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blender-archive/source/blender/blenkernel/intern/cloth.c

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/* cloth.c
*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
/* types */
#include "DNA_curve_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_cloth_types.h"
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_lattice_types.h"
#include "DNA_scene_types.h"
#include "DNA_modifier_types.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_edgehash.h"
#include "BLI_linklist.h"
#include "BKE_curve.h"
#include "BKE_deform.h"
#include "BKE_DerivedMesh.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_key.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_cloth.h"
#include "BKE_modifier.h"
#include "BKE_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BIF_editdeform.h"
#include "BIF_editkey.h"
#include "DNA_screen_types.h"
#include "BSE_headerbuttons.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "mydevice.h"
#include "BKE_pointcache.h"
#ifdef _WIN32
void tstart ( void )
{}
void tend ( void )
{
}
double tval()
{
return 0;
}
#else
#include <sys/time.h>
static struct timeval _tstart, _tend;
static struct timezone tz;
void tstart ( void )
{
gettimeofday ( &_tstart, &tz );
}
void tend ( void )
{
gettimeofday ( &_tend,&tz );
}
double tval()
{
double t1, t2;
t1 = ( double ) _tstart.tv_sec + ( double ) _tstart.tv_usec/ ( 1000*1000 );
t2 = ( double ) _tend.tv_sec + ( double ) _tend.tv_usec/ ( 1000*1000 );
return t2-t1;
}
#endif
/* Our available solvers. */
// 255 is the magic reserved number, so NEVER try to put 255 solvers in here!
// 254 = MAX!
static CM_SOLVER_DEF solvers [] =
{
{ "Implicit", CM_IMPLICIT, implicit_init, implicit_solver, implicit_free },
// { "Implicit C++", CM_IMPLICITCPP, implicitcpp_init, implicitcpp_solver, implicitcpp_free },
};
/* ********** cloth engine ******* */
/* Prototypes for internal functions.
*/
static void cloth_to_object ( Object *ob, ClothModifierData *clmd, float ( *vertexCos ) [3], unsigned int numverts );
static void cloth_from_mesh ( Object *ob, ClothModifierData *clmd, DerivedMesh *dm );
static int cloth_from_object ( Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float ( *vertexCos ) [3], unsigned int numverts, float framenr );
int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm );
static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm, short vgroup );
/******************************************************************************
*
* External interface called by modifier.c clothModifier functions.
*
******************************************************************************/
/**
* cloth_init - creates a new cloth simulation.
*
* 1. create object
* 2. fill object with standard values or with the GUI settings if given
*/
void cloth_init ( ClothModifierData *clmd )
{
/* Initialize our new data structure to reasonable values. */
clmd->sim_parms->gravity [0] = 0.0;
clmd->sim_parms->gravity [1] = 0.0;
clmd->sim_parms->gravity [2] = -9.81;
clmd->sim_parms->structural = 100.0;
clmd->sim_parms->shear = 100.0;
clmd->sim_parms->bending = 1.0;
clmd->sim_parms->Cdis = 5.0;
clmd->sim_parms->Cvi = 1.0;
clmd->sim_parms->mass = 1.0f;
clmd->sim_parms->stepsPerFrame = 5;
clmd->sim_parms->sim_time = 1.0;
clmd->sim_parms->flags = CLOTH_SIMSETTINGS_FLAG_RESET;
clmd->sim_parms->solver_type = 0;
clmd->sim_parms->preroll = 0;
clmd->sim_parms->maxspringlen = 10;
clmd->sim_parms->firstframe = 1;
clmd->sim_parms->lastframe = 250;
clmd->sim_parms->vgroup_mass = 0;
clmd->sim_parms->lastcachedframe = 0;
clmd->coll_parms->self_friction = 5.0;
clmd->coll_parms->friction = 10.0;
clmd->coll_parms->loop_count = 1;
clmd->coll_parms->epsilon = 0.01f;
clmd->coll_parms->flags = CLOTH_COLLISIONSETTINGS_FLAG_ENABLED;
/* These defaults are copied from softbody.c's
* softbody_calc_forces() function.
*/
clmd->sim_parms->eff_force_scale = 1000.0;
clmd->sim_parms->eff_wind_scale = 250.0;
// also from softbodies
clmd->sim_parms->maxgoal = 1.0f;
clmd->sim_parms->mingoal = 0.0f;
clmd->sim_parms->defgoal = 0.0f;
clmd->sim_parms->goalspring = 100.0f;
clmd->sim_parms->goalfrict = 0.0f;
clmd->sim_parms->cache = NULL;
}
BVH *bvh_build_from_cloth (ClothModifierData *clmd, float epsilon)
{
unsigned int i = 0;
BVH *bvh=NULL;
Cloth *cloth = clmd->clothObject;
ClothVertex *verts = NULL;
if(!clmd)
return NULL;
cloth = clmd->clothObject;
if(!cloth)
return NULL;
verts = cloth->verts;
bvh = MEM_callocN(sizeof(BVH), "BVH");
if (bvh == NULL)
{
printf("bvh: Out of memory.\n");
return NULL;
}
// springs = cloth->springs;
// numsprings = cloth->numsprings;
bvh->flags = 0;
bvh->leaf_tree = NULL;
bvh->leaf_root = NULL;
bvh->tree = NULL;
bvh->epsilon = epsilon;
bvh->numfaces = cloth->numfaces;
bvh->mfaces = cloth->mfaces;
bvh->numverts = cloth->numverts;
bvh->current_x = MEM_callocN ( sizeof ( MVert ) * bvh->numverts, "bvh->current_x" );
bvh->current_xold = MEM_callocN ( sizeof ( MVert ) * bvh->numverts, "bvh->current_xold" );
for(i = 0; i < bvh->numverts; i++)
{
VECCOPY(bvh->current_x[i].co, verts[i].tx);
VECCOPY(bvh->current_xold[i].co, verts[i].txold);
}
bvh_build (bvh);
return bvh;
}
void bvh_update_from_cloth(ClothModifierData *clmd, int moving)
{
unsigned int i = 0;
Cloth *cloth = clmd->clothObject;
BVH *bvh = cloth->tree;
ClothVertex *verts = cloth->verts;
if(!bvh)
return;
if(cloth->numverts!=bvh->numverts)
return;
if(cloth->verts)
{
for(i = 0; i < bvh->numverts; i++)
{
VECCOPY(bvh->current_x[i].co, verts[i].tx);
VECCOPY(bvh->current_xold[i].co, verts[i].txold);
}
}
bvh_update(bvh, moving);
}
// unused in the moment, cloth needs quads from mesh
DerivedMesh *CDDM_convert_to_triangle ( DerivedMesh *dm )
{
DerivedMesh *result = NULL;
int i;
int numverts = dm->getNumVerts ( dm );
int numedges = dm->getNumEdges ( dm );
int numfaces = dm->getNumFaces ( dm );
MVert *mvert = CDDM_get_verts ( dm );
MEdge *medge = CDDM_get_edges ( dm );
MFace *mface = CDDM_get_faces ( dm );
MVert *mvert2;
MFace *mface2;
unsigned int numtris=0;
unsigned int numquads=0;
int a = 0;
int random = 0;
int firsttime = 0;
float vec1[3], vec2[3], vec3[3], vec4[3], vec5[3];
float mag1=0, mag2=0;
for ( i = 0; i < numfaces; i++ )
{
if ( mface[i].v4 )
numquads++;
else
numtris++;
}
result = CDDM_from_template ( dm, numverts, 0, numtris + 2*numquads );
if ( !result )
return NULL;
// do verts
mvert2 = CDDM_get_verts ( result );
for ( a=0; a<numverts; a++ )
{
MVert *inMV;
MVert *mv = &mvert2[a];
inMV = &mvert[a];
DM_copy_vert_data ( dm, result, a, a, 1 );
*mv = *inMV;
}
// do faces
mface2 = CDDM_get_faces ( result );
for ( a=0, i=0; a<numfaces; a++ )
{
MFace *mf = &mface2[i];
MFace *inMF;
inMF = &mface[a];
/*
DM_copy_face_data(dm, result, a, i, 1);
*mf = *inMF;
*/
if ( mface[a].v4 && random==1 )
{
mf->v1 = mface[a].v2;
mf->v2 = mface[a].v3;
mf->v3 = mface[a].v4;
}
else
{
mf->v1 = mface[a].v1;
mf->v2 = mface[a].v2;
mf->v3 = mface[a].v3;
}
mf->v4 = 0;
mf->flag |= ME_SMOOTH;
test_index_face ( mf, NULL, 0, 3 );
if ( mface[a].v4 )
{
MFace *mf2;
i++;
mf2 = &mface2[i];
/*
DM_copy_face_data(dm, result, a, i, 1);
*mf2 = *inMF;
*/
if ( random==1 )
{
mf2->v1 = mface[a].v1;
mf2->v2 = mface[a].v2;
mf2->v3 = mface[a].v4;
}
else
{
mf2->v1 = mface[a].v4;
mf2->v2 = mface[a].v1;
mf2->v3 = mface[a].v3;
}
mf2->v4 = 0;
mf2->flag |= ME_SMOOTH;
test_index_face ( mf2, NULL, 0, 3 );
}
i++;
}
CDDM_calc_edges ( result );
CDDM_calc_normals ( result );
return result;
}
DerivedMesh *CDDM_create_tearing ( ClothModifierData *clmd, DerivedMesh *dm )
{
DerivedMesh *result = NULL;
unsigned int i = 0, a = 0, j=0;
int numverts = dm->getNumVerts ( dm );
int numedges = dm->getNumEdges ( dm );
int numfaces = dm->getNumFaces ( dm );
MVert *mvert = CDDM_get_verts ( dm );
MEdge *medge = CDDM_get_edges ( dm );
MFace *mface = CDDM_get_faces ( dm );
MVert *mvert2;
MFace *mface2;
unsigned int numtris=0;
unsigned int numquads=0;
EdgeHash *edgehash = NULL;
Cloth *cloth = clmd->clothObject;
ClothSpring *springs = cloth->springs;
unsigned int numsprings = cloth->numsprings;
// create spring tearing hash
edgehash = BLI_edgehash_new();
for ( i = 0; i < numsprings; i++ )
{
if ( ( springs[i].flags & CLOTH_SPRING_FLAG_DEACTIVATE )
&& ( !BLI_edgehash_haskey ( edgehash, springs[i].ij, springs[i].kl ) ) )
{
BLI_edgehash_insert ( edgehash, springs[i].ij, springs[i].kl, NULL );
BLI_edgehash_insert ( edgehash, springs[i].kl, springs[i].ij, NULL );
j++;
}
}
// printf("found %d tears\n", j);
result = CDDM_from_template ( dm, numverts, 0, numfaces );
if ( !result )
return NULL;
// do verts
mvert2 = CDDM_get_verts ( result );
for ( a=0; a<numverts; a++ )
{
MVert *inMV;
MVert *mv = &mvert2[a];
inMV = &mvert[a];
DM_copy_vert_data ( dm, result, a, a, 1 );
*mv = *inMV;
}
// do faces
mface2 = CDDM_get_faces ( result );
for ( a=0, i=0; a<numfaces; a++ )
{
MFace *mf = &mface2[i];
MFace *inMF;
inMF = &mface[a];
/*
DM_copy_face_data(dm, result, a, i, 1);
*mf = *inMF;
*/
if ( ( !BLI_edgehash_haskey ( edgehash, mface[a].v1, mface[a].v2 ) )
&& ( !BLI_edgehash_haskey ( edgehash, mface[a].v2, mface[a].v3 ) )
&& ( !BLI_edgehash_haskey ( edgehash, mface[a].v3, mface[a].v4 ) )
&& ( !BLI_edgehash_haskey ( edgehash, mface[a].v4, mface[a].v1 ) ) )
{
mf->v1 = mface[a].v1;
mf->v2 = mface[a].v2;
mf->v3 = mface[a].v3;
mf->v4 = mface[a].v4;
test_index_face ( mf, NULL, 0, 4 );
i++;
}
}
CDDM_lower_num_faces ( result, i );
CDDM_calc_edges ( result );
CDDM_calc_normals ( result );
BLI_edgehash_free ( edgehash, NULL );
return result;
}
int modifiers_indexInObject(Object *ob, ModifierData *md_seek);
static int cloth_read_cache(Object *ob, ClothModifierData *clmd, float framenr)
{
FILE *fp = NULL;
int stack_index = -1;
unsigned int a, ret = 1;
Cloth *cloth = clmd->clothObject;
if(!cloth)
return 0;
stack_index = modifiers_indexInObject(ob, (ModifierData *)clmd);
fp = BKE_ptcache_id_fopen((ID *)ob, 'r', framenr, stack_index);
if(!fp)
ret = 0;
else {
for(a = 0; a < cloth->numverts; a++)
{
if(fread(&cloth->verts[a].x, sizeof(float), 3, fp) != 3)
{
ret = 0;
break;
}
if(fread(&cloth->verts[a].xconst, sizeof(float), 3, fp) != 3)
{
ret = 0;
break;
}
if(fread(&cloth->verts[a].v, sizeof(float), 3, fp) != 3)
{
ret = 0;
break;
}
}
fclose(fp);
if(clmd->sim_parms->solver_type == 0)
implicit_set_positions(clmd);
}
return ret;
}
void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr)
{
int stack_index = -1;
if(!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT))
{
stack_index = modifiers_indexInObject(ob, (ModifierData *)clmd);
BKE_ptcache_id_clear((ID *)ob, PTCACHE_CLEAR_AFTER, framenr, stack_index);
}
if(framenr>0)
{
cloth_read_cache(ob, clmd, framenr);
}
}
static void cloth_write_cache(Object *ob, ClothModifierData *clmd, float framenr)
{
FILE *fp = NULL;
int stack_index = -1;
unsigned int a;
Cloth *cloth = clmd->clothObject;
if(!cloth)
{
return;
}
stack_index = modifiers_indexInObject(ob, (ModifierData *)clmd);
fp = BKE_ptcache_id_fopen((ID *)ob, 'w', framenr, stack_index);
if(!fp)
{
return;
}
for(a = 0; a < cloth->numverts; a++)
{
fwrite(&cloth->verts[a].x, sizeof(float),3,fp);
fwrite(&cloth->verts[a].xconst, sizeof(float),3,fp);
fwrite(&cloth->verts[a].v, sizeof(float),3,fp);
}
clmd->sim_parms->lastcachedframe = MAX2(clmd->sim_parms->lastcachedframe, framenr);
fclose(fp);
}
/**
* cloth_deform_verts - simulates one step, framenr is in frames.
*
**/
void clothModifier_do ( ClothModifierData *clmd, Object *ob, DerivedMesh *dm,
float ( *vertexCos ) [3], int numverts )
{
unsigned int i;
Cloth *cloth = clmd->clothObject;
unsigned int framenr = ( float ) G.scene->r.cfra;
float current_time = bsystem_time ( ob, ( float ) G.scene->r.cfra, 0.0 );
ListBase *effectors = NULL;
ClothVertex *verts = NULL;
float deltaTime = current_time - clmd->sim_parms->sim_time;
2007-10-25 23:10:42 +00:00
// only be active during a specific period:
// that's "first frame" and "last frame" on GUI
if ( current_time < clmd->sim_parms->firstframe )
{
return;
}
else if ( current_time > clmd->sim_parms->lastframe )
{
int stack_index = modifiers_indexInObject(ob, (ModifierData *)clmd);
if(BKE_ptcache_id_exist((ID *)ob, clmd->sim_parms->lastcachedframe, stack_index))
{
if(cloth_read_cache(ob, clmd, framenr))
{
// Copy the result back to the object.
cloth_to_object ( ob, clmd, vertexCos, numverts );
}
}
return;
}
// printf("ct: %f, st: %f, r.cfra: %f, dt: %f\n", current_time, clmd->sim_parms->sim_time, ( float ) G.scene->r.cfra, deltaTime);
// unused in the moment, calculated seperately in implicit.c
clmd->sim_parms->dt = 1.0f / clmd->sim_parms->stepsPerFrame;
clmd->sim_parms->sim_time = current_time;
/* check if cache is active / if file is already saved */
if ((!G.relbase_valid) && ( deltaTime != 1.0f ))
{
clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
}
if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_RESET)
{
cloth_free_modifier (ob, clmd);
}
if ( deltaTime == 1.0f )
{
if ( ( clmd->clothObject == NULL ) || ( numverts != clmd->clothObject->numverts ) )
{
cloth_clear_cache(ob, clmd, 0);
if ( !cloth_from_object ( ob, clmd, dm, vertexCos, numverts, framenr ) )
return;
if ( clmd->clothObject == NULL )
return;
cloth = clmd->clothObject;
}
clmd->clothObject->old_solver_type = clmd->sim_parms->solver_type;
// Insure we have a clmd->clothObject, in case allocation failed.
if ( clmd->clothObject != NULL )
{
if(!cloth_read_cache(ob, clmd, framenr))
{
verts = cloth->verts;
2007-10-25 23:10:42 +00:00
// Force any pinned verts to their constrained location.
for ( i = 0; i < clmd->clothObject->numverts; i++, verts++ )
{
2007-10-25 23:10:42 +00:00
// Save the previous position.
VECCOPY ( verts->xold, verts->xconst );
VECCOPY ( verts->txold, verts->x );
2007-10-25 23:10:42 +00:00
// Get the current position.
VECCOPY ( verts->xconst, vertexCos[i] );
Mat4MulVecfl ( ob->obmat, verts->xconst );
}
tstart();
// Call the solver.
if ( solvers [clmd->sim_parms->solver_type].solver )
solvers [clmd->sim_parms->solver_type].solver ( ob, framenr, clmd, effectors );
tend();
// printf ( "Cloth simulation time: %f\n", ( float ) tval() );
cloth_write_cache(ob, clmd, framenr);
}
// Copy the result back to the object.
cloth_to_object ( ob, clmd, vertexCos, numverts );
// bvh_free(clmd->clothObject->tree);
// clmd->clothObject->tree = bvh_build(clmd, clmd->coll_parms->epsilon);
}
}
else
{
if ( clmd->clothObject != NULL )
{
if(cloth_read_cache(ob, clmd, framenr))
{
cloth_to_object ( ob, clmd, vertexCos, numverts );
}
}
else
{
cloth_clear_cache(ob, clmd, 0);
}
}
}
/* frees all */
void cloth_free_modifier ( Object *ob, ClothModifierData *clmd )
{
Cloth *cloth = NULL;
if ( !clmd )
return;
cloth = clmd->clothObject;
if ( ! ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT ) )
{
if ( cloth )
{
// free our frame cache, TODO: but get to first position before
cloth_clear_cache ( ob, clmd, 0 );
// If our solver provides a free function, call it
if ( cloth->old_solver_type < 255 && solvers [cloth->old_solver_type].free )
{
solvers [cloth->old_solver_type].free ( clmd );
}
// Free the verts.
if ( cloth->verts != NULL )
MEM_freeN ( cloth->verts );
cloth->verts = NULL;
cloth->numverts = 0;
// Free the springs.
if ( cloth->springs != NULL )
{
LinkNode *search = cloth->springs;
while(search)
{
ClothSpring *spring = search->link;
MEM_freeN ( spring );
search = search->next;
}
BLI_linklist_free(cloth->springs, NULL);
cloth->springs = NULL;
}
cloth->springs = NULL;
cloth->numsprings = 0;
// free BVH collision tree
if ( cloth->tree )
bvh_free ( ( BVH * ) cloth->tree );
// we save our faces for collision objects
if ( cloth->mfaces )
MEM_freeN ( cloth->mfaces );
/*
if(clmd->clothObject->facemarks)
MEM_freeN(clmd->clothObject->facemarks);
*/
MEM_freeN ( cloth );
clmd->clothObject = NULL;
}
}
clmd->sim_parms->flags &= ~CLOTH_SIMSETTINGS_FLAG_RESET;
}
/* frees all */
void cloth_free_modifier_extern ( ClothModifierData *clmd )
{
Cloth *cloth = NULL;
if ( !clmd )
return;
cloth = clmd->clothObject;
if ( ! ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT ) )
{
if ( cloth )
{
// If our solver provides a free function, call it
if ( cloth->old_solver_type < 255 && solvers [cloth->old_solver_type].free )
{
solvers [cloth->old_solver_type].free ( clmd );
}
// Free the verts.
if ( cloth->verts != NULL )
MEM_freeN ( cloth->verts );
cloth->verts = NULL;
cloth->numverts = 0;
// Free the springs.
if ( cloth->springs != NULL )
{
LinkNode *search = cloth->springs;
while(search)
{
ClothSpring *spring = search->link;
MEM_freeN ( spring );
search = search->next;
}
BLI_linklist_free(cloth->springs, NULL);
cloth->springs = NULL;
}
cloth->springs = NULL;
cloth->numsprings = 0;
// free BVH collision tree
if ( cloth->tree )
bvh_free ( ( BVH * ) cloth->tree );
// we save our faces for collision objects
if ( cloth->mfaces )
MEM_freeN ( cloth->mfaces );
/*
if(clmd->clothObject->facemarks)
MEM_freeN(clmd->clothObject->facemarks);
*/
MEM_freeN ( cloth );
clmd->clothObject = NULL;
}
}
clmd->sim_parms->flags &= ~CLOTH_SIMSETTINGS_FLAG_RESET;
}
/******************************************************************************
*
* Internal functions.
*
******************************************************************************/
/**
* cloth_to_object - copies the deformed vertices to the object.
*
* This function is a modified version of the softbody.c:softbody_to_object() function.
**/
static void cloth_to_object ( Object *ob, ClothModifierData *clmd, float ( *vertexCos ) [3], unsigned int numverts )
{
ClothVertex *verts = NULL;
unsigned int i = 0;
if ( clmd->clothObject )
{
verts = clmd->clothObject->verts;
/* inverse matrix is not uptodate... */
Mat4Invert ( ob->imat, ob->obmat );
for ( i = 0; i < numverts; i++, verts++ )
{
VECCOPY ( vertexCos[i], verts->x );
Mat4MulVecfl ( ob->imat, vertexCos[i] ); /* cloth is in global coords */
}
}
}
/**
* cloth_apply_vgroup - applies a vertex group as specified by type
*
**/
static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm, short vgroup )
{
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unsigned int i = 0;
unsigned int j = 0;
MDeformVert *dvert = NULL;
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Cloth *clothObj = NULL;
unsigned int numverts = dm->getNumVerts ( dm );
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float goalfac = 0;
ClothVertex *verts = NULL;
clothObj = clmd->clothObject;
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if ( !dm )
return;
numverts = dm->getNumVerts ( dm );
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/* vgroup is 1 based, decrement so we can match the right group. */
--vgroup;
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verts = clothObj->verts;
for ( i = 0; i < numverts; i++, verts++ )
{
// LATER ON, support also mass painting here
if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
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{
dvert = dm->getVertData ( dm, i, CD_MDEFORMVERT );
if ( dvert )
{
for ( j = 0; j < dvert->totweight; j++ )
{
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if ( dvert->dw[j].def_nr == vgroup )
{
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verts->goal = dvert->dw [j].weight;
goalfac= 1.0f;
/*
// Kicking goal factor to simplify things...who uses that anyway?
// ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal );
*/
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verts->goal = ( float ) pow ( verts->goal , 4.0f );
if ( verts->goal >=SOFTGOALSNAP )
{
verts->flags |= CLOTH_VERT_FLAG_PINNED;
}
// TODO enable mass painting here, for the moment i let "goals" go first
break;
}
}
}
}
}
}
/*
helper function to get proper spring length
when object is rescaled
*/
float cloth_globallen ( float *v1,float *v2,Object *ob )
{
float p1[3],p2[3];
VECCOPY ( p1,v1 );
Mat4MulVecfl ( ob->obmat, p1 );
VECCOPY ( p2,v2 );
Mat4MulVecfl ( ob->obmat, p2 );
return VecLenf ( p1,p2 );
}
// only meshes supported at the moment
static int cloth_from_object ( Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float ( *vertexCos ) [3], unsigned int numverts, float framenr )
{
unsigned int i = 0;
// dm->getNumVerts(dm);
MVert *mvert = NULL; // CDDM_get_verts(dm);
ClothVertex *verts = NULL;
float tnull[3] = {0,0,0};
/* If we have a clothObject, free it. */
if ( clmd->clothObject != NULL )
cloth_free_modifier ( ob, clmd );
/* Allocate a new cloth object. */
clmd->clothObject = MEM_callocN ( sizeof ( Cloth ), "cloth" );
if ( clmd->clothObject )
{
clmd->clothObject->old_solver_type = 255;
// clmd->clothObject->old_collision_type = 255;
}
else if ( !clmd->clothObject )
{
modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject." );
return 0;
}
switch ( ob->type )
{
case OB_MESH:
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// mesh input objects need DerivedMesh
if ( !dm )
return 0;
cloth_from_mesh ( ob, clmd, dm );
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if ( clmd->clothObject != NULL )
{
/* create springs */
clmd->clothObject->springs = NULL;
clmd->clothObject->numsprings = -1;
mvert = CDDM_get_verts ( dm );
verts = clmd->clothObject->verts;
/* set initial values */
for ( i = 0; i < numverts; i++, verts++ )
{
VECCOPY ( verts->x, mvert[i].co );
Mat4MulVecfl ( ob->obmat, verts->x );
verts->mass = clmd->sim_parms->mass;
if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
verts->goal= clmd->sim_parms->defgoal;
else
verts->goal= 0.0f;
verts->flags = 0;
VECCOPY ( verts->xold, verts->x );
VECCOPY ( verts->xconst, verts->x );
VECCOPY ( verts->txold, verts->x );
VecMulf ( verts->v, 0.0f );
verts->impulse_count = 0;
VECCOPY ( verts->impulse, tnull );
}
if ( !cloth_build_springs ( clmd, dm ) )
{
cloth_free_modifier ( ob, clmd );
modifier_setError ( & ( clmd->modifier ), "Can't build springs." );
return 0;
}
// apply / set vertex groups
if ( clmd->sim_parms->vgroup_mass > 0 )
cloth_apply_vgroup ( clmd, dm, clmd->sim_parms->vgroup_mass );
// init our solver
if ( solvers [clmd->sim_parms->solver_type].init )
solvers [clmd->sim_parms->solver_type].init ( ob, clmd );
clmd->clothObject->tree = bvh_build_from_cloth ( clmd, clmd->coll_parms->epsilon );
cloth_write_cache(ob, clmd, framenr-1);
}
return 1;
case OB_LATTICE:
printf ( "Not supported: OB_LATTICE\n" );
// lattice_to_softbody(ob);
return 0;
case OB_CURVE:
case OB_SURF:
printf ( "Not supported: OB_SURF| OB_CURVE\n" );
return 0;
default: return 0; // TODO - we do not support changing meshes
}
return 0;
}
static void cloth_from_mesh ( Object *ob, ClothModifierData *clmd, DerivedMesh *dm )
{
unsigned int numverts = dm->getNumVerts ( dm );
unsigned int numfaces = dm->getNumFaces ( dm );
MFace *mface = dm->getFaceArray ( dm );
unsigned int i = 0;
/* Allocate our vertices.
*/
clmd->clothObject->numverts = numverts;
clmd->clothObject->verts = MEM_callocN ( sizeof ( ClothVertex ) * clmd->clothObject->numverts, "clothVertex" );
if ( clmd->clothObject->verts == NULL )
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{
cloth_free_modifier ( ob, clmd );
modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject->verts." );
return;
}
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// save face information
clmd->clothObject->numfaces = numfaces;
clmd->clothObject->mfaces = MEM_callocN ( sizeof ( MFace ) * clmd->clothObject->numfaces, "clothMFaces" );
if ( clmd->clothObject->mfaces == NULL )
{
cloth_free_modifier ( ob, clmd );
modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject->mfaces." );
return;
}
for ( i = 0; i < numfaces; i++ )
memcpy ( &clmd->clothObject->mfaces[i], &mface[i], sizeof ( MFace ) );
/* Free the springs since they can't be correct if the vertices
* changed.
*/
if ( clmd->clothObject->springs != NULL )
MEM_freeN ( clmd->clothObject->springs );
}
/***************************************************************************************
* SPRING NETWORK BUILDING IMPLEMENTATION BEGIN
***************************************************************************************/
// be carefull: implicit solver has to be resettet when using this one!
// --> only for implicit handling of this spring!
int cloth_add_spring ( ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type)
{
Cloth *cloth = clmd->clothObject;
ClothSpring *spring = NULL;
if(cloth)
{
// TODO: look if this spring is already there
spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
spring->ij = indexA;
spring->kl = indexB;
spring->restlen = restlength;
spring->type = spring_type;
spring->flags = 0;
cloth->numsprings++;
BLI_linklist_append ( &cloth->springs, spring );
return 1;
}
return 0;
}
int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
{
Cloth *cloth = clmd->clothObject;
ClothSpring *spring = NULL, *tspring = NULL, *tspring2 = NULL;
unsigned int struct_springs = 0, shear_springs=0, bend_springs = 0;
unsigned int i = 0;
unsigned int numverts = dm->getNumVerts ( dm );
unsigned int numedges = dm->getNumEdges ( dm );
unsigned int numfaces = dm->getNumFaces ( dm );
MEdge *medge = CDDM_get_edges ( dm );
MFace *mface = CDDM_get_faces ( dm );
unsigned int index2 = 0; // our second vertex index
LinkNode **edgelist = NULL;
EdgeHash *edgehash = NULL;
LinkNode *search = NULL, *search2 = NULL;
float temp[3];
LinkNode *node = NULL, *node2 = NULL;
// error handling
if ( numedges==0 )
return 0;
cloth->springs = NULL;
edgelist = MEM_callocN ( sizeof ( LinkNode * ) * numverts, "cloth_edgelist_alloc" );
for ( i = 0; i < numverts; i++ )
{
edgelist[i] = NULL;
}
if ( cloth->springs )
MEM_freeN ( cloth->springs );
// create spring network hash
edgehash = BLI_edgehash_new();
// structural springs
for ( i = 0; i < numedges; i++ )
{
spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
if ( spring )
{
spring->ij = medge[i].v1;
spring->kl = medge[i].v2;
VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
spring->restlen = sqrt ( INPR ( temp, temp ) );
clmd->coll_parms->avg_spring_len += spring->restlen;
spring->type = CLOTH_SPRING_TYPE_STRUCTURAL;
spring->flags = 0;
struct_springs++;
if(!i)
node2 = BLI_linklist_append_fast ( &cloth->springs, spring );
else
node2 = BLI_linklist_append_fast ( &node->next, spring );
node = node2;
}
}
clmd->coll_parms->avg_spring_len /= struct_springs;
// shear springs
for ( i = 0; i < numfaces; i++ )
{
spring = ( ClothSpring *) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
spring->ij = mface[i].v1;
spring->kl = mface[i].v3;
VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
spring->restlen = sqrt ( INPR ( temp, temp ) );
spring->type = CLOTH_SPRING_TYPE_SHEAR;
BLI_linklist_append ( &edgelist[spring->ij], spring );
BLI_linklist_append ( &edgelist[spring->kl], spring );
shear_springs++;
node2 = BLI_linklist_append_fast ( &node->next, spring );
node = node2;
if ( mface[i].v4 )
{
spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
spring->ij = mface[i].v2;
spring->kl = mface[i].v4;
VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
spring->restlen = sqrt ( INPR ( temp, temp ) );
spring->type = CLOTH_SPRING_TYPE_SHEAR;
BLI_linklist_append ( &edgelist[spring->ij], spring );
BLI_linklist_append ( &edgelist[spring->kl], spring );
shear_springs++;
node2 = BLI_linklist_append_fast ( &node->next, spring );
node = node2;
}
}
// bending springs
search2 = cloth->springs;
for ( i = struct_springs; i < struct_springs+shear_springs; i++ )
{
if ( !search2 )
break;
tspring2 = search2->link;
search = edgelist[tspring2->kl];
while ( search )
{
tspring = search->link;
index2 = ( ( tspring->ij==tspring2->kl ) ? ( tspring->kl ) : ( tspring->ij ) );
// check for existing spring
// check also if startpoint is equal to endpoint
if ( !BLI_edgehash_haskey ( edgehash, index2, tspring2->ij )
&& !BLI_edgehash_haskey ( edgehash, tspring2->ij, index2 )
&& ( index2!=tspring2->ij ) )
{
spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
spring->ij = tspring2->ij;
spring->kl = index2;
VECSUB ( temp, cloth->verts[index2].x, cloth->verts[tspring2->ij].x );
spring->restlen = sqrt ( INPR ( temp, temp ) );
spring->type = CLOTH_SPRING_TYPE_BENDING;
BLI_edgehash_insert ( edgehash, spring->ij, index2, NULL );
bend_springs++;
node2 = BLI_linklist_append_fast ( &node->next, spring );
node = node2;
}
search = search->next;
}
search2 = search2->next;
}
cloth->numsprings = struct_springs + shear_springs + bend_springs;
for ( i = 0; i < numverts; i++ )
{
BLI_linklist_free ( edgelist[i],NULL );
}
if ( edgelist )
MEM_freeN ( edgelist );
BLI_edgehash_free ( edgehash, NULL );
return 1;
} /* cloth_build_springs */
/***************************************************************************************
* SPRING NETWORK BUILDING IMPLEMENTATION END
***************************************************************************************/