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										 |  |  | /*
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										 |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  */ | 
					
						
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										 |  |  | /** \file
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							|  |  |  |  * \ingroup collada | 
					
						
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										 |  |  |  */ | 
					
						
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										 |  |  | #ifndef __MATERIALEXPORTER_H__
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							|  |  |  | #define __MATERIALEXPORTER_H__
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										 |  |  | #include <string>
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							|  |  |  | #include <vector>
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										 |  |  | #include "COLLADASWLibraryMaterials.h"
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							|  |  |  | #include "COLLADASWStreamWriter.h"
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										 |  |  | #include "BKE_material.h"
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										 |  |  | #include "DNA_material_types.h"
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							|  |  |  | #include "DNA_object_types.h"
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							|  |  |  | #include "DNA_scene_types.h"
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										 |  |  | #include "ExportSettings.h"
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										 |  |  | #include "GeometryExporter.h"
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										 |  |  | #include "Materials.h"
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										 |  |  | #include "collada_internal.h"
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										 |  |  | class MaterialsExporter : COLLADASW::LibraryMaterials { | 
					
						
							|  |  |  |  public: | 
					
						
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										 |  |  |   MaterialsExporter(COLLADASW::StreamWriter *sw, BCExportSettings &export_settings); | 
					
						
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										 |  |  |   void exportMaterials(Scene *sce); | 
					
						
							|  |  |  |   void operator()(Material *ma, Object *ob); | 
					
						
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										 |  |  |  private: | 
					
						
							|  |  |  |   bool hasMaterials(Scene *sce); | 
					
						
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										 |  |  |   BCExportSettings &export_settings; | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | // used in forEachMaterialInScene
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										 |  |  | template<class Functor> class ForEachMaterialFunctor { | 
					
						
							|  |  |  |   std::vector<std::string> | 
					
						
							|  |  |  |       mMat;  // contains list of material names, to avoid duplicate calling of f
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							|  |  |  |   Functor *f; | 
					
						
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							|  |  |  |  public: | 
					
						
							|  |  |  |   ForEachMaterialFunctor(Functor *f) : f(f) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   void operator()(Object *ob) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     int a; | 
					
						
							|  |  |  |     for (a = 0; a < ob->totcol; a++) { | 
					
						
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										 |  |  |       Material *ma = BKE_object_material_get(ob, a + 1); | 
					
						
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										 |  |  |       if (!ma) { | 
					
						
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										 |  |  |         continue; | 
					
						
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										 |  |  |       } | 
					
						
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							|  |  |  |       std::string translated_id = translate_id(id_name(ma)); | 
					
						
							|  |  |  |       if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) { | 
					
						
							|  |  |  |         (*this->f)(ma, ob); | 
					
						
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							|  |  |  |         mMat.push_back(translated_id); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | struct MaterialFunctor { | 
					
						
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										 |  |  |   // calls f for each unique material linked to each object in sce
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							|  |  |  |   // f should have
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							|  |  |  |   // void operator()(Material *ma)
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							|  |  |  |   template<class Functor> | 
					
						
							|  |  |  |   void forEachMaterialInExportSet(Scene *sce, Functor &f, LinkNode *export_set) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     ForEachMaterialFunctor<Functor> matfunc(&f); | 
					
						
							|  |  |  |     GeometryFunctor gf; | 
					
						
							|  |  |  |     gf.forEachMeshObjectInExportSet<ForEachMaterialFunctor<Functor>>(sce, matfunc, export_set); | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #endif
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