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blender-archive/source/blender/src/editview.c

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2002-10-12 11:37:38 +00:00
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* cursor/gestures/selecteren
*/
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
2002-10-12 11:37:38 +00:00
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "IMB_imbuf.h"
#include "DNA_armature_types.h"
#include "DNA_meta_types.h"
#include "DNA_curve_types.h"
#include "DNA_lattice_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_armature.h"
#include "BKE_lattice.h"
#include "BIF_gl.h"
#include "BIF_mywindow.h"
#include "BIF_space.h"
#include "BIF_screen.h"
#include "BIF_buttons.h"
#include "BIF_editgroup.h"
#include "BIF_editmesh.h"
#include "BIF_editoops.h"
#include "BIF_editsima.h"
#include "BIF_editview.h"
#include "BIF_glutil.h"
#include "BIF_editarmature.h"
#include "BDR_editobject.h" /* For headerprint */
#include "BDR_vpaint.h"
#include "BDR_editface.h"
#include "BDR_drawobject.h"
#include "BDR_editcurve.h"
#include "BSE_edit.h"
#include "BSE_view.h" /* give_cursor() */
#include "BSE_editipo.h"
#include "BSE_drawview.h"
#include "BSE_editaction.h"
#include "blendef.h"
#include "mydevice.h"
extern ListBase editNurb; /* originally from exports.h, memory from editcurve.c*/
/* editmball.c */
extern ListBase editelems;
void arrows_move_cursor(unsigned short event)
{
short mval[2];
getmouseco_sc(mval);
if(event==UPARROWKEY) {
warp_pointer(mval[0], mval[1]+1);
} else if(event==DOWNARROWKEY) {
warp_pointer(mval[0], mval[1]-1);
} else if(event==LEFTARROWKEY) {
warp_pointer(mval[0]-1, mval[1]);
} else if(event==RIGHTARROWKEY) {
warp_pointer(mval[0]+1, mval[1]);
}
}
#define MOVES 50
static char interpret_move(short mcord[][2], int count)
{
float x1, x2, y1, y2, d1, d2, inp, sq, mouse[MOVES][2];
int i, j, dir = 0;
if (count <= 10) return ('g');
/* van short naar float (tekenen is met shorts) */
for(j=0; j<count; j++) {
mouse[j][0]= mcord[j][0];
mouse[j][1]= mcord[j][1];
}
/* nieuwe opzet:
*
* vanuit eindpunten middelpunt met maximale afstand berekenen
* aan de hand van de hoek wordt s / g / r bepaald
*/
/* filteren */
for( j = 3 ; j > 0; j--){
x1 = mouse[1][0];
y1 = mouse[1][1];
for (i = 2; i < count; i++){
x2 = mouse[i-1][0];
y2 = mouse[i-1][1];
mouse[i-1][0] = ((x1 + mouse[i][0]) /4.0) + (x2 / 2.0);
mouse[i-1][1] = ((y1 + mouse[i][1]) /4.0) + (y2 / 2.0);
x1 = x2;
y1 = y2;
}
}
/* maak directions overzicht */
for (i = 0; i <= count - 2; i++){
x1 = mouse[i][0] - mouse[i + 1][0];
y1 = mouse[i][1] - mouse[i + 1][1];
if (x1 < -0.5){
if (y1 < -0.5) dir |= 32;
else if (y1 > 0.5) dir |= 128;
else dir |= 64;
} else if (x1 > 0.5){
if (y1 < -0.5) dir |= 8;
else if (y1 > 0.5) dir |= 2;
else dir |= 4;
} else{
if (y1 < -0.5) dir |= 16;
else if (y1 > 0.5) dir |= 1;
else dir |= 0;
}
}
/* alle kruisjes naar rechts halen */
for (i = 7; i>=0 ; i--){
if (dir & 128) dir = (dir << 1) + 1;
else break;
}
dir &= 255;
for (i = 7; i>=0 ; i--){
if ((dir & 1) == 0) dir >>= 1;
else break;
}
/* theorie zegt: 1 richting: rechte lijn
* meer aaneengesloten richtingen: cirkel
* onderbroken en minstens 1 bit gezet in hoogste 4 bits: size
*/
switch(dir){
case 1:
return ('g');
break;
case 3:
case 7:
x1 = mouse[0][0] - mouse[count >> 1][0];
y1 = mouse[0][1] - mouse[count >> 1][1];
x2 = mouse[count >> 1][0] - mouse[count - 1][0];
y2 = mouse[count >> 1][1] - mouse[count - 1][1];
d1 = (x1 * x1) + (y1 * y1);
d2 = (x2 * x2) + (y2 * y2);
sq = sqrt(d1);
x1 /= sq;
y1 /= sq;
sq = sqrt(d2);
x2 /= sq;
y2 /= sq;
inp = (x1 * x2) + (y1 * y2);
/*printf("%f\n", inp);*/
if (inp > 0.9) return ('g');
else return ('r');
break;
case 15:
case 31:
case 63:
case 127:
case 255:
return ('r');
break;
default:
/* bij size moeten minstens een van de hogere bits gezet zijn */
if (dir < 16) return ('r');
else return ('s');
}
return (0);
}
int gesture(void)
{
short mcords[MOVES][2];
int i= 1, end= 0, a;
unsigned short event;
short mval[2], val;
glDrawBuffer(GL_FRONT);
persp(0); /* heeft ortho op pixelnivo */
getmouseco_areawin(mval);
mcords[0][0] = mval[0];
mcords[0][1] = mval[1];
while(get_mbut()&L_MOUSE) {
event= extern_qread(&val);
switch (event) {
case MOUSEY:
getmouseco_areawin(mval);
if( abs(mval[0]-mcords[i-1][0])>3 || abs(mval[1]-mcords[i-1][1])>3 ) {
mcords[i][0] = mval[0];
mcords[i][1] = mval[1];
if(i) {
sdrawXORline(mcords[i-1][0], mcords[i-1][1], mcords[i][0], mcords[i][1]);
glFlush();
}
i++;
}
break;
case MOUSEX:
break;
case LEFTMOUSE:
break;
default:
if(event) end= 1; /* blender returns 0 */
break;
}
if (i == MOVES || end == 1) break;
}
for(a=1; a<i; a++) {
sdrawXORline(mcords[a-1][0], mcords[a-1][1], mcords[a][0], mcords[a][1]);
}
persp(1);
glDrawBuffer(GL_BACK);
if (i > 2) {
i = interpret_move(mcords, i);
if(i) {
if(curarea->spacetype==SPACE_IPO) transform_ipo(i);
else if(curarea->spacetype==SPACE_IMAGE) transform_tface_uv(i);
else if(curarea->spacetype==SPACE_OOPS) transform_oops('g');
else transform(i);
}
return 1;
}
return 0;
}
void mouse_cursor(void)
{
extern float zfac; /* view.c */
float dx, dy, fz, *fp = NULL, dvec[3], oldcurs[3];
short mval[2], mx, my, lr_click=0;
if(gesture()) return;
getmouseco_areawin(mval);
if(mval[0]!=G.vd->mx || mval[1]!=G.vd->my) {
mx= mval[0];
my= mval[1];
fp= give_cursor();
if(G.obedit && ((G.qual & LR_CTRLKEY) || get_mbut()&R_MOUSE )) lr_click= 1;
VECCOPY(oldcurs, fp);
project_short_noclip(fp, mval);
initgrabz(fp[0], fp[1], fp[2]);
if(mval[0]!=3200) {
window_to_3d(dvec, mval[0]-mx, mval[1]-my);
VecSubf(fp, fp, dvec);
}
else {
dx= ((float)(mx-(curarea->winx/2)))*zfac/(curarea->winx/2);
dy= ((float)(my-(curarea->winy/2)))*zfac/(curarea->winy/2);
fz= G.vd->persmat[0][3]*fp[0]+ G.vd->persmat[1][3]*fp[1]+ G.vd->persmat[2][3]*fp[2]+ G.vd->persmat[3][3];
fz= fz/zfac;
fp[0]= (G.vd->persinv[0][0]*dx + G.vd->persinv[1][0]*dy+ G.vd->persinv[2][0]*fz)-G.vd->ofs[0];
fp[1]= (G.vd->persinv[0][1]*dx + G.vd->persinv[1][1]*dy+ G.vd->persinv[2][1]*fz)-G.vd->ofs[1];
fp[2]= (G.vd->persinv[0][2]*dx + G.vd->persinv[1][2]*dy+ G.vd->persinv[2][2]*fz)-G.vd->ofs[2];
}
allqueue(REDRAWVIEW3D, 1);
}
if(lr_click) {
if(G.obedit->type==OB_MESH) addvert_mesh();
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) addvert_Nurb(0);
else if (G.obedit->type==OB_ARMATURE) addvert_armature();
VECCOPY(fp, oldcurs);
}
}
void deselectall(void) /* is toggle */
{
Base *base;
int a=0;
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
a= 1;
break;
}
base= base->next;
}
base= FIRSTBASE;
while(base) {
if(base->lay & G.vd->lay) {
if(a) base->flag &= ~SELECT;
else base->flag |= SELECT;
base->object->flag= base->flag;
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWDATASELECT, 0);
allqueue(REDRAWNLA, 0);
countall();
}
static void deselectall_ex(Base *b) /* ALLES deselect behalve b */
{
Base *base;
base= FIRSTBASE;
while(base) {
if (base->flag & SELECT) {
if(b!=base) {
base->flag &= ~SELECT;
base->object->flag= base->flag;
draw_object_ext(base); /* deze test op layer */
}
}
base= base->next;
}
countall();
}
static unsigned int samplerect(unsigned int *buf, int size, unsigned int dontdo)
{
Base *base;
unsigned int *bufmin,*bufmax;
int a,b,rc,tel,aantal,dirvec[4][2],maxob;
unsigned int retval=0;
base= LASTBASE;
if(base==0) return 0;
maxob= base->selcol;
aantal= (size-1)/2;
rc= 0;
dirvec[0][0]= 1;
dirvec[0][1]= 0;
dirvec[1][0]= 0;
dirvec[1][1]= -size;
dirvec[2][0]= -1;
dirvec[2][1]= 0;
dirvec[3][0]= 0;
dirvec[3][1]= size;
bufmin= buf;
bufmax= buf+ size*size;
buf+= aantal*size+ aantal;
for(tel=1;tel<=size;tel++) {
for(a=0;a<2;a++) {
for(b=0;b<tel;b++) {
if(*buf && *buf<=maxob && *buf!=dontdo) return *buf;
if( *buf==dontdo ) retval= dontdo; /* als alleen kleur dontdo aanwezig is, wel dontdo teruggeven */
buf+= (dirvec[rc][0]+dirvec[rc][1]);
if(buf<bufmin || buf>=bufmax) return retval;
}
rc++;
rc &= 3;
}
}
return retval;
}
#define SELECTSIZE 51
void set_active_base(Base *base)
{
BASACT= base;
/* signalen naar buttons */
redraw_test_buttons(base);
set_active_group();
/* signaal naar ipo */
if (base) {
allqueue(REDRAWIPO, base->object->ipowin);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWNLA, 0);
}
}
void set_active_object(Object *ob)
{
Base *base;
base= FIRSTBASE;
while(base) {
if(base->object==ob) {
set_active_base(base);
return;
}
base= base->next;
}
}
void mouse_select(void)
{
Base *base, *startbase=0, *basact=0, *oldbasact;
GLuint buffer[MAXPICKBUF];
int temp, a, dist=100;
short hits, mval[2];
/* iedere keer lijst starten vanuit basact */
startbase= FIRSTBASE;
if(BASACT && BASACT->next) startbase= BASACT->next;
getmouseco_areawin(mval);
if(G.obedit==0 && (G.qual & LR_CTRLKEY)) {
base= startbase;
while(base) {
if(base->lay & G.vd->lay) {
project_short(base->object->obmat[3], &base->sx);
temp= abs(base->sx -mval[0]) + abs(base->sy -mval[1]);
if(base==BASACT) temp+=10;
if(temp<dist ) {
basact= base;
dist= temp;
}
}
base= base->next;
if(base==0) base= FIRSTBASE;
if(base==startbase) break;
}
/* volledige redraw als */
if(G.f & (G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT)) allqueue(REDRAWVIEW3D, 0);
}
else {
hits= selectprojektie(buffer, mval[0]-7, mval[1]-7, mval[0]+7, mval[1]+7);
if(hits==0) hits= selectprojektie(buffer, mval[0]-21, mval[1]-21, mval[0]+21, mval[1]+21);
if(hits>0) {
base= startbase;
while(base) {
if(base->lay & G.vd->lay) {
for(a=0; a<hits; a++) {
/* index was converted */
if(base->selcol==buffer[ (4 * a) + 3 ]) basact= base;
}
}
if(basact) break;
base= base->next;
if(base==0) base= FIRSTBASE;
if(base==startbase) break;
}
}
}
if(basact) {
if(G.obedit) {
/* alleen select doen */
deselectall_ex(BASACT);
basact->flag |= SELECT;
draw_object_ext(basact);
}
else {
oldbasact= BASACT;
BASACT= basact;
if((G.qual & LR_SHIFTKEY)==0) {
deselectall_ex(basact);
basact->flag |= SELECT;
}
else {
if(oldbasact) if(oldbasact != basact) draw_object_ext(oldbasact);
if(basact->flag & SELECT) {
if(basact==oldbasact)
basact->flag &= ~SELECT;
}
else basact->flag |= SELECT;
}
/* if((basact->flag & SELECT)==0) BASACT= 0; */
basact->object->flag= basact->flag;
draw_object_ext(basact);
if(oldbasact != basact) {
set_active_base(basact);
}
if(basact->object->type!=OB_MESH) {
if(G.f & G_WEIGHTPAINT) {
set_wpaint(); /* toggle */
}
if(G.f & G_VERTEXPAINT) {
set_vpaint(); /* toggle */
}
if(G.f & G_FACESELECT) {
set_faceselect(); /* toggle */
}
}
allqueue(REDRAWBUTSGAME, 0);
allqueue(REDRAWDATASELECT, 0);
allqueue(REDRAWBUTSCONSTRAINT, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWNLA, 0);
allqueue(REDRAWHEADERS, 0); /* To force display update for the posebutton */
}
}
countall();
rightmouse_transform();
}
/* ------------------------------------------------------------------------- */
/**
* Does the 'borderselect' command. (Select verts based on selecting with a
* border: key 'b'). All selecting seems to be done in the get_border part.
*/
void borderselect(void)
{
rcti rect;
Base *base;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
MetaElem *ml;
struct EditVert *eve;
/* was IGLuint */
GLuint buffer[MAXPICKBUF];
int a, index;
short hits, val, tel;
if(G.obedit==0 && (G.f & G_FACESELECT)) {
face_borderselect();
return;
}
val= get_border(&rect, 3);
if(val) {
if (G.obpose){
if(G.obpose->type==OB_ARMATURE) {
Bone *bone;
hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
base= FIRSTBASE;
for (a=0; a<hits; a++){
index = buffer[(4*a)+3];
if (val==LEFTMOUSE){
if (index != -1){
bone = get_indexed_bone(G.obpose->data, index &~(BONESEL_TIP|BONESEL_ROOT));
bone->flag |= BONE_SELECTED;
select_actionchannel_by_name(G.obpose->action, bone->name, 1);
}
}
else{
if (index != -1){
bone = get_indexed_bone(G.obpose->data, index &~(BONESEL_TIP|BONESEL_ROOT));
bone->flag &= ~BONE_SELECTED;
select_actionchannel_by_name(G.obpose->action, bone->name, 0);
}
}
}
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWBUTSCONSTRAINT, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWNLA, 0);
allqueue(REDRAWVIEW3D, 0);
}
}
else
if(G.obedit) {
/* used to be a bigger test, also included sector and life */
if(G.obedit->type==OB_MESH) {
calc_meshverts_ext(); /* drawobject.c */
eve= G.edve.first;
while(eve) {
if(eve->h==0 && eve->xs>rect.xmin && eve->xs<rect.xmax) {
if(eve->ys>rect.ymin && eve->ys<rect.ymax) {
if(val==LEFTMOUSE) eve->f|= 1;
else eve->f&= 254;
}
}
eve= eve->next;
}
if(val!=LEFTMOUSE) tekenvertices_ext(0);
tekenvertices_ext(1);
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
calc_nurbverts_ext(); /* drawobject.c */
nu= editNurb.first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(bezt->hide==0) {
if(bezt->s[0][0]>rect.xmin && bezt->s[0][0]<rect.xmax) {
if(bezt->s[0][1]>rect.ymin && bezt->s[0][1]<rect.ymax) {
if(val==LEFTMOUSE) bezt->f1|= 1;
else bezt->f1 &= ~1;
}
}
if(bezt->s[1][0]>rect.xmin && bezt->s[1][0]<rect.xmax) {
if(bezt->s[1][1]>rect.ymin && bezt->s[1][1]<rect.ymax) {
if(val==LEFTMOUSE) {
bezt->f1|= 1; bezt->f2|= 1; bezt->f3|= 1;
}
else {
bezt->f1 &= ~1; bezt->f2 &= ~1; bezt->f3 &= ~1;
}
}
}
if(bezt->s[2][0]>rect.xmin && bezt->s[2][0]<rect.xmax) {
if(bezt->s[2][1]>rect.ymin && bezt->s[2][1]<rect.ymax) {
if(val==LEFTMOUSE) bezt->f3|= 1;
else bezt->f3 &= ~1;
}
}
}
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->hide==0) {
if(bp->s[0]>rect.xmin && bp->s[0]<rect.xmax) {
if(bp->s[1]>rect.ymin && bp->s[1]<rect.ymax) {
if(val==LEFTMOUSE) bp->f1|= 1;
else bp->f1 &= ~1;
}
}
}
bp++;
}
}
nu= nu->next;
}
allqueue(REDRAWVIEW3D, 0);
}
else if(G.obedit->type==OB_MBALL) {
hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
ml= editelems.first;
while(ml) {
for(a=0; a<hits; a++) {
if(ml->selcol==buffer[ (4 * a) + 3 ]) {
if(val==LEFTMOUSE) ml->flag |= SELECT;
else ml->flag &= ~SELECT;
break;
}
}
ml= ml->next;
}
allqueue(REDRAWVIEW3D, 0);
}
else if(G.obedit->type==OB_ARMATURE) {
EditBone *ebone;
hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
base= FIRSTBASE;
for (a=0; a<hits; a++){
index = buffer[(4*a)+3];
if (val==LEFTMOUSE){
if (index!=-1){
ebone = BLI_findlink(&G.edbo, index & ~(BONESEL_TIP|BONESEL_ROOT));
if (index & BONESEL_TIP)
ebone->flag |= BONE_TIPSEL;
if (index & BONESEL_ROOT)
ebone->flag |= BONE_ROOTSEL;
}
}
else{
if (index!=-1){
ebone = BLI_findlink(&G.edbo, index & ~(BONESEL_TIP|BONESEL_ROOT));
if (index & BONESEL_TIP)
ebone->flag &= ~BONE_TIPSEL;
if (index & BONESEL_ROOT)
ebone->flag &= ~BONE_ROOTSEL;
}
}
}
/* XXX, are all these really needed?
* I just copied them from the G.obpose
* OB_ARMATURE section above. - zr
*/
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWBUTSCONSTRAINT, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWVIEW3D, 0);
}
else if(G.obedit->type==OB_LATTICE) {
calc_lattverts_ext();
bp= editLatt->def;
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
while(a--) {
if(bp->hide==0) {
if(bp->s[0]>rect.xmin && bp->s[0]<rect.xmax) {
if(bp->s[1]>rect.ymin && bp->s[1]<rect.ymax) {
if(val==LEFTMOUSE) bp->f1|= 1;
else bp->f1 &= ~1;
}
}
}
bp++;
}
allqueue(REDRAWVIEW3D, 0);
}
}
else {
hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
base= FIRSTBASE;
while(base) {
if(base->lay & G.vd->lay) {
for(a=0; a<hits; a++) {
/* converted index */
if(base->selcol==buffer[ (4 * a) + 3 ]) {
if(val==LEFTMOUSE) base->flag |= SELECT;
else base->flag &= ~SELECT;
base->object->flag= base->flag;
draw_object_ext(base);
break;
}
}
}
base= base->next;
}
allqueue(REDRAWDATASELECT, 0);
/* i.v.m. backbufprojektie */
tel= 1;
base= FIRSTBASE;
while(base) {
/* elke base ivm meerdere windows */
base->selcol = ((tel & 0xF00)<<12)
+ ((tel & 0xF0)<<8)
+ ((tel & 0xF)<<4);
tel++;
base= base->next;
}
/* new */
allqueue(REDRAWBUTSGAME, 0);
allqueue(REDRAWNLA, 0);
}
countall();
allqueue(REDRAWINFO, 0);
}
} /* end of borderselect() */
/* ------------------------------------------------------------------------- */
/** The following functions are quick & dirty callback functions called
* on the Circle select function (press B twice in Editmode)
* They were torn out of the circle_select to make the latter more reusable
* The callback version of circle_select (called circle_selectCB) was moved
* to edit.c because of it's (wanted) generality.
XXX These callback functions are still dirty, because they call globals...
*/
void mesh_selectionCB(int selecting, Object *editobj, short *mval, float rad)
{
EditVert *eve;
float x, y, r;
calc_meshverts_ext(); /* drawobject.c */
eve= G.edve.first;
while(eve) {
if(eve->h==0) {
x= eve->xs-mval[0];
y= eve->ys-mval[1];
r= sqrt(x*x+y*y);
if(r<=rad) {
if(selecting==LEFTMOUSE) eve->f|= 1;
else eve->f&= 254;
}
}
eve= eve->next;
}
if(G.f & (G_FACESELECT+G_DRAWFACES)) {
draw_sel_circle(0, 0, 0, 0, 0); /* signal */
force_draw();
}
else {
if(selecting!=LEFTMOUSE) tekenvertices_ext(0);
/* altijd geselecteerde vertices tekenen */
tekenvertices_ext(1);
}
}
void nurbscurve_selectionCB(int selecting, Object *editobj, short *mval, float rad)
{
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
float x, y, r;
int a;
calc_nurbverts_ext(); /* drawobject.c */
nu= editNurb.first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(bezt->hide==0) {
x= bezt->s[0][0]-mval[0];
y= bezt->s[0][1]-mval[1];
r= sqrt(x*x+y*y);
if(r<=rad) {
if(selecting==LEFTMOUSE) bezt->f1|= 1;
else bezt->f1 &= ~1;
}
x= bezt->s[1][0]-mval[0];
y= bezt->s[1][1]-mval[1];
r= sqrt(x*x+y*y);
if(r<=rad) {
if(selecting==LEFTMOUSE) bezt->f2|= 1;
else bezt->f2 &= ~1;
}
x= bezt->s[2][0]-mval[0];
y= bezt->s[2][1]-mval[1];
r= sqrt(x*x+y*y);
if(r<=rad) {
if(selecting==LEFTMOUSE) bezt->f3|= 1;
else bezt->f3 &= ~1;
}
}
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->hide==0) {
x= bp->s[0]-mval[0];
y= bp->s[1]-mval[1];
r= sqrt(x*x+y*y);
if(r<=rad) {
if(selecting==LEFTMOUSE) bp->f1|= 1;
else bp->f1 &= ~1;
}
}
bp++;
}
}
nu= nu->next;
}
draw_sel_circle(0, 0, 0, 0, 0); /* signal */
force_draw();
}
void lattice_selectionCB(int selecting, Object *editobj, short *mval, float rad)
{
BPoint *bp;
float x, y, r;
int a;
calc_lattverts_ext();
bp= editLatt->def;
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
while(a--) {
if(bp->hide==0) {
x= bp->s[0]-mval[0];
y= bp->s[1]-mval[1];
r= sqrt(x*x+y*y);
if(r<=rad) {
if(selecting==LEFTMOUSE) bp->f1|= 1;
else bp->f1 &= ~1;
}
}
bp++;
}
draw_sel_circle(0, 0, 0, 0, 0); /* signal */
force_draw();
}
/** Callbacks for selection in Editmode */
void obedit_selectionCB(short selecting, Object *editobj, short *mval, float rad)
{
switch(editobj->type) {
case OB_MESH:
mesh_selectionCB(selecting, editobj, mval, rad);
break;
case OB_CURVE:
case OB_SURF:
nurbscurve_selectionCB(selecting, editobj, mval, rad);
break;
case OB_LATTICE:
lattice_selectionCB(selecting, editobj, mval, rad);
break;
}
}
/** The circle select function - should be replaced by the callback
* version circle_selectCB(). Why ? Because it's not nice as it is!
*
*/
void circle_select(void)
{
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
EditVert *eve;
static float rad= 40.0;
float rado, x, y, trad;
int a, firsttime=1;
unsigned short event;
short mvalo[2], mval[2], val;
short selecting=0;
if(G.obedit==0) return;
getmouseco_areawin(mvalo);
draw_sel_circle(mvalo, 0, rad, 0.0, selecting);
rado= rad;
while(TRUE) {
/* als een renderwindow open is en de muis gaat erin */
mywinset(curarea->win);
getmouseco_areawin(mval);
if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || rado!=rad || firsttime) {
firsttime= 0;
draw_sel_circle(mval, mvalo, rad, rado, selecting);
mvalo[0]= mval[0];
mvalo[1]= mval[1];
rado= rad;
if(selecting) {
if(G.obedit->type==OB_MESH) {
calc_meshverts_ext(); /* drawobject.c */
eve= G.edve.first;
while(eve) {
if(eve->h==0) {
x= eve->xs-mval[0];
y= eve->ys-mval[1];
trad= sqrt(x*x+y*y);
if(trad<=rad) {
if(selecting==LEFTMOUSE) eve->f|= 1;
else eve->f&= 254;
}
}
eve= eve->next;
}
if(G.f & (G_FACESELECT+G_DRAWFACES)) {
draw_sel_circle(0, 0, 0, 0, 0); /* signal */
force_draw();
}
else {
if(selecting!=LEFTMOUSE) tekenvertices_ext(0);
/* altijd geselecteerde vertices tekenen */
tekenvertices_ext(1);
}
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
calc_nurbverts_ext(); /* drawobject.c */
nu= editNurb.first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(bezt->hide==0) {
x= bezt->s[0][0]-mval[0];
y= bezt->s[0][1]-mval[1];
trad= sqrt(x*x+y*y);
if(trad<=rad) {
if(selecting==LEFTMOUSE) bezt->f1|= 1;
else bezt->f1 &= ~1;
}
x= bezt->s[1][0]-mval[0];
y= bezt->s[1][1]-mval[1];
trad= sqrt(x*x+y*y);
if(trad<=rad) {
if(selecting==LEFTMOUSE) bezt->f2|= 1;
else bezt->f2 &= ~1;
}
x= bezt->s[2][0]-mval[0];
y= bezt->s[2][1]-mval[1];
trad= sqrt(x*x+y*y);
if(trad<=rad) {
if(selecting==LEFTMOUSE) bezt->f3|= 1;
else bezt->f3 &= ~1;
}
}
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->hide==0) {
x= bp->s[0]-mval[0];
y= bp->s[1]-mval[1];
trad= sqrt(x*x+y*y);
if(trad<=rad) {
if(selecting==LEFTMOUSE) bp->f1|= 1;
else bp->f1 &= ~1;
}
}
bp++;
}
}
nu= nu->next;
}
draw_sel_circle(0, 0, 0, 0, 0); /* signal */
force_draw();
}
else if(G.obedit->type==OB_LATTICE) {
calc_lattverts_ext();
bp= editLatt->def;
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
while(a--) {
if(bp->hide==0) {
x= bp->s[0]-mval[0];
y= bp->s[1]-mval[1];
trad= sqrt(x*x+y*y);
if(trad<=rad) {
if(selecting==LEFTMOUSE) bp->f1|= 1;
else bp->f1 &= ~1;
}
}
bp++;
}
draw_sel_circle(0, 0, 0, 0, 0); /* signal */
force_draw();
}
}
}
event= extern_qread(&val);
if (event) {
int afbreek= 0;
switch(event) {
case LEFTMOUSE:
case MIDDLEMOUSE:
if(val) selecting= event;
else selecting= 0;
firsttime= 1;
break;
case PADPLUSKEY:
if(val) if(rad<200.0) rad*= 1.2;
break;
case PADMINUS:
if(val) if(rad>5.0) rad/= 1.2;
break;
case ESCKEY: case SPACEKEY: case RIGHTMOUSE:
case GKEY: case SKEY: case RKEY: case XKEY: case EKEY: case TABKEY:
afbreek= 1;
break;
}
if(afbreek) break;
}
}
/* cirkel wissen */
draw_sel_circle(0, mvalo, 0, rad, 1);
countall();
allqueue(REDRAWINFO, 0);
}
void set_render_border(void)
{
rcti rect;
short val;
if(G.vd->persp!=2) return;
val= get_border(&rect, 2);
if(val) {
rcti vb;
calc_viewborder(G.vd, &vb);
G.scene->r.border.xmin= (float) (rect.xmin-vb.xmin)/(vb.xmax-vb.xmin);
G.scene->r.border.ymin= (float) (rect.ymin-vb.ymin)/(vb.ymax-vb.ymin);
G.scene->r.border.xmax= (float) (rect.xmax-vb.xmin)/(vb.xmax-vb.xmin);
G.scene->r.border.ymax= (float) (rect.ymax-vb.ymin)/(vb.ymax-vb.ymin);
CLAMP(G.scene->r.border.xmin, 0.0, 1.0);
CLAMP(G.scene->r.border.ymin, 0.0, 1.0);
CLAMP(G.scene->r.border.xmax, 0.0, 1.0);
CLAMP(G.scene->r.border.ymax, 0.0, 1.0);
allqueue(REDRAWVIEWCAM, 1);
}
}
void fly(void)
{
float speed=0.0, speedo=1.0, zspeed=0.0, dvec[3], *quat, mat[3][3];
float oldvec[3], oldrot[3];
int loop=1;
unsigned short toets;
short val, cent[2];
short mval[2];
if(curarea->spacetype!=SPACE_VIEW3D) return;
if(G.vd->camera == 0) return;
if(G.vd->persp<2) return;
VECCOPY(oldvec, G.vd->camera->loc);
VECCOPY(oldrot, G.vd->camera->rot);
cent[0]= curarea->winrct.xmin+(curarea->winx)/2;
cent[1]= curarea->winrct.ymin+(curarea->winy)/2;
warp_pointer(cent[0], cent[1]);
cent[0]= (curarea->winx)/2;
cent[1]= (curarea->winy)/2;
headerprint("Fly");
while(loop) {
getmouseco_areawin(mval);
while(qtest()) {
toets= extern_qread(&val);
if(val) {
if(toets==ESCKEY) {
VECCOPY(G.vd->camera->loc, oldvec);
VECCOPY(G.vd->camera->rot, oldrot);
loop= 0;
break;
}
else if(toets==SPACEKEY) {
loop= 0;
break;
}
else if(toets==LEFTMOUSE) {
speed+= G.vd->grid/75.0;
if(get_mbut()&M_MOUSE) speed= 0.0;
}
else if(toets==MIDDLEMOUSE) {
speed-= G.vd->grid/75.0;
if(get_mbut()&L_MOUSE) speed= 0.0;
}
}
}
if(loop==0) break;
/* dvec bepalen */
val= mval[0]-cent[0];
if(val>20) val-= 20; else if(val< -20) val+= 20; else val= 0;
dvec[0]= 0.000001*val*val;
if(val>0) dvec[0]= -dvec[0];
val= mval[1]-cent[1];
if(val>20) val-= 20; else if(val< -20) val+= 20; else val= 0;
dvec[1]= 0.000001*val*val;
if(val>0) dvec[1]= -dvec[1];
dvec[2]= 1.0;
zspeed= 0.0;
if(get_qual()&LR_CTRLKEY) zspeed= -G.vd->grid/25.0;
if(get_qual()&LR_ALTKEY) zspeed= G.vd->grid/25.0;
if(speedo!=0.0 || zspeed!=0.0 || dvec[0]!=0.0 || dvec[1]!=0.0) {
Normalise(dvec);
Mat3CpyMat4(mat, G.vd->viewinv);
Mat3MulVecfl(mat, dvec);
quat= vectoquat(dvec, 5, 1); /* track en upflag, niet die van de base: cameraview-berekening gebruikt ze niet */
QuatToEul(quat, G.vd->camera->rot);
compatible_eul(G.vd->camera->rot, oldrot);
VecMulf(dvec, speed);
G.vd->camera->loc[0]-= dvec[0];
G.vd->camera->loc[1]-= dvec[1];
G.vd->camera->loc[2]-= (dvec[2]-zspeed);
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
speedo= speed;
}
allqueue(REDRAWVIEW3D, 0);
scrarea_queue_headredraw(curarea);
}