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blender-archive/source/blender/compositor/nodes/COM_MaskNode.cpp

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/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Sergey Sharybin
*/
#include "COM_MaskNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_MaskOperation.h"
extern "C" {
#include "DNA_mask_types.h"
}
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MaskNode::MaskNode(bNode *editorNode) : Node(editorNode)
{
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/* pass */
}
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void MaskNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
const RenderData *data = context->getRenderData();
OutputSocket *outputMask = this->getOutputSocket(0);
bNode *editorNode = this->getbNode();
Mask *mask = (Mask *)editorNode->id;
// always connect the output image
MaskOperation *operation = new MaskOperation();
operation->setbNode(editorNode);
if (editorNode->custom1 & CMP_NODEFLAG_MASK_FIXED) {
operation->setMaskWidth(editorNode->custom3);
operation->setMaskHeight(editorNode->custom4);
}
else if (editorNode->custom1 & CMP_NODEFLAG_MASK_FIXED_SCENE) {
operation->setMaskWidth(editorNode->custom3 * (data->size / 100.0f));
operation->setMaskHeight(editorNode->custom4 * (data->size / 100.0f));
}
else {
operation->setMaskWidth(data->xsch * data->size / 100.0f);
operation->setMaskHeight(data->ysch * data->size / 100.0f);
}
if (outputMask->isConnected()) {
outputMask->relinkConnections(operation->getOutputSocket());
}
operation->setMask(mask);
operation->setFramenumber(context->getFramenumber());
operation->setSmooth((bool)(editorNode->custom1 & CMP_NODEFLAG_MASK_AA) != 0);
operation->setFeather((bool)(editorNode->custom1 & CMP_NODEFLAG_MASK_NO_FEATHER) == 0);
if (editorNode->custom1 & CMP_NODEFLAG_MASK_MOTION_BLUR) {
operation->setMotionBlurSamples(editorNode->custom2);
}
graph->addOperation(operation);
}