_stencil(fb, col, depth, stencil) \
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							|  |  |  |         GPU_framebuffer_clear(fb, GPU_COLOR_BIT | GPU_DEPTH_BIT | GPU_STENCIL_BIT, col, depth, stencil) | 
					
						
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										 |  |  | void GPU_framebuffer_read_depth(GPUFrameBuffer *fb, int x, int y, int w, int h, float *data); | 
					
						
							|  |  |  | void GPU_framebuffer_read_color( | 
					
						
							|  |  |  |         GPUFrameBuffer *fb, int x, int y, int w, int h, int channels, int slot, float *data); | 
					
						
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										 |  |  | void GPU_framebuffer_blit( | 
					
						
							|  |  |  |         GPUFrameBuffer *fb_read, int read_slot, | 
					
						
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										 |  |  |         GPUFrameBuffer *fb_write, int write_slot, | 
					
						
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										 |  |  |         eGPUFrameBufferBits blit_buffers); | 
					
						
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										 |  |  | void GPU_framebuffer_recursive_downsample( | 
					
						
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										 |  |  |         GPUFrameBuffer *fb, int max_lvl, | 
					
						
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										 |  |  |         void (*callback)(void *userData, int level), void *userData); | 
					
						
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										 |  |  | /* GPU OffScreen
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							|  |  |  |  * - wrapper around framebuffer and texture for simple offscreen drawing | 
					
						
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										 |  |  |  */ | 
					
						
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										 |  |  | GPUOffScreen *GPU_offscreen_create( | 
					
						
							|  |  |  |         int width, int height, int samples, | 
					
						
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										 |  |  |         bool depth, bool high_bitdepth, char err_out[256]); | 
					
						
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										 |  |  | void GPU_offscreen_free(GPUOffScreen *ofs); | 
					
						
							|  |  |  | void GPU_offscreen_bind(GPUOffScreen *ofs, bool save); | 
					
						
							|  |  |  | void GPU_offscreen_unbind(GPUOffScreen *ofs, bool restore); | 
					
						
							|  |  |  | void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels); | 
					
						
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										 |  |  | void GPU_offscreen_draw_to_screen(GPUOffScreen *ofs, int x, int y); | 
					
						
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										 |  |  | int GPU_offscreen_width(const GPUOffScreen *ofs); | 
					
						
							|  |  |  | int GPU_offscreen_height(const GPUOffScreen *ofs); | 
					
						
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										 |  |  | struct GPUTexture *GPU_offscreen_color_texture(const GPUOffScreen *ofs); | 
					
						
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										 |  |  | void GPU_offscreen_viewport_data_get( | 
					
						
							|  |  |  |         GPUOffScreen *ofs, | 
					
						
							|  |  |  |         GPUFrameBuffer **r_fb, struct GPUTexture **r_color, struct GPUTexture **r_depth); | 
					
						
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										 |  |  | void GPU_clear_color(float red, float green, float blue, float alpha); | 
					
						
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										 |  |  | void GPU_clear(eGPUFrameBufferBits flags); | 
					
						
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										 |  |  | #ifdef __cplusplus
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							|  |  |  | } | 
					
						
							|  |  |  | #endif
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							|  |  |  | #endif  /* __GPU_FRAMEBUFFER_H__ */
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