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blender-archive/source/blender/blenkernel/intern/nla.c

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "DNA_space_types.h"
#include "DNA_nla_types.h"
#include "DNA_action_types.h"
#include "DNA_ID.h"
#include "DNA_ipo_types.h"
#include "DNA_object_types.h"
#include "BKE_nla.h"
#include "BKE_action.h"
#include "BKE_blender.h"
#include "BKE_library.h"
#include "BKE_object.h" /* for convert_action_to_strip(ob) */
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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
Big commit with work on Groups & Libraries: -> Any Group Duplicate now can get local timing and local NLA override. This enables to control the entire animation system of the Group. Two methods for this have been implemented. 1) The quick way: just give the duplicator a "Startframe" offset. 2) Advanced: in the NLA Editor you can add ActionStrips to the duplicator to override NLA/action of any Grouped Object. For "Group NLA" to work, an ActionStrip needs to know which Object in a group it controls. On adding a strip, the code checks if an Action was already used by an Object in the Group, and assigns it automatic to that Object. You can also set this in the Nkey "Properties" panel for the strip. Change in NLA: the SHIFT+A "Add strip" command now always adds strips to the active Object. (It used to check where mouse was). This allows to add NLA strips to Objects that didn't have actions/nla yet. Important note: In Blender, duplicates are fully procedural and generated on the fly for each redraw. This means that redraw speed equals to stepping through frames, when using animated Duplicated Groups. -> Recoded entire duplicator system The old method was antique and clumsy, using globals and full temporal copies of Object. The new system is nicer in control, faster, and since it doesn't use temporal object copies anymore, it works better with Derived Mesh and DisplayList and rendering. By centralizing the code for duplicating, more options can be easier added. Features to note: - Duplicates now draw selected/unselected based on its Duplicator setting. - Same goes for the drawtype (wire, solid, selection outline, etc) - Duplicated Groups can be normally selected too Bonus goodie: SHIFT+A (Toolbox) now has entry "Add group" too, with a listing of all groups, allowing to add Group instances immediate. -> Library System - SHIFT+F4 data browse now shows the entire path for linked data - Outliner draws Library Icons to denote linked data - Outliner operation added: "Make Local" for library data. - Outliner now also draws Groups in regular view, allowing to unlink too. -> Fixes - depsgraph missed signal update for bone-parented Objects - on reading file, the entire database was tagged to "recalc" fully, causing unnecessary slowdown on reading. Might have missed stuff... :)
2005-12-11 13:23:30 +00:00
/* NOTE: in group.c the strips get copied for group-nla override, this assumes
that strips are one single block, without additional data to be copied */
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void copy_actionstrip (bActionStrip **dst, bActionStrip **src){
bActionStrip *dstrip;
bActionStrip *sstrip = *src;
if (!*src){
*dst=NULL;
return;
}
*dst = MEM_dupallocN(sstrip);
dstrip = *dst;
if (dstrip->act)
dstrip->act->id.us++;
if (dstrip->ipo)
dstrip->ipo->id.us++;
}
void copy_nlastrips (ListBase *dst, ListBase *src)
{
bActionStrip *strip;
dst->first=dst->last=NULL;
duplicatelist (dst, src);
/* Update specific data */
if (!dst->first)
return;
for (strip = dst->first; strip; strip=strip->next){
if (strip->act)
strip->act->id.us++;
if (strip->ipo)
strip->ipo->id.us++;
}
}
/* from editnla, for convert_action_to_strip -- no UI code so should be ok here.. */
void find_stridechannel(Object *ob, bActionStrip *strip)
{
if(ob && ob->pose) {
bPoseChannel *pchan;
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next)
if(pchan->flag & POSE_STRIDE)
break;
if(pchan)
BLI_strncpy(strip->stridechannel, pchan->name, 32);
else
strip->stridechannel[0]= 0;
}
}
//called by convert_nla / bpy api with an object with the action to be converted to a new strip
bActionStrip *convert_action_to_strip (Object *ob)
{
bActionStrip *nstrip;
/* Make new actionstrip */
nstrip = MEM_callocN(sizeof(bActionStrip), "bActionStrip");
/* Link the action to the nstrip */
nstrip->act = ob->action;
id_us_plus(&nstrip->act->id);
calc_action_range(nstrip->act, &nstrip->actstart, &nstrip->actend, 1);
nstrip->start = nstrip->actstart;
nstrip->end = nstrip->actend;
nstrip->flag = ACTSTRIP_SELECT|ACTSTRIP_LOCK_ACTION;
find_stridechannel(ob, nstrip);
//set_active_strip(ob, nstrip); /* is in editnla as does UI calls */
nstrip->repeat = 1.0;
BLI_addtail(&ob->nlastrips, nstrip);
return nstrip; /* is created, malloced etc. here so is safe to just return the pointer?
this is needed for setting this active in UI, and probably useful for API too */
}
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void free_actionstrip(bActionStrip* strip)
{
if (!strip)
return;
if (strip->act){
strip->act->id.us--;
strip->act = NULL;
}
if (strip->ipo){
strip->ipo->id.us--;
strip->ipo = NULL;
}
}
void free_nlastrips (ListBase *nlalist)
{
bActionStrip *strip;
if (!nlalist->first)
return;
/* Do any specific freeing */
for (strip=nlalist->first; strip; strip=strip->next)
{
free_actionstrip (strip);
};
/* Free the whole list */
BLI_freelistN(nlalist);
}