56 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			56 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*
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								 * $Id$
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								 *
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								 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version. The Blender
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								 * Foundation also sells licenses for use in proprietary software under
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								 * the Blender License.  See http://www.blender.org/BL/ for information
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								 * about this.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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								 *
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								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): none yet.
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								 *
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								 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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								 * generic Network Message implementation
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								 */
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								#include "NG_NetworkMessage.h"
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								#include <assert.h>
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								int NG_NetworkMessage::s_nextID = 3; // just some number to start with
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								NG_NetworkMessage::NG_NetworkMessage(
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									const STR_String& to,
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									const STR_String& from,
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									const STR_String& subject,
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									const STR_String& body) :
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									m_uniqueMessageID(s_nextID++),
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									m_refcount(1),
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									m_to(to),
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									m_from(from),
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									m_subject(subject),
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									m_message(body)
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								{
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								}
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								NG_NetworkMessage::~NG_NetworkMessage()
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								{
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									assert(m_refcount==0);
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								}
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