2009-10-03 15:35:01 +00:00
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/**
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2009-10-03 16:21:47 +00:00
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* $Id$
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2009-10-03 15:35:01 +00:00
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Brecht Van Lommel.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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2009-11-25 13:40:43 +00:00
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#include <limits.h>
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2009-10-03 15:35:01 +00:00
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#include <string.h>
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#include "GL/glew.h"
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#include "MEM_guardedalloc.h"
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2009-10-05 16:48:52 +00:00
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2009-11-10 20:43:45 +00:00
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#include "BLI_math.h"
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2009-10-27 19:53:34 +00:00
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#include "BLI_ghash.h"
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2009-10-05 16:48:52 +00:00
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#include "DNA_meshdata_types.h"
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2009-10-03 15:35:01 +00:00
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#include "BKE_DerivedMesh.h"
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#include "BKE_utildefines.h"
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2009-10-05 16:48:52 +00:00
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#include "DNA_userdef_types.h"
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#include "gpu_buffers.h"
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2009-10-03 15:35:01 +00:00
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#define GPU_BUFFER_VERTEX_STATE 1
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#define GPU_BUFFER_NORMAL_STATE 2
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#define GPU_BUFFER_TEXCOORD_STATE 4
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#define GPU_BUFFER_COLOR_STATE 8
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#define GPU_BUFFER_ELEMENT_STATE 16
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#define MAX_GPU_ATTRIB_DATA 32
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/* -1 - undefined, 0 - vertex arrays, 1 - VBOs */
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int useVBOs = -1;
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GPUBufferPool *globalPool = 0;
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int GLStates = 0;
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GPUAttrib attribData[MAX_GPU_ATTRIB_DATA] = { { -1, 0, 0 } };
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GPUBufferPool *GPU_buffer_pool_new()
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{
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GPUBufferPool *pool;
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DEBUG_VBO("GPU_buffer_pool_new\n");
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if( useVBOs < 0 ) {
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if( GL_ARB_vertex_buffer_object ) {
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DEBUG_VBO( "Vertex Buffer Objects supported.\n" );
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useVBOs = 1;
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}
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else {
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DEBUG_VBO( "Vertex Buffer Objects NOT supported.\n" );
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useVBOs = 0;
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}
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}
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pool = MEM_callocN(sizeof(GPUBufferPool), "GPU_buffer_pool_new");
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return pool;
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}
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void GPU_buffer_pool_free(GPUBufferPool *pool)
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{
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int i;
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DEBUG_VBO("GPU_buffer_pool_free\n");
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if( pool == 0 )
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pool = globalPool;
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if( pool == 0 )
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return;
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while( pool->start < 0 )
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pool->start += MAX_FREE_GPU_BUFFERS;
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for( i = 0; i < pool->size; i++ ) {
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if( useVBOs ) {
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glDeleteBuffersARB( 1, &pool->buffers[(pool->start+i)%MAX_FREE_GPU_BUFFERS]->id );
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}
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else {
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MEM_freeN( pool->buffers[(pool->start+i)%MAX_FREE_GPU_BUFFERS]->pointer );
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}
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MEM_freeN(pool->buffers[(pool->start+i)%MAX_FREE_GPU_BUFFERS]);
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}
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MEM_freeN(pool);
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}
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void GPU_buffer_pool_remove( int index, GPUBufferPool *pool )
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{
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int i;
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DEBUG_VBO("GPU_buffer_pool_remove\n");
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while( pool->start < 0 )
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pool->start += MAX_FREE_GPU_BUFFERS;
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for( i = index; i < pool->size-1; i++ ) {
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pool->buffers[(pool->start+i)%MAX_FREE_GPU_BUFFERS] = pool->buffers[(pool->start+i+1)%MAX_FREE_GPU_BUFFERS];
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}
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pool->size--;
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}
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void GPU_buffer_pool_delete_last( GPUBufferPool *pool )
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{
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int last;
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DEBUG_VBO("GPU_buffer_pool_delete_last\n");
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if( pool->size == 0 )
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return;
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last = pool->start+pool->size-1;
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while( last < 0 )
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last += MAX_FREE_GPU_BUFFERS;
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last = (last+MAX_FREE_GPU_BUFFERS)%MAX_FREE_GPU_BUFFERS;
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if( useVBOs ) {
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glDeleteBuffersARB(1,&pool->buffers[last]->id);
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MEM_freeN( pool->buffers[last] );
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}
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else {
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MEM_freeN( pool->buffers[last]->pointer );
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MEM_freeN( pool->buffers[last] );
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}
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pool->size--;
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}
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GPUBuffer *GPU_buffer_alloc( int size, GPUBufferPool *pool )
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{
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char buffer[60];
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int i;
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int cursize;
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GPUBuffer *allocated;
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int bestfit = -1;
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DEBUG_VBO("GPU_buffer_alloc\n");
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if( pool == 0 ) {
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if( globalPool == 0 )
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globalPool = GPU_buffer_pool_new();
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pool = globalPool;
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}
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while( pool->start < 0 )
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pool->start += MAX_FREE_GPU_BUFFERS;
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for( i = 0; i < pool->size; i++ ) {
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int actuali = (pool->start+i)%MAX_FREE_GPU_BUFFERS;
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cursize = pool->buffers[actuali]->size;
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if( cursize == size ) {
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allocated = pool->buffers[actuali];
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GPU_buffer_pool_remove(i,pool);
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DEBUG_VBO("free buffer of exact size found\n");
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return allocated;
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}
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/* smaller buffers won't fit data and buffers at least twice as big are a waste of memory */
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else if( cursize > size && size > cursize/2 ) {
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/* is it closer to the required size than the last appropriate buffer found. try to save memory */
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if( bestfit == -1 || pool->buffers[(pool->start+bestfit)%MAX_FREE_GPU_BUFFERS]->size > cursize ) {
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bestfit = i;
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}
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}
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}
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if( bestfit == -1 ) {
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DEBUG_VBO("allocating a new buffer\n");
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allocated = MEM_mallocN(sizeof(GPUBuffer), "GPU_buffer_alloc");
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allocated->size = size;
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if( useVBOs == 1 ) {
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glGenBuffersARB( 1, &allocated->id );
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glBindBufferARB( GL_ARRAY_BUFFER_ARB, allocated->id );
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glBufferDataARB( GL_ARRAY_BUFFER_ARB, size, 0, GL_STATIC_DRAW_ARB );
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glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
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}
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else {
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allocated->pointer = MEM_mallocN(size, "GPU_buffer_alloc_vertexarray");
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while( allocated->pointer == 0 && pool->size > 0 ) {
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GPU_buffer_pool_delete_last(pool);
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allocated->pointer = MEM_mallocN(size, "GPU_buffer_alloc_vertexarray");
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}
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if( allocated->pointer == 0 && pool->size == 0 ) {
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return 0;
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}
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}
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}
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else {
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sprintf(buffer,"free buffer found. Wasted %d bytes\n", pool->buffers[(pool->start+bestfit)%MAX_FREE_GPU_BUFFERS]->size-size);
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DEBUG_VBO(buffer);
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allocated = pool->buffers[(pool->start+bestfit)%MAX_FREE_GPU_BUFFERS];
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GPU_buffer_pool_remove(bestfit,pool);
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}
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return allocated;
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}
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void GPU_buffer_free( GPUBuffer *buffer, GPUBufferPool *pool )
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{
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int place;
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DEBUG_VBO("GPU_buffer_free\n");
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if( buffer == 0 )
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return;
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if( pool == 0 )
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pool = globalPool;
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if( pool == 0 )
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globalPool = GPU_buffer_pool_new();
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while( pool->start < 0 )
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pool->start += MAX_FREE_GPU_BUFFERS;
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place = (pool->start-1 + MAX_FREE_GPU_BUFFERS)%MAX_FREE_GPU_BUFFERS;
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/* free the last used buffer in the queue if no more space */
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if( pool->size == MAX_FREE_GPU_BUFFERS ) {
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GPU_buffer_pool_delete_last( pool );
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}
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pool->size++;
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pool->start = place;
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pool->buffers[place] = buffer;
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}
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GPUDrawObject *GPU_drawobject_new( DerivedMesh *dm )
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{
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GPUDrawObject *object;
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MVert *mvert;
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MFace *mface;
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int numverts[32768]; /* material number is an 16-bit short so there's at most 32768 materials */
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int redir[32768]; /* material number is an 16-bit short so there's at most 32768 materials */
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int *index;
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int i;
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2009-10-05 16:48:52 +00:00
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int curmat, curverts, numfaces;
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2009-10-03 15:35:01 +00:00
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DEBUG_VBO("GPU_drawobject_new\n");
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object = MEM_callocN(sizeof(GPUDrawObject),"GPU_drawobject_new_object");
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object->nindices = dm->getNumVerts(dm);
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object->indices = MEM_mallocN(sizeof(IndexLink)*object->nindices, "GPU_drawobject_new_indices");
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object->nedges = dm->getNumEdges(dm);
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for( i = 0; i < object->nindices; i++ ) {
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object->indices[i].element = -1;
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object->indices[i].next = 0;
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}
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/*object->legacy = 1;*/
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memset(numverts,0,sizeof(int)*32768);
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mvert = dm->getVertArray(dm);
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mface = dm->getFaceArray(dm);
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2009-10-05 16:48:52 +00:00
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numfaces= dm->getNumFaces(dm);
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for( i=0; i < numfaces; i++ ) {
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2009-10-03 15:35:01 +00:00
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if( mface[i].v4 )
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numverts[mface[i].mat_nr+16383] += 6; /* split every quad into two triangles */
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else
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numverts[mface[i].mat_nr+16383] += 3;
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}
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for( i = 0; i < 32768; i++ ) {
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if( numverts[i] > 0 ) {
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object->nmaterials++;
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object->nelements += numverts[i];
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}
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}
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object->materials = MEM_mallocN(sizeof(GPUBufferMaterial)*object->nmaterials,"GPU_drawobject_new_materials");
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index = MEM_mallocN(sizeof(int)*object->nmaterials,"GPU_drawobject_new_index");
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curmat = curverts = 0;
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for( i = 0; i < 32768; i++ ) {
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if( numverts[i] > 0 ) {
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object->materials[curmat].mat_nr = i-16383;
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object->materials[curmat].start = curverts;
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index[curmat] = curverts/3;
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object->materials[curmat].end = curverts+numverts[i];
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curverts += numverts[i];
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curmat++;
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}
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}
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object->faceRemap = MEM_mallocN(sizeof(int)*object->nelements/3,"GPU_drawobject_new_faceRemap");
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for( i = 0; i < object->nmaterials; i++ ) {
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redir[object->materials[i].mat_nr+16383] = i; /* material number -> material index */
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}
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object->indexMem = MEM_callocN(sizeof(IndexLink)*object->nelements,"GPU_drawobject_new_indexMem");
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object->indexMemUsage = 0;
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#define ADDLINK( INDEX, ACTUAL ) \
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if( object->indices[INDEX].element == -1 ) { \
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object->indices[INDEX].element = ACTUAL; \
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} else { \
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IndexLink *lnk = &object->indices[INDEX]; \
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while( lnk->next != 0 ) lnk = lnk->next; \
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lnk->next = &object->indexMem[object->indexMemUsage]; \
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lnk->next->element = ACTUAL; \
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object->indexMemUsage++; \
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}
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2009-10-05 16:48:52 +00:00
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for( i=0; i < numfaces; i++ ) {
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2009-10-03 15:35:01 +00:00
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int curInd = index[redir[mface[i].mat_nr+16383]];
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object->faceRemap[curInd] = i;
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ADDLINK( mface[i].v1, curInd*3 );
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ADDLINK( mface[i].v2, curInd*3+1 );
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ADDLINK( mface[i].v3, curInd*3+2 );
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if( mface[i].v4 ) {
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object->faceRemap[curInd+1] = i;
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ADDLINK( mface[i].v3, curInd*3+3 );
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ADDLINK( mface[i].v4, curInd*3+4 );
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ADDLINK( mface[i].v1, curInd*3+5 );
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index[redir[mface[i].mat_nr+16383]]+=2;
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}
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else {
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index[redir[mface[i].mat_nr+16383]]++;
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}
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}
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for( i = 0; i < object->nindices; i++ ) {
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if( object->indices[i].element == -1 ) {
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object->indices[i].element = object->nelements + object->nlooseverts;
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object->nlooseverts++;
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}
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}
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#undef ADDLINK
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MEM_freeN(index);
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return object;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_drawobject_free( DerivedMesh *dm )
|
|
|
|
{
|
|
|
|
GPUDrawObject *object;
|
|
|
|
|
|
|
|
DEBUG_VBO("GPU_drawobject_free\n");
|
|
|
|
|
|
|
|
if( dm == 0 )
|
|
|
|
return;
|
|
|
|
object = dm->drawObject;
|
|
|
|
if( object == 0 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
MEM_freeN(object->materials);
|
|
|
|
MEM_freeN(object->faceRemap);
|
|
|
|
MEM_freeN(object->indices);
|
|
|
|
MEM_freeN(object->indexMem);
|
|
|
|
GPU_buffer_free( object->vertices, globalPool );
|
|
|
|
GPU_buffer_free( object->normals, globalPool );
|
|
|
|
GPU_buffer_free( object->uv, globalPool );
|
|
|
|
GPU_buffer_free( object->colors, globalPool );
|
|
|
|
GPU_buffer_free( object->edges, globalPool );
|
|
|
|
GPU_buffer_free( object->uvedges, globalPool );
|
|
|
|
|
|
|
|
MEM_freeN(object);
|
|
|
|
dm->drawObject = 0;
|
|
|
|
}
|
|
|
|
|
2009-10-27 19:53:34 +00:00
|
|
|
/* Convenience struct for building the VBO.
|
|
|
|
TODO: check that (lack-of) padding is OK,
|
|
|
|
also check performance of short vs float for normals */
|
|
|
|
typedef struct {
|
|
|
|
float co[3];
|
|
|
|
short no[3];
|
|
|
|
|
|
|
|
char pad[14];
|
|
|
|
} VertexBufferFormat;
|
|
|
|
|
|
|
|
typedef struct {
|
2009-11-25 13:40:43 +00:00
|
|
|
GLuint vert_buf, index_buf;
|
|
|
|
GLenum index_type;
|
|
|
|
unsigned int tot_tri, tot_quad;
|
2009-10-27 19:53:34 +00:00
|
|
|
} GPU_Buffers;
|
|
|
|
|
2009-11-25 13:40:43 +00:00
|
|
|
void GPU_update_mesh_buffers(void *buffers_v, MVert *mvert,
|
2009-10-27 19:53:34 +00:00
|
|
|
int *vert_indices, int totvert)
|
|
|
|
{
|
|
|
|
GPU_Buffers *buffers = buffers_v;
|
|
|
|
VertexBufferFormat *vert_data;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
/* Build VBO */
|
2009-11-10 03:45:52 +00:00
|
|
|
glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
|
|
|
|
glBufferDataARB(GL_ARRAY_BUFFER_ARB,
|
2009-10-27 19:53:34 +00:00
|
|
|
sizeof(VertexBufferFormat) * totvert,
|
2009-11-10 03:45:52 +00:00
|
|
|
NULL, GL_STATIC_DRAW_ARB);
|
|
|
|
vert_data = glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
|
2009-10-27 19:53:34 +00:00
|
|
|
|
|
|
|
for(i = 0; i < totvert; ++i) {
|
|
|
|
MVert *v = mvert + vert_indices[i];
|
|
|
|
VertexBufferFormat *out = vert_data + i;
|
|
|
|
|
2009-11-11 10:44:46 +00:00
|
|
|
copy_v3_v3(out->co, v->co);
|
2009-10-27 19:53:34 +00:00
|
|
|
memcpy(out->no, v->no, sizeof(short) * 3);
|
|
|
|
}
|
2009-11-10 03:45:52 +00:00
|
|
|
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
|
2009-10-27 19:53:34 +00:00
|
|
|
}
|
|
|
|
|
2009-11-25 13:40:43 +00:00
|
|
|
void *GPU_build_mesh_buffers(GHash *map, MVert *mvert, MFace *mface,
|
2009-10-27 19:53:34 +00:00
|
|
|
int *face_indices, int totface,
|
|
|
|
int *vert_indices, int tot_uniq_verts,
|
|
|
|
int totvert)
|
|
|
|
{
|
|
|
|
GPU_Buffers *buffers;
|
|
|
|
unsigned short *tri_data;
|
|
|
|
int i, j, k, tottri;
|
|
|
|
|
|
|
|
buffers = MEM_callocN(sizeof(GPU_Buffers), "GPU_Buffers");
|
2009-11-25 13:40:43 +00:00
|
|
|
buffers->index_type = GL_UNSIGNED_SHORT;
|
2009-10-27 19:53:34 +00:00
|
|
|
|
|
|
|
/* Count the number of triangles */
|
|
|
|
for(i = 0, tottri = 0; i < totface; ++i)
|
|
|
|
tottri += mface[face_indices[i]].v4 ? 2 : 1;
|
|
|
|
|
|
|
|
/* Generate index buffer object */
|
2009-11-25 13:40:43 +00:00
|
|
|
glGenBuffersARB(1, &buffers->index_buf);
|
|
|
|
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, buffers->index_buf);
|
2009-11-10 03:45:52 +00:00
|
|
|
glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
|
|
|
|
sizeof(unsigned short) * tottri * 3, NULL, GL_STATIC_DRAW_ARB);
|
2009-10-27 19:53:34 +00:00
|
|
|
|
|
|
|
/* Fill the triangle buffer */
|
2009-11-10 03:45:52 +00:00
|
|
|
tri_data = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
|
2009-10-27 19:53:34 +00:00
|
|
|
for(i = 0; i < totface; ++i) {
|
|
|
|
MFace *f = mface + face_indices[i];
|
|
|
|
int v[3] = {f->v1, f->v2, f->v3};
|
|
|
|
|
|
|
|
for(j = 0; j < (f->v4 ? 2 : 1); ++j) {
|
|
|
|
for(k = 0; k < 3; ++k) {
|
|
|
|
void *value, *key = SET_INT_IN_POINTER(v[k]);
|
|
|
|
int vbo_index;
|
|
|
|
|
|
|
|
value = BLI_ghash_lookup(map, key);
|
|
|
|
vbo_index = GET_INT_FROM_POINTER(value);
|
|
|
|
|
|
|
|
if(vbo_index < 0) {
|
|
|
|
vbo_index = -vbo_index +
|
|
|
|
tot_uniq_verts - 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
*tri_data = vbo_index;
|
|
|
|
++tri_data;
|
|
|
|
}
|
|
|
|
v[0] = f->v4;
|
|
|
|
v[1] = f->v1;
|
|
|
|
v[2] = f->v3;
|
|
|
|
}
|
|
|
|
}
|
2009-11-10 03:45:52 +00:00
|
|
|
glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
|
2009-10-27 19:53:34 +00:00
|
|
|
|
|
|
|
/* Build VBO */
|
2009-11-10 03:45:52 +00:00
|
|
|
glGenBuffersARB(1, &buffers->vert_buf);
|
2009-11-25 13:40:43 +00:00
|
|
|
GPU_update_mesh_buffers(buffers, mvert, vert_indices, totvert);
|
2009-10-27 19:53:34 +00:00
|
|
|
|
|
|
|
buffers->tot_tri = tottri;
|
|
|
|
|
|
|
|
return buffers;
|
|
|
|
}
|
|
|
|
|
2009-11-25 13:40:43 +00:00
|
|
|
void GPU_update_grid_buffers(void *buffers_v, DMGridData **grids,
|
|
|
|
int *grid_indices, int totgrid, int gridsize)
|
|
|
|
{
|
|
|
|
GPU_Buffers *buffers = buffers_v;
|
|
|
|
DMGridData *vert_data;
|
|
|
|
int i, totvert;
|
|
|
|
|
|
|
|
totvert= gridsize*gridsize*totgrid;
|
|
|
|
|
|
|
|
/* Build VBO */
|
|
|
|
glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
|
|
|
|
glBufferDataARB(GL_ARRAY_BUFFER_ARB,
|
|
|
|
sizeof(DMGridData) * totvert,
|
|
|
|
NULL, GL_STATIC_DRAW_ARB);
|
|
|
|
vert_data = glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
|
|
|
|
|
|
|
|
for(i = 0; i < totgrid; ++i) {
|
|
|
|
DMGridData *grid= grids[grid_indices[i]];
|
|
|
|
memcpy(vert_data, grid, sizeof(DMGridData)*gridsize*gridsize);
|
|
|
|
vert_data += gridsize*gridsize;
|
|
|
|
}
|
|
|
|
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
|
|
|
|
|
|
|
|
//printf("node updated %p\n", buffers_v);
|
|
|
|
}
|
|
|
|
|
|
|
|
void *GPU_build_grid_buffers(DMGridData **grids,
|
|
|
|
int *grid_indices, int totgrid, int gridsize)
|
|
|
|
{
|
|
|
|
GPU_Buffers *buffers;
|
|
|
|
int i, j, k, totquad, offset= 0;
|
|
|
|
|
|
|
|
buffers = MEM_callocN(sizeof(GPU_Buffers), "GPU_Buffers");
|
|
|
|
|
|
|
|
/* Count the number of quads */
|
|
|
|
totquad= (gridsize-1)*(gridsize-1)*totgrid;
|
|
|
|
|
|
|
|
/* Generate index buffer object */
|
|
|
|
glGenBuffersARB(1, &buffers->index_buf);
|
|
|
|
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, buffers->index_buf);
|
|
|
|
|
|
|
|
if(totquad < USHRT_MAX) {
|
|
|
|
unsigned short *quad_data;
|
|
|
|
|
|
|
|
buffers->index_type = GL_UNSIGNED_SHORT;
|
|
|
|
glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
|
|
|
|
sizeof(unsigned short) * totquad * 4, NULL, GL_STATIC_DRAW_ARB);
|
|
|
|
|
|
|
|
/* Fill the quad buffer */
|
|
|
|
quad_data = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
|
|
|
|
for(i = 0; i < totgrid; ++i) {
|
|
|
|
for(j = 0; j < gridsize-1; ++j) {
|
|
|
|
for(k = 0; k < gridsize-1; ++k) {
|
|
|
|
*(quad_data++)= offset + j*gridsize + k;
|
|
|
|
*(quad_data++)= offset + (j+1)*gridsize + k;
|
|
|
|
*(quad_data++)= offset + (j+1)*gridsize + k+1;
|
|
|
|
*(quad_data++)= offset + j*gridsize + k+1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
offset += gridsize*gridsize;
|
|
|
|
}
|
|
|
|
glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
unsigned int *quad_data;
|
|
|
|
|
|
|
|
buffers->index_type = GL_UNSIGNED_INT;
|
|
|
|
glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
|
|
|
|
sizeof(unsigned int) * totquad * 4, NULL, GL_STATIC_DRAW_ARB);
|
|
|
|
|
|
|
|
/* Fill the quad buffer */
|
|
|
|
quad_data = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
|
|
|
|
for(i = 0; i < totgrid; ++i) {
|
|
|
|
for(j = 0; j < gridsize-1; ++j) {
|
|
|
|
for(k = 0; k < gridsize-1; ++k) {
|
|
|
|
*(quad_data++)= offset + j*gridsize + k;
|
|
|
|
*(quad_data++)= offset + (j+1)*gridsize + k;
|
|
|
|
*(quad_data++)= offset + (j+1)*gridsize + k+1;
|
|
|
|
*(quad_data++)= offset + j*gridsize + k+1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
offset += gridsize*gridsize;
|
|
|
|
}
|
|
|
|
glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Build VBO */
|
|
|
|
glGenBuffersARB(1, &buffers->vert_buf);
|
|
|
|
GPU_update_grid_buffers(buffers, grids, grid_indices, totgrid, gridsize);
|
|
|
|
|
|
|
|
buffers->tot_quad = totquad;
|
|
|
|
|
|
|
|
return buffers;
|
|
|
|
}
|
|
|
|
|
2009-10-27 19:53:34 +00:00
|
|
|
void GPU_draw_buffers(void *buffers_v)
|
|
|
|
{
|
|
|
|
GPU_Buffers *buffers = buffers_v;
|
|
|
|
|
2009-11-10 03:45:52 +00:00
|
|
|
glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
|
2009-11-25 13:40:43 +00:00
|
|
|
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, buffers->index_buf);
|
|
|
|
|
|
|
|
if(buffers->tot_quad) {
|
|
|
|
glVertexPointer(3, GL_FLOAT, sizeof(DMGridData), 0);
|
|
|
|
glNormalPointer(GL_FLOAT, sizeof(DMGridData), (void*)offsetof(DMGridData, no));
|
2009-10-27 19:53:34 +00:00
|
|
|
|
2009-11-25 13:40:43 +00:00
|
|
|
glDrawElements(GL_QUADS, buffers->tot_quad * 4, buffers->index_type, 0);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
glVertexPointer(3, GL_FLOAT, sizeof(VertexBufferFormat), 0);
|
|
|
|
glNormalPointer(GL_SHORT, sizeof(VertexBufferFormat), (void*)offsetof(VertexBufferFormat, no));
|
2009-10-27 19:53:34 +00:00
|
|
|
|
2009-11-25 13:40:43 +00:00
|
|
|
glDrawElements(GL_TRIANGLES, buffers->tot_tri * 3, buffers->index_type, 0);
|
|
|
|
}
|
2009-10-27 19:53:34 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_free_buffers(void *buffers_v)
|
|
|
|
{
|
|
|
|
if(buffers_v) {
|
|
|
|
GPU_Buffers *buffers = buffers_v;
|
|
|
|
|
2009-11-10 03:45:52 +00:00
|
|
|
glDeleteBuffersARB(1, &buffers->vert_buf);
|
2009-11-25 13:40:43 +00:00
|
|
|
glDeleteBuffersARB(1, &buffers->index_buf);
|
2009-10-27 19:53:34 +00:00
|
|
|
|
|
|
|
MEM_freeN(buffers);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-10-03 15:35:01 +00:00
|
|
|
GPUBuffer *GPU_buffer_setup( DerivedMesh *dm, GPUDrawObject *object, int size, GLenum target, void *user, void (*copy_f)(DerivedMesh *, float *, int *, int *, void *) )
|
|
|
|
{
|
|
|
|
GPUBuffer *buffer;
|
|
|
|
float *varray;
|
|
|
|
int redir[32768];
|
|
|
|
int *index;
|
|
|
|
int i;
|
|
|
|
int success;
|
|
|
|
GLboolean uploaded;
|
|
|
|
|
|
|
|
DEBUG_VBO("GPU_buffer_setup\n");
|
|
|
|
|
|
|
|
if( globalPool == 0 ) {
|
|
|
|
globalPool = GPU_buffer_pool_new();
|
|
|
|
|
|
|
|
/* somehow GL_NORMAL_ARRAY is enabled on startup and causes edge drawing code to crash */
|
|
|
|
glDisableClientState( GL_VERTEX_ARRAY );
|
|
|
|
glDisableClientState( GL_NORMAL_ARRAY );
|
|
|
|
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
|
|
|
|
glDisableClientState( GL_COLOR_ARRAY );
|
|
|
|
}
|
|
|
|
buffer = GPU_buffer_alloc(size,globalPool);
|
|
|
|
if( buffer == 0 ) {
|
|
|
|
dm->drawObject->legacy = 1;
|
|
|
|
}
|
|
|
|
if( dm->drawObject->legacy ) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
index = MEM_mallocN(sizeof(int)*object->nmaterials,"GPU_buffer_setup");
|
|
|
|
for( i = 0; i < object->nmaterials; i++ ) {
|
|
|
|
index[i] = object->materials[i].start*3;
|
|
|
|
redir[object->materials[i].mat_nr+16383] = i;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( useVBOs ) {
|
|
|
|
success = 0;
|
|
|
|
while( success == 0 ) {
|
|
|
|
glBindBufferARB( target, buffer->id );
|
|
|
|
glBufferDataARB( target, buffer->size, 0, GL_STATIC_DRAW_ARB ); /* discard previous data, avoid stalling gpu */
|
|
|
|
varray = glMapBufferARB( target, GL_WRITE_ONLY_ARB );
|
|
|
|
if( varray == 0 ) {
|
|
|
|
DEBUG_VBO( "Failed to map buffer to client address space\n" );
|
|
|
|
GPU_buffer_free( buffer, globalPool );
|
|
|
|
GPU_buffer_pool_delete_last( globalPool );
|
|
|
|
if( globalPool->size > 0 ) {
|
|
|
|
GPU_buffer_pool_delete_last( globalPool );
|
|
|
|
buffer = GPU_buffer_alloc( size, globalPool );
|
|
|
|
if( buffer == 0 ) {
|
|
|
|
dm->drawObject->legacy = 1;
|
|
|
|
success = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
dm->drawObject->legacy = 1;
|
|
|
|
success = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
success = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( dm->drawObject->legacy == 0 ) {
|
|
|
|
uploaded = GL_FALSE;
|
|
|
|
while( !uploaded ) {
|
|
|
|
(*copy_f)( dm, varray, index, redir, user );
|
|
|
|
uploaded = glUnmapBufferARB( target ); /* returns false if data got corruped during transfer */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glBindBufferARB(target, 0);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if( buffer->pointer != 0 ) {
|
|
|
|
varray = buffer->pointer;
|
|
|
|
(*copy_f)( dm, varray, index, redir, user );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
dm->drawObject->legacy = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
MEM_freeN(index);
|
|
|
|
|
|
|
|
return buffer;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_buffer_copy_vertex( DerivedMesh *dm, float *varray, int *index, int *redir, void *user )
|
|
|
|
{
|
|
|
|
int start;
|
2009-10-05 16:48:52 +00:00
|
|
|
int i, j, numfaces;
|
2009-10-03 15:35:01 +00:00
|
|
|
|
|
|
|
MVert *mvert;
|
|
|
|
MFace *mface;
|
|
|
|
|
|
|
|
DEBUG_VBO("GPU_buffer_copy_vertex\n");
|
|
|
|
|
|
|
|
mvert = dm->getVertArray(dm);
|
|
|
|
mface = dm->getFaceArray(dm);
|
|
|
|
|
2009-10-05 16:48:52 +00:00
|
|
|
numfaces= dm->getNumFaces(dm);
|
|
|
|
for( i=0; i < numfaces; i++ ) {
|
2009-10-03 15:35:01 +00:00
|
|
|
start = index[redir[mface[i].mat_nr+16383]];
|
|
|
|
if( mface[i].v4 )
|
|
|
|
index[redir[mface[i].mat_nr+16383]] += 18;
|
|
|
|
else
|
|
|
|
index[redir[mface[i].mat_nr+16383]] += 9;
|
|
|
|
|
|
|
|
/* v1 v2 v3 */
|
|
|
|
VECCOPY(&varray[start],mvert[mface[i].v1].co);
|
|
|
|
VECCOPY(&varray[start+3],mvert[mface[i].v2].co);
|
|
|
|
VECCOPY(&varray[start+6],mvert[mface[i].v3].co);
|
|
|
|
|
|
|
|
if( mface[i].v4 ) {
|
|
|
|
/* v3 v4 v1 */
|
|
|
|
VECCOPY(&varray[start+9],mvert[mface[i].v3].co);
|
|
|
|
VECCOPY(&varray[start+12],mvert[mface[i].v4].co);
|
|
|
|
VECCOPY(&varray[start+15],mvert[mface[i].v1].co);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
j = dm->drawObject->nelements*3;
|
|
|
|
for( i = 0; i < dm->drawObject->nindices; i++ ) {
|
|
|
|
if( dm->drawObject->indices[i].element >= dm->drawObject->nelements ) {
|
|
|
|
VECCOPY(&varray[j],mvert[i].co);
|
|
|
|
j+=3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GPUBuffer *GPU_buffer_vertex( DerivedMesh *dm )
|
|
|
|
{
|
|
|
|
DEBUG_VBO("GPU_buffer_vertex\n");
|
|
|
|
|
|
|
|
return GPU_buffer_setup( dm, dm->drawObject, sizeof(float)*3*(dm->drawObject->nelements+dm->drawObject->nlooseverts), GL_ARRAY_BUFFER_ARB, 0, GPU_buffer_copy_vertex);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_buffer_copy_normal( DerivedMesh *dm, float *varray, int *index, int *redir, void *user )
|
|
|
|
{
|
2009-10-05 16:48:52 +00:00
|
|
|
int i, numfaces;
|
2009-10-03 15:35:01 +00:00
|
|
|
int start;
|
|
|
|
float norm[3];
|
|
|
|
|
|
|
|
float *nors= dm->getFaceDataArray(dm, CD_NORMAL);
|
|
|
|
MVert *mvert = dm->getVertArray(dm);
|
|
|
|
MFace *mface = dm->getFaceArray(dm);
|
|
|
|
|
|
|
|
DEBUG_VBO("GPU_buffer_copy_normal\n");
|
|
|
|
|
2009-10-05 16:48:52 +00:00
|
|
|
numfaces= dm->getNumFaces(dm);
|
|
|
|
for( i=0; i < numfaces; i++ ) {
|
2009-10-03 15:35:01 +00:00
|
|
|
start = index[redir[mface[i].mat_nr+16383]];
|
|
|
|
if( mface[i].v4 )
|
|
|
|
index[redir[mface[i].mat_nr+16383]] += 18;
|
|
|
|
else
|
|
|
|
index[redir[mface[i].mat_nr+16383]] += 9;
|
|
|
|
|
|
|
|
/* v1 v2 v3 */
|
|
|
|
if( mface[i].flag & ME_SMOOTH ) {
|
|
|
|
VECCOPY(&varray[start],mvert[mface[i].v1].no);
|
|
|
|
VECCOPY(&varray[start+3],mvert[mface[i].v2].no);
|
|
|
|
VECCOPY(&varray[start+6],mvert[mface[i].v3].no);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if( nors ) {
|
|
|
|
VECCOPY(&varray[start],&nors[i*3]);
|
|
|
|
VECCOPY(&varray[start+3],&nors[i*3]);
|
|
|
|
VECCOPY(&varray[start+6],&nors[i*3]);
|
|
|
|
}
|
|
|
|
if( mface[i].v4 )
|
2009-11-10 20:43:45 +00:00
|
|
|
normal_quad_v3( norm,mvert[mface[i].v1].co, mvert[mface[i].v2].co, mvert[mface[i].v3].co, mvert[mface[i].v4].co);
|
2009-10-03 15:35:01 +00:00
|
|
|
else
|
2009-11-10 20:43:45 +00:00
|
|
|
normal_tri_v3( norm,mvert[mface[i].v1].co, mvert[mface[i].v2].co, mvert[mface[i].v3].co);
|
2009-10-03 15:35:01 +00:00
|
|
|
VECCOPY(&varray[start],norm);
|
|
|
|
VECCOPY(&varray[start+3],norm);
|
|
|
|
VECCOPY(&varray[start+6],norm);
|
|
|
|
}
|
|
|
|
|
|
|
|
if( mface[i].v4 ) {
|
|
|
|
/* v3 v4 v1 */
|
|
|
|
if( mface[i].flag & ME_SMOOTH ) {
|
|
|
|
VECCOPY(&varray[start+9],mvert[mface[i].v3].no);
|
|
|
|
VECCOPY(&varray[start+12],mvert[mface[i].v4].no);
|
|
|
|
VECCOPY(&varray[start+15],mvert[mface[i].v1].no);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
VECCOPY(&varray[start+9],norm);
|
|
|
|
VECCOPY(&varray[start+12],norm);
|
|
|
|
VECCOPY(&varray[start+15],norm);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GPUBuffer *GPU_buffer_normal( DerivedMesh *dm )
|
|
|
|
{
|
|
|
|
DEBUG_VBO("GPU_buffer_normal\n");
|
|
|
|
|
|
|
|
return GPU_buffer_setup( dm, dm->drawObject, sizeof(float)*3*dm->drawObject->nelements, GL_ARRAY_BUFFER_ARB, 0, GPU_buffer_copy_normal);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_buffer_copy_uv( DerivedMesh *dm, float *varray, int *index, int *redir, void *user )
|
|
|
|
{
|
|
|
|
int start;
|
2009-10-05 16:48:52 +00:00
|
|
|
int i, numfaces;
|
2009-10-03 15:35:01 +00:00
|
|
|
|
|
|
|
MTFace *mtface;
|
|
|
|
MFace *mface;
|
|
|
|
|
|
|
|
DEBUG_VBO("GPU_buffer_copy_uv\n");
|
|
|
|
|
|
|
|
mface = dm->getFaceArray(dm);
|
|
|
|
mtface = DM_get_face_data_layer(dm, CD_MTFACE);
|
|
|
|
|
|
|
|
if( mtface == 0 ) {
|
|
|
|
DEBUG_VBO("Texture coordinates do not exist for this mesh");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2009-10-05 16:48:52 +00:00
|
|
|
numfaces= dm->getNumFaces(dm);
|
|
|
|
for( i=0; i < numfaces; i++ ) {
|
2009-10-03 15:35:01 +00:00
|
|
|
start = index[redir[mface[i].mat_nr+16383]];
|
|
|
|
if( mface[i].v4 )
|
|
|
|
index[redir[mface[i].mat_nr+16383]] += 12;
|
|
|
|
else
|
|
|
|
index[redir[mface[i].mat_nr+16383]] += 6;
|
|
|
|
|
|
|
|
/* v1 v2 v3 */
|
|
|
|
VECCOPY2D(&varray[start],mtface[i].uv[0]);
|
|
|
|
VECCOPY2D(&varray[start+2],mtface[i].uv[1]);
|
|
|
|
VECCOPY2D(&varray[start+4],mtface[i].uv[2]);
|
|
|
|
|
|
|
|
if( mface[i].v4 ) {
|
|
|
|
/* v3 v4 v1 */
|
|
|
|
VECCOPY2D(&varray[start+6],mtface[i].uv[2]);
|
|
|
|
VECCOPY2D(&varray[start+8],mtface[i].uv[3]);
|
|
|
|
VECCOPY2D(&varray[start+10],mtface[i].uv[0]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GPUBuffer *GPU_buffer_uv( DerivedMesh *dm )
|
|
|
|
{
|
|
|
|
DEBUG_VBO("GPU_buffer_uv\n");
|
|
|
|
if( DM_get_face_data_layer(dm, CD_MTFACE) != 0 )
|
|
|
|
return GPU_buffer_setup( dm, dm->drawObject, sizeof(float)*2*dm->drawObject->nelements, GL_ARRAY_BUFFER_ARB, 0, GPU_buffer_copy_uv);
|
|
|
|
else
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_buffer_copy_color3( DerivedMesh *dm, float *varray_, int *index, int *redir, void *user )
|
|
|
|
{
|
2009-10-05 16:48:52 +00:00
|
|
|
int i, numfaces;
|
2009-10-03 15:35:01 +00:00
|
|
|
unsigned char *varray = (unsigned char *)varray_;
|
|
|
|
unsigned char *mcol = (unsigned char *)user;
|
|
|
|
MFace *mface = dm->getFaceArray(dm);
|
|
|
|
|
|
|
|
DEBUG_VBO("GPU_buffer_copy_color3\n");
|
|
|
|
|
2009-10-05 16:48:52 +00:00
|
|
|
numfaces= dm->getNumFaces(dm);
|
|
|
|
for( i=0; i < numfaces; i++ ) {
|
2009-10-03 15:35:01 +00:00
|
|
|
int start = index[redir[mface[i].mat_nr+16383]];
|
|
|
|
if( mface[i].v4 )
|
|
|
|
index[redir[mface[i].mat_nr+16383]] += 18;
|
|
|
|
else
|
|
|
|
index[redir[mface[i].mat_nr+16383]] += 9;
|
|
|
|
|
|
|
|
/* v1 v2 v3 */
|
|
|
|
VECCOPY(&varray[start],&mcol[i*12]);
|
|
|
|
VECCOPY(&varray[start+3],&mcol[i*12+3]);
|
|
|
|
VECCOPY(&varray[start+6],&mcol[i*12+6]);
|
|
|
|
if( mface[i].v4 ) {
|
|
|
|
/* v3 v4 v1 */
|
|
|
|
VECCOPY(&varray[start+9],&mcol[i*12+6]);
|
|
|
|
VECCOPY(&varray[start+12],&mcol[i*12+9]);
|
|
|
|
VECCOPY(&varray[start+15],&mcol[i*12]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_buffer_copy_color4( DerivedMesh *dm, float *varray_, int *index, int *redir, void *user )
|
|
|
|
{
|
2009-10-05 16:48:52 +00:00
|
|
|
int i, numfaces;
|
2009-10-03 15:35:01 +00:00
|
|
|
unsigned char *varray = (unsigned char *)varray_;
|
|
|
|
unsigned char *mcol = (unsigned char *)user;
|
|
|
|
MFace *mface = dm->getFaceArray(dm);
|
|
|
|
|
|
|
|
DEBUG_VBO("GPU_buffer_copy_color4\n");
|
|
|
|
|
2009-10-05 16:48:52 +00:00
|
|
|
numfaces= dm->getNumFaces(dm);
|
|
|
|
for( i=0; i < numfaces; i++ ) {
|
2009-10-03 15:35:01 +00:00
|
|
|
int start = index[redir[mface[i].mat_nr+16383]];
|
|
|
|
if( mface[i].v4 )
|
|
|
|
index[redir[mface[i].mat_nr+16383]] += 18;
|
|
|
|
else
|
|
|
|
index[redir[mface[i].mat_nr+16383]] += 9;
|
|
|
|
|
|
|
|
/* v1 v2 v3 */
|
|
|
|
VECCOPY(&varray[start],&mcol[i*16]);
|
|
|
|
VECCOPY(&varray[start+3],&mcol[i*16+4]);
|
|
|
|
VECCOPY(&varray[start+6],&mcol[i*16+8]);
|
|
|
|
if( mface[i].v4 ) {
|
|
|
|
/* v3 v4 v1 */
|
|
|
|
VECCOPY(&varray[start+9],&mcol[i*16+8]);
|
|
|
|
VECCOPY(&varray[start+12],&mcol[i*16+12]);
|
|
|
|
VECCOPY(&varray[start+15],&mcol[i*16]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GPUBuffer *GPU_buffer_color( DerivedMesh *dm )
|
|
|
|
{
|
|
|
|
unsigned char *colors;
|
2009-10-05 16:48:52 +00:00
|
|
|
int i, numfaces;
|
2009-10-03 15:35:01 +00:00
|
|
|
MCol *mcol;
|
|
|
|
GPUBuffer *result;
|
|
|
|
DEBUG_VBO("GPU_buffer_color\n");
|
|
|
|
|
|
|
|
mcol = DM_get_face_data_layer(dm, CD_ID_MCOL);
|
|
|
|
dm->drawObject->colType = CD_ID_MCOL;
|
|
|
|
if(!mcol) {
|
|
|
|
mcol = DM_get_face_data_layer(dm, CD_WEIGHT_MCOL);
|
|
|
|
dm->drawObject->colType = CD_WEIGHT_MCOL;
|
|
|
|
}
|
|
|
|
if(!mcol) {
|
|
|
|
mcol = DM_get_face_data_layer(dm, CD_MCOL);
|
|
|
|
dm->drawObject->colType = CD_MCOL;
|
|
|
|
}
|
|
|
|
|
2009-10-05 16:48:52 +00:00
|
|
|
numfaces= dm->getNumFaces(dm);
|
|
|
|
colors = MEM_mallocN(numfaces*12*sizeof(unsigned char), "GPU_buffer_color");
|
|
|
|
for( i=0; i < numfaces*4; i++ ) {
|
2009-10-03 15:35:01 +00:00
|
|
|
colors[i*3] = mcol[i].b;
|
|
|
|
colors[i*3+1] = mcol[i].g;
|
|
|
|
colors[i*3+2] = mcol[i].r;
|
|
|
|
}
|
|
|
|
|
|
|
|
result = GPU_buffer_setup( dm, dm->drawObject, sizeof(char)*3*dm->drawObject->nelements, GL_ARRAY_BUFFER_ARB, colors, GPU_buffer_copy_color3 );
|
|
|
|
|
|
|
|
MEM_freeN(colors);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_buffer_copy_edge( DerivedMesh *dm, float *varray, int *index, int *redir, void *user )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
MVert *mvert;
|
|
|
|
MEdge *medge;
|
|
|
|
unsigned int *varray_ = (unsigned int *)varray;
|
2009-10-05 16:48:52 +00:00
|
|
|
int numedges;
|
2009-10-03 15:35:01 +00:00
|
|
|
|
|
|
|
DEBUG_VBO("GPU_buffer_copy_edge\n");
|
|
|
|
|
|
|
|
mvert = dm->getVertArray(dm);
|
|
|
|
medge = dm->getEdgeArray(dm);
|
|
|
|
|
2009-10-05 16:48:52 +00:00
|
|
|
numedges= dm->getNumEdges(dm);
|
|
|
|
for(i = 0; i < numedges; i++) {
|
2009-10-03 15:35:01 +00:00
|
|
|
varray_[i*2] = (unsigned int)dm->drawObject->indices[medge[i].v1].element;
|
|
|
|
varray_[i*2+1] = (unsigned int)dm->drawObject->indices[medge[i].v2].element;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GPUBuffer *GPU_buffer_edge( DerivedMesh *dm )
|
|
|
|
{
|
|
|
|
DEBUG_VBO("GPU_buffer_edge\n");
|
|
|
|
|
|
|
|
return GPU_buffer_setup( dm, dm->drawObject, sizeof(int)*2*dm->drawObject->nedges, GL_ELEMENT_ARRAY_BUFFER_ARB, 0, GPU_buffer_copy_edge);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_buffer_copy_uvedge( DerivedMesh *dm, float *varray, int *index, int *redir, void *user )
|
|
|
|
{
|
|
|
|
MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
|
|
|
|
int i, j=0;
|
|
|
|
|
|
|
|
DEBUG_VBO("GPU_buffer_copy_uvedge\n");
|
|
|
|
|
|
|
|
if(tf) {
|
|
|
|
for(i = 0; i < dm->numFaceData; i++, tf++) {
|
|
|
|
MFace mf;
|
|
|
|
dm->getFace(dm,i,&mf);
|
|
|
|
|
|
|
|
VECCOPY2D(&varray[j],tf->uv[0]);
|
|
|
|
VECCOPY2D(&varray[j+2],tf->uv[1]);
|
|
|
|
|
|
|
|
VECCOPY2D(&varray[j+4],tf->uv[1]);
|
|
|
|
VECCOPY2D(&varray[j+6],tf->uv[2]);
|
|
|
|
|
|
|
|
if(!mf.v4) {
|
|
|
|
VECCOPY2D(&varray[j+8],tf->uv[2]);
|
|
|
|
VECCOPY2D(&varray[j+10],tf->uv[0]);
|
|
|
|
j+=12;
|
|
|
|
} else {
|
|
|
|
VECCOPY2D(&varray[j+8],tf->uv[2]);
|
|
|
|
VECCOPY2D(&varray[j+10],tf->uv[3]);
|
|
|
|
|
|
|
|
VECCOPY2D(&varray[j+12],tf->uv[3]);
|
|
|
|
VECCOPY2D(&varray[j+14],tf->uv[0]);
|
|
|
|
j+=16;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
DEBUG_VBO("Could not get MTFACE data layer");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GPUBuffer *GPU_buffer_uvedge( DerivedMesh *dm )
|
|
|
|
{
|
|
|
|
DEBUG_VBO("GPU_buffer_uvedge\n");
|
|
|
|
|
|
|
|
return GPU_buffer_setup( dm, dm->drawObject, sizeof(float)*2*(dm->drawObject->nelements/3)*2, GL_ARRAY_BUFFER_ARB, 0, GPU_buffer_copy_uvedge);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void GPU_vertex_setup( DerivedMesh *dm )
|
|
|
|
{
|
|
|
|
DEBUG_VBO("GPU_vertex_setup\n");
|
|
|
|
if( dm->drawObject == 0 )
|
|
|
|
dm->drawObject = GPU_drawobject_new( dm );
|
|
|
|
if( dm->drawObject->vertices == 0 )
|
|
|
|
dm->drawObject->vertices = GPU_buffer_vertex( dm );
|
|
|
|
if( dm->drawObject->vertices == 0 ) {
|
|
|
|
DEBUG_VBO( "Failed to setup vertices\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
glEnableClientState( GL_VERTEX_ARRAY );
|
|
|
|
if( useVBOs ) {
|
|
|
|
glBindBufferARB( GL_ARRAY_BUFFER_ARB, dm->drawObject->vertices->id );
|
|
|
|
glVertexPointer( 3, GL_FLOAT, 0, 0 );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
glVertexPointer( 3, GL_FLOAT, 0, dm->drawObject->vertices->pointer );
|
|
|
|
}
|
|
|
|
|
|
|
|
GLStates |= GPU_BUFFER_VERTEX_STATE;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_normal_setup( DerivedMesh *dm )
|
|
|
|
{
|
|
|
|
DEBUG_VBO("GPU_normal_setup\n");
|
|
|
|
if( dm->drawObject == 0 )
|
|
|
|
dm->drawObject = GPU_drawobject_new( dm );
|
|
|
|
if( dm->drawObject->normals == 0 )
|
|
|
|
dm->drawObject->normals = GPU_buffer_normal( dm );
|
|
|
|
if( dm->drawObject->normals == 0 ) {
|
|
|
|
DEBUG_VBO( "Failed to setup normals\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
glEnableClientState( GL_NORMAL_ARRAY );
|
|
|
|
if( useVBOs ) {
|
|
|
|
glBindBufferARB( GL_ARRAY_BUFFER_ARB, dm->drawObject->normals->id );
|
|
|
|
glNormalPointer( GL_FLOAT, 0, 0 );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
glNormalPointer( GL_FLOAT, 0, dm->drawObject->normals->pointer );
|
|
|
|
}
|
|
|
|
|
|
|
|
GLStates |= GPU_BUFFER_NORMAL_STATE;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_uv_setup( DerivedMesh *dm )
|
|
|
|
{
|
|
|
|
DEBUG_VBO("GPU_uv_setup\n");
|
|
|
|
if( dm->drawObject == 0 )
|
|
|
|
dm->drawObject = GPU_drawobject_new( dm );
|
|
|
|
if( dm->drawObject->uv == 0 )
|
|
|
|
dm->drawObject->uv = GPU_buffer_uv( dm );
|
|
|
|
|
|
|
|
if( dm->drawObject->uv != 0 ) {
|
|
|
|
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
|
|
|
|
if( useVBOs ) {
|
|
|
|
glBindBufferARB( GL_ARRAY_BUFFER_ARB, dm->drawObject->uv->id );
|
|
|
|
glTexCoordPointer( 2, GL_FLOAT, 0, 0 );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
glTexCoordPointer( 2, GL_FLOAT, 0, dm->drawObject->uv->pointer );
|
|
|
|
}
|
|
|
|
|
|
|
|
GLStates |= GPU_BUFFER_TEXCOORD_STATE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_color_setup( DerivedMesh *dm )
|
|
|
|
{
|
|
|
|
DEBUG_VBO("GPU_color_setup\n");
|
|
|
|
if( dm->drawObject == 0 )
|
|
|
|
dm->drawObject = GPU_drawobject_new( dm );
|
|
|
|
if( dm->drawObject->colors == 0 )
|
|
|
|
dm->drawObject->colors = GPU_buffer_color( dm );
|
|
|
|
if( dm->drawObject->colors == 0 ) {
|
|
|
|
DEBUG_VBO( "Failed to setup colors\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
glEnableClientState( GL_COLOR_ARRAY );
|
|
|
|
if( useVBOs ) {
|
|
|
|
glBindBufferARB( GL_ARRAY_BUFFER_ARB, dm->drawObject->colors->id );
|
|
|
|
glColorPointer( 3, GL_UNSIGNED_BYTE, 0, 0 );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
glColorPointer( 3, GL_UNSIGNED_BYTE, 0, dm->drawObject->colors->pointer );
|
|
|
|
}
|
|
|
|
|
|
|
|
GLStates |= GPU_BUFFER_COLOR_STATE;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_edge_setup( DerivedMesh *dm )
|
|
|
|
{
|
|
|
|
DEBUG_VBO("GPU_edge_setup\n");
|
|
|
|
if( dm->drawObject == 0 )
|
|
|
|
dm->drawObject = GPU_drawobject_new( dm );
|
|
|
|
if( dm->drawObject->edges == 0 )
|
|
|
|
dm->drawObject->edges = GPU_buffer_edge( dm );
|
|
|
|
if( dm->drawObject->edges == 0 ) {
|
|
|
|
DEBUG_VBO( "Failed to setup edges\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if( dm->drawObject->vertices == 0 )
|
|
|
|
dm->drawObject->vertices = GPU_buffer_vertex( dm );
|
|
|
|
if( dm->drawObject->vertices == 0 ) {
|
|
|
|
DEBUG_VBO( "Failed to setup vertices\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
glEnableClientState( GL_VERTEX_ARRAY );
|
|
|
|
if( useVBOs ) {
|
|
|
|
glBindBufferARB( GL_ARRAY_BUFFER_ARB, dm->drawObject->vertices->id );
|
|
|
|
glVertexPointer( 3, GL_FLOAT, 0, 0 );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
glVertexPointer( 3, GL_FLOAT, 0, dm->drawObject->vertices->pointer );
|
|
|
|
}
|
|
|
|
|
|
|
|
GLStates |= GPU_BUFFER_VERTEX_STATE;
|
|
|
|
|
|
|
|
if( useVBOs ) {
|
|
|
|
glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, dm->drawObject->edges->id );
|
|
|
|
}
|
|
|
|
|
|
|
|
GLStates |= GPU_BUFFER_ELEMENT_STATE;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_uvedge_setup( DerivedMesh *dm )
|
|
|
|
{
|
|
|
|
DEBUG_VBO("GPU_uvedge_setup\n");
|
|
|
|
if( dm->drawObject == 0 )
|
|
|
|
dm->drawObject = GPU_drawobject_new( dm );
|
|
|
|
if( dm->drawObject->uvedges == 0 )
|
|
|
|
dm->drawObject->uvedges = GPU_buffer_uvedge( dm );
|
|
|
|
if( dm->drawObject->uvedges == 0 ) {
|
|
|
|
DEBUG_VBO( "Failed to setup UV edges\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
glEnableClientState( GL_VERTEX_ARRAY );
|
|
|
|
if( useVBOs ) {
|
|
|
|
glBindBufferARB( GL_ARRAY_BUFFER_ARB, dm->drawObject->uvedges->id );
|
|
|
|
glVertexPointer( 2, GL_FLOAT, 0, 0 );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
glVertexPointer( 2, GL_FLOAT, 0, dm->drawObject->uvedges->pointer );
|
|
|
|
}
|
|
|
|
|
|
|
|
GLStates |= GPU_BUFFER_VERTEX_STATE;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_interleaved_setup( GPUBuffer *buffer, int data[] ) {
|
|
|
|
int i;
|
|
|
|
int elementsize = 0;
|
2009-10-05 16:48:52 +00:00
|
|
|
intptr_t offset = 0;
|
2009-10-03 15:35:01 +00:00
|
|
|
|
|
|
|
DEBUG_VBO("GPU_interleaved_setup\n");
|
|
|
|
|
|
|
|
for( i = 0; data[i] != GPU_BUFFER_INTER_END; i++ ) {
|
|
|
|
switch( data[i] ) {
|
|
|
|
case GPU_BUFFER_INTER_V3F:
|
|
|
|
elementsize += 3*sizeof(float);
|
|
|
|
break;
|
|
|
|
case GPU_BUFFER_INTER_N3F:
|
|
|
|
elementsize += 3*sizeof(float);
|
|
|
|
break;
|
|
|
|
case GPU_BUFFER_INTER_T2F:
|
|
|
|
elementsize += 2*sizeof(float);
|
|
|
|
break;
|
|
|
|
case GPU_BUFFER_INTER_C3UB:
|
|
|
|
elementsize += 3*sizeof(unsigned char);
|
|
|
|
break;
|
|
|
|
case GPU_BUFFER_INTER_C4UB:
|
|
|
|
elementsize += 4*sizeof(unsigned char);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
DEBUG_VBO( "Unknown element in data type array in GPU_interleaved_setup\n" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( useVBOs ) {
|
|
|
|
glBindBufferARB( GL_ARRAY_BUFFER_ARB, buffer->id );
|
|
|
|
for( i = 0; data[i] != GPU_BUFFER_INTER_END; i++ ) {
|
|
|
|
switch( data[i] ) {
|
|
|
|
case GPU_BUFFER_INTER_V3F:
|
|
|
|
glEnableClientState( GL_VERTEX_ARRAY );
|
|
|
|
glVertexPointer( 3, GL_FLOAT, elementsize, (void *)offset );
|
|
|
|
GLStates |= GPU_BUFFER_VERTEX_STATE;
|
|
|
|
offset += 3*sizeof(float);
|
|
|
|
break;
|
|
|
|
case GPU_BUFFER_INTER_N3F:
|
|
|
|
glEnableClientState( GL_NORMAL_ARRAY );
|
|
|
|
glNormalPointer( GL_FLOAT, elementsize, (void *)offset );
|
|
|
|
GLStates |= GPU_BUFFER_NORMAL_STATE;
|
|
|
|
offset += 3*sizeof(float);
|
|
|
|
break;
|
|
|
|
case GPU_BUFFER_INTER_T2F:
|
|
|
|
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
|
|
|
|
glTexCoordPointer( 2, GL_FLOAT, elementsize, (void *)offset );
|
|
|
|
GLStates |= GPU_BUFFER_TEXCOORD_STATE;
|
|
|
|
offset += 2*sizeof(float);
|
|
|
|
break;
|
|
|
|
case GPU_BUFFER_INTER_C3UB:
|
|
|
|
glEnableClientState( GL_COLOR_ARRAY );
|
|
|
|
glColorPointer( 3, GL_UNSIGNED_BYTE, elementsize, (void *)offset );
|
|
|
|
GLStates |= GPU_BUFFER_COLOR_STATE;
|
|
|
|
offset += 3*sizeof(unsigned char);
|
|
|
|
break;
|
|
|
|
case GPU_BUFFER_INTER_C4UB:
|
|
|
|
glEnableClientState( GL_COLOR_ARRAY );
|
|
|
|
glColorPointer( 4, GL_UNSIGNED_BYTE, elementsize, (void *)offset );
|
|
|
|
GLStates |= GPU_BUFFER_COLOR_STATE;
|
|
|
|
offset += 4*sizeof(unsigned char);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
for( i = 0; data[i] != GPU_BUFFER_INTER_END; i++ ) {
|
|
|
|
switch( data[i] ) {
|
|
|
|
case GPU_BUFFER_INTER_V3F:
|
|
|
|
glEnableClientState( GL_VERTEX_ARRAY );
|
|
|
|
glVertexPointer( 3, GL_FLOAT, elementsize, offset+(char *)buffer->pointer );
|
|
|
|
GLStates |= GPU_BUFFER_VERTEX_STATE;
|
|
|
|
offset += 3*sizeof(float);
|
|
|
|
break;
|
|
|
|
case GPU_BUFFER_INTER_N3F:
|
|
|
|
glEnableClientState( GL_NORMAL_ARRAY );
|
|
|
|
glNormalPointer( GL_FLOAT, elementsize, offset+(char *)buffer->pointer );
|
|
|
|
GLStates |= GPU_BUFFER_NORMAL_STATE;
|
|
|
|
offset += 3*sizeof(float);
|
|
|
|
break;
|
|
|
|
case GPU_BUFFER_INTER_T2F:
|
|
|
|
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
|
|
|
|
glTexCoordPointer( 2, GL_FLOAT, elementsize, offset+(char *)buffer->pointer );
|
|
|
|
GLStates |= GPU_BUFFER_TEXCOORD_STATE;
|
|
|
|
offset += 2*sizeof(float);
|
|
|
|
break;
|
|
|
|
case GPU_BUFFER_INTER_C3UB:
|
|
|
|
glEnableClientState( GL_COLOR_ARRAY );
|
|
|
|
glColorPointer( 3, GL_UNSIGNED_BYTE, elementsize, offset+(char *)buffer->pointer );
|
|
|
|
GLStates |= GPU_BUFFER_COLOR_STATE;
|
|
|
|
offset += 3*sizeof(unsigned char);
|
|
|
|
break;
|
|
|
|
case GPU_BUFFER_INTER_C4UB:
|
|
|
|
glEnableClientState( GL_COLOR_ARRAY );
|
|
|
|
glColorPointer( 4, GL_UNSIGNED_BYTE, elementsize, offset+(char *)buffer->pointer );
|
|
|
|
GLStates |= GPU_BUFFER_COLOR_STATE;
|
|
|
|
offset += 4*sizeof(unsigned char);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int GPU_typesize( int type ) {
|
|
|
|
switch( type ) {
|
|
|
|
case GL_FLOAT:
|
|
|
|
return sizeof(float);
|
|
|
|
case GL_INT:
|
|
|
|
return sizeof(int);
|
|
|
|
case GL_UNSIGNED_INT:
|
|
|
|
return sizeof(unsigned int);
|
|
|
|
case GL_BYTE:
|
|
|
|
return sizeof(char);
|
|
|
|
case GL_UNSIGNED_BYTE:
|
|
|
|
return sizeof(unsigned char);
|
|
|
|
default:
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int GPU_attrib_element_size( GPUAttrib data[], int numdata ) {
|
|
|
|
int i, elementsize = 0;
|
|
|
|
|
|
|
|
for( i = 0; i < numdata; i++ ) {
|
|
|
|
int typesize = GPU_typesize(data[i].type);
|
|
|
|
if( typesize == 0 )
|
|
|
|
DEBUG_VBO( "Unknown element in data type array in GPU_attrib_element_size\n" );
|
|
|
|
else {
|
|
|
|
elementsize += typesize*data[i].size;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return elementsize;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_interleaved_attrib_setup( GPUBuffer *buffer, GPUAttrib data[], int numdata ) {
|
|
|
|
int i;
|
|
|
|
int elementsize;
|
2009-10-05 16:48:52 +00:00
|
|
|
intptr_t offset = 0;
|
2009-10-03 15:35:01 +00:00
|
|
|
|
|
|
|
DEBUG_VBO("GPU_interleaved_attrib_setup\n");
|
|
|
|
|
|
|
|
for( i = 0; i < MAX_GPU_ATTRIB_DATA; i++ ) {
|
|
|
|
if( attribData[i].index != -1 ) {
|
|
|
|
glDisableVertexAttribArrayARB( attribData[i].index );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
elementsize = GPU_attrib_element_size( data, numdata );
|
|
|
|
|
|
|
|
if( useVBOs ) {
|
|
|
|
glBindBufferARB( GL_ARRAY_BUFFER_ARB, buffer->id );
|
|
|
|
for( i = 0; i < numdata; i++ ) {
|
|
|
|
glEnableVertexAttribArrayARB( data[i].index );
|
|
|
|
glVertexAttribPointerARB( data[i].index, data[i].size, data[i].type, GL_TRUE, elementsize, (void *)offset );
|
|
|
|
offset += data[i].size*GPU_typesize(data[i].type);
|
|
|
|
|
|
|
|
attribData[i].index = data[i].index;
|
|
|
|
attribData[i].size = data[i].size;
|
|
|
|
attribData[i].type = data[i].type;
|
|
|
|
}
|
|
|
|
attribData[numdata].index = -1;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
for( i = 0; i < numdata; i++ ) {
|
|
|
|
glEnableVertexAttribArrayARB( data[i].index );
|
|
|
|
glVertexAttribPointerARB( data[i].index, data[i].size, data[i].type, GL_TRUE, elementsize, (char *)buffer->pointer + offset );
|
|
|
|
offset += data[i].size*GPU_typesize(data[i].type);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void GPU_buffer_unbind()
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
DEBUG_VBO("GPU_buffer_unbind\n");
|
|
|
|
|
|
|
|
if( GLStates & GPU_BUFFER_VERTEX_STATE )
|
|
|
|
glDisableClientState( GL_VERTEX_ARRAY );
|
|
|
|
if( GLStates & GPU_BUFFER_NORMAL_STATE )
|
|
|
|
glDisableClientState( GL_NORMAL_ARRAY );
|
|
|
|
if( GLStates & GPU_BUFFER_TEXCOORD_STATE )
|
|
|
|
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
|
|
|
|
if( GLStates & GPU_BUFFER_COLOR_STATE )
|
|
|
|
glDisableClientState( GL_COLOR_ARRAY );
|
|
|
|
if( GLStates & GPU_BUFFER_ELEMENT_STATE ) {
|
|
|
|
if( useVBOs ) {
|
|
|
|
glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
GLStates &= !(GPU_BUFFER_VERTEX_STATE | GPU_BUFFER_NORMAL_STATE | GPU_BUFFER_TEXCOORD_STATE | GPU_BUFFER_COLOR_STATE | GPU_BUFFER_ELEMENT_STATE);
|
|
|
|
|
|
|
|
for( i = 0; i < MAX_GPU_ATTRIB_DATA; i++ ) {
|
|
|
|
if( attribData[i].index != -1 ) {
|
|
|
|
glDisableVertexAttribArrayARB( attribData[i].index );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if( GLStates != 0 )
|
|
|
|
DEBUG_VBO( "Some weird OpenGL state is still set. Why?" );
|
|
|
|
if( useVBOs )
|
|
|
|
glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
|
|
|
|
}
|
|
|
|
|
2009-10-13 19:02:30 +00:00
|
|
|
void GPU_color3_upload( DerivedMesh *dm, unsigned char *data )
|
2009-10-03 15:35:01 +00:00
|
|
|
{
|
|
|
|
if( dm->drawObject == 0 )
|
|
|
|
dm->drawObject = GPU_drawobject_new(dm);
|
|
|
|
GPU_buffer_free(dm->drawObject->colors,globalPool);
|
|
|
|
dm->drawObject->colors = GPU_buffer_setup( dm, dm->drawObject, sizeof(char)*3*dm->drawObject->nelements, GL_ARRAY_BUFFER_ARB, data, GPU_buffer_copy_color3 );
|
|
|
|
}
|
2009-10-13 19:02:30 +00:00
|
|
|
void GPU_color4_upload( DerivedMesh *dm, unsigned char *data )
|
2009-10-03 15:35:01 +00:00
|
|
|
{
|
|
|
|
if( dm->drawObject == 0 )
|
|
|
|
dm->drawObject = GPU_drawobject_new(dm);
|
|
|
|
GPU_buffer_free(dm->drawObject->colors,globalPool);
|
|
|
|
dm->drawObject->colors = GPU_buffer_setup( dm, dm->drawObject, sizeof(char)*3*dm->drawObject->nelements, GL_ARRAY_BUFFER_ARB, data, GPU_buffer_copy_color4 );
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_color_switch( int mode )
|
|
|
|
{
|
|
|
|
if( mode ) {
|
2009-10-21 17:56:26 +00:00
|
|
|
if( !(GLStates & GPU_BUFFER_COLOR_STATE) )
|
2009-10-03 15:35:01 +00:00
|
|
|
glEnableClientState( GL_COLOR_ARRAY );
|
|
|
|
GLStates |= GPU_BUFFER_COLOR_STATE;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if( GLStates & GPU_BUFFER_COLOR_STATE )
|
|
|
|
glDisableClientState( GL_COLOR_ARRAY );
|
|
|
|
GLStates &= (!GPU_BUFFER_COLOR_STATE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int GPU_buffer_legacy( DerivedMesh *dm )
|
|
|
|
{
|
|
|
|
int test= (U.gameflags & USER_DISABLE_VBO);
|
|
|
|
if( test )
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
if( dm->drawObject == 0 )
|
|
|
|
dm->drawObject = GPU_drawobject_new(dm);
|
|
|
|
return dm->drawObject->legacy;
|
|
|
|
}
|
|
|
|
|
|
|
|
void *GPU_buffer_lock( GPUBuffer *buffer )
|
|
|
|
{
|
|
|
|
float *varray;
|
|
|
|
|
|
|
|
DEBUG_VBO("GPU_buffer_lock\n");
|
|
|
|
if( buffer == 0 ) {
|
|
|
|
DEBUG_VBO( "Failed to lock NULL buffer\n" );
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( useVBOs ) {
|
|
|
|
glBindBufferARB( GL_ARRAY_BUFFER_ARB, buffer->id );
|
|
|
|
varray = glMapBufferARB( GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB );
|
|
|
|
if( varray == 0 ) {
|
|
|
|
DEBUG_VBO( "Failed to map buffer to client address space\n" );
|
|
|
|
}
|
|
|
|
return varray;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
return buffer->pointer;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void *GPU_buffer_lock_stream( GPUBuffer *buffer )
|
|
|
|
{
|
|
|
|
float *varray;
|
|
|
|
|
|
|
|
DEBUG_VBO("GPU_buffer_lock_stream\n");
|
|
|
|
if( buffer == 0 ) {
|
|
|
|
DEBUG_VBO( "Failed to lock NULL buffer\n" );
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( useVBOs ) {
|
|
|
|
glBindBufferARB( GL_ARRAY_BUFFER_ARB, buffer->id );
|
|
|
|
glBufferDataARB( GL_ARRAY_BUFFER_ARB, buffer->size, 0, GL_STREAM_DRAW_ARB ); /* discard previous data, avoid stalling gpu */
|
|
|
|
varray = glMapBufferARB( GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB );
|
|
|
|
if( varray == 0 ) {
|
|
|
|
DEBUG_VBO( "Failed to map buffer to client address space\n" );
|
|
|
|
}
|
|
|
|
return varray;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
return buffer->pointer;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_buffer_unlock( GPUBuffer *buffer )
|
|
|
|
{
|
|
|
|
DEBUG_VBO( "GPU_buffer_unlock\n" );
|
|
|
|
if( useVBOs ) {
|
|
|
|
if( buffer != 0 ) {
|
|
|
|
if( glUnmapBufferARB( GL_ARRAY_BUFFER_ARB ) == 0 ) {
|
|
|
|
DEBUG_VBO( "Failed to copy new data\n" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GPU_buffer_draw_elements( GPUBuffer *elements, unsigned int mode, int start, int count )
|
|
|
|
{
|
|
|
|
if( useVBOs ) {
|
|
|
|
glDrawElements( mode, count, GL_UNSIGNED_INT, (void *)(start*sizeof(unsigned int)) );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
glDrawElements( mode, count, GL_UNSIGNED_INT, ((int *)elements->pointer)+start );
|
|
|
|
}
|
2009-10-05 16:48:52 +00:00
|
|
|
}
|