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								/**
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								 * Do translation/rotation actions
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								 *
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								 * $Id$
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								 *
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											2008-04-16 22:40:48 +00:00
										 
									 
								 
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								 * ***** BEGIN GPL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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								 *
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								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): none yet.
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								 *
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								 * ***** END GPL LICENSE BLOCK *****
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								 */
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								#ifndef __KX_OBJECTACTUATOR
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								#define __KX_OBJECTACTUATOR
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								#include "SCA_IActuator.h"
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								#include "MT_Vector3.h"
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								//
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								// Bitfield that stores the flags for each CValue derived class
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								//
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								struct KX_LocalFlags {
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									KX_LocalFlags() :
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										Force(false),
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										Torque(false),
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										DRot(false),
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										DLoc(false),
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										LinearVelocity(false),
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										AngularVelocity(false),
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										AddOrSetLinV(false)
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									{
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									}
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									unsigned short Force : 1;
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									unsigned short Torque : 1;
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									unsigned short DRot : 1;
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									unsigned short DLoc : 1;
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									unsigned short LinearVelocity : 1;
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									unsigned short AngularVelocity : 1;
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									unsigned short AddOrSetLinV : 1;
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								};
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								class KX_ObjectActuator : public SCA_IActuator
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								{
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									Py_Header;
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									MT_Vector3		m_force;
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									MT_Vector3		m_torque;
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									MT_Vector3		m_dloc;
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									MT_Vector3		m_drot;
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									MT_Vector3		m_linear_velocity;
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									MT_Vector3		m_angular_velocity;	
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								  	KX_LocalFlags	m_bitLocalFlag;
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									// A hack bool -- oh no sorry everyone
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									// This bool is used to check if we have informed 
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									// the physics object that we are no longer 
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									// setting linear velocity.
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									bool m_active_combined_velocity;
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								public:
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									enum KX_OBJECT_ACT_VEC_TYPE {
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										KX_OBJECT_ACT_NODEF = 0,
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										KX_OBJECT_ACT_FORCE,
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										KX_OBJECT_ACT_TORQUE,
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										KX_OBJECT_ACT_DLOC,
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										KX_OBJECT_ACT_DROT,
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										KX_OBJECT_ACT_LINEAR_VELOCITY,
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										KX_OBJECT_ACT_ANGULAR_VELOCITY,
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										KX_OBJECT_ACT_MAX
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									};
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									/**
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									 * Check whether this is a valid vector mode 
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									 */
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									bool isValid(KX_OBJECT_ACT_VEC_TYPE type);
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									KX_ObjectActuator(
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										SCA_IObject* gameobj,
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										const MT_Vector3& force,
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										const MT_Vector3& torque,
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										const MT_Vector3& dloc,
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										const MT_Vector3& drot,
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										const MT_Vector3& linV,
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										const MT_Vector3& angV,
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										const KX_LocalFlags& flag,
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										PyTypeObject* T=&Type
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									);
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									CValue* GetReplica();
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									void SetForceLoc(const double force[3])	{ /*m_force=force;*/ }
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									virtual bool Update();
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									/* --------------------------------------------------------------------- */
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									/* Python interface ---------------------------------------------------- */
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									/* --------------------------------------------------------------------- */
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									virtual PyObject* _getattr(const STR_String& attr);
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									KX_PYMETHOD(KX_ObjectActuator,GetForce);
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									KX_PYMETHOD(KX_ObjectActuator,SetForce);
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									KX_PYMETHOD(KX_ObjectActuator,GetTorque);
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									KX_PYMETHOD(KX_ObjectActuator,SetTorque);
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									KX_PYMETHOD(KX_ObjectActuator,GetDLoc);
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									KX_PYMETHOD(KX_ObjectActuator,SetDLoc);
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									KX_PYMETHOD(KX_ObjectActuator,GetDRot);
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									KX_PYMETHOD(KX_ObjectActuator,SetDRot);
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									KX_PYMETHOD(KX_ObjectActuator,GetLinearVelocity);
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									KX_PYMETHOD(KX_ObjectActuator,SetLinearVelocity);
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									KX_PYMETHOD(KX_ObjectActuator,GetAngularVelocity);
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									KX_PYMETHOD(KX_ObjectActuator,SetAngularVelocity);
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								};
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								#endif //__KX_OBJECTACTUATOR
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