This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/gpu/vulkan/vk_backend.hh

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

56 lines
1.5 KiB
C++
Raw Normal View History

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_backend.hh"
namespace blender::gpu {
class VKBackend : public GPUBackend {
public:
VKBackend()
{
VKBackend::init_platform();
}
virtual ~VKBackend()
{
VKBackend::platform_exit();
}
void delete_resources() override;
void samplers_update() override;
void compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len) override;
void compute_dispatch_indirect(StorageBuf *indirect_buf) override;
Context *context_alloc(void *ghost_window, void *ghost_context) override;
Batch *batch_alloc() override;
DrawList *drawlist_alloc(int list_length) override;
FrameBuffer *framebuffer_alloc(const char *name) override;
IndexBuf *indexbuf_alloc() override;
QueryPool *querypool_alloc() override;
Shader *shader_alloc(const char *name) override;
Texture *texture_alloc(const char *name) override;
UniformBuf *uniformbuf_alloc(int size, const char *name) override;
StorageBuf *storagebuf_alloc(int size, GPUUsageType usage, const char *name) override;
VertBuf *vertbuf_alloc() override;
/* Render Frame Coordination --
* Used for performing per-frame actions globally */
void render_begin() override;
void render_end() override;
void render_step() override;
private:
static void init_platform();
static void platform_exit();
};
} // namespace blender::gpu